texture op• Data kinds: image → image
• Call: fullseye.apply(img, "texture_laws", a=0.5, b=0.5) (the 2-D model is one image plus two scalar knobs a,b∈[0,1])
• HALCON equivalent: texture_laws (the HALCON reference is a useful guide to its meaning and parameters)

*The figure is the actual output on a synthetic 128×128 input. Left: input, right: output. Point clouds are drawn as a top-down scatter (brightness = z), 1-D series as a line plot, volumes as the maximum-intensity projection along z, videos as the middle frame, complex images as magnitude; return values that are not pictures are shown as the values themselves.*
*The output is shown in a viridis-like pseudo-colour (dark purple = low, yellow = high) so that a field of quantities — distance, phase, orientation, depth — can be read.*
Sweeping knob a (0.1 / 0.5 / 0.9, the other knob at its default):
▸ texture_laws: knob a sweep (docs site)
*Knob b does not change the output (measured: identical at 0.1 / 0.5 / 0.9).*
On other images (synthetic scene / photo / coins. Top row: inputs, bottom row: their outputs. Knobs at default):
▸ texture_laws: other inputs (docs site)
*No colour (H,W,3) input is shown: this op treats the colour channel as a third spatial axis (it crosses channels). Call it per channel.*
The implementation is the local variance (the variance version of `deviation_image, i.e. E[x^2]-E[x]^2 within the window). The true Laws' texture filter is a bank of 25 convolutions built from 1D kernel pairs such as L5/E5/S5/W5/R5 (capturing energy/edges/waves/spots/ripples), but this substitute uses a single local variance instead of the full kernel bank (a limitation of the approximation -- direction- and frequency-specific information is lost). A stand-in for HALCON's texture_laws` (Filter an image using a Laws texture filter).
> The detailed description below is the original text — the summary and the headings are translated.
`a が窓の一辺を {3,5,7,9} で振る。b` は未使用。
Knobs (measured): `a` acts in discrete steps; it switches at a ≈ 0.25、0.49、0.75 (measured on a sweep of step 0.02).
Value comparability (measured): the output is normalised by that image's own maximum (the output maximum is always 1.0, and scaling the input leaves the output unchanged). Values therefore cannot be compared across images — a feature of the same strength takes a different value depending on what the strongest feature in that image happens to be, and in an image holding only weak features the noise is lifted to 1.0. To compare across images, rescale by a common reference.
Blank frame (measured): feeding an image of uniform brightness gives an empty result — every pixel is background (0) — regardless of the brightness. Pure white and pure black behave alike; brightness by itself detects nothing.
• gallery2d_texture_freq family guide
• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).
• Operator provenance and references — the sources of the research/methods this op family came from.
• The canonical algorithm (author, year) and its uses are named in the family usage guide above.
The program below has been verified to run (same input as the figure). In Studio's help this block becomes buttons that load and run it on the spot.
texture_laws 0.50 0.50
▸ Load this pipeline · Load & run
• gallery2d_texture_freq — py -3.11 examples/gallery2d_texture_freq.py
image as input)identity · gaussian · mean_box · bilateral · unsharp · median · min_filter · max_filter
texture)std_filter · local_bimodality · local_std · scale_select_std · bootstrap_std_error · structure_tensor_orientation · structure_tensor_coherence · gabor
*Provenance: ops.py — 2D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.