# Championships management

A championship is a set of one or more tourneys, organized by the same club with the same format: all tourneys of a particular championship are obligatorily all singles or all doubles and use the same prize-giving method.

Contents

- Championships management

  - Menu actions

  - Insert and edit

    - Club and Description

    - Players per team

    - Skip worst results

    - Training boards

    - Rating

    - Pairing method

    - Bounties

    - Closed

    - Previous championship

    - Owner

## Menu actions

In addition to the standard actions the menu at the top contains the following items:

Championships management

Tourneys

  Opens the management of the tourneys organized within the selected championship

Club

  Opens the management of the clubs filtered on the club that organize the selected championship

Download

  Downloads an archive of all the tourneys organized within the selected championship

Ranking

  Creates a PDF document with the ranking of the selected championship

Assign

  Change the ownership of the selected championship: you can select one or more championships keeping pressed the `Ctrl` key and extend the selection with the `Shift` key

## Insert and edit

### Club and Description

Each championship belongs to a particular club and has a description that must be unique within the same club.

### Players per team

Players per team determines the maximum number of players participating as a single competitor: 1 for singles, 2 for doubles, up to 4 for teams.

### Skip worst results

With skip worst results you specify how many worst result will be ignored in the final sum for each player at the end of the season. This is in order not to penalize who have not been able to participate in all the events.

### Training boards

Usually left blank, when set the value indicates the number of boards that every participant to a solitaire tournaments must play.

In this kind of tourneys, the score of each player is computed from the average of missing shots, that is the number of shots that do not pocket any carromman, in the course of several consecutive boards.

Those values can be either entered as usual, or inserted directly by the players themselves, using a form that they must fill at the end of each round: each time the tourney's manager generates a new round, he can use the Send emails action of the matches panel (visible only in this kind of tournaments) to send an email to each competitor with the URL they will have to visit.

It is clearly a duty of the tourney's manager to check that the typed in values are correct: from time to time he should use the Update action to refresh the matches, and when all the scores have been inserted correctly he can use the Recompute ranking action and eventually generate the next turn.

### Rating

The rating is used as the default value when creating new tourneys within the championship: usually, but not always, all events in a championship use the same rating; in any case, it's the tourney's setting to be decisive, because it may happens that a particular event, even if it belongs to a given championship, uses a different rating, for example for an open tournament.

### Pairing method

The pairing method is used as the default value when creating new tourneys within the championship and determines how SoL will pair the participants at each round (see pairing generation method of the tourney for details).

### Bounties

The bounty-giving method field determine the method used to assign final bounties. These bounties have two primary scopes:

1. to have uniform, and thus addable, tourney results with the goal of producing the championship ranking

2. by being essentially freely assignable, it becomes possible to swap the positions of the first two (or four) players, should the final matches between the first and the second (or between the third and the fourth) competitors determine a different winner

One particular case is the value `No final bounties`, which basically means that the bounty-giving will simply assigns a monotonically decreasing sequence of integer numbers, starting from the number of competitors down to 1 as the bounty, just to allow swapping competitors ranking positions after tournament's final rounds. These bounties won't appear in the final ranking printout of the tourney. Moreover, the championship's ranking does not sum up competitor's bounties, but rather his points.

The other four values have the following meanings:

`Fixed bounties`

  assigns 18 points to the winner, 16 to the second, 14 to the third, 13 to the fourth and so on down to the 16th place;

`Fixed 40 bounties`

  assigns 1000 points to the winner, 900 to the second, 800 to the third, 750 to the fourth etc, down to 1 point to the 40th place;

`Classic millesimal bounties`

  assigns 1000 points to the winner and a proportional prize to all other players; this is usually preferable when the number of competitors is higher than 20 or so;

`Centesimal bounties`

  assigns 100 points to the winner, 1 point to the last competitor in the ranking, and a linear interpolation to the other competitors.

### Closed

The field closed indicates whether the championship is complete: no other tourney can be associated with these championships. The championship lookup combos (for example, when inserting new tourneys) show only those still active.

### Previous championship

Previous championship allows browsing the various seasons of tournaments. It allows the selection of one closed championship.

### Owner

The user who is responsible of the championship data, usually the one that inserted that particular record: the information related to the championship are changeable only by him (and also by the administrator of the system).