Metadata-Version: 2.1
Name: blal
Version: 1.0
Summary: BLAL converter for LoZ:BotW
Home-page: https://github.com/GingerAvalanche/blal
Author: Ginger
Author-email: chodness@gmail.com
License: UNKNOWN
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3.7
Classifier: License :: OSI Approved :: GNU General Public License v3 or later (GPLv3+)
Classifier: Operating System :: OS Independent
Classifier: Development Status :: 5 - Production/Stable
Requires-Python: >=3.7
Description-Content-Type: text/markdown

# Breath of the Wild LoopAssetList Converter
Converts blal (Loop Asset List) files from machine code to human-readable format. For LoZ:BotW and other Nintendo games.

## Dependencies
* A dumped copy of Legend of Zelda: Breath of the Wild (for Wii U or Switch)
* Python 3.7+ (64-bit, added to system PATH)

## Setup
1. Download and install Python 3.7+, 64-bit. You must choose the "Add to System PATH" option during installation.
2. Open a command line and run `pip install blal`

### How to Use
First, navigate to the folder that contains the CookData, then run the following function.

```blal [-b] file```
* `file` - path to the file to convert. Will convert `BLAL` files to `YAML`, and vice versa. Ignores other file types.
* `-b` - Optional. Convert to big endian mode. Ignored when the filetype is not `YAML`

## Contributing
* Issues: https://github.com/GingerAvalanche/blal/issues
* Source: https://github.com/GingerAvalanche/blal

## License
This software is licensed under the terms of the GNU General Public License, version 3+. The source is publicly available on Github.


