Metadata-Version: 2.1
Name: Panzerspiel
Version: 1.0
Summary: A small 2D tank game
Home-page: UNKNOWN
License: GNU General Public License v3.0
Description: # Panzerspiel
        A small tank game where you can customize your own tank.
        
        # Idea
        The basic idea of this game was to make a customizable tank game.
        Therefor you have 100 credits to spend on different attributes of
        you tank are:
        
        1. Speed
        2. Acceleration
        3. Health
        4. DPS (damage per shot)
        5. Fire Rate
        
        You will notice, that the acceleration is also used to calculate the angular
        velocity of your tank.
        
        # Goal
        "Of course I know the rules. Simple. You hit him, don't let him hit you." -- Mr. Han
        
        # Movement
        The red tank is controlled by the keys w, a, s, d and alt (left).
        
        The blue tank is controlled by the keys i, j, k, l and space.
        
        # Arena
        The consists of two different types of obstacles.
        
        1. Wood Boxes (500 life points)
        2. Stone Boxes (indestructible)
        
        The position and number of stone and wood boxes as well as the start positions
        of the tanks are generated randomly.
        You may encounter to stuck within a box.
        Hopefully your enemy is a honourable gentleman and will restart the match.
        
        # Surge Factor
        The surge factor specifies how many credit points do you need to set an attribute
        to its max. A surge factor of 0.9, the default value, means that you need 90 of 100
        credit points to set you health to the max of 5000.
        You can change the surge factor in the options menu.
        
        # Licences
        The code is published under the GNU General Public License v3.0 licence.
        The music was published under the Creative Commons Attribution (3.0) licence.
        You can find the licence at the /res2/music subdirectory.
        
        # Credits
        Credits are going to Thomas Kötter making all the game assets except the explosion.
        
        I found the explosion animation at: https://sinestesia.itch.io/2d-explosions-animations.
        
        Credts are also going to Kara Square for the background music:
        
        Transmutation by Kara Square (c) copyright 2017
        Licensed under a Creative Commons Attribution (3.0) license.
        http://dig.ccmixter.org/files/mindmapthat/56527 Ft: Spinningmerkaba
        
Platform: UNKNOWN
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