Metadata-Version: 2.1
Name: PyGraphica
Version: 0.0.7
Summary: UNKNOWN
Home-page: https://github.com/LukeCampbell5853/PyGraphica
Author: Luke Campbell
Author-email: LukeCampbell5853@gmail.com
License: MIT
Keywords: gui
Platform: UNKNOWN
Description-Content-Type: text/markdown
License-File: LICENSE.txt

## **PyGraphica** *0.0.7*
*By Luke Campbell*

PyGraphica is an easy-to-learn GUI module designed for Python, built on the Python bindings (pysdl2) for SDL-2.

*One important note before we start. For all coordinates and lengths, if represented as an integer will be interpreted as a measurement in pixels, and if represented as a string (e.g. '35') will be interpreted as a  percentage of the height or width.*

\
**Installation**

The most simple installation is via pip, i.e

    py -m pip install PyGraphica
*for windows*

    python -m pip install PyGraphica
*for linux*

However the source code can be downloaded from GitHub, [here](youtube.com/watch?v=dQw4w9WgXcQ) if pip install fails.

Once the module has been imported, add it to your Python project like this:

    from PyGraphica import draw, colours, origins, fonts

\
**Colours, Origins, and Fonts files**

The colours file contains a series of default RGB tuples, which can be used to simplify coding. The colours can be accessed by the following variable names:

| |  |  | | |
|--|--|--|--|--|
<span style="color:rgb(0,0,0)">BLACK</span>|<span style="color:rgb(64,64,64)">DARK_GREY</span>|<span style="color:rgb(128,128,128)">GREY</span>|<span style="color:rgb(191,191,191)">LIGHT_GREY</span>|<span style="color:rgb(255,255,255)">WHITE</span>
<span style="color:rgb(128,0,0)">DARK_RED</span>|<span style="color:rgb(255,0,0)">RED</span>|<span style="color:rgb(255,128,128)">PASTEL_PINK</span>|<span style="color:rgb(255,128,0)">ORANGE</span>|<span style="color:rgb(255,0,128)">PINK</span>
<span style="color:rgb(0,128,0)">DARK_GREEN</span>|<span style="color:rgb(0,255,0)">GREEN</span>|<span style="color:rgb(128,255,128)">PASTEL_GREEN</span>|<span style="color:rgb(128,255,0)">LIGHT_GREEN</span>|<span style="color:rgb(0,255,128)">NEON_GREEN</span>
<span style="color:rgb(0,0,128)">NAVY_BLUE</span>|<span style="color:rgb(0,0,255)">DARK_BLUE</span>|<span style="color:rgb(128,128,255)">PASTEL_BLUE</span>|<span style="color:rgb(0,128,255)">BLUE</span>|<span style="color:rgb(128,0,255)">PURPLE</span>
<span style="color:rgb(128,128,0)">MUSTARD</span>|<span style="color:rgb(255,255,0)">YELLOW</span>|<span style="color:rgb(255,255,128)">LIGHT_YELLOW</span>
<span style="color:rgb(0,128,128)">TURQUISE</span>|<span style="color:rgb(0,255,255)">LIGHT_BLUE</span>|<span style="color:rgb(128,255,255)">PALE_BLUE</span>
<span style="color:rgb(128,0,128)">DARK_PINK</span>|<span style="color:rgb(255,0,255)">LIGHTPINK</span>|<span style="color:rgb(255,128,255)">PALE_PINK</span>


For example:

    colours.PASTEL_BLUE

\
The Origins file contains the five origin options, top-left, top-right, bottom-left, bottom-right, and centre. These origins can be accessed using the following variable names:

TOP_LEFT

TOP_RIGHT

BOTTOM_LEFT

BOTTOM_RIGHT

CENTRE

For example:

    origins.BOTTOM_LEFT

\
The fonts file contains the path to the default fonts included in PyGraphica. These paths can be accessed using the following names:

|Variable| Font|
|--|--|
Arial| <span style="font-family:arial">Hello world!</span>
Baskerville| <span style="font-family:baskerville">Hello world!</span>
BrushScript| <span style="font-family:brush script mt">Hello world!</span>
Calibri| <span style="font-family:calibri">Hello world!</span>
Courier| <span style="font-family:courier">Hello world!</span>
Garamond| <span style="font-family:garamond">Hello world!</span>
Helvetica| <span style="font-family:helvetica">Hello world!</span>
Impact| <span style="font-family:impact">Hello world!</span>
OpenDyslexic| <span style="font-family:opendyslexic">Hello world!</span>
TimesNewRoman| <span style="font-family:timesnewroman">Hello world!</span>
Trebuchet|<span style="font-family:trebuchet ms">Hello world!</span>

For example:

    fonts.OpenDyslexic

\
**Creating a window**

The *window* class can be defined by the following attributes:

|attribute| default| type|  description|
|--|--|--|--|
|name|  'PyGraphica'| string|  name that will appear above the window|
|size| (800, 600)| tuple of two integers or strings of integers| dimensions (in px) of the screen|
|resizable| False| boolean| whether the user can resize the window by dragging|
|icon| False| Path (string) to file, or False for no icon| The image that will be  displayed in the  top left corner of the window
|position| (0,20)| tuple of two integers or strings of integers| The location (px) of the window on the screen|
|origin| top left| variable from origins file| The location of the origin and corresponding coordinate system
|colour| black| variable from colours file or RGB tuple| background colour of the window

An example window could be:

    NavCS = draw.window("NavCS", (400,600), True, "NavCS_logo_icon.jpg", (0,20), origins.CENTRE, colours.WHITE)

Once the window has been created the following attributes can be called:

|attribute| description|
|--|--|
|keys| keys currently held by the user|
|comms| command keys currently held by the user|
|key_changes| keys newly pressed by the user (not held)|
|comm_changes| command keys newly pressed by the user (not held)
|caps| whether capslock is on or shift is held|
|mouse_x| x position of the mouse|
|mouse_y| y position of the mouse
|mouse_down| whether the mouse button is held down|
|mouse_held| whether the mouse button is held down for more than one cycle|

\
**Creating a line**

The line class can be defined by the following attributes:

|attribute| type| description|
|--|--|--|
|window| window object| window which the line will be drawn to
|x1| integer or string of integer| x component of the start coordinate
|x2| integer or string of integer| x component of the end coordinate
|y1| integer or string of integer| y component of the start coordinate
|y2| integer or string of integer| y component of the end coordinate
|colour| variable from colours file or RGB tuple| colour of the line

For example

    line1 = draw.line(app, 100, 70, 250, 300, colours.RED)

Once the line has been created the following attributes can be called:

|name| description|
|--|--|
|visible| whether the line is displayed to the screen or not|

\
**Creating a rectangle**

The rectangle class can be defined by the following attributes:

|name| default| type| description|
|--|--|--|--|
|window| NA| window object| window which the line will be drawn to
|x1| NA| integer or string of integer| x component of the start coordinate
|x2| NA| integer or string of integer| x component of the end coordinate
|y1| NA| integer or string of integer| y component of the start coordinate
|y2| NA| integer or string of integer| y component of the end coordinate
|colour| False| variable from colours file, RGB tuple, or False for no fill| fill colour of rectangle| 
|border_colour| False| integer or False for no border| colour of the border of the rectangle
|border_thickness|  1| positive integer| thickness of the border

For example:

    my_rect = draw.rectangle(app, 10, 20, 600, 750, colours.PURPLE, colours.YELLOW, 2)

Once the rectangle has been created the following attributes can be called:

|name| description|
|--|--|
|visible| whether the rectangle is displayed to the screen or not|
|hover| whether the mouse is hovered over the rectangle|
|clicked| whether theuser has selected the rectangle|

For example:

    if my_rect.clicked:
        my_rect.visible = False

\
**Creating text**

The text class can be defined by the following attributes:

|name| default| type| description|
|--|--|--|--|
|window| NA| window object| window which the text will be drawn to
|x1| NA| integer| x component of the start coordinate
|y1| NA| integer| y component of the start coordinate
|size| NA|  positive integer or string of positive integer| height| height of the text
|colour| NA| variable from colours file or RGB tuple| colour of the text
|content| NA| string| content of the text
|font| OpenSans| string| font of the text

For example:

    title = draw.text(app, 100, -50, 20, colours.NAVY_BLUE, "Hello world!", "OpenSans")

Once the text object has been creeated the following attributes can be called:

|name| description|
|--|--|
|visible| whether the text is displayed to the screen or not|
|hover| whether the mouse is hovered over the text|
|clicked| whether the user has selected the text|
|x2| x component of the end coordinate|
|y2| y component of the end coordinate|

For example:

    if title.clicked:
        title.colour = colours.PASTEL_BLUE
    elif title.hover:
        title.colour = colours.BLUE
    else:
        title.colour = colours.NAVY_BLUE

\
**Creating a textbox**

A textbox is an input field in which users can type text. A textbox can be defined by the following attributes:

|name|default|type|description|
|--|--|--|--|
|window| NA| window object| window to which the textbox will be drawn| 
|x1| NA| integer or string of integer| x component of the start coordinate|
|y1| NA| integer or string of integer| y component of the start coordinate|
|size| NA| integer or string of integer| height of text|
|width| 1| integer or string of integer| width of textbox (NB: textbox will expand if text goes out of textbox)
|default_text| Type here...| string| text which will be displayed in lighter shade if the user has not yet typed anything|

For example:

    code_input = draw.textbox(app,"20","10","3","80","ENTER CODE HERE")

|name| description|
|--|--|
|visible| whether the textbox is displayed to the screen or not|
|hover| whether the mouse is hovered over the textbox|
|clicked| whether the user has selected the textbox|
|x2| x component of the end coordinate|
|y2| y component of the end coordinate|
|content| the content the user has typed into the textbox

For example:

    def submit():
        response = code_input.content
        if response == "open sesame":
            #let them to the next stage
        else:
            code_input.content = ""

\
**Creating an image**

The image class can be defined by the following parameters:

|Name |Default |Type |Description|
|--|--|--|--|
|window| NA| window object| window to which the image will be drawn|
|path| NA| string| path to image file|
|x1| NA| integer or string of integer| x component of the start coordinate|
|y1| NA| integer or string of integer| y component of the start coordinate|
|height| False| positive integer, string of positive integer or False if height is to be defined by width and aspect  ratio| height of the image
|width| False| positive integer, string of positive integer or False if width is to be defined by height and aspect  ratio| width of the image

For example:

    background = draw.image(app, "/my_images/background_image.jpg", 0, 0,  width = "100")

\
**Collision function**

The collision function takes two objects as input, and then returns a boolean for whether their hitboxes overlap. For example:

    if draw.collision(rect1,image2):
        #do something

\
**To_front and to_back functions**

These functions can be used to reorder the elements on the screen. For example:

    draw.to_back(background_img)

Or

    draw.to_font(player)

\
**Delete function**

This function is used to delete an object. For example:

    draw.delete(rect1)

