# cocos.sprite module

Sprites allows to display a image in a rectangular area, which can be rotated, scaled and moved. The placement in the scene follows the standard CocosNode rules. Also, all stock actions will work with sprites.

## Animating a sprite

Animation as in cartoon style animation, that is, replacing the image fast enough to give the illusion of movement, can be accomplished by:

> - using an animated .gif file as source for the image
> - passing a pyglet.image.Animation as image, which collects a number of images
> - have an array of images and let your code assign to the sprite image member

## Changing a sprite by way of actions

To execute any action you need to create an action:

    move = MoveBy( (50,0), 5 )

In this case, `move` is an action that will move the sprite 50 pixels to the right (`x` coordinate) and 0 pixel in the `y` coordinate in 5 seconds.

And now tell the sprite to execute it:

    sprite.do( move )

class `Sprite`(image, position=(0, 0), rotation=0, scale=1, opacity=255, color=(255, 255, 255), anchor=None)

  Bases: `cocos.batch.BatchableNode`, `pyglet.sprite.Sprite`

  A CocosNode that displays a rectangular image.

  Example:

      sprite = Sprite('grossini.png')

  `supported_classes`

    alias of `Sprite`

  `contains`(x, y)

    Test whether this (untransformed) Sprite contains the pixel coordinates given.

  `draw`()

    When the sprite is not into a batch it will be draw with this method. If in a batch, this method is not called, and the draw is done by the batch.

  `get_AABB`()

    Returns a local-coordinates Axis aligned Bounding Box

    Returns a cocos.rect.Rect instance.

  `get_rect`()

    Get a cocos.rect.Rect for this sprite.

    Note that this rect’s position is most likely NOT the same as the Sprite’s position - in fact by default the rect’s center is the Sprite’s position. If you move the rect around and wish to reflect this change in the Sprite, you will probably have to do something like (again with the default image anchor in the center):

        rect = sprite.get_rect()
        rect.midbottom = (0, 100)
        sprite.position = rect.center

    Returns a cocos.rect.Rect instance.

  `color` = None

    color of the sprite in R,G,B format where 0,0,0 is black and 255,255,255 is white

  `height`

    Scaled height of the sprite.

    Read-only. Invariant under rotation.

    Type: | int

  `image_anchor`
  `image_anchor_x`
  `image_anchor_y`
  `opacity` = None

    opacity of the sprite where 0 is transparent and 255 is solid

  `position` = None

    position of the sprite in (x,y) coordinates

  `rotation` = None

    rotation degrees of the sprite. Default: 0 degrees

  `scale` = None

    scale of the sprite where 1.0 the default value

  `scale_x` = None

    additional horizontal-only scale of the sprite where 1.0 the default value

  `scale_y` = None

    additional vertical-only scale of the sprite where 1.0 the default value

  `width`

    Scaled width of the sprite.

    Read-only. Invariant under rotation.

    Type: | int