Metadata-Version: 2.1
Name: ClientWars
Version: 1.4
Summary: War game, but for programmers.
Home-page: https://github.com/hvuhsg/ClientWars
Author: yoyo
Author-email: serverwars00@gmail.com
License: MIT
Keywords: game,war,programming,win,multiplayers
Platform: UNKNOWN
Classifier: Development Status :: 3 - Alpha
Classifier: Intended Audience :: Developers
Classifier: Topic :: Software Development :: Build Tools
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python :: 3.6
Classifier: Programming Language :: Python :: 3.7
Classifier: Programming Language :: Python :: 3.8
Classifier: Programming Language :: Python :: 3.9
Description-Content-Type: text/markdown
Requires-Dist: loguru
Requires-Dist: requests
Requires-Dist: websocket-client

# ClientWars

#### War game, but for programmers.


Python Library for playing in ServerWars Game.

### Install
```shell script
pip3 install -U ClientWars
```

### Example code:
```python
from client_wars import Game

game = Game("<TOKEN>")


def turn(game):
    conquers = game.conquerable_tiles()
    """
    The method conquerable_tiles return's list of per of neighbors tiles when your tile has more power
    >>> conquers
    >>> [(your_tile, enemy_tile), ...]
    """

    if not conquers:
        print("No conquers")
        return  # Here you can move reinforcements to the outside tiles for example

    game.move(conquers[0][0], conquers[0][1])
    print("Conquer", conquers[0][1])

game.set_turn_method(turn)
game.run()

```

### Usage
```
python3 your_code.py
```

### [Wiki](https://github.com/hvuhsg/ClientWars/wiki)




