Metadata-Version: 2.4
Name: PyPVR
Version: 1.0.0
Summary: PyPVR is an unofficial, modern tool written in Python for encoding / decoding PowerVR2 images used by SEGA Dreamcast and SEGA Naomi.
Home-page: https://github.com/VincentNLOBJ/PyPVR
Author: VincentNL
Author-email: VincentNL <zgoro@protonmail.com>
Project-URL: Homepage, https://github.com/VincentNLOBJ/PyPVR
Project-URL: Issues, https://github.com/VincentNLOBJ/PyPVR/issues
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.9
Description-Content-Type: text/markdown
License-File: LICENSE.txt
Dynamic: author
Dynamic: home-page
Dynamic: license-file
Dynamic: requires-python

<p align="center">
  <img src="https://github.com/user-attachments/assets/187425e7-e73a-4b8c-801b-ee2126db0e30" alt="PyPVR Logo">
</p>

# PyPVR - Python PVR Image Tool

**PyPVR** is an unofficial, modern Python tool for encoding/decoding PowerVR2 images used by **SEGA Dreamcast** and **SEGA Naomi** systems.

Use it as a module in your Python scripts with:  
```python
from pypvr import Pypvr
```

> ✅ Supports decoding/encoding to PIL Image object buffers via `-buffer` parameter.

---

## 📦 Installation

You can install PyPVR using pip:

```bash
pip install pypvr
```

> Note: Ensure you have Python 3.9+ and that required dependencies (`numpy`, `Pillow`, `faiss`) are installed. If not, pip will attempt to install them automatically.

---

## 🧾 Required Imports

- `numpy`
- `Pillow`
- `faiss`

---

## 🫶 Support

- [Ko-fi](https://ko-fi.com/vincentnl)
- [Patreon](https://patreon.com/vincentnl)

---

## 🙏 Credits

Special thanks to:

- **Rob2d** - K-means idea for better VQ
- **Egregiousguy** - YUV420 decoding
- **Kion** - SmallVQ mipmaps
- **tvspelsfreak** - SR to normal map
- **MetalliC** - Hardware insights
- **My daughter** - Logo design! ❤️

**Testers**:  
Esppiral, Alexvgz, PkR, Derek (ateam), dakrk, neSneSgB, woofmute, TVi, Sappharad


## ⚙️ Decode Options

| Option        | Description                                     |
|---------------|-------------------------------------------------|
| `-flip`       | Flip image vertically                           |
| `-silent`     | Suppress console output                         |
| `-nolog`      | Don't create `pvr_info.txt`                     |
| `-dbg`        | Enable debug mode                               |
| `-usepal`     | Decode palettized image using a `.pvp` palette  |
| `-act`        | Convert `.pvp` to Adobe ACT format              |
| `-nopvp`      | Skip extracting `.pvp` file                     |

---

## 🧪 Encode Options

### 🎨 Color Formats

| Param     | Color Type         | Description                                      |
|-----------|--------------------|--------------------------------------------------|
| `-565`    | RGB                | Ideal for gradients, no transparency             |
| `-1555`   | ARGB 1-bit alpha   | Opaque or fully transparent only                 |
| `-4444`   | ARGB 4-bit alpha   | Lower quality, supports transparency             |
| `-8888`   | ARGB 8-bit alpha   | Full transparency support                        |
| `-yuv422` | YUV422             | Lossy but vibrant color format                   |
| `-yuv420` | YUV420             | For YUV converter or `.SAN` files (**WARNING**)  |
| `-bump`   | RGB Normal map     | Converts height map to SR format                 |
| `-555`    | RGB PCX converter  | **Use `-1555` instead**                          |
| `-p4bpp`  | 4-bit palette      | **Placeholder only**                             |
| `-p8bpp`  | 8-bit palette      | **Placeholder only**                             |

### 🧵 Texture Formats

| Param     | Type               | Twiddled | Description                              | Mipmaps |
|-----------|--------------------|----------|------------------------------------------|---------|
| `-tw`     | Square             | Yes      | Square dims only                         | Yes     |
| `-twre`   | Rectangle          | Yes      | Rectangular multiples                     | No      |
| `-re`     | Rectangle          | No       | Rectangular multiples                     | No      |
| `-st`     | Stride             | No       | Width must be multiple of 32             | No      |
| `-twal`   | Alias              | Yes      | Square + mipmaps ≤ 8x8                    | Yes     |
| `-pal4`   | 16-color palette   | Yes      | Square only                               | Yes     |
| `-pal8`   | 256-color palette  | Yes      | Square only                               | Yes     |
| `-vq`     | Vector Quantized   | Yes      | High compression + quality                | Yes     |
| `-svq`    | Small VQ           | Yes      | Max dimensions 64x64                      | Yes     |
| `-bmp`    | Bitmap             | No       | Square only                               | Yes     |

### 🧰 Other Options

| Option         | Description                                                  |
|----------------|--------------------------------------------------------------|
| `-mm`          | Generate mipmaps                                             |
| `-near`        | Use nearest resampling (default is bilinear)                 |
| `-flip`        | Flip image vertically                                        |
| `-cla`         | Clean RGB where alpha is 0                                   |
| `-gi <n>`      | GBIX header value                                            |
| `-gitrim`      | Use short GBIX header                                        |
| `-pvptrim`     | Trim unused colors in palette                                |
| `-pvpbank <n>` | Set palette bank index (0–63)                                |
| `-nopvp`       | Skip PVP output                                              |
| `-vqa1`        | VQ Algo 1 - detail focused, slower on large images           |
| `-vqa2`        | VQ Algo 2 - gradient focused, fast (FAISS)                   |
| `-vqi <n>`     | VQ iterations (default: 10)                                  |
| `-vqs <n>|rand`| VQ seed (int or `rand`) for artifact variation               |


## 🔍 Examples

### 🔹 Decode to PIL Image

```python
from pypvr import Pypvr
from PIL import Image

with open('test.pvr', 'rb') as file:
    pvr_data = file.read()

image_buffer = Pypvr.Decode('-buffer', buff_pvr=pvr_data).get_image_buffer()
```

### 🔹 Decode with Palette (PVR + PVP)

```python
from pypvr import Pypvr
from PIL import Image

with open('test.pvr', 'rb') as file:
    pvr_data = file.read()
with open('palette.pvp', 'rb') as file:
    pvp_data = file.read()

image_buffer = Pypvr.Decode('-buffer', buff_pvr=pvr_data, buff_pvp=pvp_data).get_image_buffer()
```

### 🔹 Encode from PIL Image

```python
from pypvr import Pypvr
from PIL import Image

image = Image.open("test.png")
pvr_buffer = Pypvr.Encode('-buffer -vq', image).get_pvr_buffer()
```

### 🔹 Other Encode Examples

- [Encode to VQ-compressed `.PVR`](#):  
  ```python
  pvr_buffer = Pypvr.Encode('-buffer -vq', image).get_pvr_buffer()
  ```

- [Export palette as `.PVP`](#):  
  ```python
  pvp_buffer = Pypvr.Encode('-buffer', image).get_pvp_buffer()
  ```

- [From file path (PNG) to `.PVR` buffer](#):  
  ```python
  pvr_buffer = Pypvr.Encode('c:\filename.png -buffer').get_pvr_buffer()
  ```

- [From file path (PNG) to `.PVP` buffer](#):  
  ```python
  pvp_buffer = Pypvr.Encode('c:\filename.png -buffer').get_pvp_buffer()
  ```
