mesh_process op• 데이터 종류: mesh → mesh
• 호출: import fullseye as fs; fs.ledger.decimate_qem(V, F, target_faces, protect=None)(구현을 직접 호출하려면 import meshrepair; meshrepair.decimate_qem(V, F, target_faces, protect=None), 원장에서 가져오려면 ops3d.get("decimate_qem"))
*target_faces* 를 목표로 한 이차 오차 계량(QEM) 엣지 축약 간략화.
> 아래 상세 설명은 원문입니다 —— 요약과 제목은 번역되어 있습니다.
*protect* (optional, (nv,) bool): vertices that must survive untouched —
no edge incident to a protected vertex is collapsed, so the faces around a
crater rim, a boulder or any region you flagged keep their exact geometry
(`meshres.mesh_decimate_preserving` derives the mask from the detail map
and reports what the rest of the reduction lost).
Garland & Heckbert 1997: each vertex carries the sum of the squared-distance
quadrics of its incident face planes; the cheapest edge is collapsed to the
position minimising that quadric (a midpoint/endpoint fallback when the 3x3
system is singular, e.g. on a flat face), quadrics are accumulated onto the
surviving vertex, and incident edge costs are re-queued. Collapses that would
flip a face normal or land on a non-manifold edge are skipped, so the result
stays a sane surface.
Honest scope: this is a practical QEM, not production-grade. It has no
boundary-preservation term, no attribute (colour/UV) quadrics and no
aggressive validity recovery, so on awkward meshes a few non-ideal collapses
can survive and the collapse may stop a little short of *target_faces* when
every remaining candidate is blocked by the flip/manifold guard. Good enough
for a cheap collision proxy; not a replacement for a dedicated remesher.
• blender_interop — Blender との併用 — 形を作って fullseye で測る(軸・単位・正解データの罠)
• 샘플 데이터 카탈로그(DL URL / 라이선스) —— 2-D 는 skimage.data(BSD/public)+ 합성, 3-D 는 실데이터 소스(Stanford/PDS 등)의 DL URL.
• 연산자의 내력·참고문헌 —— 이 연산자 족의 바탕이 된 연구/기법의 출처.
• mesh_decimate — py -3.11 examples_3d/mesh_decimate.py
• mesh_lod_download — py -3.11 examples_3d/mesh_lod_download.py
• mesh_resolution_demo — py -3.11 examples_3d/mesh_resolution_demo.py
mesh 를 입력으로 받는 것)mesh_to_voxel · mesh_to_points · to_points · fuse_to_voxel · ambient_occlusion · cast_shadow · supersample_mesh · render_beauty
mesh_process)laplacian_smooth · taubin_smooth · face_normals · vertex_normals · mesh_area · vertex_curvature · face_areas · mesh_volume
*Provenance: meshrepair.py — 3D 연산자 레지스트리. 이 op 노트는 tools/opdocs.py md 가 자동 생성합니다(직접 편집하지 마세요).*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.