'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_NV_transform_feedback'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_transform_feedback',error_checker=_errors._error_checker)
GL_ACTIVE_VARYINGS_NV=_C('GL_ACTIVE_VARYINGS_NV',0x8C81)
GL_ACTIVE_VARYING_MAX_LENGTH_NV=_C('GL_ACTIVE_VARYING_MAX_LENGTH_NV',0x8C82)
GL_BACK_PRIMARY_COLOR_NV=_C('GL_BACK_PRIMARY_COLOR_NV',0x8C77)
GL_BACK_SECONDARY_COLOR_NV=_C('GL_BACK_SECONDARY_COLOR_NV',0x8C78)
GL_CLIP_DISTANCE_NV=_C('GL_CLIP_DISTANCE_NV',0x8C7A)
GL_GENERIC_ATTRIB_NV=_C('GL_GENERIC_ATTRIB_NV',0x8C7D)
GL_INTERLEAVED_ATTRIBS_NV=_C('GL_INTERLEAVED_ATTRIBS_NV',0x8C8C)
GL_LAYER_NV=_C('GL_LAYER_NV',0x8DAA)
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV=_C('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV',0x8C8A)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV=_C('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV',0x8C8B)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV=_C('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV',0x8C80)
GL_NEXT_BUFFER_NV=_C('GL_NEXT_BUFFER_NV',-2)
GL_PRIMITIVES_GENERATED_NV=_C('GL_PRIMITIVES_GENERATED_NV',0x8C87)
GL_PRIMITIVE_ID_NV=_C('GL_PRIMITIVE_ID_NV',0x8C7C)
GL_RASTERIZER_DISCARD_NV=_C('GL_RASTERIZER_DISCARD_NV',0x8C89)
GL_SEPARATE_ATTRIBS_NV=_C('GL_SEPARATE_ATTRIBS_NV',0x8C8D)
GL_SKIP_COMPONENTS1_NV=_C('GL_SKIP_COMPONENTS1_NV',-6)
GL_SKIP_COMPONENTS2_NV=_C('GL_SKIP_COMPONENTS2_NV',-5)
GL_SKIP_COMPONENTS3_NV=_C('GL_SKIP_COMPONENTS3_NV',-4)
GL_SKIP_COMPONENTS4_NV=_C('GL_SKIP_COMPONENTS4_NV',-3)
GL_TEXTURE_COORD_NV=_C('GL_TEXTURE_COORD_NV',0x8C79)
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV=_C('GL_TRANSFORM_FEEDBACK_ATTRIBS_NV',0x8C7E)
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV=_C('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV',0x8C8F)
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV=_C('GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV',0x8C7F)
GL_TRANSFORM_FEEDBACK_BUFFER_NV=_C('GL_TRANSFORM_FEEDBACK_BUFFER_NV',0x8C8E)
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV=_C('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV',0x8C85)
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV=_C('GL_TRANSFORM_FEEDBACK_BUFFER_START_NV',0x8C84)
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV=_C('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV',0x8C88)
GL_TRANSFORM_FEEDBACK_RECORD_NV=_C('GL_TRANSFORM_FEEDBACK_RECORD_NV',0x8C86)
GL_TRANSFORM_FEEDBACK_VARYINGS_NV=_C('GL_TRANSFORM_FEEDBACK_VARYINGS_NV',0x8C83)
GL_VERTEX_ID_NV=_C('GL_VERTEX_ID_NV',0x8C7B)
@_f
@_p.types(None,_cs.GLuint,arrays.GLcharArray)
def glActiveVaryingNV(program,name):pass
@_f
@_p.types(None,_cs.GLenum)
def glBeginTransformFeedbackNV(primitiveMode):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint)
def glBindBufferBaseNV(target,index,buffer):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLintptr)
def glBindBufferOffsetNV(target,index,buffer,offset):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr)
def glBindBufferRangeNV(target,index,buffer,offset,size):pass
@_f
@_p.types(None,)
def glEndTransformFeedbackNV():pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLsizeiArray,arrays.GLuintArray,arrays.GLcharArray)
def glGetActiveVaryingNV(program,index,bufSize,length,size,type,name):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,arrays.GLintArray)
def glGetTransformFeedbackVaryingNV(program,index,location):pass
@_f
@_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray)
def glGetVaryingLocationNV(program,name):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLintArray,_cs.GLenum)
def glTransformFeedbackAttribsNV(count,attribs,bufferMode):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLintArray,_cs.GLsizei,arrays.GLintArray,_cs.GLenum)
def glTransformFeedbackStreamAttribsNV(count,attribs,nbuffers,bufstreams,bufferMode):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLintArray,_cs.GLenum)
def glTransformFeedbackVaryingsNV(program,count,locations,bufferMode):pass
