rgb_apply_gains — GFX2D isp op

Data kinds: rgb × vectorrgb

Call: import fullseye as fs; fs.ledger.rgb_apply_gains(rgb, gains) (to call the implementation directly, import gfx2d; gfx2d.rgb_apply_gains(rgb, gains); from the registry, opsgfx2d.get("rgb_apply_gains"))

Usage

Multiply the R, G, B channels by `gains (3 values) and clip to [0, 1]`.

References (sample data, literature)

• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).

• Operator provenance and references — the sources of the research/methods this op family came from.

• The canonical algorithm (author, year) and its uses are named in the family usage guide above.

Runnable examples (verified samples that actually call this op)

• (none yet)

Ops the type connects to (they accept rgb as input)

srgb_to_linear · linear_to_srgb · blend_mode · light_mask · normal_map_decode · bloom · vignette · chromatic_aberration

Same category (isp)

raw_black_level · raw_dead_pixel_mask · raw_dead_pixel_correct · lens_shading_gain · lens_shading_correct · awb_gains · raw_apply_gains · raw_demosaic_bilinear


*Provenance: gfx2d.py — GFX2D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.