axilog
axilog.generated_from
axilog.schema
axilog.version
blocks
blocks.boons
blocks.boons.by_entity
blocks.boons.by_entity.<id>
blocks.boons.by_entity.<id>.<id>
blocks.boons.by_entity.<id>.<id>.avg_stacks
blocks.boons.by_entity.<id>.<id>.generation
blocks.boons.by_entity.<id>.<id>.generation.group_pct
blocks.boons.by_entity.<id>.<id>.generation.group_wasted
blocks.boons.by_entity.<id>.<id>.generation.self_pct
blocks.boons.by_entity.<id>.<id>.generation.self_wasted
blocks.boons.by_entity.<id>.<id>.generation.squad_pct
blocks.boons.by_entity.<id>.<id>.generation.squad_wasted
blocks.boons.by_entity.<id>.<id>.per_source
blocks.boons.by_entity.<id>.<id>.per_source.by_source
blocks.boons.by_entity.<id>.<id>.per_source.by_source.<id>
blocks.boons.by_entity.<id>.<id>.states
blocks.boons.by_entity.<id>.<id>.uptime_pct
blocks.cc
blocks.cc.by_entity
blocks.cc.by_entity.<id>
blocks.cc.by_entity.<id>.applied_duration_ms
blocks.cc.by_entity.<id>.applied_total
blocks.cc.by_entity.<id>.removed_stun_duration_ms
blocks.cc.by_entity.<id>.stun_breaks
blocks.cc.squad
blocks.cc.squad.applied_duration_ms
blocks.cc.squad.applied_total
blocks.conditions
blocks.conditions.by_entity
blocks.conditions.by_entity.<id>
blocks.conditions.by_entity.<id>.<id>
blocks.conditions.by_entity.<id>.<id>.per_source
blocks.conditions.by_entity.<id>.<id>.per_source.by_source
blocks.conditions.by_entity.<id>.<id>.per_source.by_source.<id>
blocks.contribution
blocks.contribution.by_entity
blocks.contribution.by_entity.<id>
blocks.contribution.by_entity.<id>.downed_by
blocks.contribution.by_entity.<id>.downed_by.cc
blocks.contribution.by_entity.<id>.downed_by.damage
blocks.contribution.by_entity.<id>.downed_by.movement_impairing
blocks.contribution.by_entity.<id>.downed_by.strips
blocks.contribution.by_entity.<id>.downs_contribution
blocks.contribution.by_entity.<id>.downs_contribution.cc
blocks.contribution.by_entity.<id>.downs_contribution.damage
blocks.contribution.by_entity.<id>.downs_contribution.movement_impairing
blocks.contribution.by_entity.<id>.downs_contribution.strips
blocks.contribution.by_entity.<id>.downs_contribution_by_skill
blocks.contribution.by_entity.<id>.downs_contribution_by_skill.<id>
blocks.damage
blocks.damage.by_entity
blocks.damage.by_entity.<id>
blocks.damage.by_entity.<id>.breakbar_damage_dealt
blocks.damage.by_entity.<id>.by_skill
blocks.damage.by_entity.<id>.by_skill.<id>
blocks.damage.by_entity.<id>.by_skill.<id>.connected_hits
blocks.damage.by_entity.<id>.by_skill.<id>.crit_hits
blocks.damage.by_entity.<id>.by_skill.<id>.flank_hits
blocks.damage.by_entity.<id>.by_skill.<id>.hits
blocks.damage.by_entity.<id>.by_skill.<id>.max
blocks.damage.by_entity.<id>.by_skill.<id>.min
blocks.damage.by_entity.<id>.by_skill.<id>.outcomes
blocks.damage.by_entity.<id>.by_skill.<id>.outcomes.attempt_hits
blocks.damage.by_entity.<id>.by_skill.<id>.outcomes.blocked
blocks.damage.by_entity.<id>.by_skill.<id>.outcomes.evaded
blocks.damage.by_entity.<id>.by_skill.<id>.outcomes.glance
blocks.damage.by_entity.<id>.by_skill.<id>.outcomes.indirect
blocks.damage.by_entity.<id>.by_skill.<id>.outcomes.interrupted
blocks.damage.by_entity.<id>.by_skill.<id>.outcomes.invulned
blocks.damage.by_entity.<id>.by_skill.<id>.outcomes.missed
blocks.damage.by_entity.<id>.by_skill.<id>.total
blocks.damage.by_entity.<id>.by_skill_taken
blocks.damage.by_entity.<id>.by_skill_taken.<id>
blocks.damage.by_entity.<id>.by_skill_taken.<id>.connected_hits
blocks.damage.by_entity.<id>.by_skill_taken.<id>.crit_hits
blocks.damage.by_entity.<id>.by_skill_taken.<id>.flank_hits
blocks.damage.by_entity.<id>.by_skill_taken.<id>.hits
blocks.damage.by_entity.<id>.by_skill_taken.<id>.max
blocks.damage.by_entity.<id>.by_skill_taken.<id>.min
blocks.damage.by_entity.<id>.by_skill_taken.<id>.outcomes
blocks.damage.by_entity.<id>.by_skill_taken.<id>.outcomes.attempt_hits
blocks.damage.by_entity.<id>.by_skill_taken.<id>.outcomes.blocked
blocks.damage.by_entity.<id>.by_skill_taken.<id>.outcomes.evaded
blocks.damage.by_entity.<id>.by_skill_taken.<id>.outcomes.glance
blocks.damage.by_entity.<id>.by_skill_taken.<id>.outcomes.indirect
blocks.damage.by_entity.<id>.by_skill_taken.<id>.outcomes.interrupted
blocks.damage.by_entity.<id>.by_skill_taken.<id>.outcomes.invulned
blocks.damage.by_entity.<id>.by_skill_taken.<id>.outcomes.missed
blocks.damage.by_entity.<id>.by_skill_taken.<id>.total
blocks.damage.by_entity.<id>.downs_dealt
blocks.damage.by_entity.<id>.dps
blocks.damage.by_entity.<id>.kills_dealt
blocks.damage.by_entity.<id>.per_target
blocks.damage.by_entity.<id>.per_target.<id>
blocks.damage.by_entity.<id>.per_target.<id>.by_skill
blocks.damage.by_entity.<id>.per_target.<id>.by_skill.<id>
blocks.damage.by_entity.<id>.per_target.<id>.by_skill.<id>.crit_hits
blocks.damage.by_entity.<id>.per_target.<id>.by_skill.<id>.flank_hits
blocks.damage.by_entity.<id>.per_target.<id>.by_skill.<id>.hits
blocks.damage.by_entity.<id>.per_target.<id>.by_skill.<id>.max
blocks.damage.by_entity.<id>.per_target.<id>.by_skill.<id>.min
blocks.damage.by_entity.<id>.per_target.<id>.by_skill.<id>.total
blocks.damage.by_entity.<id>.per_target.<id>.detail
blocks.damage.by_entity.<id>.per_target.<id>.detail.against_downed_count
blocks.damage.by_entity.<id>.per_target.<id>.detail.against_downed_damage
blocks.damage.by_entity.<id>.per_target.<id>.detail.applied_downs_contribution
blocks.damage.by_entity.<id>.per_target.<id>.detail.applied_duration_downs_contribution_ms
blocks.damage.by_entity.<id>.per_target.<id>.detail.applied_duration_ms
blocks.damage.by_entity.<id>.per_target.<id>.detail.applied_total
blocks.damage.by_entity.<id>.per_target.<id>.detail.blocked
blocks.damage.by_entity.<id>.per_target.<id>.detail.connected_damage
blocks.damage.by_entity.<id>.per_target.<id>.detail.connected_hits
blocks.damage.by_entity.<id>.per_target.<id>.detail.crit_count
blocks.damage.by_entity.<id>.per_target.<id>.detail.crit_damage
blocks.damage.by_entity.<id>.per_target.<id>.detail.critable_direct_count
blocks.damage.by_entity.<id>.per_target.<id>.detail.direct_count
blocks.damage.by_entity.<id>.per_target.<id>.detail.direct_damage
blocks.damage.by_entity.<id>.per_target.<id>.detail.downed
blocks.damage.by_entity.<id>.per_target.<id>.detail.downs_contribution_damage
blocks.damage.by_entity.<id>.per_target.<id>.detail.evaded
blocks.damage.by_entity.<id>.per_target.<id>.detail.flank_count
blocks.damage.by_entity.<id>.per_target.<id>.detail.glance_count
blocks.damage.by_entity.<id>.per_target.<id>.detail.interrupts
blocks.damage.by_entity.<id>.per_target.<id>.detail.invulned
blocks.damage.by_entity.<id>.per_target.<id>.detail.killed
blocks.damage.by_entity.<id>.per_target.<id>.detail.missed
blocks.damage.by_entity.<id>.per_target.<id>.total
blocks.damage.by_entity.<id>.taken
blocks.damage.by_entity.<id>.total
blocks.damage.squad
blocks.damage.squad.dps
blocks.damage.squad.total
blocks.damage_mods
blocks.damage_mods.by_entity
blocks.damage_mods.by_entity.<id>
blocks.damage_mods.by_entity.<id>.overall
blocks.damage_mods.by_entity.<id>.overall.<id>
blocks.damage_mods.by_entity.<id>.overall.<id>.damage_gain
blocks.damage_mods.by_entity.<id>.overall.<id>.hit_count
blocks.damage_mods.by_entity.<id>.overall.<id>.total_damage
blocks.damage_mods.by_entity.<id>.overall.<id>.total_hit_count
blocks.defenses
blocks.defenses.by_entity
blocks.defenses.by_entity.<id>
blocks.defenses.by_entity.<id>.barrier_count
blocks.defenses.by_entity.<id>.barrier_damage
blocks.defenses.by_entity.<id>.blocked_count
blocks.defenses.by_entity.<id>.boon_strips_taken
blocks.defenses.by_entity.<id>.boon_strips_taken_duration_ms
blocks.defenses.by_entity.<id>.breakbar_count
blocks.defenses.by_entity.<id>.breakbar_damage
blocks.defenses.by_entity.<id>.condition_count
blocks.defenses.by_entity.<id>.condition_damage
blocks.defenses.by_entity.<id>.deaths
blocks.defenses.by_entity.<id>.dodge_count
blocks.defenses.by_entity.<id>.downs_taken
blocks.defenses.by_entity.<id>.evaded_count
blocks.defenses.by_entity.<id>.interrupted_count
blocks.defenses.by_entity.<id>.invulned_count
blocks.defenses.by_entity.<id>.life_leech_count
blocks.defenses.by_entity.<id>.life_leech_damage
blocks.defenses.by_entity.<id>.missed_count
blocks.defenses.by_entity.<id>.power_count
blocks.defenses.by_entity.<id>.power_damage
blocks.defenses.by_entity.<id>.received_cc_count
blocks.defenses.by_entity.<id>.received_cc_duration_ms
blocks.defenses.by_entity.<id>.strike_count
blocks.defenses.by_entity.<id>.strike_damage
blocks.healing
blocks.healing.by_entity
blocks.healing.by_entity.<id>
blocks.healing.by_entity.<id>.barrier_out
blocks.healing.by_entity.<id>.detail
blocks.healing.by_entity.<id>.detail.barrier_by_skill
blocks.healing.by_entity.<id>.detail.barrier_by_skill.<id>
blocks.healing.by_entity.<id>.detail.barrier_by_skill.<id>.hits
blocks.healing.by_entity.<id>.detail.barrier_by_skill.<id>.indirect
blocks.healing.by_entity.<id>.detail.barrier_by_skill.<id>.max
blocks.healing.by_entity.<id>.detail.barrier_by_skill.<id>.min
blocks.healing.by_entity.<id>.detail.barrier_by_skill.<id>.total
blocks.healing.by_entity.<id>.detail.by_ally
blocks.healing.by_entity.<id>.detail.by_ally.<id>
blocks.healing.by_entity.<id>.detail.by_ally.<id>.barrier
blocks.healing.by_entity.<id>.detail.by_ally.<id>.downed_healing
blocks.healing.by_entity.<id>.detail.by_ally.<id>.healing
blocks.healing.by_entity.<id>.detail.by_skill
blocks.healing.by_entity.<id>.detail.by_skill.<id>
blocks.healing.by_entity.<id>.detail.by_skill.<id>.hits
blocks.healing.by_entity.<id>.detail.by_skill.<id>.indirect
blocks.healing.by_entity.<id>.detail.by_skill.<id>.max
blocks.healing.by_entity.<id>.detail.by_skill.<id>.min
blocks.healing.by_entity.<id>.detail.by_skill.<id>.total
blocks.healing.by_entity.<id>.detail.by_skill.<id>.total_downed
blocks.healing.by_entity.<id>.downed_healing_out
blocks.healing.by_entity.<id>.outgoing_allies
blocks.healing.by_entity.<id>.outgoing_self
blocks.healing.by_entity.<id>.outgoing_total
blocks.healing.by_entity.<id>.runs_extension
blocks.healing.extension
blocks.healing.extension.revision
blocks.healing.extension.signature
blocks.healing.extension.version
blocks.hit_stats
blocks.hit_stats.by_entity
blocks.hit_stats.by_entity.<id>
blocks.hit_stats.by_entity.<id>.above90_condition_count
blocks.hit_stats.by_entity.<id>.above90_condition_damage
blocks.hit_stats.by_entity.<id>.above90_power_count
blocks.hit_stats.by_entity.<id>.above90_power_damage
blocks.hit_stats.by_entity.<id>.against_downed_count
blocks.hit_stats.by_entity.<id>.against_downed_damage
blocks.hit_stats.by_entity.<id>.condition_count
blocks.hit_stats.by_entity.<id>.condition_damage
blocks.hit_stats.by_entity.<id>.connected_count
blocks.hit_stats.by_entity.<id>.connected_damage
blocks.hit_stats.by_entity.<id>.crit_count
blocks.hit_stats.by_entity.<id>.crit_damage
blocks.hit_stats.by_entity.<id>.critable_direct_count
blocks.hit_stats.by_entity.<id>.direct_count
blocks.hit_stats.by_entity.<id>.direct_damage
blocks.hit_stats.by_entity.<id>.flank_count
blocks.hit_stats.by_entity.<id>.glance_count
blocks.hit_stats.by_entity.<id>.life_leech_count
blocks.hit_stats.by_entity.<id>.life_leech_damage
blocks.hit_stats.by_entity.<id>.moving_count
blocks.minions
blocks.minions.by_entity
blocks.minions.by_entity.<id>
blocks.minions.by_entity.<id>[].minion_id
blocks.minions.by_entity.<id>[].taken
blocks.minions.by_entity.<id>[].taken.<id>
blocks.minions.by_entity.<id>[].taken.<id>.blocked
blocks.minions.by_entity.<id>[].taken.<id>.connected_hits
blocks.minions.by_entity.<id>[].taken.<id>.evaded
blocks.minions.by_entity.<id>[].taken.<id>.glance
blocks.minions.by_entity.<id>[].taken.<id>.hits
blocks.minions.by_entity.<id>[].taken.<id>.indirect
blocks.minions.by_entity.<id>[].taken.<id>.interrupted
blocks.minions.by_entity.<id>[].taken.<id>.invulned
blocks.minions.by_entity.<id>[].taken.<id>.max
blocks.minions.by_entity.<id>[].taken.<id>.min
blocks.minions.by_entity.<id>[].taken.<id>.missed
blocks.minions.by_entity.<id>[].taken.<id>.total
blocks.missiles
blocks.missiles.by_entity
blocks.missiles.by_entity.<id>
blocks.missiles.by_entity.<id>.denied
blocks.missiles.by_entity.<id>.fired
blocks.missiles.by_entity.<id>.hit
blocks.missiles.by_entity.<id>.reflected_at_self
blocks.missiles.squad
blocks.missiles.squad.denied
blocks.missiles.squad.fired
blocks.missiles.squad.hit
blocks.missiles.squad.incoming_denied
blocks.missiles.squad.incoming_fired
blocks.replay
blocks.replay.by_entity
blocks.replay.by_entity.<id>
blocks.replay.by_entity.<id>.active_ms
blocks.replay.by_entity.<id>.dc
blocks.replay.by_entity.<id>.dead
blocks.replay.by_entity.<id>.dist_to_com
blocks.replay.by_entity.<id>.down
blocks.replay.by_entity.<id>.end_ms
blocks.replay.by_entity.<id>.stack_dist
blocks.replay.by_entity.<id>.start_ms
blocks.replay.gliding
blocks.replay.gliding[].agent_addr
blocks.replay.gliding[].end_ms
blocks.replay.gliding[].entity_id
blocks.replay.gliding[].start_ms
blocks.replay.tracks
blocks.replay.tracks.arena
blocks.replay.tracks.arena.image_height
blocks.replay.tracks.arena.image_url
blocks.replay.tracks.arena.image_width
blocks.replay.tracks.arena.world_max_x
blocks.replay.tracks.arena.world_max_y
blocks.replay.tracks.arena.world_min_x
blocks.replay.tracks.arena.world_min_y
blocks.replay.tracks.bounds
blocks.replay.tracks.bounds.max_x
blocks.replay.tracks.bounds.max_y
blocks.replay.tracks.bounds.min_x
blocks.replay.tracks.bounds.min_y
blocks.replay.tracks.by_entity
blocks.replay.tracks.by_entity.<id>
blocks.replay.tracks.by_entity.<id>.dc_intervals
blocks.replay.tracks.by_entity.<id>.dead_intervals
blocks.replay.tracks.by_entity.<id>.down_intervals
blocks.replay.tracks.by_entity.<id>.samples
blocks.replay.tracks.poll_ms
blocks.rotation
blocks.rotation.by_entity
blocks.rotation.by_entity.<id>
blocks.rotation.by_entity.<id>.aftercast
blocks.rotation.by_entity.<id>.aftercast.saved_count
blocks.rotation.by_entity.<id>.aftercast.saved_ms
blocks.rotation.by_entity.<id>.aftercast.wasted_count
blocks.rotation.by_entity.<id>.aftercast.wasted_ms
blocks.rotation.by_entity.<id>.casts
blocks.rotation.by_entity.<id>.casts[].cast_time_ms
blocks.rotation.by_entity.<id>.casts[].duration_ms
blocks.rotation.by_entity.<id>.casts[].quickness
blocks.rotation.by_entity.<id>.casts[].skill_id
blocks.rotation.by_entity.<id>.casts[].time_gained_ms
blocks.self_effects
blocks.self_effects.by_entity
blocks.self_effects.by_entity.<id>
blocks.self_effects.by_entity.<id>.<id>
blocks.self_effects.by_entity.<id>.<id>.avg_stacks
blocks.self_effects.by_entity.<id>.<id>.states
blocks.self_effects.by_entity.<id>.<id>.uptime_pct
blocks.series
blocks.series.by_entity
blocks.series.by_entity.<id>
blocks.series.by_entity.<id>.barrier_received_1s
blocks.series.by_entity.<id>.barrier_received_1s.data
blocks.series.by_entity.<id>.barrier_received_1s.enc
blocks.series.by_entity.<id>.barrier_received_1s.interval_ms
blocks.series.by_entity.<id>.barrier_received_1s.len
blocks.series.by_entity.<id>.damage
blocks.series.by_entity.<id>.damage.data
blocks.series.by_entity.<id>.damage.enc
blocks.series.by_entity.<id>.damage.interval_ms
blocks.series.by_entity.<id>.damage.len
blocks.series.by_entity.<id>.damage_taken
blocks.series.by_entity.<id>.damage_taken.data
blocks.series.by_entity.<id>.damage_taken.enc
blocks.series.by_entity.<id>.damage_taken.interval_ms
blocks.series.by_entity.<id>.damage_taken.len
blocks.series.by_entity.<id>.healing_1s
blocks.series.by_entity.<id>.healing_1s.data
blocks.series.by_entity.<id>.healing_1s.enc
blocks.series.by_entity.<id>.healing_1s.interval_ms
blocks.series.by_entity.<id>.healing_1s.len
blocks.series.by_entity.<id>.healing_received_1s
blocks.series.by_entity.<id>.healing_received_1s.data
blocks.series.by_entity.<id>.healing_received_1s.enc
blocks.series.by_entity.<id>.healing_received_1s.interval_ms
blocks.series.by_entity.<id>.healing_received_1s.len
blocks.series.by_entity.<id>.health_percents
blocks.series.by_entity.<id>.per_target
blocks.series.by_entity.<id>.per_target.<id>
blocks.series.by_entity.<id>.per_target.<id>.damage
blocks.series.by_entity.<id>.per_target.<id>.damage.data
blocks.series.by_entity.<id>.per_target.<id>.damage.enc
blocks.series.by_entity.<id>.per_target.<id>.damage.interval_ms
blocks.series.by_entity.<id>.per_target.<id>.damage.len
blocks.series.by_entity.<id>.per_target.<id>.power_damage
blocks.series.by_entity.<id>.per_target.<id>.power_damage.data
blocks.series.by_entity.<id>.per_target.<id>.power_damage.enc
blocks.series.by_entity.<id>.per_target.<id>.power_damage.interval_ms
blocks.series.by_entity.<id>.per_target.<id>.power_damage.len
blocks.series.by_entity.<id>.power_damage
blocks.series.by_entity.<id>.power_damage.data
blocks.series.by_entity.<id>.power_damage.enc
blocks.series.by_entity.<id>.power_damage.interval_ms
blocks.series.by_entity.<id>.power_damage.len
blocks.series.by_entity.<id>.power_damage_taken
blocks.series.by_entity.<id>.power_damage_taken.data
blocks.series.by_entity.<id>.power_damage_taken.enc
blocks.series.by_entity.<id>.power_damage_taken.interval_ms
blocks.series.by_entity.<id>.power_damage_taken.len
blocks.series.squad
blocks.series.squad.cc_applied
blocks.series.squad.cc_applied.data
blocks.series.squad.cc_applied.enc
blocks.series.squad.cc_applied.interval_ms
blocks.series.squad.cc_applied.len
blocks.series.squad.damage
blocks.series.squad.damage.data
blocks.series.squad.damage.enc
blocks.series.squad.damage.interval_ms
blocks.series.squad.damage.len
blocks.series.squad.downs
blocks.series.squad.downs.data
blocks.series.squad.downs.enc
blocks.series.squad.downs.interval_ms
blocks.series.squad.downs.len
blocks.squad_buffs
blocks.squad_buffs.by_entity
blocks.squad_buffs.by_entity.<id>
blocks.squad_buffs.by_entity.<id>.<id>
blocks.squad_buffs.by_entity.<id>.<id>.avg_stacks
blocks.squad_buffs.by_entity.<id>.<id>.uptime_pct
blocks.support
blocks.support.by_entity
blocks.support.by_entity.<id>
blocks.support.by_entity.<id>.cleanses
blocks.support.by_entity.<id>.cleanses_self
blocks.support.by_entity.<id>.resurrects
blocks.support.by_entity.<id>.strips
blocks.support.by_entity.<id>.strips_duration_ms
catalogs
catalogs.buffs
catalogs.buffs.<id>
catalogs.buffs.<id>.icon
catalogs.buffs.<id>.kind
catalogs.buffs.<id>.max_stacks
catalogs.buffs.<id>.name
catalogs.buffs.<id>.stacking
catalogs.damage_mods
catalogs.damage_mods.<id>
catalogs.damage_mods.<id>.approximate
catalogs.damage_mods.<id>.description
catalogs.damage_mods.<id>.icon
catalogs.damage_mods.<id>.is_counter
catalogs.damage_mods.<id>.name
catalogs.damage_mods.<id>.non_multiplier
catalogs.damage_mods.<id>.skill_based
catalogs.minions
catalogs.minions.<id>
catalogs.minions.<id>.name
catalogs.minions.<id>.species_id
catalogs.skills
catalogs.skills.<id>
catalogs.skills.<id>.auto_attack
catalogs.skills.<id>.can_crit
catalogs.skills.<id>.icon
catalogs.skills.<id>.is_gear_proc
catalogs.skills.<id>.is_instant_cast
catalogs.skills.<id>.is_not_accurate
catalogs.skills.<id>.is_swap
catalogs.skills.<id>.is_trait_proc
catalogs.skills.<id>.is_unconditional_proc
catalogs.skills.<id>.name
coverage
coverage.boons
coverage.cc
coverage.conditions
coverage.contribution
coverage.damage
coverage.damage_mods
coverage.defenses
coverage.healing
coverage.hit_stats
coverage.minions
coverage.missiles
coverage.replay
coverage.rotation
coverage.self_effects
coverage.series
coverage.squad_buffs
coverage.support
encounter
encounter.build
encounter.duration_ms
encounter.ground_markers
encounter.ground_markers[].end_ms
encounter.ground_markers[].icon
encounter.ground_markers[].index
encounter.ground_markers[].name
encounter.ground_markers[].start_ms
encounter.ground_markers[].x
encounter.ground_markers[].y
encounter.ground_markers[].z
encounter.kind
encounter.log_start_ms
encounter.map
encounter.map_id
encounter.markers
encounter.markers[].agent_addr
encounter.markers[].entity_id
encounter.markers[].marker
encounter.markers[].marker_icon
encounter.markers[].marker_kind
encounter.markers[].marker_label
encounter.markers[].time_ms
encounter.objectives
encounter.recorded_by
encounter.revision
encounter.started_at_unix
encounter.teams
encounter.teams[].color
encounter.teams[].team_id
entities
entities[].account
entities[].agent_addr
entities[].character
entities[].combat_participant
entities[].commander
entities[].commander.guid
entities[].commander.segments
entities[].commander.variant
entities[].elite_spec
entities[].guild_id
entities[].id
entities[].instid
entities[].name
entities[].profession
entities[].role
entities[].subgroup
entities[].team
