This is the scene's hierarchy — root and its groups.
Click a node to peek (look, load nothing) ·
double-click to pull (move here; a leaf materializes, a group just re-centers).
Solid nodes are loadable leaves; outlined ones are groups to drill through.
Or type a weft ask (top-right), e.g. where:finish=translucent.
live stage — clicking/pulling loads geometry in usdview
weft threads
Pull the thread, don't load the world. Start at a seed; grow one
relationship at a time. Hierarchy is just one lens.