GUIDE 01
TRACKMANIARL / VISUAL GUIDE
The system, explained.
Nine diagrams covering training, demonstrations, value learning and game integration. Start with the runtime, then explore the part you need.
GUIDE 02
Resume the complete training state
Open the diagram →GUIDE 03
From demonstrations to a driving policy
Open the diagram →GUIDE 04
Compose a value-based agent
Open the diagram →GUIDE 05
Align demonstrations with action time
Open the diagram →GUIDE 06
Learn from a complete replay history
Open the diagram →GUIDE 07
Understand the reward signal
Open the diagram →GUIDE 08
Choose a local or remote actor
Open the diagram →GUIDE 09