Metadata-Version: 2.1
Name: cas
Version: 1.0.10
Summary: Chaos Automation System
Home-page: https://github.com/ChaosInitiative/CAS
Author: Chaos Initiative
Author-email: contact@chaosinitiative.com
License: mit
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.7
Description-Content-Type: text/markdown
Requires-Dist: jsonschema
Requires-Dist: simpleeval
Requires-Dist: appdirs
Requires-Dist: dotmap
Requires-Dist: tqdm
Requires-Dist: vdf
Requires-Dist: requests

# Chaos Automation System

Chaos Automation System (CAS) is a toolkit for automating complex sequences of tasks; generally, Source engine tasks.

## Usage
CAS, by default, expects a certain folder structure to be present. You should have a root folder for your project, containing a `content` folder and a `game` folder. The former contains your source content, while your latter contains your compiled assets and binaries.

To configure which assets to build, an `cas.json` file must be present in your `content` folder. An example of this is present in the `examples` folder of this repository, which you can copy if you want to provide a template for your project.

You must run CAS from inside your project's root tree; if you need to run it from somewhere else, use the `--path` argument.

Example:
```
casbuild --build-category assets
```

## Configuration
CAS executes a series of discrete programs called subsystems.
An example of a subsystem is `vpk` - this allows packing several files into one or more VPK archives.

### Build Types and Categories
The **build type** (`--build-type`) selects the type of the build you want to perform. This may be one of three values: trunk, staging, or release, and mirrors a multi-branch Git philosophy. The behaviour of this differs depending on the asset or subsystem implementation.

The **build categories** (`--build-categories`) define whether assets should be built and what subsystems should run, if any. The default is to build all categories if one is not explicitly specified. If a category different from `assets` is specified, assets will not be built. The categories of a subsystem can be defined with the `categories` key.

### Expressions and Conditions
CAS has support for conditional statements to include or exclude segments of configuration whenever a condition is met. Specify the conditions inside the block you want to set as a list with the special `@conditions` key.


CAS also has support for custom expressions with `@expressions`, to dynamically modify parts of configuration on the fly. Specify this as a set with each key you want to modify. It uses the same syntax as conditions.

Example:
```json
"module": "cas.subsystems.syncfolder",
"category": "publish",
"options": {
    "from": "$(path.root)/game",
    "to": "$(path.root)/publish.tmp",

    "create": true,
    "files": [ "!.git" ],

    "@conditions": ["args.build_type != 'trunk'"]
}
```

Note that expressions are always evaluated before conditions in the same block.

### Local scope
Inside conditions and macros a specific set of names are available in the local scope:
- `parent`, the parent object of this value
- `context`, the current resolver scope
- `path`, `args`, `assets`, and `subsystems` from the configuration file
- `env`, a dict containing `platform`, the system platform, and `cpu_count`, the number of system CPUs

## Installation
You can install CAS with `pip`. Example: `python3 -m pip install cas`

## Development
- To install, run `python3 ./setup.py develop --user`.
- To remove the development link, run `python3 ./setup.py develop --user -u`.
- To publish to PyPi, run `publish.sh`.


