raw_demosaic_bilinear — GFX2D isp op

資料種類:image2drgb

呼叫: import fullseye as fs; fs.ledger.raw_demosaic_bilinear(raw, pattern='RGGB')(要直接呼叫實作,import gfx2d; gfx2d.raw_demosaic_bilinear(raw, pattern='RGGB');從台帳取用則 opsgfx2d.get("raw_demosaic_bilinear"))

用法

用純 NumPy 的雙線性內插把 Bayer 馬賽克變成 (H, W, 3) RGB。

> 以下的詳細說明為原文 —— 摘要與標題已翻譯。

Red and blue occupy one pixel in four, so a missing value is the mean of

the measured neighbours (`[[1,2,1],[2,4,2],[1,2,1]]/4` on the masked

plane); green occupies two in four (`[[0,1,0],[1,4,1],[0,1,0]]/4`). The

border mirrors the mosaic two pixels out with a non-duplicating

reflection, which keeps the 2x2 phase, so a uniform field is exact up to the

edge. This is the same estimate the OpenCV bridge `cfa_to_rgb` makes with

`cv2.COLOR_Bayer*2RGB`, without the 8-bit round trip and without OpenCV.

Ground truth: three affine planes mosaicked and demosaicked come back to

1e-12 away from the border (a bilinear estimate of an affine field is the

field). Bilinear is the textbook baseline: it blurs colour edges into

zipper artefacts; edge-directed methods are not provided here.

Raises `ValueError`: bad *raw* or *pattern*.

參考(範例資料・文獻)

• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。

• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。

• 演算法的正典(作者・年份)與用途見上面的族使用指南

可執行的範例(實際呼叫該運算子並已驗證的樣例)

raw_to_display_isppy -3.11 examples/raw_to_display_isp.py

型別可銜接的下一個運算子(可接受 rgb 作為輸入)

srgb_to_linear · linear_to_srgb · blend_mode · light_mask · normal_map_decode · bloom · vignette · chromatic_aberration

同類別(isp)

raw_black_level · raw_dead_pixel_mask · raw_dead_pixel_correct · lens_shading_gain · lens_shading_correct · awb_gains · rgb_apply_gains · raw_apply_gains


*Provenance: gfx2d.py — GFX2D 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.