awb_gains — GFX2D isp op

数据种类:rgbvector

调用: import fullseye as fs; fs.ledger.awb_gains(rgb, method='gray_world', percentile=99.0)(要直接调用实现,import gfx2d; gfx2d.awb_gains(rgb, method='gray_world', percentile=99.0);从台账取用则 opsgfx2d.get("awb_gains"))

用法

估计白平衡增益 (g_R, g_G, g_B)(gray-world / white-patch,g_G = 1)。

> 以下的详细说明为原文 —— 摘要与标题已翻译。

`method="gray_world": the scene averages to grey, so `g_c = mean_G /

mean_c` (Buchsbaum, 1980). method="white_patch"`: the brightest

surfaces are white, so `g_c = P_G / P_c with P` the *percentile*

(default 99, i.e. not the single hottest pixel) of each channel. Both are

closed forms; neither is right for every scene (a red wall breaks

gray-world, a coloured light breaks white-patch) and the docstring says so

rather than picking one silently. Apply with :func:rgb_apply_gains or,

on the mosaic, :func:raw_apply_gains.

Ground truth: after applying gray-world gains the three channel means are

equal to 1e-12; after white-patch gains the three percentiles are equal.

Raises `ValueError`: unknown *method*, a channel whose statistic is 0

(no gain can be defined), or a *percentile* outside `(0, 100]`.

参考(示例数据・文献)

• 示例数据目录(下载 URL / 许可证) —— 2-D 用 skimage.data(BSD/公有领域)加合成图,3-D 给出真实数据源(Stanford/PDS 等)的下载 URL。

• 算子来历与参考文献 —— 该算子族所依据的研究/方法出处。

• 算法的正典(作者・年份)与用途见上面的族使用指南

可运行的示例(实际调用该算子并已验证的样例)

raw_to_display_isppy -3.11 examples/raw_to_display_isp.py

类型可衔接的下一个算子(可接受 vector 作为输入)

rgb_apply_gains · raw_apply_gains

同类别(isp)

raw_black_level · raw_dead_pixel_mask · raw_dead_pixel_correct · lens_shading_gain · lens_shading_correct · rgb_apply_gains · raw_apply_gains · raw_demosaic_bilinear


*Provenance: gfx2d.py — GFX2D 算子登记表。本条目由 tools/opdocs.py md 自动生成(请勿手工编辑)。*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.