mesh_split_long_edges — 3D resolution op

資料種類:meshmesh

呼叫: import fullseye as fs; fs.ledger.mesh_split_long_edges(V, F, max_edge, max_passes=20)(要直接呼叫實作,import meshres; meshres.mesh_split_long_edges(V, F, max_edge, max_passes=20);從台帳取用則 ops3d.get("mesh_split_long_edges"))

用法

把長於 *max_edge* 的邊二分,直到不再有 —— 自適應細化(`mesh`)。

> 以下的詳細說明為原文 —— 摘要與標題已翻譯。

Each pass splits every over-long edge at its midpoint and re-triangulates

each affected face by the number of split edges (1 → 2, 2 → 3, 3 → 4

triangles), so there are never T-junctions and faces that are already fine

are untouched: the refinement lands exactly where the mesh is coarse.

Stops after *max_passes* (`ValueError` if edges still exceed the target

then). Vertex positions are not moved — the shape is preserved exactly.

背景知識指南(該運算子背後的物理與規範)

depth_sensors — 深度センサの知識 — 測距原理・実機の値・欠測の出方

參考(範例資料・文獻)

• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。

• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。

可執行的範例(實際呼叫該運算子並已驗證的樣例)

mesh_resolution_demopy -3.11 examples_3d/mesh_resolution_demo.py

型別可銜接的下一個運算子(可接受 mesh 作為輸入)

mesh_to_voxel · mesh_to_points · to_points · fuse_to_voxel · ambient_occlusion · cast_shadow · supersample_mesh · render_beauty

同類別(resolution)

mesh_edge_stats · mesh_detail_map · mesh_isotropic_remesh · mesh_sample_points · mesh_lod_chain · mesh_select_lod · mesh_reduction_report · mesh_decimate_preserving


*Provenance: meshres.py — 3D 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.