Metadata-Version: 1.1
Name: PygameGUILib
Version: 0.3a9
Summary: widgets for pygame wit ease
Home-page: https://github.com/ddorn/GUI
Author: Diego Dorn
Author-email: diego.dorn@free.fr
License: UNKNOWN
Description: |Build Status|

        

        Pygame GUI

        ==========

        

        What is it ?

        ~~~~~~~~~~~~

        

        This librairy aims to provide simple widget to improve pygame

        applications like buttons, text or math text widgets.

        

        Dependancies

        ~~~~~~~~~~~~

        

        -  **pygame :** This library is fully based on pygame, so you must have

           it installed.

        

        *(optionnal)* \* **latex :** you must avec latex install if you want to

        use the ``LaText`` widget (``latex`` and ``dvipng`` accessible in path)

        

        Installation

        ~~~~~~~~~~~~

        

        You can install it with pip and pypi easily by :

        

        ::

        

            pip install -U PygameGUILib

        

        or via git and pip :

        

        ::

        

            pip install -U git+https://github.com/ddorn/GUI.git@release#egg=GUI    

        

        Use

        ~~~

        

        Bases

        '''''

        

        Every widget has a ``pos``, a ``size`` and an ``anchor``, both can be

        function or callbacks with no parameters. The ``pos`` and the ``size``

        defines a ``pygame.Rect`` where the widget is. The ``pos``\ is per

        default the center of the widget, but you can change this behavior by

        giving an other ``anchor``, like ``TOPLEFT``.

        

        Tree steps to use a button

        ''''''''''''''''''''''''''

        

        Every widget is totally independent and will do nothing unless you tell

        him to do something. There is no theading thing that continuously check

        for events both for performance and to give you more cotrol on the

        widgets.

        

        | For instance, widget won't auto-render on the screen and wont listen

          events, like clics on buttons.

        | Thus, to have a fully operational button there is three steps :

        

        Just define it, nothing complex once you've read the bases.

        

        ::

        

            # define the action the button will perform when clicked

            def callback():

                print('PRESSED !")

                

            button = Button(callback, (100, 100), (100, 40), "Click Me !")

        

        Then, you must continuously check for events, and call ``press()`` when

        you want. (typically when the user clicks the buton)

        

        ::

        

            for e in pygame.events.get():

                if e.type == pygame.MOUSEBUTTONDOWN and e.button == 1:  # left click

                    if pygame.mouse.get_pos() in button:

                        button.press()  # you tell the button to call the callback if clicked

        

        And finally you must render the button on the screen.

        

        ::

        

             button.render(display)  # you draw the button on the display

        

        It's basically the same thing for any widget, except for "passive"

        widgets like texts, because we do not bother if the user clicks it.

        

        Limitations

        '''''''''''

        

        As always with pygame, do not try to make too big apps with a lot of

        changing texts or with too big protions of the screen that are too often

        redrawn or it can lag a bit.

        

        Help and todo list

        ~~~~~~~~~~~~~~~~~~

        

        You're welcome !

        

        How can you help ?

                          

        

        | Do not hesitate to `contact me per mail <mailto:diego.dorn@free.fr>`__

          or `join the slack

          chat <https://join.slack.com/pygamegui/shared_invite/MTk5NDY0Njg4MTE1LTE0OTc4MDcwMzYtYWU5Mjc4ZjA1ZA>`__

          to discuss aboute code, optimisation or functionnalities. You can of

          course make any push request you want !

        | Feel free to report any issue you see as I do not have strong tests (I

          mean, no tests !)

        

        Todos :

               

        

        -  A ``Text`` class to make texts that goes on more lines and with

           wrapping.

        -  A ``TextBox``, of course

        -  A ``RichText`` to make text with differents inner

           colors/size/font/styles

        -  Something like lists

        -  ``Switch`` class : Nice looking ON/OFF button

        -  Some geometry function to draw curves, grids and manipulate line,

           polygons

        

        This is absolutly not an ordered list, they will come as I have nice

        looking and useable classes !

        

        Cool projects with this library

        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

        

        | Do not hesitate to tell me if you have something working !

        | Here is a list of projets that uses my library, take inspiration !

        

        -  `**Crabes** <https://github.com/ddorn/crabes>`__ : a simulation too

           for a `TFJM² <https://www.tfjm.org/>`__ problem

        -  Your project !

        

        Examples at the and of each file can also give you a lot of samples of

        how to use this library :) There is also a folder full of example that

        you *will* apreciate !

        

        .. |Build Status| image:: https://semaphoreci.com/api/v1/ddorn/gui/branches/master/shields_badge.svg

           :target: https://semaphoreci.com/ddorn/gui

        
Keywords: pygame widget widgets gui
Platform: UNKNOWN
Classifier: Development Status :: 3 - Alpha
Classifier: Programming Language :: Python :: 3.3
Classifier: Programming Language :: Python :: 3.4
Classifier: Programming Language :: Python :: 3.5
