{{ card_count }} card{{ '' if card_count == 1 else 's' }}
{% if rows|length != card_count %}· {{ rows|length }} listings{% endif %}
{# A run chosen by filter says so in its own terms. The seller never saw
most of these lines — that is the point of selecting by filter — so a
bare "selected" would be the run declining to say what it is over,
which is the shape of the bug that made this screen price the whole
inventory under a heading reading `Not listed 75`. #}
{% if described %}· {{ described }}
{% elif selected_ids %}· selected{% else %}· whole inventory{% endif %}
Back to inventory
{# Both buttons count what they would change, not what is on screen, and both
name the channels they would change it on. The count alone is ambiguous
the moment a second channel is ticked: "Mark 6" against six rows already
reading "listed · tcgplayer" looks like a bug until you notice the eBay
box, and the number moves when you tick it.
"Mark 6 on TCGplayer" rather than "Mark 6 as listed on TCGplayer", which
is what this said first: the bar is captured at 1000px for the README
animation and the landing hero, and the longer pair wrapped it onto two
rows there. The verb it loses is in the title and in the pills the button
produces, and the shorter form reads as the exact undo of the button
beside it — which the longer one did not. #}
{# Shown only when there is something on a picked channel to take off it.
No disabled twin, unlike the button beside it: "nothing here is listed" is
already what a live Mark button and an empty status column say. #}
{% if unmark_ids %}
{% endif %}
{% if mark_ids %}
{% else %}
{% endif %}
Applied on top of the condition discount. “Low + $0.01” is an
approximation: the catalogue gives a market price, not the current lowest
listing.
{# The floor is a control and not a caption. It used to print
`inventory.FLOOR`, which was one number for every seller on the
install — right for a bulk dealer clearing commons at pennies and
wrong for a shop that will not put a card in an envelope under a
dollar. A GET back to this same run, so applying one re-prices what
is on screen rather than starting a new selection. #}
{# Which floor is in force, and whether it is the saved one. A run priced
under a number the seller never saved must never be able to pass for
their settings — and the same rule backwards, a saved floor must not
look like a one-off. #}
{% if floor_override %}
This run only. Your floor is {{ account_floor|money }}.
{% else %}
Your floor, on every screen. Nothing lists below it.
{% endif %}
{# A real button, and present in both states rather than appearing only
once the floor has been changed. It was a `linkish` span that showed
up after Apply, which read as a sentence rather than an action — the
first person to use this concluded the control could not save at all
and that a floor was per-export. The disabled twin is the same answer
the bar above gives with "All 21 listed on TCGplayer": saying what the
button would do, greyed, is what makes it findable before there is
anything to press it for. #}
{% if floor_override %}
{% else %}
{% endif %}
{# "at list", not "listed value": on this screen "listed" now means a
row marked as being on a marketplace, and the same word for the run's
total at list price made the summary read as the value of the marked
half. #}
at list {{ run_value|money }}
vs market {{ '+' if delta >= 0 }}{{ delta|money }}
Download
{% for c in channels %}
{% if c.on and c.exporter %}
{% if c.match_href %}
{% else %}
{{ c.exporter.label }} CSV
{% endif %}
{% endif %}
{% endfor %}
CARD
SKU
CND
QTY
MARKET
LIST PRICE
STATUS
{% for r in rows %}
{{ r.name }}
{{ r.sku }}
{{ r.condition }}
{{ r.quantity }}
{{ r.market|money if r.market is not none else '—' }}
{{ r.list_price|money if r.list_price is not none else '—' }}