Metadata-Version: 2.1
Name: PyPAKParser
Version: 1.2.0
Summary: Unreal Engine PAK Parser written in Python 3 originally for the game Astroneer
Home-page: https://github.com/AstroTechies/PyPAKParser
Author: Ricky Davis
Author-email: ricky.c.davis.9@gmail.com
License: UNKNOWN
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3.7
Classifier: Intended Audience :: Developers
Classifier: Natural Language :: English
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.7
Description-Content-Type: text/markdown

# PAK Parser

Unreal Engine PAK Parser written in Python 3 originally for the game Astroneer

Ability to list out files inside a PAK and get their contents.

## Usage
```
from PyPAKParser import PakParser

with open("PAKS/Astro-WindowsNoEditor.pak", "rb") as pakFile:

    PP = PakParser(pakFile)

    # Loads all headers into memory and prints out list
    print(PP.List())

    # Grabs the asset data and store in variable.
    assetName = "Astro/Content/Globals/PlayControllerInstance.uasset"
    assetData = PP.Unpack(assetName).Data
```

