Metadata-Version: 2.1
Name: ManimTool
Version: 0.1.0.4
Summary: A package for tools in Manim
Author: Zhu Chongjing
Author-email: zhuchongjing_pypi@163.com
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Description-Content-Type: text/markdown
Requires-Dist: manim

# 导入 Import

```python
from ManimTool import *
```

依赖库(Requires)：`manim`

了解更多详情，请前往[Manim Community](https://www.manim.community)。

For more details, visit [Manim Community](https://www.manim.community).

<u>**发现任何bug或问题，请反馈到zhuchongjing_pypi@163.com，谢谢！**</u>

<u>**If you find any bugs or issues, please report them to zhuchongjing_pypi@163.com, thank you!** </u>

# 公式与图形 MathTexs and Graphics

```python
def ChineseMathTex(*texts, font="SimSun", tex_to_color_map={}, **kwargs):
```

**创建中文数学公式。**

**Creates Chinese mathematical formulas.**

在此函数的公式部分和`tex_to_color_map`中直接写入中文即可，无需包裹`\text{}`，返回`MathTex`。`font`，设置公式中的中文字体。所有原版参数都可使用。

You can directly write Chinese characters in the formula part of this function and in `tex_to_color_map` without wrapping them in `\text{}`. Returns a `MathTex` object. The `font` parameter sets the Chinese font for the formula. All original parameters can be used.

```python
def YellowLine(**kwargs):
```

**创建黄色的Line。**

**Creates a yellow Line.**

所有原版参数都可使用。

All original parameters can be used.

```python
def LabelDot(dot_label, dot_pos, label_pos=DOWN, buff=0.1):
```

**创建一个带有名字的点，返回带有点和名字的`VGroup`。**

**Creates a point with a name. Returns a ``VGroup`` containing the point and its name.** 

`dot_label`，点的名字，字符串；`dot_pos`，点位置`[x,y,z]`；`label_pos`，点的名字相对于点的位置，Manim中的方向向量；`buff`，点的名字与点的间距，数值。

`dot_label` is the name of the point (a string). `dot_pos` is the position of the point `[x, y, z]`. `label_pos` is the position of the label relative to the point (one of the direction constants in Manim). `buff` is the spacing between the label and the point (a numerical value).

```python
def MathTexLine(mathtex: MathTex, direction=UP, buff=0.5, **kwargs):
def MathTexBrace(mathtex: MathTex, direction=UP, buff=0.5, **kwargs):
def MathTexDoublearrow(mathtex: MathTex, direction=UP, buff=0.5, **kwargs):
```

**创建可以标注内容的图形，返回带有图形和标注内容的`VGroup`。**

**Creates a graphical annotation for a MathTex object. Returns a `VGroup` containing the graphic and the annotation.**

`mathtex`，标注的公式，`MathTex`类型。`direction`，标注内容相对于线的位置，Manim中的方向向量。`buff`，标注内容与图形的间距，数值。图形的所有原版参数都可使用。

`mathtex` is the `MathTex` object to annotate. `direction` is the position of the annotation relative to the graphic (using Manim's direction constants). `buff` is the spacing between the graphic and the annotation. All original parameters of the underlying graphic can be used.

```python
def ExtendedLine(line: Line, extend_distance: float) -> Line:
```

**将一条线延长`extend_distance`的距离，返回延长后的`Line`。**

**Extends a line by ``extend_distance``. Returns the extended ``Line``.**

`line`，`Line`类型。`extend_distance`，要延长的距离，数值。

`line` must be of type `Line`. `extend_distance` is the distance to extend (a numerical value).

# 交点 Intersections

```python
def CircleInt(circle1, circle2):
def LineCircleInt(line, circle):
def LineInt(line1: Line, line2: Line) -> Optional[Tuple[float, float]]:
def LineArcInt(line: Line, arc: Arc) -> list:
```

**函数名代表了寻找具体图形交点的功能。**

**The function names represent the function of finding the intersection points of specific shapes.**

例如`LineCircleInt`代表寻找`Line`和`Circle`的交点，返回点位置`[x,y,z]`，如果没有交点会返回`None`。

For example, `LineCircleInt` represents finding the intersection points of `Line` and `Circle`. Returns the position of the point `[x,y,z]`. If there are no intersection points, it will return `None`.

# 动画 Animations

```python
def VisDrawArc(scene: Scene, arc: Arc, axis=OUT, run_time=1):
```

 **创建可视化（显示半径）的绘弧动画。**

**Creates a visualized arc drawing animation (with radius display).**

直接使用即可，无需写入`self.play()`内。 `scene`，动画场景。`arc`， 已经定义好的`Arc`。`axis`，只有2个值`IN`和`OUT`，分别表示正方向还是反方向作弧。`run_time`，这是绘弧动画的时长。

Can be used directly without wrapping in `self.play()`. `scene` refers to the animation scene. `arc` is the predefined `Arc` object. `axis` accepts two values: `IN` (positive direction) and `OUT` (negative direction), indicating the drawing direction of the arc. `run_time` denotes the duration of the arc drawing animation.
