depth_denoise op• Data kinds: depth → depth
• Call: import fullseye as fs; fs.ledger.bilateral_filter_depth(depth: 'np.ndarray', spatial_sigma: 'float', range_sigma: 'float', *, invalid: 'float | None' = 0.0, truncate: 'float' = 3.0) -> 'np.ndarray' (to call the implementation directly, import depth_bilateral; depth_bilateral.bilateral_filter_depth(depth: 'np.ndarray', spatial_sigma: 'float', range_sigma: 'float', *, invalid: 'float | None' = 0.0, truncate: 'float' = 3.0) -> 'np.ndarray'; from the registry, ops3d.get("bilateral_filter_depth"))
A bilateral filter for depth images (edge-preserving denoising). → float64 (H,W).
> The detailed description below is the original text — the summary and the headings are translated.
range 重みは深度自身の差で作る。無効画素(非有限 or sentinel=invalid)は近傍として寄与せず、
中心が無効なら元値のまま(穴埋めは :func:fill_holes の役目)。spatial_sigma は画素単位、
range_sigma は深度値の単位(段差 > range_sigma なら段差を跨がず、ノイズ std < range_sigma
ならノイズを平滑する)。truncate=3 でガウス窓半径 = ceil(3*spatial_sigma)。
• blender_interop — Blender との併用 — 形を作って fullseye で測る(軸・単位・正解データの罠)
• depth_sensors — 深度センサの知識 — 測距原理・実機の値・欠測の出方
• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).
• Operator provenance and references — the sources of the research/methods this op family came from.
• depth_denoise — py -3.11 examples_3d/depth_denoise.py
depth as input)depth_to_points · tsdf_from_depth · to_points · fuse_to_voxel · depth_to_organized_points · normals_from_depth · occlusion_edges · bearing_angle_image
depth_denoise)*Provenance: depth_bilateral.py — 3D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.