# circuits 2.1.0 documentation

# Tutorial

## Overview

Welcome to the circuits tutorial. This 5-minute tutorial will guide you through the basic concepts of circuits. The goal is to introduce new concepts incrementally with walk-through examples that you can try out! By the time you’ve finished, you should have a good basic understanding of circuits, how it feels and where to go from there.

## The Component

First up, let’s show how you can use the `Component` and run it in a very simple application.

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    #!/usr/bin/env python

    from circuits import Component

    Component().run()

`Download 001.py`

Okay so that’s pretty boring as it doesn’t do very much! But that’s okay... Read on!

Let’s try to create our own custom Component called `MyComponent`.

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    #!/usr/bin/env python

    from circuits import Component

    class MyComponent(Component):
        """My Component"""

    MyComponent().run()

`Download 002.py`

Okay, so this still isn’t very useful! But at least we can create components with the behavior we want.

Let’s move on to something more interesting...

## Event Handlers

Let’s now extend our little example to say “Hello World!” when its started.

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    #!/usr/bin/env python

    from circuits import Component

    class MyComponent(Component):

        def started(self, *args):
            print("Hello World!")

    MyComponent().run()

`Download 003.py`

Here we’ve created a simple Event Handler that listens for events on the “started” channel. Methods defined in a Component are converted into Event Handlers.

Running this we get:

    Hello World!

Alright! We have something slightly more useful! Whoohoo it says hello!

Note

Press ^C (CTRL + C) to exit.

## Registering Components

So now that we’ve learned how to use a Component, create a custom Component and create simple Event Handlers, let’s try something a bit more complex by creating a complex component made up of two simpler ones.

Let’s create two components:

- `Bob`
- `Fred`

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    #!/usr/bin/env python

    from circuits import Component

    class Bob(Component):

        def started(self, *args):
            print("Hello I'm Bob!")

    class Fred(Component):

        def started(self, *args):
            print("Hello I'm Fred!")

    (Bob() + Fred()).run()

`Download 004.py`

Notice the way we register the two components `Bob` and `Fred` together ? Don’t worry if this doesn’t make sense right now. Think of it as putting two components together and plugging them into a circuits board.

Running this example produces the following result:

    Hello I'm Bob!
    Hello I'm Fred!

Cool! We have two components that each do something and print a simple message on the screen!

## Complex Components

Now, what if we wanted to create a Complex Component? Let’s say we wanted to create a new Component made up of two other smaller components?

We can do this by simply registering components to a Complex Component during initialization.

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    #!/usr/bin/env python

    from circuits import Component
    from circuits.tools import graph

    class Pound(Component):

        def __init__(self):
            super(Pound, self).__init__()

            self.bob = Bob().register(self)
            self.fred = Fred().register(self)

        def started(self, *args):
            print(graph(self.root))

    class Bob(Component):

        def started(self, *args):
            print("Hello I'm Bob!")

    class Fred(Component):

        def started(self, *args):
            print("Hello I'm Fred!")

    Pound().run()

`Download 005.py`

So now `Pound` is a Component that consists of two other components registered to it: `Bob` and `Fred`

The output of this is identical to the previous:

    * <Pound/* 3391:MainThread (queued=0, channels=1, handlers=3) [R]>
     * <Bob/* 3391:MainThread (queued=0, channels=1, handlers=1) [S]>
     * <Fred/* 3391:MainThread (queued=0, channels=1, handlers=1) [S]>
    Hello I'm Bob!
    Hello I'm Fred!

The only difference is that `Bob` and `Fred` are now part of a more Complex Component called `Pound`. This can be illustrated by the following diagram:

Note

The extra lines in the above output are an ASCII representation of the above graph (produced by pydot + graphviz).

Cool :-)

## Component Inheritance

Since circuits is a framework written for the Python Programming Language it naturally inherits properties of Object Orientated Programming (OOP) – such as inheriaence.

So let’s take our `Bob` and `Fred` components and create a Base Component called `Dog` and modify our two dogs (`Bob` and `Fred`) to subclass this.

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    #!/usr/bin/env python

    from circuits import Component, Event

    class Woof(Event):
        """Woof Event"""

    class Pound(Component):

        def __init__(self):
            super(Pound, self).__init__()

            self.bob = Bob().register(self)
            self.fred = Fred().register(self)

        def started(self, *args):
            self.fire(Woof())

    class Dog(Component):

        def woof(self):
            print("Woof! I'm %s!" % self.name)

    class Bob(Dog):
        """Bob"""

    class Fred(Dog):
        """Fred"""

    Pound().run()

`Download 006.py`

Now let’s try to run this and see what happens:

    Woof! I'm Bob!
    Woof! I'm Fred!

So both dogs barked! Hmmm

## Component Channels

What if we only want one of our dogs to bark? How do we do this without causing the other one to bark as well?

Easy! Use a separate `channel` like so:

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    #!/usr/bin/env python

    from circuits import Component, Event

    class Woof(Event):
        """Woof Event"""

    class Pound(Component):

        def __init__(self):
            super(Pound, self).__init__()

            self.bob = Bob().register(self)
            self.fred = Fred().register(self)

        def started(self, *args):
            self.fire(Woof(), self.bob)

    class Dog(Component):

        def woof(self):
            print("Woof! I'm %s!" % self.name)

    class Bob(Dog):
        """Bob"""

        channel = "bob"

    class Fred(Dog):
        """Fred"""

        channel = "fred"

    Pound().run()

`Download 007.py`

Note

Events can be fired with either the `.fire(...)` or `.fireEvent(...)` method.

If you run this, you’ll get:

    Woof! I'm Bob!

## Event Objects

So far in our tutorial we have been defining an Event Handler for a builtin Event called `Started` (which incidentally gets fired on a channel called “started”). What if we wanted to define our own Event Handlers and our own Events? You’ve already seen how easy it is to create a new Event Handler by simply defining a normal Python method on a Component.

Defining your own Events helps with documentation and testing and makes things a little easier.

Example:

    class MyEvent(Event):
       """MyEvent"""

So here’s our example where we’ll define a new Event called `Bark` and make our `Dog` fire a `Bark` event when our application starts up.

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    #!/usr/bin/env python

    from circuits import Component, Event

    class Bark(Event):
        """Bark Event"""

    class Pound(Component):

        def __init__(self):
            super(Pound, self).__init__()

            self.bob = Bob().register(self)
            self.fred = Fred().register(self)

    class Dog(Component):

        def started(self, *args):
            self.fire(Bark())

        def bark(self):
            print("Woof! I'm %s!" % self.name)

    class Bob(Dog):
        """Bob"""

        channel = "bob"

    class Fred(Dog):
        """Fred"""

        channel = "fred"

    Pound().run()

`Download 008.py`

If you run this, you’ll get:

    Woof! I'm Bob!
    Woof! I'm Fred!

## The Debugger

Lastly...

Asynchronous programming has many advantages but can be a little harder to write and follow. A silently caught exception in an Event Handler, or an Event that never gets fired, or any number of other weird things can cause your application to fail and leave you scratching your head.

Fortunately circuits comes with a `Debugger` Component to help you keep track of what’s going on in your application, and allows you to tell what your application is doing.

Let’s say that we defined out `bark` Event Handler in our `Dog` Component as follows:

    def bark(self):
       print("Woof! I'm %s!" % name)

Now clearly there is no such variable as `name` in the local scope.

For reference here’s the entire example...

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    #!/usr/bin/env python

    from circuits import Component, Event

    class Bark(Event):
        """Bark Event"""

    class Pound(Component):

        def __init__(self):
            super(Pound, self).__init__()

            self.bob = Bob().register(self)
            self.fred = Fred().register(self)

    class Dog(Component):

        def started(self, *args):
            self.fire(Bark())

        def bark(self):
            print("Woof! I'm %s!" % name)

    class Bob(Dog):
        """Bob"""

        channel = "bob"

    class Fred(Dog):
        """Fred"""

        channel = "fred"

    Pound().run()

`Download 009.py`

If you run this, you’ll get:

That’s right! You get nothing! Why? Well in circuits any error or exception that occurs in a running application is automatically caught and dealt with in a way that lets your application “keep on going”. Crashing is unwanted behavior in a system so we expect to be able to recover from horrible situations.

SO what do we do? Well that’s easy. circuits comes with a `Debugger` that lets you log all events as well as all errors so you can quickly and easily discover which Event is causing a problem and which Event Handler to look at.

If you change Line 34 of our example...

From:

    Pound().run()

To:

    from circuits import Debugger

    (Pound() + Debugger()).run()

Then run this, you’ll get the following:

    <Registered[bob:registered] [<Bob/bob 3191:MainThread (queued=0, channels=2, handlers=2) [S]>, <Pound/* 3191:MainThread (queued=0, channels=5, handlers=5) [R]>] {}>
    <Registered[fred:registered] [<Fred/fred 3191:MainThread (queued=0, channels=2, handlers=2) [S]>, <Pound/* 3191:MainThread (queued=0, channels=5, handlers=5) [R]>] {}>
    <Registered[*:registered] [<Debugger/* 3191:MainThread (queued=0, channels=1, handlers=1) [S]>, <Pound/* 3191:MainThread (queued=0, channels=5, handlers=5) [R]>] {}>
    <Started[*:started] [<Pound/* 3191:MainThread (queued=0, channels=5, handlers=5) [R]>, None] {}>
    <Bark[bob:bark] [] {}>
    <Bark[fred:bark] [] {}>
    <Error[*:exception] [<type 'exceptions.NameError'>, NameError("global name 'name' is not defined",), ['  File "/home/prologic/work/circuits/circuits/core/manager.py", line 459, in __handleEvent\n    retval = handler(*eargs, **ekwargs)\n', '  File "source/tutorial/009.py", line 22, in bark\n    print("Woof! I\'m %s!" % name)\n'], <bound method ?.bark of <Bob/bob 3191:MainThread (queued=0, channels=2, handlers=2) [S]>>] {}>
    ERROR <listener on ('bark',) {target='bob', priority=0.0}> (<type 'exceptions.NameError'>): global name 'name' is not defined
      File "/home/prologic/work/circuits/circuits/core/manager.py", line 459, in __handleEvent
     retval = handler(*eargs, **ekwargs)
      File "source/tutorial/009.py", line 22, in bark
        print("Woof! I'm %s!" % name)

    <Error[*:exception] [<type 'exceptions.NameError'>, NameError("global name 'name' is not defined",), ['  File "/home/prologic/work/circuits/circuits/core/manager.py", line 459, in __handleEvent\n    retval = handler(*eargs, **ekwargs)\n', '  File "source/tutorial/009.py", line 22, in bark\n    print("Woof! I\'m %s!" % name)\n'], <bound method ?.bark of <Fred/fred 3191:MainThread (queued=0, channels=2, handlers=2) [S]>>] {}>
    ERROR <listener on ('bark',) {target='fred', priority=0.0}> (<type 'exceptions.NameError'>): global name 'name' is not defined
      File "/home/prologic/work/circuits/circuits/core/manager.py", line 459, in __handleEvent
        retval = handler(*eargs, **ekwargs)
      File "source/tutorial/009.py", line 22, in bark
        print("Woof! I'm %s!" % name)

    ^C<Signal[*:signal] [2, <frame object at 0x808e8ec>] {}>
    <Stopped[*:stopped] [<Pound/* 3191:MainThread (queued=0, channels=5, handlers=5) [S]>] {}>
    <Stopped[*:stopped] [<Pound/* 3191:MainThread (queued=0, channels=5, handlers=5) [S]>] {}>

You’ll notice whereas there was no output before there is now a pretty detailed output with the `Debugger` added to the application. Looking through the output, we find that the application does indeed start correctly, but when we fire our `Bark` Event it coughs up two exceptions, one for each of our dogs (`Bob` and `Fred`).

From the error we can tell where the error is and roughly where to look in the code.

Note

You’ll notice many other events that are displayed in the above output. These are all default events that circuits has builtin which your application can respond to. Each builtin Event has a special meaning with relation to the state of the application at that point.

See: `circuits.core.events` for detailed documentation regarding these events.

The correct code for the `bark` Event Handler should be:

    def bark(self):
        print("Woof! I'm %s!" % self.name)

Running again with our correction results in the expected output:

    Woof! I'm Bob!
    Woof! I'm Fred!

That’s it folks!

Hopefully this gives you a feel of what circuits is all about and an easy tutorial on some of the basic concepts. As you’re no doubt itching to get started on your next circuits project, here’s some recommended reading:

- Frequently Asked Questions
- HowTos
- API Reference