Metadata-Version: 2.1
Name: SpriteSheet-kyquan
Version: 1.0.0
Summary: A small example package
Home-page: https://github.com/intek-training-jsc/sprite-sheet-kyquanlx
Author: Ho Ky Quan
Author-email: quan.ho@f4.intek.edu.vn
License: UNKNOWN
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.6
Description-Content-Type: text/markdown

# Sprite-sheet-kyquanlx
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Sprites were developed at Texas Instruments by Daniel Hillis.

A sprite sheet is an image that consists of several smaller images (sprites) and/or animations. Combining the small images in one big image improves the game performance, reduces the memory usage and speeds up the startup time of the game.

This project will create a SpriteSheet class and will find all sprite in object image.

# How to use
- You need to have python 3 installed.
```shell
$ python3
Python 3.6.8 (default, Oct  7 2019, 12:59:55) 
[GCC 8.3.0] on linux
Type "help", "copyright", "credits" or "license" for more information.
```


# Contact
- Phone: 0336 589 604
- Email: quan.ho@f4.intek.edu.vn
- Address: 482/10/18 No Trang Long, Binh Thanh district, Ho Chi Minh City.


