awb_gains — GFX2D isp op

資料種類:rgbvector

呼叫: import fullseye as fs; fs.ledger.awb_gains(rgb, method='gray_world', percentile=99.0)(要直接呼叫實作,import gfx2d; gfx2d.awb_gains(rgb, method='gray_world', percentile=99.0);從台帳取用則 opsgfx2d.get("awb_gains"))

用法

估計白平衡增益 (g_R, g_G, g_B)(gray-world / white-patch,g_G = 1)。

> 以下的詳細說明為原文 —— 摘要與標題已翻譯。

`method="gray_world": the scene averages to grey, so `g_c = mean_G /

mean_c` (Buchsbaum, 1980). method="white_patch"`: the brightest

surfaces are white, so `g_c = P_G / P_c with P` the *percentile*

(default 99, i.e. not the single hottest pixel) of each channel. Both are

closed forms; neither is right for every scene (a red wall breaks

gray-world, a coloured light breaks white-patch) and the docstring says so

rather than picking one silently. Apply with :func:rgb_apply_gains or,

on the mosaic, :func:raw_apply_gains.

Ground truth: after applying gray-world gains the three channel means are

equal to 1e-12; after white-patch gains the three percentiles are equal.

Raises `ValueError`: unknown *method*, a channel whose statistic is 0

(no gain can be defined), or a *percentile* outside `(0, 100]`.

參考(範例資料・文獻)

• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。

• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。

• 演算法的正典(作者・年份)與用途見上面的族使用指南

可執行的範例(實際呼叫該運算子並已驗證的樣例)

raw_to_display_isppy -3.11 examples/raw_to_display_isp.py

型別可銜接的下一個運算子(可接受 vector 作為輸入)

rgb_apply_gains · raw_apply_gains

同類別(isp)

raw_black_level · raw_dead_pixel_mask · raw_dead_pixel_correct · lens_shading_gain · lens_shading_correct · rgb_apply_gains · raw_apply_gains · raw_demosaic_bilinear


*Provenance: gfx2d.py — GFX2D 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.