Metadata-Version: 2.4
Name: mc5_api_client
Version: 1.0.33
Summary: Comprehensive Python library for Modern Combat 5 API with clan management, chat functionality, event system, matchmaking, leaderboard analytics, squad recommendations, and advanced search capabilities.
Home-page: https://pypi.org/project/mc5-api-client/
Author: Chizoba
Author-email: Chizoba <chizoba2026@hotmail.com>
Maintainer-email: Chizoba <chizoba2026@hotmail.com>
License: MIT License
        
        Copyright (c) 2026 Chizoba
        
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Keywords: modern combat 5,mc5,gameloft,api,client,gaming,authentication,clan,squad,recommendations,search,messaging,event,matchmaking,leaderboard,ranking,analytics
Classifier: Development Status :: 5 - Production/Stable
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: Microsoft :: Windows
Classifier: Operating System :: POSIX :: Linux
Classifier: Operating System :: MacOS
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.8
Classifier: Programming Language :: Python :: 3.9
Classifier: Programming Language :: Python :: 3.10
Classifier: Programming Language :: Python :: 3.11
Classifier: Programming Language :: Python :: 3.12
Classifier: Programming Language :: Python :: 3.13
Classifier: Topic :: Games/Entertainment
Classifier: Topic :: Internet :: WWW/HTTP
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Classifier: Typing :: Typed
Requires-Python: >=3.8
Description-Content-Type: text/markdown
License-File: LICENSE
Requires-Dist: requests>=2.28.0
Requires-Dist: urllib3>=1.26.0
Provides-Extra: cli
Requires-Dist: rich>=13.0.0; extra == "cli"
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Requires-Dist: build>=0.8.0; extra == "dev"
Requires-Dist: twine>=4.0.0; extra == "dev"
Provides-Extra: docs
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Requires-Dist: sphinx-rtd-theme>=1.2.0; extra == "docs"
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Provides-Extra: all
Requires-Dist: mc5-api-client[cli,dev,docs]; extra == "all"
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# 🎮 Modern Combat 5 API Client

[![Python Version](https://img.shields.io/badge/python-3.8+-blue.svg)](https://python.org)
[![License](https://img.shields.io/badge/license-MIT-green.svg)](LICENSE)
[![Author](https://img.shields.io/badge/author-Chizoba-orange.svg)](mailto:chizoba2026@hotmail.com)
[![PyPI Version](https://img.shields.io/badge/pypi-1.0.32-blue.svg)](https://pypi.org/project/mc5-api-client/)
[![Production Ready](https://img.shields.io/badge/production-ready-brightgreen.svg)](https://pypi.org/project/mc5-api-client/)

Hey there! 👋 Welcome to the **Modern Combat 5 API Client** - Comprehensive Python library for interacting with Modern Combat 5 game servers

## ✨ **New in v1.0.32: Squad System, Event Analytics & Complete MC5 Integration!**

- 🚀 **ULTRA-SIMPLE CHAT** - Send messages in ONE LINE: `send("Hello!")`, `en("Hi!")`, `fr("Bonjour!")`
- 🌍 **53 LANGUAGE SUPPORT** - Chat in any language: `en()`, `fr()`, `de()`, `es()`, `it()`, `pt()`, `ru()`, `ja()`, `ko()`, `zh()` + 44 more!
- 🎮 **ROOM & MATCHMAKING API** - Find rooms, join matches: `find_duel_rooms()`, `quick_team_battle()`, `MC5RoomAPI()`
- 📊 **ENHANCED UTILITIES** - Server analytics, best room finding: `get_server_stats()`, `find_best_game_rooms()`
- 💬 **ADVANCED CHAT UTILITIES** - Templates, broadcasting, scheduling: `create_template()`, `broadcast()`, `schedule_chat()`
- 📈 **GAME ANALYTICS** - Player statistics, performance tracking: `get_player_analytics()`, `check_server_health()`
- 🎮 **MP INVITE SYSTEM** - Create and share game invitations: `create_team_battle_invite()`, `send_global_invite()`, `quick_duel_showdown()`
- 🏆 **EVENT SYSTEM** - Register for events, track progress: `register_current_event()`, `show_current_event_leaderboard()`, `show_my_event_status()`
- 🎯 **MATCHMAKING SYSTEM** - Find games, quick play, custom search: `quick_play()`, `find_game()`, `current_event_quick_play()`
- 📊 **LEADERBOARD SYSTEM** - View rankings, analyze statistics: `show_current_event_leaderboard()`, `analyze_current_event()`, `show_my_rank_context()`
- 👥 **SQUAD SYSTEM** - Complete squad management and analytics: `get_my_squad_info()`, `show_squad_dashboard()`, `analyze_squad_performance()`, `get_squad_recommendations()`, `search_squads_by_name()`
- 📧 **INBOX API** - Check your sent messages: `check_inbox()`, `my_messages()`
- 🎭 **PERFECT IMPERSONATION** - `impersonate("PlayerName", "Message!")` - Flawless nickname spoofing
- 🎮 **PLAYER PRESETS** - One-click profiles: `pro()`, `casual()`, `squad()`, `elite()`, `stealth()`
- ⚡ **ONE-LINER FUNCTIONS** - Instant actions: `hello()`, `goodbye()`, `test()`, `ping()`, `thanks()`
- 📊 **MESSAGE ANALYTICS** - See if messages were delivered with `check_inbox()`
- 🔧 **COMPLETE CUSTOMIZATION** - Full control over nickname, killsign, colors, countries
- 🎨 **100+ CUSTOMIZATION FUNCTIONS** - Kill signatures, colors, profiles, setup functions
- ⛓️ **CONFIGURATION CHAINING** - Chain multiple customizations easily
- 🔧 **ZERO CONFIGURATION** - Just import and use: `from mc5_api_client import send, en, set_nickname`
- 🌐 **UNLIMITED CHANNELS** - Any "language code" works: `send("msg", "custom_channel")`
- 🔧 **Environment Variables** - Secure credential management with `MC5_USERNAME` and `MC5_PASSWORD`
- 🌐 **Service Location** - Dynamic MC5 service endpoint discovery
- 🎮 **Federation Sessions** - Complete game launch preparation
- 🌍 **Global ID Management** - Device tracking and identification
- 🔗 **Connection Monitoring** - Service health and status tracking
- 🏠 **Room Discovery** - Find available game rooms with advanced filtering
- 🏰 **PC Storage Admin** - Complete squad management with storage scopes
- 🔧 **StorageAdminMixin** - Core storage functionality for advanced operations
- 👤 **System Account Access** - 5 working system accounts discovered
- 🎯 **Owner Identification** - Complete squad ownership analysis
- 📊 **Squad Management** - Full CRUD operations for squad data
- 🛡️ **Security Enhanced** - All credentials sanitized and production ready
- 📁 **Clean Structure** - Organized file structure for production deployment
- 🚀 **Performance Optimized** - Removed debug files and optimized for production
- 📚 **Better Documentation** - Reorganized docs in proper structure
- 🔒 **Credential Security** - Complete security cleanup implemented

## 🌟 What Can You Do With This?

Think of this as your remote control for Modern Combat 5! Here's what you can do:

- 🔐 **Easy Login**: No more hassle - just one line to get authenticated
- 👤 **Player Profile**: Check your stats, level, and update your profile
- 🏰 **Complete Clan Management**: Create, manage, and lead clans with 20+ methods
- 👥 **Squad/Group Management**: Manage squad members, stats, and activities in real-time
- 💬 **Complete Communication System**: Private messages, squad wall posts, and alerts
- 🎯 **Kill Signature Management**: Update player kill signatures and colors
- 📊 **Statistics & Analytics**: Track squad performance, member activity, and progress
- 🎮 **Friend Management**: Send friend requests, accept requests, and manage connections
- 📅 **Daily Tasks & Events**: Never miss your daily rewards and special events
- 🔧 **WORKING Clan Updates**: Successfully tested clan name, description, rating, and currency updates using automatic detection
- 🏰 **Smart Squad Management**: Automatic clan detection with proper membership settings (open, invitation-only, request-only)
- 📋 **Squad Membership Types**: Open (default), Invitation Only (member_approved), Request Only (owner_approved) with correct _min_join_values
- 👤 **Member Profile Updates**: Update individual member profiles within squads (kill signatures, scores, XP)
- 🏆 **Leaderboards**: See how you rank against other players
- 🎯 **Event Management**: Sign up for events and track your rankings
- 👥 **Squad Invitations**: Accept or decline squad invitations
- 🎮 **Game Data**: Access weapons, items, and game configuration
- 🏷️ **Dogtag Search**: Search for dogtags by ID (4-8 characters) with validation
- 🔍 **Find Player**: Get complete player information with full raw JSON response
- 🌍 **Unicode Support**: Handle mixed character names (Latin, Greek, Cyrillic)
- 📄 **Raw Data Access**: Access complete API responses for advanced analysis
- 🖥️ **Modern CLI**: A beautiful command-line tool with colors and emojis
- 🔄 **Auto-Refresh**: Tokens refresh automatically - no interruptions!
- 🛡️ **Error Handling**: Get helpful error messages when things go wrong
- 🎮 **Simple Interface**: Perfect for non-developers with auto-clan detection!
- ⚡ **One-Liner Functions**: Quick search and kick operations!
- 🎯 **User-Friendly**: Designed for beginners and clan leaders!
- 🚀 **NEW: Admin Capabilities**: Use admin credentials for enhanced squad management!
- 🎯 **NEW: Player Score Updates**: Update any player's score, XP, and kill signatures!
- 🛡️ **NEW: Built-in Help System**: Comprehensive help commands and examples!
- 🔐 **NEW: Encrypted Token Support**: Generate and encrypt tokens for additional security!
- 📱 **NEW: Android Platform Support**: Full Android API compatibility with proper client IDs!
- 🔄 **NEW: Platform Switching**: Switch between PC and Android at runtime!

## 🚀 Installation

### 🎉 MC5 API Client v1.0.21 - Revolutionary Automatic Squad Management!

```bash
pip install mc5_api_client==1.0.21
```

## 🎮 **🚀 REVOLUTIONARY FEATURE: Automatic Squad Management**

### **🎯 The Problem We Solved:**
Previously, users had to manually specify squad IDs for squad operations:
```python
# ❌ OLD METHOD - Complex and error-prone
squad_id = "d1e7437c-0156-11f1-ad07-b8ca3a709038"  # Hard to remember!
squad_info = client.get_clan_settings(squad_id)     # Manual ID required
```

### **✅ Our Solution - Automatic Detection:**
```python
# ✅ NEW METHOD - Simple and automatic
squad_info = client.get_my_squad_info()  # Auto-fetched from profile!
```

### **🎮 Key Benefits:**
- 🎯 **No Squad ID Memorization** - Automatically detected from your profile
- 🔄 **Squad Switching Support** - Works when you change squads
- 🛡️ **Intelligent Error Handling** - Graceful handling for users without squads
- 📱 **Perfect for Mobile/Web Apps** - Standalone functions work without client instances
- 🚀 **Zero Configuration** - Just call the methods, no setup required

### **🔧 Available Methods:**

#### **Client Methods:**
```python
from mc5_api_client import MC5Client

client = MC5Client(username, password)

# Get squad ID automatically
squad_id = client.get_my_squad_id()

# Get complete squad information
squad_info = client.get_my_squad_info()

# Get squad members
members = client.get_my_squad_members()

# Update squad (no squad ID needed!)
client.update_my_squad_info(
    name="Elite Squad",
    description="Best squad in MC5!",
    rating=2000
)
```

#### **Standalone Functions:**
```python
from mc5_api_client import get_my_squad_info, update_my_squad_info

# Work without creating a client!
squad_info = get_my_squad_info(
    username="your_credential",
    password="your_password"
)

# Update squad without client
result = update_my_squad_info(
    username="your_credential",
    password="your_password",
    name="New Squad Name"
)
```

### **🔄 Real-World Impact:**
- **10x easier** squad management
- **Zero configuration** required
- **Automatic adaptation** to squad changes
- **Perfect for** modern applications

## 🎯 **Usage Examples**

### **🎮 Basic Usage (MC5Client)**
```python
from mc5_api_client import MC5Client

# Initialize the client
client = MC5Client(
    client_id="1875:55979:6.0.0a:windows:windows",
    username="your_credential",
    password="your_password"
)

# Authenticate
client.authenticate()

# Get profile
profile = client.get_profile()
print(f"Profile: {profile}")

# Get events
events = client.get_events()
print(f"Events: {len(events)} found")

# Server status (NEW!)
status = client.get_server_status()
print(f"Server Status: {status['status']}")

# Close connection
client.close()
```

### **🎯 MC5ApiClient (Backward Compatible)**
```python
from mc5_api_client import MC5ApiClient

# MC5ApiClient is an alias for MC5Client
client = MC5ApiClient(
    client_id="1875:55979:6.0.0a:windows:windows",
    username="your_credential",
    password="your_password"
)

# Use the same methods as MC5Client
client.authenticate()
status = client.get_server_status()
info = client.get_server_info()
```

### **🏷️ Enhanced Dogtag Search & Find Player (NEW!)**
```python
from mc5_api_client import find_player, search_dogtag_by_id, validate_dogtag_id, decode_unicode_name, format_time_combined

# Validate dogtag ID (4-8 characters) - searches for actual dogtag IDs
if validate_dogtag_id("f55f"):
    print("✅ Valid dogtag ID format")
else:
    print("❌ Invalid dogtag ID format")

# Format combined time (SP + MP)
mp_time = 517534  # Multiplayer seconds
sp_time = 32467   # Single player seconds
combined = format_time_combined(sp_time, mp_time)
print(f"Combined time: {combined}")  # Output: "152h 46min 41s"

# Enhanced player search with proper data display order and time options
result = find_player()
if result['success']:
    player = result['player_info']
    print(f"Player: {player['display_name']} ({player['clan_info']['clan_name']})")
    print(f"VIP Points: {player['vip_points']:,}, XP: {player['xp']:,}")
    print(f"Rating: {player['rating']} (Duel: {player['rating_duel']})")
    print(f"Time Played: {player['time_played']}")  # Combined SP + MP time

# Time display options
result = find_player(time_display="sp")      # Single player only
result = find_player(time_display="mp")      # Multiplayer only
result = find_player(time_display="combined") # Combined (default)
result = find_player(time_display="none")     # No time display

# Search for specific dogtag ID (4-8 characters)
result = find_player(dogtag_id="f55f")
if result['success']:
    dogtag_info = result['dogtag_search']
    print(f"Found {len(dogtag_info['results'])} results for '{dogtag_info['searched_id']}'")
    if dogtag_info['results']:
        print("Dogtag found in:", dogtag_info['results'][0]['location'])
    else:
        print("Dogtag not found in user data")

# Get full raw JSON response for analysis
result = find_player(raw=True)
if result['success']:
    raw_data = result['raw_response']
    print(f"Raw response: {len(str(raw_data))} characters")

# Handle Unicode names (mixed character sets)
raw_unicode = "j\\u03c5\\u0432\\u04d9\\u03b9\\u044f"
proper_name = decode_unicode_name(raw_unicode)
print(f"Unicode name: {proper_name}")  # Output: jυвәιя

# Search dogtag by ID (lowercase recommended, auto-converts)
results = search_dogtag_by_id("f55f")  # Auto-converts to lowercase
for result in results:
    print(f"Found: {result['location']} - {result['id_match']}")
```

**Enhanced Data Display Order:**
1. **Primary**: display_name, private_profile, country, alias, vip_points, xp
2. **Rating**: fed_id, rating_duel_last, rating, rating_duel, rating_last  
3. **Clan**: clan_name (first), clan_id, clan_logo, clan_member, colors
4. **Statistics**: mp (Multiplayer) first, then sp (Single Player)

**Note**: Dogtag search looks for actual dogtag IDs (4-8 character codes), not general text matches.

### **🏷️ Dogtag Information & Search**

#### **What are Dogtags?**
Dogtags are 4-8 character alphanumeric codes that represent player achievements or identifiers in Modern Combat 5. They are stored in various locations within the player's game data.

#### **Dogtag ID Format:**
- **Length**: 4-8 characters
- **Characters**: Alphanumeric only (a-z, 0-9)
- **Case-insensitive**: Automatically converted to lowercase
- **Examples**: "f55f", "elite123", "test45", "a1b2c3"

#### **Dogtag Search Features:**
```python
from mc5_api_client import validate_dogtag_id, search_dogtag_by_id, find_player

# Validate dogtag ID format
if validate_dogtag_id("f55f"):
    print("✅ Valid dogtag ID")
else:
    print("❌ Invalid dogtag ID")

# Search for dogtag in player data
results = search_dogtag_by_id("f55f")
for result in results:
    print(f"Found: {result['location']} - {result['id_match']}")

# Enhanced search with player info
result = find_player(dogtag_id="f55f")
if result['success']:
    dogtag_info = result['dogtag_search']
    print(f"Dogtag '{dogtag_info['searched_id']}': {len(dogtag_info['results'])} results")
```

#### **Dogtag Search Locations:**
The search looks for dogtag IDs in these data areas:
- `_game_save` - Main game save data
- `inventory` - Player inventory items
- `statistics` - Player statistics
- `progress` - Game progress data
- `achievements` - Achievement data

#### **Common Dogtag Examples:**
- **"f55f"** - Common achievement dogtag
- **"elite123"** - Elite player identifier
- **"test456"** - Test/placeholder dogtag
- **"a1b2c3"** - Standard format dogtag

#### **Search Results:**
When a dogtag is found, you get:
- **Location**: Where the dogtag was found in the data structure
- **ID Match**: The actual matching dogtag ID
- **Context**: Surrounding data for analysis

### **⏰ Time Display Options**

#### **Flexible Time Display:**
The `find_player()` function now supports flexible time display options:

```python
from mc5_api_client import find_player, format_time_combined

# Time display options
result = find_player()                    # Default: combined SP + MP time
result = find_player(time_display="sp")      # Single player only
result = find_player(time_display="mp")      # Multiplayer only
result = find_player(time_display="combined") # Combined time (default)
result = find_player(time_display="none")     # No time display
```

#### **Time Display Options:**
- **"combined"** (default): Shows SP + MP time combined (e.g., "152h 46min 41s")
- **"sp"**: Shows only single player time (e.g., "9h 1min 7s")
- **"mp"**: Shows only multiplayer time (e.g., "143h 45min 34s")
- **"none"**: Hides time information completely

#### **Direct Time Formatting:**
```python
# Format combined time (SP + MP)
mp_time = 517534  # Multiplayer seconds
sp_time = 32467   # Single player seconds
combined = format_time_combined(sp_time, mp_time)
print(f"Combined time: {combined}")  # Output: "152h 46min 41s"

# Format individual times
sp_formatted = format_time_combined(sp_time, 0)  # "9h 1min 7s"
mp_formatted = format_time_combined(0, mp_time)  # "143h 45min 34s"
```

#### **Time Display Examples:**
```python
# Heavy player with lots of gameplay time
result = find_player(time_display="combined")
# Output: Time Played: 456h 6min 15s

# Casual player with mostly MP time
result = find_player(time_display="mp")
# Output: Time Played: 32h

# Campaign-focused player
result = find_player(time_display="sp")
# Output: Time Played: 9h 1min 7s

# Clean display without time
result = find_player(time_display="none")
# Output: No time information shown
```

### **💬 Ultra-Simple Chat System - REVOLUTIONARY v1.0.30!**

#### **Just 1 LINE to Send Messages:**
```python
from mc5_api_client import send, en, fr, check_inbox

# Send to English chat - ONE LINE!
send("Hello everyone!")

# Send to different languages - ONE LINE EACH!
en("Hello from English!")
fr("Bonjour du français!")
de("Hallo von Deutsch!")

# Check your messages - ONE LINE!
my_messages = check_inbox()

# One-liner functions - INSTANT!
hello()  # Sends "Hello everyone!"
goodbye()  # Sends "Goodbye everyone!"
ping()  # Sends "Ping!"
```

#### **🚀 EVEN SIMPLER - Zero Imports Needed:**
```python
# After installation, just use directly!
import mc5_api_client

# All functions available immediately
mc5_api_client.send("Hello!")
mc5_api_client.en("Hi!")
mc5_api_client.fr("Bonjour!")
mc5_api_client.check_inbox()
mc5_api_client.hello()
```

#### **All Language Support (53 Languages!):**
```python
# Major languages:
en("Hello!")           # English
fr("Bonjour!")         # French  
de("Hallo!")           # German
es("¡Hola!")           # Spanish
it("Ciao!")            # Italian
pt("Olá!")             # Portuguese
ru("Привет!")          # Russian
ja("こんにちは!")        # Japanese
ko("안녕!")             # Korean
zh("你好!")             # Chinese

# European languages:
nl("Hallo!")           # Dutch
sv("Hej!")             # Swedish
no("Hei!")             # Norwegian
da("Hej!")             # Danish
fi("Moi!")             # Finnish
pl("Cześć!")           # Polish
cs("Ahoj!")            # Czech
hu("Szia!")            # Hungarian
ro("Salut!")           # Romanian
bg("Здравей!")         # Bulgarian
hr("Bok!")             # Croatian
sk("Ahoj!")            # Slovak
si("Zdravo!")          # Slovenian
et("Tere!")            # Estonian
lv("Sveiki!")          # Latvian
lt("Sveikas!")         # Lithuanian
el("Γεια!")            # Greek
tr("Merhaba!")         # Turkish

# Middle Eastern & Asian:
ar("مرحبا!")           # Arabic
he("שלום!")            # Hebrew
hi("नमस्ते!")          # Hindi
th("สวัสดี!")          # Thai
id("Halo!")            # Indonesian
bn("হ্যালো!")           # Bengali
ur("ہیلو!")            # Urdu
fa("سلام!")            # Persian

# Additional languages:
uk("Привіт!")          # Ukrainian
be("Прывітан!")        # Belarusian
kk("Сәлем!")           # Kazakh
uz("Salom!")           # Uzbek
az("Salam!")           # Azerbaijani
ka("გამარჯობა!")      # Georgian
am("ሰላም!")            # Amharic
sw("Halo!")            # Swahili
zu("Sawubona!")        # Zulu
af("Hallo!")           # Afrikaans
is("Halló!")           # Icelandic
mt("Bongu!")           # Maltese
cy("Helo!")            # Welsh
ga("Dia dhuit!")       # Irish
gd("Halo!")            # Scottish Gaelic
eu("Kaixo!")           # Basque
ca("Hola!")            # Catalan

# All 53 languages work perfectly!
```

#### **🚀 Quick Chat & Preset Functions:**
```python
from mc5_api_client import pro, casual, squad, elite, stealth, impersonate

# Use presets - ONE LINE!
pro().send("Pro player here!")      # Red signature
casual().send("Just for fun!")     # Green signature  
squad().send("Squad reporting!")   # Blue signature
elite().send("Elite here!")        # Purple signature
stealth().send("...")              # Stealth mode

# Perfect impersonation - ONE LINE!
impersonate("PlayerName", "Message!")  # Become any player
become_player("MyName", "FF0000")     # Custom name + color
anonymous_spy().send("Secret msg")    # Anonymous mode

# Check your messages - ONE LINE!
messages = check_inbox()  # Get all messages
recent = my_messages(5)  # Get last 5 messages

# Listen to chat
listen(duration=30)  # Listen for 30 seconds
listen_en(duration=60)  # Listen to English only
```

#### **📧 Inbox API & Message Analytics:**
```python
# Check your inbox - SEE IF MESSAGES WERE DELIVERED!
messages = check_inbox(10)  # Get last 10 messages
print(f"Found {len(messages)} messages")

# Get simple format
for sender, body, time in my_messages():
    print(f"From {sender}: {body} at {time}")

# Test connection
if test_connection():
    print("✅ Chat is working!")
```

#### **🎨 COMPLETE CUSTOMIZATION SYSTEM:**
```python
from mc5_api_client import (
    set_nickname, set_killsign, set_killsign_color, set_country,
    killsign_pro, killsign_casual, killsign_squad, killsign_elite, killsign_stealth,
    color_red, color_green, color_blue, color_yellow, color_purple, color_orange,
    country_en, country_fr, country_de, country_es, country_it, country_pt, country_ru, country_ja, country_ko, country_zh,
    setup_player, setup_pro_player, setup_casual_player, setup_squad_player, setup_elite_player, setup_stealth_player,
    profile_pro_gamer, profile_casual_gamer, profile_squad_leader, profile_elite_warrior, profile_stealth_ninja,
    with_name, with_killsign, with_country, configure
)

# ===== BASIC CUSTOMIZATION =====
# Set nickname
set_nickname("MyName").msg("Custom message!")

# Set kill signature with color
set_killsign("default_killsig_80", "FF0000").msg("Red signature!")

# Set only color
set_killsign_color("00FF00").msg("Green signature!")

# Set only signature name
set_killsign_name("default_killsig_02").msg("Casual signature!")

# Set country/language
set_country("fr").msg("French message!")
country_en().msg("English message!")
country_ja().msg("Japanese message!")
country_ko().msg("Korean message!")

# ===== KILLSIGN PRESETS =====
killsign_pro().msg("Pro player!")      # Red signature
killsign_casual().msg("Casual player!")  # Green signature
killsign_squad().msg("Squad player!")    # Blue signature
killsign_elite().msg("Elite player!")    # Purple signature
killsign_stealth().msg("Stealth player!") # Gray signature
killsign_gold().msg("Gold player!")      # Gold signature
killsign_diamond().msg("Diamond player!") # Cyan signature
killsign_fire().msg("Fire player!")      # Orange signature
killsign_ice().msg("Ice player!")        # Light blue signature
killsign_shadow().msg("Shadow player!")  # Dark purple signature

# ===== COLOR PRESETS =====
color_red().msg("Red color!")      # Red
color_green().msg("Green color!")    # Green
color_blue().msg("Blue color!")      # Blue
color_yellow().msg("Yellow color!")  # Yellow
color_purple().msg("Purple color!")  # Purple
color_orange().msg("Orange color!")  # Orange
color_pink().msg("Pink color!")      # Pink
color_cyan().msg("Cyan color!")      # Cyan
color_white().msg("White color!")    # White
color_black().msg("Black color!")    # Black
color_gray().msg("Gray color!")      # Gray

# ===== COUNTRY/LANGUAGE SELECTION (53 COUNTRIES) =====
country_en().msg("English!")      # English
country_fr().msg("French!")       # French
country_de().msg("German!")       # German
country_es().msg("Spanish!")      # Spanish
country_it().msg("Italian!")      # Italian
country_pt().msg("Portuguese!")   # Portuguese
country_ru().msg("Russian!")      # Russian
country_ja().msg("Japanese!")     # Japanese
country_ko().msg("Korean!")       # Korean
country_zh().msg("Chinese!")       # Chinese
# + 43 more countries available!

# ===== COMPLETE SETUP FUNCTIONS =====
# Complete player setup in one function
setup_player("MyName", "default_killsig_80", "FF0000", "fr").msg("Complete setup!")

# Preset setups
setup_pro_player("ProGamer", "en").msg("Pro setup!")
setup_casual_player("CasualGamer", "es").msg("Casual setup!")
setup_squad_player("SquadLeader", "pt").msg("Squad setup!")
setup_elite_player("EliteWarrior", "ja").msg("Elite setup!")
setup_stealth_player("StealthNinja", "ru").msg("Stealth setup!")

# ===== PROFILE TEMPLATES =====
profile_pro_gamer().msg("Pro gamer here!")
profile_casual_gamer().msg("Just for fun!")
profile_squad_leader().msg("Squad reporting!")
profile_elite_warrior().msg("Elite warrior!")
profile_stealth_ninja().msg("...")
profile_gold_player().msg("Gold player!")
profile_diamond_master().msg("Diamond master!")
profile_fire_warrior().msg("Fire warrior!")
profile_ice_queen().msg("Ice queen!")
profile_shadow_assassin().msg("Shadow assassin!")

# ===== CONFIGURATION CHAINING =====
# Chain multiple customizations
with_name("MyName").with_killsign("default_killsig_80", "FF0000").with_country("de").msg("Chained message!")

# Configure and chain
configure().nickname("Test").killsign("default_killsig_02", "00FF00").language("fr").msg("Configured message!")

# ===== ADVANCED CUSTOMIZATION EXAMPLES =====
# Custom player with custom signature and color
set_nickname("CustomPlayer").set_killsign("default_killsig_45", "00CED1").msg("Custom setup!")

# Multi-language player
set_nickname("MultiLingual").country_en().msg("Hello!").country_fr().msg("Bonjour!").country_de().msg("Hallo!")

# Color-changing player
color_red().msg("Red message!").color_blue().msg("Blue message!").color_green().msg("Green message!")

# Signature-changing player
killsign_pro().msg("Pro signature!").killsign_casual().msg("Casual signature!").killsign_elite().msg("Elite signature!")

# Profile-switching player
profile_pro_gamer().msg("Pro mode!").profile_stealth_ninja().msg("Stealth mode!").profile_elite_warrior().msg("Elite mode!")

# Complete custom setup
setup_player(
    nickname="UltimatePlayer",
    killsign_name="default_killsig_90",
    color_hex="FF00FF",
    country_code="ja"
).msg("Ultimate setup complete!")
```

#### **Chat Features:**
- **🚀 ULTRA-SIMPLE INTERFACE**: Send messages in ONE LINE - `send("Hello!")`
- **🌍 53 Language Channels**: Complete multilingual support (EN, FR, DE, ES, IT, PT, RU, JA, KO, ZH + 44 more)
- **📧 INBOX API**: Check your sent messages - `check_inbox()`, `my_messages()`, `check_spam()`
- **🎭 Perfect Impersonation**: Flawless nickname spoofing - `impersonate("Name", "Message")`
- **🎮 Player Presets**: One-click profiles - `pro()`, `casual()`, `squad()`, `elite()`, `stealth()`
- **⚡ One-Liner Functions**: Instant actions - `hello()`, `goodbye()`, `test()`, `ping()`, `thanks()`
- **📏 Nickname Limits**: 16 character limit with full Unicode support (emoji, international characters)
- **🆔 Message IDs**: Server-generated unique IDs (no forcing/overwriting possible)
- **🌐 Unlimited Channels**: Any "language code" works - `send("msg", "custom_channel")`
- **🔄 Profile Customization**: Custom signatures and colors
- **🌐 Dynamic Server Discovery**: Automatically discovers chat servers via subscription API
- **⚡ Real-time Streaming**: Live chat message streaming with HTTP/HTTPS support
- **🔧 Flexible Authentication**: Multiple credential formats supported
- **🎮 Unicode Support**: Proper handling of international character names and emojis
- **🛡️ Context Manager**: Safe resource management with automatic cleanup
- **⚠️ Error Handling**: Comprehensive error handling and reconnection logic

#### **Advanced Chat Usage:**
```python
# Using the chat client directly
with MC5ChatClient() as client:
    # Subscribe to specific language channel
    subscription = client.subscribe_to_chat_channel("en")
    print(f"Server: {subscription['cmd_url']}")
    
    # Send message with custom parameters
    result = client.send_message(
        "Custom message!",
        nickname="MyNickname",
        killsig="default_killsig_80",
        killsig_color="12722475",
        language="en"
    )
    
    # Listen to messages
    client.listen_to_chat(handle_message, use_https=False)

# Multilingual chat listening
def listen_to_multiple_channels():
    # English channel
    client_en = listen_to_chat(handle_message, language="en")
    
    # French channel  
    client_fr = listen_to_chat(handle_message, language="fr")
    
    # Both channels running simultaneously
```

#### **Chat Message Types:**
- **"message"**: Regular chat messages with sender info and content
- **"room_info"**: Chat room information (member count, quotas)
- **"disconnect"**: Connection status updates
- **"mp_invite"**: Multiplayer game invitations

#### **Language Channels:**
- **"en"**: English global chat
- **"fr"**: French global chat  
- **"de"**: German global chat
- **"es"**: Spanish global chat
- **And more**: Additional languages available via subscription API

### **🎮 Room & Matchmaking API (NEW!)**
```python
from mc5_api_client import MC5RoomAPI, find_duel_rooms, find_team_battle_rooms, find_custom_rooms

# Initialize room API
api = MC5RoomAPI()

# Find different types of rooms
duel_rooms = find_duel_rooms()  # Find 1v1 duel rooms
team_rooms = find_team_battle_rooms()  # Find team battle rooms
custom_rooms = find_custom_rooms()  # Find custom/non-ranked rooms

# Advanced room finding
rooms = api.find_rooms(
    server_type="mp_server_test",  # Non-ranked servers
    game_mode="teambattle",
    capacity=12,
    joinable=True,
    public=True,
    limit=10
)

# Print room summary
api.print_room_summary(rooms)

# Matchmaking (requires access token)
from mc5_api_client import quick_duel_match, quick_team_battle

# Quick join a duel match
duel_match = quick_duel_match(
    access_token="your_token",
    score=1500,
    user_name="YourName"
)

# Quick join a team battle
team_match = quick_team_battle(
    access_token="your_token", 
    score=1200,
    user_name="YourName"
)
```

#### **Room Types & Server Types:**
- **"mp_server"**: Ranked multiplayer servers
- **"mp_server_test"**: Non-ranked/custom servers (doesn't affect K/D)
- **"clan_dummy_server"**: Clan-specific servers
- **"duel"**: 1v1 duel matches
- **"teambattle"**: Team battle matches
- **"custom"**: Custom created rooms

#### **Room Filtering Options:**
```python
# Find rooms with specific criteria
filtered_rooms = api.find_rooms(
    game_mode="teambattle",
    server_type="mp_server_test",  # Non-ranked
    game_state="lobby",  # Lobby or playing
    veteran=False,  # Non-veteran only
    customs_room=True,
    capacity=12,
    limit=5
)
```

#### **Room Information:**
Each room contains detailed information:
- **name**: Room name
- **_game_mode**: Game mode (duel, teambattle, etc.)
- **member_count**: Current players
- **capacity**: Maximum players
- **server_type**: Server type
- **game_started**: Whether game has started
- **_joinable**: If room is joinable
- **members**: List of player details
- **owner**: Room owner information

### **📊 Enhanced Utilities (NEW!)**
```python
from mc5_api_client import (
    MC5EnhancedAPI, get_server_stats, find_best_game_rooms, search_players,
    get_room_recommendations, auto_join_best_room, analyze_player_activity
)

# Get comprehensive server statistics
stats = get_server_stats()
print(f"Total rooms: {stats['total_rooms']}")
print(f"Total players: {stats['total_players']}")
print(f"Fill rate: {stats['fill_rate']:.1f}%")

# Find best rooms for optimal gaming
best_rooms = find_best_game_rooms(game_mode="teambattle", min_players=4)
for room in best_rooms:
    print(f"Room: {room['name']} - {room['member_count']}/{room['capacity']} players")

# Search for specific players
players = search_players("ProGamer")
for player in players:
    print(f"Found {player['name']} in {player['game_mode']}")

# Get personalized room recommendations
recommendations = get_room_recommendations(mode="duel", players=2)
for rec in recommendations:
    print(f"Recommended: {rec['name']} (Score: {rec['match_score']})")

# Auto-join best available room
best_room = auto_join_best_room(game_mode="teambattle")
if best_room:
    print(f"Auto-joined: {best_room['name']}")

# Analyze player activity over time
activity = analyze_player_activity(time_window_minutes=60)
print(f"Active players: {activity['total_active_players']}")
```

#### **Enhanced Features:**
- **📊 Server Analytics**: Comprehensive server statistics and performance metrics
- **🎯 Smart Room Finding**: Algorithm-based room selection for optimal gaming
- **🔍 Player Search**: Search for players across all rooms with pattern matching
- **💡 Room Recommendations**: Personalized room suggestions based on preferences
- **🚀 Auto-Join**: Automatically join the best available room
- **📈 Activity Analysis**: Track player activity over time windows
- **📋 Server Reports**: Generate comprehensive server monitoring reports

### **💬 Advanced Chat Utilities (NEW!)**
```python
from mc5_api_client import (
    create_template, use_template, broadcast, schedule_chat, get_chat_stats,
    announce_to_all, setup_smart_replies, chat_manager
)

# Create message templates
create_template("welcome", "Welcome {player} to the team!", ['en', 'fr', 'de'])
create_template("victory", "Victory! Well played!", ['en', 'fr', 'de'])

# Use templates with variables
use_template("welcome", player="NewPlayer", level="5")
use_template("victory")

# Broadcast to multiple languages
broadcast("Hello everyone! 🌍", ['en', 'fr', 'de', 'es', 'it'])

# Schedule messages for later
schedule_id = schedule_chat("Scheduled message", delay_seconds=30)

# Get chat analytics
stats = get_chat_stats()
print(f"Messages sent: {stats['messages_sent']}")
print(f"Most used language: {stats['most_used_language']}")

# Announce to all supported languages
announce_to_all("Global announcement! 📢")

# Setup smart auto-replies
setup_smart_replies()  # Responds to common chat messages

# Chat manager for advanced features
chat_manager.add_message_template("custom", "Custom message", ['en'])
chat_manager.print_room_summary(rooms)
```

#### **Advanced Chat Features:**
- **📝 Message Templates**: Create and use message templates with variables
- **🌍 Multi-Language Broadcasting**: Send messages to multiple languages simultaneously
- **⏰ Scheduled Messaging**: Schedule messages to be sent automatically
- **📊 Chat Analytics**: Track chat statistics and usage patterns
- **🤖 Smart Replies**: Automatic response system for common chat messages
- **🏥 Health Monitoring**: Monitor chat connectivity and performance
- **🎨 Template Management**: Organize and manage message templates

### **📈 Game Analytics (NEW!)**
```python
from mc5_api_client import (
    get_player_analytics, get_game_mode_rankings, check_server_health,
    generate_analytics_report, start_real_time_monitoring
)

# Get comprehensive player analytics
analytics = get_player_analytics()
print(f"Unique players: {analytics['unique_players']}")
print(f"Average players/room: {analytics['average_players_per_room']:.1f}")
print(f"Fill rate: {analytics['room_capacity_analysis']['average_fill_rate']:.1f}%")

# Get game mode popularity rankings
rankings = get_game_mode_rankings()
for mode, data in list(rankings.items())[:5]:
    print(f"{data['rank']}. {mode}: {data['total_players']} players")

# Check server health and performance
health = check_server_health()
print(f"Overall response time: {health['overall_response_time_ms']}ms")
print(f"Fastest server: {health['fastest_server']}")

# Generate comprehensive analytics report
report = generate_analytics_report()
print(report)

# Start real-time monitoring dashboard
start_real_time_monitoring(update_interval=30)
```

#### **Analytics Features:**
- **👥 Player Distribution**: Analyze player distribution across servers and levels
- **🎯 Game Mode Rankings**: Popular game mode rankings with detailed statistics
- **🏥 Server Performance**: Monitor server response times and health status
- **📊 Skill Distribution**: Track player skill levels and experience
- **📈 Real-time Monitoring**: Live dashboard with real-time statistics
- **📋 Comprehensive Reports**: Generate detailed analytics reports
- **🔍 Player Tracking**: Track specific player activity over time

### **🎮 MP Invite System (NEW!)**
```python
from mc5_api_client import (
    MC5MPInviteSystem, create_team_battle_invite, create_ctf_invite,
    create_zone_control_invite, create_vip_invite, create_duel_invite,
    send_global_invite, send_squad_invite, quick_team_battle_streets,
    quick_ctf_rooftops, quick_vip_rooftops, quick_duel_showdown,
    list_game_modes, list_maps
)

# Initialize MP Invite system
invite_system = MC5MPInviteSystem()

# Create different types of invites
team_battle = create_team_battle_invite(map_index=0, max_players=12)
ctf_invite = create_ctf_invite(map_index=1, max_players=12)
vip_invite = create_vip_invite(password="1111", map_index=1)
duel_invite = create_duel_invite(map_name='showdown')

# Quick invite functions
quick_team_battle_streets()  # Send Team Battle to global chat
quick_ctf_rooftops()         # Send CTF to global chat
quick_vip_rooftops("1111")   # Send VIP with password
quick_duel_showdown()        # Send Duel to global chat

# Send invites to specific channels
send_global_invite('teambattle', 0, 'en')  # Global chat
send_squad_invite('squad_id', 'ctf', 1)    # Squad chat

# View available game modes and maps
list_game_modes()  # Show all game modes
list_maps()         # Show all maps
```

#### **MP Invite Features:**
- **🎮 Complete Game Mode Support**: Team Battle, CTF, Zone Control, VIP, Duel, Tournament, FFA, Rush, Cargo, Battle Royal
- **🗺️ All Maps Support**: Streets, Rooftops, Construction Site, Canals, Scramble, Museum, Vantage, Conversion, Overtime, Showdown, Abandoned Site
- **📤 Global Chat Invites**: Send invites to global chat channels (en, fr, de, es, etc.)
- **🏰 Squad Chat Invites**: Send invites to squad chat rooms
- **💎 VIP Mode Support**: Password-protected VIP rooms with custom settings
- **⚔️ Duel Mode Support**: Special duel maps (Showdown, Abandoned Site) with specific player limits
- **⚙️ Custom Attributes**: Full control over room settings (fast spawn, military support, veteran, etc.)
- **🚀 Quick Invite Functions**: One-line functions for common scenarios
- **📊 Invite Analytics**: Track invite creation and distribution

#### **Game Modes Available:**
- **teambattle**: Team Battle (12 players)
- **ctf**: Capture The Flag (12 players)
- **zcm**: Zone Control (12 players)
- **vip**: VIP Mode (16 players, password protected)
- **duel**: Duel Mode (4-8 players, special maps)
- **tournament**: Tournament Mode (8 players)
- **ffa**: Free For All (16 players)
- **rush**: Rush Mode (12 players)
- **cargo**: Cargo Mode (12 players)
- **battle**: Battle Royal (12 players)

#### **Maps Available:**
- **0**: Streets
- **1**: Rooftops
- **2**: Construction Site
- **3**: Canals
- **4**: Scramble
- **5**: Museum
- **6**: Vantage
- **7**: Conversion
- **8**: Overtime
- **10**: Showdown (Duel map)
- **12**: Abandoned Site (Duel map)

### **🎮 Game Launch & Service Location (NEW!)**
```python
from mc5_api_client import MC5Easy, get_all_services, create_federation_session

# Get all MC5 services dynamically
services = get_all_services()
print(f"Found {len(services)} services:")
for service, endpoint in services.items():
    print(f"  {service}: {endpoint}")

# Create federation session for game launch
session = create_federation_session(username, password)
if session.get("success"):
    print(f"Room ID: {session['room_id']}")
    print(f"Controller: {session['controller_host']}")

# Or use MC5Easy for complete game management
with MC5Easy(username, password) as mc5:
    launch_info = mc5.launch_game_session()
    print(f"Game ready: {launch_info['launch_command']}")
```

### **🏆 Event System (NEW!)**
```python
from mc5_api_client import register_current_event, show_current_event_leaderboard, show_my_current_event_status

# Register for current event
success = register_current_event()
if success:
    print("✅ Registered for current event!")

# View event leaderboard
show_current_event_leaderboard(top_count=10)

# Check your event status
show_my_current_event_status()

# Advanced event management
from mc5_api_client import MC5EventSystem
event_system = MC5EventSystem()

# Register for specific event
event_system.register_for_event("0c646c6a-e61c-11f0-be58-b8ca3a634708")

# Show event leaderboard
event_system.show_event_leaderboard("0c646c6a-e61c-11f0-be58-b8ca3a634708", top_count=20)

# Get raw event data
leaderboard_data = event_system.get_event_leaderboard("0c646c6a-e61c-11f0-be58-b8ca3a634708")
```

### **🎯 Matchmaking System (NEW!)**
```python
from mc5_api_client import quick_play, current_event_quick_play, quick_team_battle, quick_ctf

# Quick play any game
room = quick_play(score=1844)
if room:
    print(f"Found game! Room ID: {room['id']}")

# Quick play for current event
event_room = current_event_quick_play(score=1844)
if event_room:
    print(f"Found event game! Room ID: {event_room['id']}")

# Find specific game modes
tb_room = quick_team_battle(score=1844)
ctf_room = quick_ctf(score=1844)

# Advanced matchmaking
from mc5_api_client import MC5MatchmakingSystem
matchmaking = MC5MatchmakingSystem()

# Find custom games
custom_room = matchmaking.find_custom_games(
    game_mode="battle",
    capacity=12,
    event_id="0c646c6a-e61c-11f0-be58-b8ca3a634708"
)

# Get room information
room_info = matchmaking.get_room_info("room_id_here")
matchmaking.show_room_details(room_info)
```

### **📊 Leaderboard System (NEW!)**
```python
from mc5_api_client import show_current_event_leaderboard, show_my_current_event_context, analyze_current_event

# View current event leaderboard
show_current_event_leaderboard(top_count=15)

# Check your rank with nearby players
show_my_current_event_context(nearby_count=10)

# Analyze event statistics
analyze_current_event(sample_size=100)

# Advanced leaderboard management
from mc5_api_client import MC5LeaderboardSystem
leaderboard = MC5LeaderboardSystem()

# Show custom leaderboard
leaderboard.show_leaderboard("Leaderboard_event_id", top_count=20, show_clans=True, show_xp=True)

# Show your rank context
leaderboard.show_my_rank_context("Leaderboard_event_id", nearby_count=5)

# Analyze leaderboard statistics
leaderboard.show_leaderboard_analysis("Leaderboard_event_id", sample_size=50)

# Get raw leaderboard data
data = leaderboard.get_leaderboard("Leaderboard_event_id", limit=100)
```

### **👥 Squad System (NEW!)**
```python
from mc5_api_client import get_my_squad_info, show_squad_dashboard, analyze_squad_performance, get_top_squads

# Get your squad information
my_squad = get_my_squad_info()
print(f"Squad: {my_squad.get('_clan_name')}")
print(f"Score: {my_squad.get('score')}")
print(f"Rank: #{my_squad.get('rank')}")

# Show comprehensive squad dashboard
show_squad_dashboard()

# Analyze your squad performance
analysis = analyze_squad_performance()
print(f"Percentile: {analysis['percentile']}%")
print(f"League: {analysis['league_info']['tier']}")

# Get top performing squads
top_squads = get_top_squads(limit=10)
for squad in top_squads:
    print(f"#{squad['rank']}: {squad['name']} - {squad['score']}")

# NEW: Get personalized squad recommendations
from mc5_api_client import get_squad_recommendations, show_squad_recommendations
recommendations = get_squad_recommendations(limit=10)
show_squad_recommendations(limit=5)

# NEW: Search squads by name/keywords
from mc5_api_client import search_squads_by_name, search_and_analyze_squads
results = search_squads_by_name("elite", limit=10)
search_and_analyze_squads("pro", limit=5)

# NEW: Analyze recommended squads
from mc5_api_client import analyze_recommended_squads
analysis = analyze_recommended_squads(limit=10)
print(f"Average squad size: {analysis['average_members']}")
print(f"Average rating: {analysis['average_rating']}")

# Advanced squad management
from mc5_api_client import SquadSystem
squad_system = SquadSystem()

# Get squad leaderboard around your rank
leaderboard = squad_system.get_squad_leaderboard(offset=610, limit=20)

# Compare two squads
comparison = squad_system.compare_squads("squad1_id", "squad2_id")

# Get squad neighbors (squads around your rank)
neighbors = squad_system.get_squad_neighbors(limit=5)

# Get personalized recommendations
recommendations = squad_system.get_squad_recommendations(limit=10)

# Search squads with advanced options
search_results = squad_system.search_squads_by_name("keywords", limit=20, offset=0)
```

### **🌐 Global ID & Device Management (NEW!)**
```python
from mc5_api_client import get_global_id, generate_device_id

# Get global device ID
global_id = get_global_id()
print(f"Global ID: {global_id}")

# Generate unique device ID
device_id = generate_device_id()
print(f"Device ID: {device_id}")

# With MC5Easy
with MC5Easy(username, password) as mc5:
    device_info = mc5.get_device_info()
    print(f"Device: {device_info}")
```

### **🎮 Automatic Squad Management (REVOLUTIONARY!)**
```python
from mc5_api_client import MC5Client, get_my_squad_info, update_my_squad_info

# Initialize client
client = MC5Client(username, password)

# 🚀 NO MORE SQUAD ID NEEDED! Automatically detected from your profile!

# Get your squad information automatically
squad_info = client.get_my_squad_info()
print(f"Squad Name: {squad_info['name']}")
print(f"Squad Rating: {squad_info['rating']}")
print(f"Description: {squad_info['description']}")

# Get squad members automatically
members = client.get_my_squad_members()
print(f"Member Count: {members['member_count']}")
for member in members['members'][:3]:
    print(f"  - {member['name']}")

# Update squad automatically (no squad ID required!)
client.update_my_squad_info(
    name="Elite Squad",
    description="Best squad in MC5!",
    rating=2000,
    min_join_value=1000
)

# 🔄 Works even when you switch squads!
# The methods automatically detect your current squad
```

### **🚀 Standalone Squad Management (No Client Required!)**
```python
from mc5_api_client import get_my_squad_id, get_my_squad_info, update_my_squad_info

# Get squad ID without creating client
squad_id = get_my_squad_id(
    username="your_credential",
    password="your_password"
)
print(f"Your Squad ID: {squad_id}")

# Get squad info without creating client
squad_info = get_my_squad_info(
    username="your_credential",
    password="your_password"
)
print(f"Squad: {squad_info['name']}")

# Update squad without creating client
result = update_my_squad_info(
    username="your_credential",
    password="your_password",
    name="New Squad Name",
    description="Updated description"
)
print(f"Update Result: {result}")
```

### **🔄 Traditional vs Automatic Squad Management**
```python
# ❌ OLD METHOD - Manual squad ID required
squad_id = "d1e7437c-0156-11f1-ad07-b8ca3a709038"  # Hard to remember!
squad_info = client.get_clan_settings(squad_id)     # Manual ID required
members = client.get_clan_members(squad_id)          # Manual ID required
client.update_clan_settings(squad_id, name="New")    # Manual ID required

# ✅ NEW METHOD - Automatic detection
squad_info = client.get_my_squad_info()           # Auto-fetched!
members = client.get_my_squad_members()           # Auto-fetched!
client.update_my_squad_info(name="New")           # Auto-fetched!

# Benefits:
# 🎯 No squad ID memorization
# 🔄 Works when switching squads
# 🛡️ Error handling for users without squads
# 🚀 Simpler API for everyday use
```

### **🎨 Complete Squad Customization (NEW!)**
```python
from mc5_api_client import MC5Client

client = MC5Client(username, password)

# 🚀 SUPER SIMPLE - One-line customizations!
client.quick_set_name("My Awesome Squad")           # Change name
client.quick_set_level(5)                              # Set to Level 5
client.quick_set_colors("red", "white")               # Red/White colors
client.quick_set_member_limit(50)                     # Set member limit
client.quick_set_currency(10000)                       # Set currency

# 🎯 QUICK SETUPS - Professional results in one line!
client.quick_setup_professional_squad("Elite Squad", level=8)  # Professional squad
client.quick_setup_gaming_squad("Gaming Legends", "fire")       # Gaming squad with theme

# 🎨 THEMES - Beautiful colors instantly
client.customize_squad_theme('fire')                    # Fire theme
client.customize_squad_theme('ice')                     # Ice theme
client.customize_squad_theme('dark')                    # Dark theme
client.customize_squad_theme('nature')                  # Nature theme

# ⭐ LEVEL SYSTEM - Automatic XP calculation
client.set_squad_level(10, "Max Level Squad")          # Level 10 (max)
# Level 1: 1000 XP, Level 5: 5000 XP, Level 10: 10000 XP

# 🔧 COMPLETE CUSTOMIZATION - Full control with validation
client.customize_squad_complete(
    name="452e55e84897+",
    rating=3573,
    score=5200,
    member_limit=300,
    _logo_clr_prim=client.get_color_value("red"),
    _xp=client.calculate_xp_for_level(9),
    currency="10000"
)
```

### **📊 Squad Parameters You Can Customize:**
```python
# 📝 Basic Information
name: "Your Squad Name"
description: "Your squad description"
rating: 5000
score: 5200

# 👥 Member Settings
member_limit: 300                    # 1-300 members
membership: "owner_approved"          # or "open"
_min_join_value: 1000               # Minimum score to join

# 🎨 Visual Customization
_logo: "1"                           # Logo ID
_logo_clr_prim: "16711680"           # Primary color (RGB decimal)
_logo_clr_sec: "16777215"            # Secondary color (RGB decimal)
# Colors: black=0, white=16777215, red=16711680, blue=255, green=65280

# ⭐ Level & Progress
_xp: "5000"                          # Level 5 (1000-10000, Level 1-10)
# Level 1: 1000, Level 2: 2000, ..., Level 10: 10000

# 💰 Economy
currency: "10000"
_killsig_id: "default_killsig_01"

# 🏃 Activity Settings
active_clan_label: "true"
active_clan_threshold: "50"
```

### **🚀 Quick Functions - EASIEST WAY TO CUSTOMIZE!**
```python
# 📝 BASIC QUICK FUNCTIONS
client.quick_set_name("My Squad")              # Change name
client.quick_set_rating(5000)                    # Set rating
client.quick_set_member_limit(50)               # Set member limit
client.quick_set_currency(10000)                  # Set currency

# � COLOR QUICK FUNCTIONS
client.quick_set_colors("red")                    # Red theme
client.quick_set_colors("blue", "white")           # Blue/White theme
client.quick_set_colors("black", "gold")           # Black/Gold theme

# ⭐ LEVEL QUICK FUNCTIONS
client.quick_set_level(5)                         # Set to Level 5
client.quick_set_level(10, "Max Level")           # Set to Level 10

# 🏆 PROFESSIONAL QUICK SETUPS
client.quick_setup_professional_squad("Elite Squad", level=8)  # Professional setup
client.quick_setup_gaming_squad("Gaming Squad", "fire")       # Gaming setup

# 🔄 RESET QUICK FUNCTION
client.quick_reset_to_defaults()                    # Reset to defaults
```

### **�🎮 Quick Customization Examples:**
```python
# 🚀 One-line level upgrades
client.quick_set_level(10)                    # Max level squad
client.quick_set_level(5, "Level 5 Warriors")  # Custom name

# 🎨 One-line theme applications
client.customize_squad_theme('fire')            # Fire theme
client.customize_squad_theme('ice', 'Ice Squad') # Custom name

# 🔧 Complete professional setup
client.customize_squad_complete(
    name="Elite Squad",
    rating=8000,
    _xp=client.calculate_xp_for_level(8),
    _logo_clr_prim=client.get_color_value('purple'),
    member_limit=100
)
```

## 📱 **Run Examples:** Completed!

**🎯 Super Easy Interface (NEW in v1.0.18):**
- ✅ **MC5Easy Module** - One-line functions for everyday tasks
- ✅ **Context Manager** - Auto-connect and auto-cleanup with `with MC5Easy()`
- ✅ **Environment Variables** - Secure credential management
- ✅ **One-Liner Functions** - `check_my_daily_tasks()`, `get_my_mc5_profile()`, `find_mc5_player()`
- ✅ **Clean Function Names** - Removed ugly "quick_" prefixes
- ✅ **Authentication Examples** - Complete authentication guide

**🏰 PC Storage Admin (NEW in v1.0.18):**
- ✅ **PC Storage Admin** - Complete squad management with storage scopes
- ✅ **StorageAdminMixin** - Core storage functionality for advanced operations
- ✅ **System Account Access** - 5 working system accounts discovered
- ✅ **Owner Identification** - Complete squad ownership analysis
- ✅ **Squad Management** - Full CRUD operations for squad data

**🛡️ Production Ready (NEW in v1.0.18):**
- ✅ **Security Enhanced** - All credentials sanitized and production ready
- ✅ **Clean Structure** - Organized file structure for production deployment
- ✅ **Performance Optimized** - Removed debug files and optimized for production
- ✅ **Better Documentation** - Reorganized docs in proper structure
- ✅ **Credential Security** - Complete security cleanup implemented

## 🎯 **Super Easy Usage - NEW!**

### **🚀 One-Line Functions for Everyday Tasks**

```python
from mc5_api_client import MC5Easy, check_my_daily_tasks, get_my_mc5_profile

# Method 1: Super simple one-liners (with environment variables)
tasks = check_my_daily_tasks()  # Returns your daily tasks
profile = get_my_mc5_profile()  # Returns your profile stats
player = find_mc5_player("f55f")  # Find any player
send_mc5_message("f55f", "Hello!")  # Send message

# Method 2: Easy context manager (auto-connect & cleanup)
with MC5Easy() as mc5:
    tasks = mc5.check_daily_tasks()
    profile = mc5.get_my_stats()
    player = mc5.find_player("f55f")
    mc5.send_message_to_friend("f55f", "Hello!")
    mc5.broadcast_to_clan("Hello clan!")

# Method 3: Environment variables (recommended)
# Set these once:
export MC5_USERNAME="your_credential"
export MC5_PASSWORD="your_password"

# Then use any function without credentials:
with MC5Easy() as mc5:  # Auto-uses environment variables
    print(mc5.quick_status())  # Quick status overview
    mc5.run_daily_routine()  # Complete daily routine
```

### **🔧 Set Up Environment Variables (Recommended)**

```bash
# Windows (Command Prompt)
set MC5_USERNAME=anonymous:your_credential_here
set MC5_PASSWORD=your_password_here

# Windows (PowerShell)
$env:MC5_USERNAME="anonymous:your_credential_here"
$env:MC5_PASSWORD="your_password_here"

# Linux/Mac
export MC5_USERNAME="anonymous:your_credential_here"
export MC5_PASSWORD="your_password_here"
```

### **📱 Run Examples:**

```bash
# Set your environment variables first, then:

# Basic chat and ultra-simple features:
python examples/basic_chat_example.py
python examples/complete_example.py

# Room and matchmaking:
python examples/room_matchmaking_example.py

# Enhanced utilities and analytics:
python examples/enhanced_utilities_example.py
python examples/advanced_chat_example.py
python examples/game_analytics_example.py

# MP Invite system:
python examples/mp_invite_example.py

# Event system:
python examples/event_system_example.py

# Matchmaking system:
python examples/matchmaking_example.py

# Leaderboard system:
python examples/leaderboard_example.py

# Squad system:
python examples/squad_system_example.py

# Squad recommendations and search:
python examples/squad_recommendations_example.py

# Complete event and matchmaking workflow:
python examples/complete_event_matchmaking_example.py

# Complete enhanced features demo:
python examples/complete_enhanced_example.py

# Service location and game launch:
python examples/service_location_example.py

# Game launch and federation sessions:
python examples/game_launch_example.py

# Automatic squad management:
python examples/automatic_squad_management.py

# Complete squad customization:
python examples/complete_squad_customization.py

# Inbox API and message checking:
python examples/inbox_example.py

# Impersonation and custom players:
python examples/impersonation_example.py

# Complete customization system:
python examples/customization_example.py

# Quick squad customization:
python examples/squad_customization_quick.py

# Squad quick start (super simple):
python examples/squad_quick_start.py

# Authentication examples:
python examples/authentication_example.py

# Basic usage:
python examples/basic_usage.py

# Enhanced find player with proper data display:
python examples/enhanced_find_player_example.py

# Time display options demonstration:
python examples/time_display_options_example.py

# Real-time chat functionality:
python examples/chat_example.py

# Ultra-simple chat with spamming and all languages:
python examples/easy_chat.py

# Find player with dogtag search and raw response:
python examples/find_player_example.py

# Or see one-liner demos:
python examples/everyday_mc5_easy.py --demo
```

### **🌐 Service Location & Game Launch (NEW!)**

```python
from mc5_api_client import locate_service, get_all_services, create_federation_session

# Get all MC5 services dynamically
services = get_all_services()
print(f"Found {len(services)} services:")
for service, endpoint in services.items():
    print(f"  {service}: {endpoint}")

# Find specific service
auth_endpoint = locate_service("auth")
print(f"Auth service: {auth_endpoint}")

# Create federation session for game launch
session = create_federation_session(username, password)
if session.get("success"):
    print(f"Room ID: {session['room_id']}")
    print(f"Controller: {session['controller_host']}")
```

### **🌐 Global ID & Device Management (NEW!)**

```python
from mc5_api_client import get_global_id, generate_device_id

# Get global device ID
global_id = get_global_id()
print(f"Global ID: {global_id}")

# Generate unique device ID
device_id = generate_device_id()
print(f"Device ID: {device_id}")

# With MC5Easy
with MC5Easy() as mc5:
    device_info = mc5.get_device_info()
    print(f"Device: {device_info}")
```

**� Android Squad Management (NEW in v1.0.17):**
- ✅ **Squad Information Retrieval**: Get current squad info, rating, and settings
- ✅ **Squad Editing**: Update squad rating, name, description, member limits
- ✅ **Friend Removal**: Remove friends and send notification messages
- ✅ **Complete Friend Lifecycle**: Add, check, remove, and notify friends
- ✅ **Enhanced Chat Features**: Squad messages, global chat, private messages
- ✅ **Batch Profiles**: Get multiple player profiles in single request

**�🎯 Event & Squad Management (NEW in v1.0.16):**
- ✅ **Event Signups**: Sign up for events and track participation
- ✅ **Event Leaderboards**: Get event rankings and your position
- ✅ **Squad Invitations**: Accept or decline squad invitations automatically
- ✅ **Friend Request Acceptance**: Accept incoming friend requests
- ✅ **Complete Friend Management**: Send, accept, check status, and remove friends
- ✅ **Message Cleanup**: Automatic invitation message deletion

**🚀 Advanced Automation Features (NEW in v1.0.8+):**
- ✅ **AdminMC5Client**: Enhanced client with admin privileges
- ✅ **Player Score Management**: Update individual player scores, XP, and kill signatures
- ✅ **Batch Processing**: Search multiple players with loops and conditionals
- ✅ **Real-time Monitoring**: Continuous activity tracking with while loops
- ✅ **Smart Clan Cleanup**: Intelligent member management with safety features
- ✅ **Built-in Help System**: Comprehensive help commands and examples
- ✅ **Encrypted Token Support**: Generate and encrypt tokens for additional security
- ✅ **Production Ready**: Thoroughly tested and verified for production use

**🎮 Revolutionary Simple Interface (from v1.0.7):**
- ✅ **SimpleMC5Client**: Designed specifically for non-developers
- ✅ **Auto-Clan Detection**: Automatically finds clan ID from your profile
- ✅ **One-Liner Functions**: `quick_search()` and `quick_kick()` for instant results
- ✅ **Simplified Method Names**: `search_player()` instead of complex technical names
- ✅ **Context Manager Support**: Automatic cleanup with `with` statements
- ✅ **User-Friendly Documentation**: Complete beginner's guide with examples
- ✅ **No Technical Knowledge Required**: Perfect for clan leaders and players

**� Complete Clan Management Suite:**
- ✅ **Profile Management**: Get/update player profiles with groups and credentials
- ✅ **Clan Operations**: Get clan info, members, settings with full CRUD operations
- ✅ **Member Management**: Invite, kick, promote, demote members with detailed stats
- ✅ **Dogtag Kicking**: Kick members by 4-8 character dogtags with automatic conversion
- ✅ **Settings Control**: Complete clan customization (name, logo, colors, limits)
- ✅ **Real-time Data**: Live member status, XP, scores, and online presence

**🎯 Enhanced Dogtag System:**
- ✅ **4-8 Character Support**: Flexible dogtag lengths (f55f, 12345678, abcdefgh)
- ✅ **Smart Conversion**: Automatic dogtag ↔ alias conversion with wraparound
- ✅ **Player Search**: Find players by dogtag with complete statistics
- ✅ **Error Handling**: Graceful handling of non-existent dogtags
- ✅ **Real Examples**: Working with actual MC5 player data

**📊 Verified Working Features:**
- ✅ **Your Profile**: RxZ Saitama with clan "4"5""5"5"224"
- ✅ **Dogtag Conversion**: f55f → d33d, 9gg9 → 7ee7, 78d7 → 56b5, 218f → 096d
- ✅ **Player Lookup**: f55f (17,015 kills), 9gg9 (80 kills), 78d7 (14,648 kills), 218f (636,223 kills)
- ✅ **Clan Data**: Real member stats, XP, scores, online status
- ✅ **API Integration**: All endpoints working with proper authentication
- ✅ **Elite Player Access**: Successfully retrieved stats for high-kill players (636K+ kills)

```bash
pip install mc5_api_client
```

✅ **Published and Available!** The MC5 API Client v1.0.17 is now live on PyPI with enhanced Android support and squad management features!

## 📱 **Android Platform Support (Enhanced in v1.0.17)**

### **⭐ PC & Android Platforms:**
```python
from mc5_api_client import MC5Client, Platform

# PC Client (Default)
pc_client = MC5Client()

# Android Client
android_client = MC5Client(platform=Platform.ANDROID)

# Show platform info
info = android_client.get_platform_info()
print(f"Platform: {info['platform']}")
print(f"Client ID: {info['client_id']}")
print(f"Device Model: {info['device_info']['device_model']}")
```

### **⭐ Platform Switching:**
```python
# Start with PC
client = MC5Client()
print(f"Platform: {client.get_platform_info()['platform']}")

# Switch to Android
client.switch_platform(Platform.ANDROID)
print(f"New Platform: {client.get_platform_info()['platform']}")
```

### **⭐ Android Authentication:**
```python
from mc5_api_client import MC5Client, Platform, get_android_anonymous_credential

# Generate Android credential
android_credential = get_android_anonymous_credential()

# Create Android client and authenticate
android_client = MC5Client(platform=Platform.ANDROID)
token_data = android_client.authenticate(android_credential, "YOUR_PASSWORD_HERE")
```

### **⭐ Android Chat & Messaging:**
```python
from mc5_api_client import MC5Client, Platform

# Android client for chat features
android_client = MC5Client(platform=Platform.ANDROID)
android_client.authenticate(android_credential, android_password)

# Subscribe to chat room
room_id = "0ab3827a-012e-11f1-bd7d-b8ca3a709038"
chat_subscription = android_client.subscribe_to_chat_room(room_id, language="en")
print(f"Chat URL: {chat_subscription['listen_url']}")

# Send message to squad
squad_message = android_client.send_squad_message(
    room_id, 
    "hi squad", 
    kill_sign="default_killsig_03",
    kill_sign_color="1212155"
)

# Send global chat message
global_message = android_client.send_global_message(
    "hi", 
    nickname="Falcon",
    kill_sign="default_killsig_03"
)

# Get squad wall posts
wall_posts = android_client.get_squad_wall(
    room_id,
    limit=20,
    include_fields=["actor", "creation", "id", "text"]
)
```

### **⭐ Android Private Messaging:**
```python
# Send private message
pm_result = android_client.send_private_message(
    target_credential="anonymous:YW5kcm9pZF92Ml9BTk1QLkdsb2Z0TTVITV8xNzcwMTM2NzkxX0zMRc+hRRtDwFLgohGRt0A=",
    message=".",
    from_name="Falcon",
    kill_sign="default_killsig_03",
    kill_sign_color="1212155"
)

# Check friend connection
friend_status = android_client.check_friend_connection(
    target_credential="anonymous:TARGET_CREDENTIAL_HERE"
)

# Remove friend
remove_result = android_client.remove_friend(
    target_credential="anonymous:TARGET_CREDENTIAL_HERE"
)

# Send friend removed notification
removed_message = android_client.send_friend_removed_message(
    target_credential="anonymous:TARGET_CREDENTIAL_HERE",
    message="removed",
    from_name="Falcon",
    kill_sign="default_killsig_03",
    kill_sign_color="1212155"
)
```

### **⭐ Android Squad Editing:**
```python
# Get current squad info
clan_id = "7c219936-d85e-11f0-be62-b8ca3a7095d0"
squad_info = android_client.get_squad_info(clan_id)
print(f"Current score: {squad_info.get('score', 0)}")
print(f"Current rating: {squad_info.get('_rating', 'N/A')}")

# Update squad information
update_result = android_client.update_squad_info(
    clan_id=clan_id,
    rating=1411,
    score=5000,
    name="the pro warrior1",
    description="Hellllo",
    member_count=2,
    member_limit=300,
    membership="owner_approved",
    logo="1",
    logo_color_primary=12722475,
    logo_color_secondary=16777215,
    min_join_value=996699,
    currency=10000,
    active_clan_label=True
)

if update_result:
    print("✅ Squad updated successfully!")
    
    # Verify update
    updated_info = android_client.get_squad_info(clan_id)
    print(f"Updated rating: {updated_info.get('_rating', 'N/A')}")
    print(f"Updated name: {updated_info.get('name', 'N/A')}")
```
```

### **⭐ Android Squad Wall Posts:**
```python
# Post to squad wall
wall_post = android_client.post_to_squad_wall(
    room_id,
    message="hi",
    kill_sign="default_killsig_03",
    kill_sign_color=1212155,
    language="en"
)
print(f"Wall post ID: {wall_post['id']}")
```

### **⭐ Android Game Alias:**
```python
# Get game alias
alias_info = android_client.get_game_alias()
print(f"Game Alias: {alias_info['alias']}")
```

### **⭐ Android Batch Profiles:**
```python
# Get batch profiles for multiple players
credentials = [
    "fed_id:EXAMPLE_PLAYER_ID_1",
    "fed_id:EXAMPLE_PLAYER_ID_2"
]

batch_profiles = android_client.get_batch_profiles(
    credentials,
    include_fields=["_game_save", "inventory"]
)

# Process batch results
for credential, profile_data in batch_profiles.items():
    if profile_data and "_game_save" in profile_data:
        game_save = profile_data["_game_save"]
        inventory = profile_data.get("inventory", {})
        
        print(f"Player: {credential}")
        print(f"  Rating: {game_save.get('rating', 0)}")
        print(f"  XP: {inventory.get('xp', 0)}")
        print(f"  Weapons: {len(game_save.get('inventory', {}).get('weapons', {}))}")
        
        # Get loadouts
        loadouts = game_save.get('loadouts', [])
        print(f"  Loadouts: {len(loadouts)}")
        
        # Get statistics
        stats = game_save.get('statistics', {})
        if stats:
            mp_stats = stats.get('mp', {})
            sp_stats = stats.get('sp', {})
            print(f"  MP Kills: {mp_stats.get('kill.total', 0)}")
            print(f"  SP Kills: {sp_stats.get('kill.total', 0)}")
```

## 🎯 **Event Management (NEW in v1.0.16)**

### **⭐ Event Signups & Leaderboards:**
```python
from mc5_api_client import quick_sign_up_for_event, quick_get_event_leaderboard, quick_get_my_event_rank

# Sign up for an event
event_id = "0c646c6a-e61c-11f0-be58-b8ca3a634708"
success = quick_sign_up_for_event(event_id, "username", "password")

# Get event leaderboard
leaderboard = quick_get_event_leaderboard(event_id, "username", "password", limit=10)
if leaderboard:
    print(f"Top players: {len(leaderboard['data'])} entries")
    for player in leaderboard['data'][:3]:
        print(f"{player['display_name']}: {player['score']} points")

# Get your event rank
my_rank = quick_get_my_event_rank(event_id, "username", "password")
if my_rank:
    print(f"Your rank: {my_rank['my_entry']['rank']}, Score: {my_rank['my_entry']['score']}")
```

## 👥 **Squad & Friend Management (NEW in v1.0.16)**

### **⭐ Squad Invitations:**
```python
from mc5_api_client import quick_get_squad_invitations, quick_accept_squad_invitation, quick_decline_squad_invitation

# Get squad invitations
invitations = quick_get_squad_invitations("username", "password")
for invite in invitations:
    squad_name = invite['group']['name']
    requester = invite['requester']['name']
    print(f"Invitation to {squad_name} from {requester}")
    
    # Accept invitation
    success = quick_accept_squad_invitation(invite, "username", "password")
    
    # Or decline invitation
    # success = quick_decline_squad_invitation(invite, "username", "password")
```

### **⭐ Friend Request Management:**
```python
from mc5_api_client import quick_send_friend_request, quick_accept_friend_request, quick_check_friend_status

# Send friend request
success = quick_send_friend_request("target_user_id", "username", "password")

# Accept incoming friend request
request_id = "57f0e450-010c-11f1-bffe-b8ca3a709038"
result = quick_accept_friend_request(request_id, "username", "password")
if result:
    print(f"Accepted friend request from {result['requester']['name']}")

# Check friend status
status = quick_check_friend_status("target_user_id", "username", "password")
if status:
    print(f"Friend status: {status.get('type', 'Unknown')}")
```

## 🚀 **Admin Features & Squad Management**

New in v1.0.8! Powerful admin capabilities for enhanced squad management:

### **⭐ Update Player Scores (Admin Only):**
```python
from mc5_api_client import quick_update_player_score

# Update any player's score, XP, and kill signature
result = quick_update_player_score(
    target_user_id="anonymous:d2luOF92M18xNzcwMDUxNjkwXy7H33aeTVB4YZictyDq48c=",
    score=5200,
    xp=2037745,
    killsig_color="-974646126",
    killsig_id="default_killsig_80"
)

if result.get('success'):
    print(f"✅ Player score updated successfully!")
    print(f"New score: {result.get('score_updated')}")
    if result.get('xp_updated'):
        print(f"New XP: {result.get('xp_updated')}")
else:
    print(f"❌ Error: {result.get('error', 'Unknown error')}")
```

### **� Admin Client Usage:**
```python
from mc5_api_client import create_admin_client

# Create admin client with elevated privileges
client = create_admin_client()
client.connect()

# Update player information
result = client.update_player_score(
    target_user_id="player_user_id",
    score=10000,
    xp=5000000,
    killsig_color="16777215",
    killsig_id="default_killsig_42"
)

# Get squad members (if you have access)
members = client.get_squad_members()
print(f"Found {len(members)} squad members")

# Kick members (if you have permissions)
# client.kick_member("member_user_id", "Reason for kick")

client.close()
```

### **⚠️ Important Admin Limitations:**
- ✅ **Can Update**: Individual player scores, XP, kill signatures
- ✅ **Can Kick**: Squad members (with proper permissions)
- ❌ **Cannot Edit**: Squad rating directly (requires squad ownership)
- ❌ **Cannot Modify**: Squad settings (requires squad ownership)

### **🔧 How It Actually Works:**
Admin privileges allow you to modify individual player data within a squad, which indirectly affects the squad's overall rating through the sum of member scores, but you cannot directly set the squad's rating value.

## � **Quick Start - What Most Users Want**

### **🚀 Everyday MC5 Tasks (3 Lines)**

```python
from mc5_api_client import SimpleMC5Client

# Connect and check your daily tasks
client = SimpleMC5Client('YOUR_USERNAME', 'YOUR_PASSWORD')
client.connect()

# Check your profile
profile = client.client.get_profile()
print(f"Level: {profile['level']}, Score: {profile['score']:,}")
```

### **� Search Players Instantly**

```python
# One-line player search
from mc5_api_client import quick_search
player = quick_search('f55f', 'YOUR_USERNAME', 'YOUR_PASSWORD')
print(f"Elite player: {player['kills']:,} kills!")
```

### **🛡️ Admin Score Updates (Working Example)**

```python
from mc5_api_client import quick_update_player_score

# Add 5200 rating to squad by updating player score
result = quick_update_player_score(
    target_user_id="anonymous:d2luOF92M18xNzcwMDUxNjkwXy7H33aeTVB4YZictyDq48c=",
    score=5200,
    xp=2037745,
    killsig_color="-974646126",
    killsig_id="default_killsig_80"
)

if result.get('success'):
    print(f"✅ Score updated: {result.get('score_updated')}")
else:
    print(f"❌ Error: {result.get('error', 'Unknown error')}")
```

## � **Examples Folder - Ready-to-Use Scripts**

New in v1.0.14! We've created practical, ready-to-use scripts for common MC5 tasks:

### **🎮 Everyday MC5 Tasks**

File: `examples/everyday_mc5.py`
- ✅ Check daily tasks and rewards
- ✅ Search players by dogtag
- ✅ Manage clan members
- ✅ Send messages to friends
- ✅ Check profile stats
- ✅ Interactive and user-friendly

**Usage:**
```bash
python examples/everyday_mc5.py
```

### **🛡️ Admin Tools**

File: `examples/admin_tools.py`
- ✅ Update player scores (add rating)
- ✅ Manage squad members
- ✅ Kick members with confirmation
- ✅ Handle clan requests
- ✅ Safe admin operations

**Usage:**
```bash
python examples/admin_tools.py
```

### **⚡ Quick Reference**

File: `examples/quick_reference.py`
- ✅ Copy-paste ready examples
- ✅ All common operations
- ✅ Error handling patterns
- ✅ Batch operations
- ✅ One-liner functions

**Usage:**
```bash
python examples/quick_reference.py
```

### **📧 Message Management**

File: `examples/message_management.py`
- ✅ Get inbox messages
- ✅ Delete single/multiple messages
- ✅ Clear entire inbox
- ✅ Send private messages
- ✅ Squad wall communication

**Usage:**
```bash
python examples/message_management.py
```

### **🏰 Clan Management**

File: `examples/clan_management.py`
- ✅ Create and manage clans
- ✅ Invite and kick members
- ✅ Update clan settings
- ✅ Handle applications
- ✅ Clan statistics

**Usage:**
```bash
python examples/clan_management.py
```

### **📅 Events & Tasks**

File: `examples/events_and_tasks.py`
- ✅ Check daily tasks
- ✅ Monitor events
- ✅ Track progress
- ✅ Get rewards
- ✅ Event automation

**Usage:**
```bash
python examples/events_and_tasks.py
```

### **🔐 Encrypted Tokens**

File: `examples/help_system.py` (includes token examples)
- ✅ Generate encrypted tokens
- ✅ Encrypt existing tokens
- ✅ Security best practices
- ✅ Custom nonce support

**Usage:**
```bash
python examples/help_system.py
```

**🎯 Why These Examples?**
- ✅ **No Setup Required**: Just add your credentials
- ✅ **Interactive**: User-friendly prompts
- ✅ **Safe Operations**: Confirmations for destructive actions
- ✅ **Error Handling**: Clear error messages
- ✅ **Real-World Tested**: Based on actual MC5 API usage
- ✅ **Copy-Paste Ready**: Easy to customize

**🚀 Getting Started:**
1. Install: `pip install mc5_api_client==1.0.14`
2. Copy example file
3. Add your MC5 credentials
4. Run the script
5. Done!

## � **Built-in Help System**

New in v1.0.8! Comprehensive help commands built right into the library:

### **🔍 Get Help Instantly**

```python
from mc5_api_client import help, examples, quick_reference

# Get help on specific topics
help('basic')        # Get started guide
help('clan')         # Clan management
help('advanced')     # Advanced automation
help('examples')     # Available examples
help('troubleshooting') # Common issues

# List all example files
examples()

# Quick reference card
quick_reference()
```

### **📋 Available Help Topics:**

- **🎮 Basic Usage**: Get started with simple operations
- **🏰 Clan Management**: Complete clan operations
- **🤖 Advanced Features**: Automation, loops, and conditionals
- **📚 Examples**: All available example files
- **🔧 Troubleshooting**: Common issues and solutions

### **💡 Quick Reference Card:**

```python
# 🚀 Installation
pip install mc5_api_client==1.0.8

# 🔹 Quick Search
quick_search('f55f', 'user', 'pass')

# 🔹 Simple Client
client = SimpleMC5Client('user', 'pass')
client.connect()
player = client.search_player('f55f')

# 🔹 Admin Operations
result = quick_update_player_score('user_id', 5200, xp=2037745)
if result.get('success'):
    print(f"Score updated: {result.get('score_updated')}")

# 🔹 Error Handling
try: except AuthenticationError:
try: except MC5APIError:
```

## 📦 **Installation**

### **🚀 Install from PyPI (Recommended)**

```bash
pip install mc5_api_client==1.0.14
```

✅ **Published and Available!** The MC5 API Client v1.0.14 is now live on PyPI with ready-to-use examples and simplified documentation!

### **� Install from Local Package**

```bash
# Install the wheel file you just created
pip install dist/mc5_api_client-1.0.10-py3-none-any.whl
pip install dist/mc5_api_client-1.0.8-py3-none-any.whl

# Or install from source
cd mc5-api-client
pip install -e .
```

### **📤 Publishing Status**

🎉 **Successfully Published!** The package is now available on PyPI:

✅ **Package Name**: `mc5_api_client`  
✅ **Version**: `1.0.8`  
✅ **PyPI URL**: https://pypi.org/project/mc5_api-client/  
✅ **Installation**: `pip install mc5_api_client==1.0.8`  
✅ **Status**: Production Ready! ✨  
✅ **CLI Command**: `mc5 --help`  
```bash
# Generate a token (your login key)
mc5 generate-token --username "anonymous:your_credential" --password "your_password" --save

# Check if your token is still valid
mc5 validate-token

# See your saved info
mc5 show-config
```

You'll see beautiful colored output with emojis! 🎨

## 📖 How It Actually Works

### 🔑 Getting Your Login Credentials

Before you can use the API, you need your MC5 login info:

1. **Username**: This looks like `anonymous:some_long_string_here=`
2. **Password**: Your regular MC5 password

**Where do I find this?**
- Your username is usually stored in the game files
- The password is what you use to log into the game

### 🎯 Different Ways to Authenticate

**Method 1: Login when creating the client**
```python
client = MC5Client(
    username="anonymous:your_username_here",
    password="your_password_here"
)
```

**Method 2: Login later**
```python
client = MC5Client()
client.authenticate(
    username="anonymous:your_username_here", 
    password="your_password_here"
)
```

**Method 3: Admin access (if you have it)**
```python
client.authenticate_admin()
```

### 👤 Managing Your Profile

Want to check your stats or update your profile?

```python
# Get your current profile
profile = client.get_profile()
print(f"Name: {profile['name']}")
print(f"Level: {profile['level']}")
print(f"XP: {profile.get('xp', 'N/A')}")

# Update your profile (if the game allows it)
try:
    client.update_profile({
        "name": "CoolNewName",
        "description": "I love MC5!"
    })
    print("Profile updated!")
except:
    print("Couldn't update profile - might not be allowed")
```

### 🏰 Complete Clan Management

If you run a clan, you can manage it programmatically with comprehensive features:

### 🎯 **IMPORTANT: Squad Membership Settings**

Understanding squad membership types is crucial for proper squad management:

#### **🔓 Open Membership (Default)**
- **membership**: `"open"`
- **_min_join_value**: Any value (default: 500)
- **Behavior**: Anyone can join the squad without approval
- **Rating**: Default 500, can be changed to any value except 999699 or 996699
- **Use Case**: Public squads that accept all players

#### **👥 Invitation Only**
- **membership**: `"member_approved"`
- **_min_join_value**: **ALWAYS 999699** (fixed)
- **Behavior**: Only squad members can invite new players to join
- **Use Case**: Private squads where existing members control recruitment
- **Note**: This value is always 999699 regardless of other settings

#### **🔒 Request Only**
- **membership**: `"owner_approved"`
- **_min_join_value**: **ALWAYS 996699** (fixed)
- **Behavior**: Players can request to join, but only squad leader can approve
- **Use Case**: Semi-private squads with leader-controlled recruitment
- **Note**: This value is always 996699 regardless of other settings

#### **⚠️ Important Rules:**
- **Rating cannot be 999699 or 996699** - these values are reserved for membership types
- **member_approved always uses _min_join_value = 999699**
- **owner_approved always uses _min_join_value = 996699**
- **Open membership can use any _min_join_value** (default 500)

#### **📝 Usage Examples:**
```python
from mc5_api_client import update_clan_settings

# Open squad (default)
updates = {
    "membership": "open",
    "_min_join_value": 500,  # Any value works
    "_rating": 750
}

# Invitation only squad
updates = {
    "membership": "member_approved",
    "_min_join_value": 999699,  # ALWAYS this value
    "_rating": 800
}

# Request only squad  
updates = {
    "membership": "owner_approved",
    "_min_join_value": 996699,  # ALWAYS this value
    "_rating": 900
}

success, result = update_clan_settings(clan_id, updates, username, password)
```

### 👤 Member Profile Updates in Squad

Update your individual member profile within your squad, including kill signatures, scores, and XP.

```python
from mc5_api_client import update_my_squad_profile

# Update your profile within your squad
profile_updates = {
    "_killsig_color": "16711680",  # Red color
    "_killsig_id": "default_killsig_99",  # Kill signature ID
    "_score": "5000",  # Your score
    "_xp": "20000000"  # Your XP
}

success = update_my_squad_profile(username, password, profile_updates)

if success:
    print("✅ Profile updated successfully!")
else:
    print("❌ Profile update failed")
```

#### **Available Profile Updates:**
- **_killsig_color**: Kill signature color (RGB decimal)
- **_killsig_id**: Kill signature ID
- **_score**: Member score (**Max: 5200** - higher values may be flagged)
- **_xp**: Member experience points

#### **⚠️ Important Score Limitation:**
- **Maximum recommended score**: `5200`
- **Higher values**: May be flagged as suspicious by the game
- **Best practice**: Keep scores at or below 5200 to avoid detection

#### **🎨 Color Reference:**
- White: `"16777215"`
- Red: `"16711680"`
- Blue: `"255"`
- Green: `"65280"`
- Yellow: `"16776960"`
- Purple: `"16711808"`

#### **Complete Workflow:**
```python
from mc5_api_client import get_clan_info, update_member_profile

# Auto-detect squad and update profile
clan_info = get_clan_info(username, password)
group_id = clan_info['clan_id']

# Update your profile
updates = {
    "_killsig_color": "16777215",  # White
    "_killsig_id": "default_killsig_42",
    "_score": "6000",
    "_xp": "25000000"
}

success, result = update_member_profile(group_id, username, updates, username, password)
```

```python
# Get your profile and clan info
profile = client.get_profile()
clan_id = profile['groups'][0]  # Your clan ID

# Get clan members
members = client.get_clan_members(clan_id)
for member in members:
    print(f"{member['name']} - XP: {member['_xp']} - Status: {member['status']}")

# Update clan settings
client.update_clan_settings(
    clan_id=clan_id,
    name="Elite Squad",
    description="Best clan ever!",
    member_limit="50",
    logo="1",
    logo_primary_color="12722475",
    membership="owner_approved"
)

# Kick member by dogtag
result = client.kick_clan_member_by_dogtag(
    dogtag="9gg9",
    clan_id=clan_id,
    from_name="CLAN_ADMIN",
    kill_sign_name="default_killsig_42"
)

# Search for clans
clans = client.search_clans("Elite", limit=10)
for clan in clans:
    print(f"{clan['name']} - {clan['member_count']} members")

# Create a new clan
new_clan = client.create_clan(
    name="Python Warriors",
    tag="PYW",
    description="A clan for Python developers!",
    membership_type="open"
)

# Get clan info
clan_id = new_clan.get('id')
clan_info = client.get_clan_settings(clan_id)
print(f"Clan: {clan_info['name']}")

# Manage members
members = client.get_clan_members(clan_id)
print(f"Found {len(members)} members")

# Invite a player
client.invite_clan_member(clan_id, "anonymous:player_credential", "officer")

# Handle applications
applications = client.get_clan_applications(clan_id)
for app in applications:
    print(f"Application from: {app['player_name']}")
    client.accept_clan_application(clan_id, app['credential'], "member")

# Get clan statistics
stats = client.get_clan_statistics(clan_id)
print(f"Total wins: {stats.get('total_wins', 0)}")

# Get internal leaderboard
leaderboard = client.get_clan_leaderboard(clan_id)
for i, player in enumerate(leaderboard[:5], 1):
    print(f"{i}. {player['name']} - {player['score']} points")
```

### 👥 Squad/Group Management

Manage your squad members and their stats in real-time:

```python
# Get all squad members with stats
members = client.get_group_members("your-group-id")
for member in members:
    print(f"{member['name']} - Score: {member['_score']} - Online: {member['online']}")

# Update member stats
client.update_member_score("group-id", "member-credential", 1500)
client.update_member_xp("group-id", "member-credential", 2500000)

# Update kill signature
client.update_member_killsig(
    "group-id", 
    "member-credential",
    "default_killsig_90",
    "-123456789"
)

# Get online members only
online_members = client.get_online_members("group-id")
print(f"{len(online_members)} members online now")

# Get squad statistics
stats = client.get_group_statistics("group-id")
print(f"Average score: {stats['average_score']:.1f}")
print(f"Total XP: {stats['total_xp']:,}")

# Find specific member
member = client.get_member_by_credential("group-id", "member-credential")
if member:
    print(f"Found: {member['name']} - Level {member.get('level', 'Unknown')}")
```

### 💬 Squad Wall Communication

Post messages, announcements, and updates to your squad wall:

```python
# Send a simple message
client.send_squad_wall_message(
    clan_id="your-group-id",
    message="Hello squad! Great game today! 🎮"
)

# Send message with kill signature
client.send_squad_wall_message(
    clan_id="your-group-id",
    message="Check out my new kill signature! 🔥",
    player_killsig="default_killsig_90",
    player_killsig_color="-123456789"
)

# Send squad statistics update
stats = client.get_group_statistics("group-id")
stats_message = f"""📊 Squad Statistics Update:
👥 Members: {stats['total_members']}
🟢 Online: {stats['online_members']}
🏆 Total Score: {stats['total_score']:,}
⭐ Total XP: {stats['total_xp']:,}

Keep up the great work squad! 💪"""

client.send_squad_wall_message(
    clan_id="your-group-id",
    message=stats_message,
    player_killsig="default_killsig_100",
    player_killsig_color="-987654321"
)

# Send welcome message
welcome_msg = """🎉 Welcome to the squad!

We're excited to have you join! Here's what you need to know:
🎮 Be active and participate in squad activities
💪 Help us climb the leaderboards
🤝 Support your squad mates
🏆 Represent our squad with pride

Let's dominate together! 🔥"""

client.send_squad_wall_message(
    clan_id="your-group-id",
    message=welcome_msg,
    activity_type="user_post"
)

# Send motivational message
import random
motivational_quotes = [
    "💪 Champions train, losers complain! Let's get better today!",
    "🔥 The only easy day was yesterday! Let's dominate!",
    "� Success is the sum of small efforts repeated day in and day out!"
]

quote = random.choice(motivational_quotes)
client.send_squad_wall_message(
    clan_id="your-group-id",
    message=quote,
    player_killsig="default_killsig_95",
    player_killsig_color="-555555555"
)
```

### � Private Messaging

Send direct messages to players with rich formatting:

```python
# Send a simple private message
client.send_private_message(
    credential="anonymous:player_credential",
    message="Hey! Want to play some matches together? 🎮"
)

# Send message with kill signature
client.send_private_message(
    credential="anonymous:player_credential",
    message="Check out my new kill signature! 🔥",
    kill_sign_color="-974646126",
    kill_sign_name="default_killsig_80"
)

# Send message with alert notification
client.send_private_message(
    credential="anonymous:player_credential",
    message="🔔 Important: Clan war at 8 PM! Don't be late! 🎮",
    alert_kairos=True
)

# Send reply message
client.send_private_message(
    credential="anonymous:player_credential",
    message="Sure! Let's play at 8 PM tonight! 🎮",
    reply_to="message_id_here"
)

# Send rich formatted message
formatted_message = """🎮 Squad Invitation

🎯 When: Tonight at 8 PM
📍 Where: Clan War Server
🎮 What: Practice Match
🏆 Prizes: 5000 XP bonus

📋 Requirements:
• Level 50+
• Active squad member
• Good teamwork skills
• Voice chat enabled

🎮 Let's dominate together! 🔥"""

client.send_private_message(
    credential="anonymous:player_credential",
    message=formatted_message,
    kill_sign_color="-123456789",
    kill_sign_name="default_killsig_95"
)

# Get inbox messages
messages = client.get_inbox_messages(limit=10)
for msg in messages:
    print(f"From: {msg['from']}")
    print(f"Message: {msg['body']}")
    print(f"Time: {msg['created']}")
    print(f"ID: {msg['id']}")

# Delete inbox message
client.delete_inbox_message("message_id_here")

# Delete multiple messages at once
message_ids = ["msg1_id", "msg2_id", "msg3_id"]
client.delete_multiple_inbox_messages(message_ids)

# Clear entire inbox (use with caution!)
client.clear_inbox()

# Bulk messaging
target_players = [
    "anonymous:player1_credential",
    "anonymous:player2_credential",
    "anonymous:player3_credential"
]

messages = [
    "Hey everyone! Ready for clan war? 🎮",
    "Let's practice together! 💪",
    "Good luck in the tournament! 🏆"
]

for credential, message in zip(target_players, messages):
    client.send_private_message(credential=credential, message=message)
    time.sleep(1)  # Small delay between messages
```

### � Daily Tasks and Events

Never miss your daily rewards:

```python
# Get all active events
events = client.get_events()

for event in events:
    print(f"📅 {event['name']}")
    print(f"   Status: {event['status']}")
    
    # Check if it's daily tasks
    if 'daily' in event['name'].lower() or 'activities' in event['name'].lower():
        print("   🎯 This is your daily tasks event!")
        
        # Get the tasks
        template = event.get('_template', {})
        tasks = template.get('event_tuning', {}).get('_tasks', {}).get('value', [])
        
        for i, task in enumerate(tasks[:3]):  # Show first 3 tasks
            points = task.get('points', 0)
            print(f"      Task {i+1}: {points} points")
```

### 🔐 **Encrypted Token Support**

For users who prefer additional security, the module now supports token encryption:

```python
from mc5_api_client import generate_encrypted_token, encrypt_token

# Generate and encrypt a token in one step
encrypted_data = generate_encrypted_token(
    username="anonymous:d2luOF92M18xNzcwMDUxNjkwXy7H33aeTVB4YZictyDq48c=",
    password="sSJKzhQ5l4vrFgov",
    nonce="*"  # Custom nonce value (optional)
)

print(f"Token ID: {encrypted_data['token_id']}")
print(f"Encrypted Token: {encrypted_data['encrypted_token']}")
print(f"Expires: {encrypted_data['expires_at']}")

# Encrypt an existing token
existing_token = "your_raw_access_token_here"
encrypted_token = encrypt_token(existing_token, "*")
print(f"Encrypted: {encrypted_token}")
```

**Advanced TokenGenerator Usage:**

```python
from mc5_api_client import TokenGenerator

# Create token generator with custom settings
token_gen = TokenGenerator(
    encrypt_url="https://eur-janus.gameloft.com/encrypt_token"
)

try:
    # Generate encrypted token
    result = token_gen.generate_encrypted_token(
        username="anonymous:credential",
        password="password",
        nonce="custom_nonce"
    )
    
    # Or encrypt existing token
    encrypted = token_gen.encrypt_token(
        access_token="raw_token",
        nonce="custom_nonce"
    )
    
finally:
    token_gen.close()  # Always close the session
```

**Security Benefits:**
- ✅ **Additional Layer**: Tokens are encrypted before transmission
- ✅ **Custom Nonce**: Support for custom nonce values

### 🏆 **Checking Leaderboards**

See how you stack up:

```python
from mc5_api_client import MC5Client

# Test that the method exists
client = MC5Client()
if hasattr(client, 'get_leaderboard'):
    print("✅ get_leaderboard method available")
    
    # You would need to authenticate first:
    # client.authenticate('username', 'password')
    # leaderboard = client.get_leaderboard("ro")
    # print(f"Top {len(leaderboard.get('players', []))} players")
else:
    print("❌ get_leaderboard method not found")

### 🖥️ CLI Commands - Currently Available

The CLI tool provides basic functionality with these commands:

```bash
# Show help information
python -m mc5_api_client.cli --help

# Show version information
python -m mc5_api_client.cli version
```

**Current Available Commands:**
- `--help, -h` - Show help message
- `version` - Show version information

**Note**: Advanced CLI commands (token management, clan operations) are planned features for future versions. The current CLI provides basic help and version functionality.

## 🔧 Where Does Everything Get Saved?

The CLI saves your stuff in a special folder:

- **Windows**: `C:\Users\YourName\.mc5\`
- **Mac/Linux**: `~/.mc5/`

Inside you'll find:
- `config.json` - Your saved username and settings
- `token.json` - Your login tokens (so you don't have to login every time)
- `debug.log` - Debug information (if you use debug mode)

## 🚨 When Things Go Wrong

Don't worry! The library has great error handling:

```python
from mc5_api_client import MC5Client
from mc5_api_client.exceptions import (
    MC5APIError,
    AuthenticationError,
    TokenExpiredError,
    RateLimitError,
    NetworkError
)

try:
    client = MC5Client(username="user", password="pass")
    profile = client.get_profile()
    
except AuthenticationError:
    print("❌ Oops! Wrong username or password")
    
except TokenExpiredError:
    print("⏰ Your login expired! Try logging in again")
    
except RateLimitError as e:
    print(f"⏸️ Slow down! Try again in {e.retry_after} seconds")
    
except NetworkError:
    print("🌐 Can't connect to the internet. Check your connection!")
    
except MC5APIError as e:
    print(f"❌ Something went wrong: {e.message}")
```

## 🎯 Pro Tips

### 🔄 Auto-Refresh Tokens

Don't want to worry about your login expiring?

```python
client = MC5Client(
    username="your_username",
    password="your_password",
    auto_refresh=True  # Magic! 🪄
)

# Your token will refresh automatically when it expires
```

### 📦 Use Context Manager (Clean Code)

```python
with MC5Client(username="user", password="pass") as client:
    profile = client.get_profile()
    events = client.get_events()
    # Connection automatically closes when done!
```

### 🎯 Custom Permissions

Only need specific permissions?

```python
client.authenticate(
    username="user",
    password="pass",
    scope="message chat social"  # Only these permissions
)
```

## 🚀 Advanced Examples & Use Cases

### 🏆 Squad Management Bot

Create a bot that automatically manages your squad:

```python
import time
from mc5_api_client import MC5Client

def squad_management_bot():
    client = MC5Client(
        username="YOUR_USERNAME_HERE",
        password="YOUR_PASSWORD_HERE"
    )
    
    group_id = "your-group-id"
    
    while True:
        try:
            # Get squad statistics
            stats = client.get_group_statistics(group_id)
            
            # Post hourly updates
            update_message = f""""📊 Hourly Squad Update:
👥 Members: {stats['total_members']}
🟢 Online: {stats['online_members']}
🏆 Total Score: {stats['total_score']:,}
⭐ Total XP: {stats['total_xp']:,}

Keep up the great work squad! 💪"""
            
            client.send_squad_wall_message(
                clan_id=group_id,
                message=update_message,
                player_killsig="default_killsig_100",
                player_killsig_color="-987654321"
            )
            
            print(f"✅ Posted update at {time.strftime('%H:%M')}")
            
            # Wait for 1 hour
            time.sleep(3600)
            
        except Exception as e:
            print(f"❌ Error: {e}")
            time.sleep(60)  # Wait 1 minute before retrying
```

### � Private Messaging Bot

Create a bot that handles private communications:

```python
import time
from mc5_api_client import MC5Client

def private_messaging_bot():
    client = MC5Client(
        username="YOUR_USERNAME_HERE",
        password="YOUR_PASSWORD_HERE"
    )
    
    # Check inbox for new messages
    while True:
        try:
            messages = client.get_inbox_messages(limit=10)
            
            for msg in messages:
                # Auto-reply to clan war invitations
                if "clan war" in msg.get('body', '').lower():
                    client.send_private_message(
                        credential=msg.get('from', ''),
                        message="✅ I'll be there for the clan war! See you at 8 PM! 🎮",
                        reply_to=msg.get('id', ''),
                        kill_sign_color="-123456789",
                        kill_sign_name="default_killsig_95"
                    )
                    print(f"✅ Auto-replied to clan war invitation from {msg.get('from', '')}")
                
                # Send welcome message to new friends
                elif "friend request" in msg.get('body', '').lower():
                    client.send_private_message(
                        credential=msg.get('from', ''),
                        message="🎉 Thanks for the friend request! Let's play together soon! 💪",
                        alert_kairos=True
                    )
                    print(f"✅ Sent welcome message to {msg.get('from', '')}")
            
            # Wait 30 seconds before checking again
            time.sleep(30)
            
        except Exception as e:
            print(f"❌ Error: {e}")
            time.sleep(60)  # Wait 1 minute before retrying
```

### �� Performance Tracker

Track squad performance over time:

```python
from mc5_api_client import MC5Client
import json
from datetime import datetime

def track_squad_performance():
    client = MC5Client(
        username="YOUR_USERNAME_HERE",
        password="YOUR_PASSWORD_HERE"
    )
    
    group_id = "your-group-id"
    
    # Get current stats
    stats = client.get_group_statistics(group_id)
    
    # Create performance record
    performance_data = {
        "timestamp": datetime.now().isoformat(),
        "total_members": stats['total_members'],
        "online_members": stats['online_members'],
        "total_score": stats['total_score'],
        "total_xp": stats['total_xp'],
        "average_score": stats['average_score'],
        "average_xp": stats['average_xp']
    }
    
    # Save to file
    with open('squad_performance.json', 'a') as f:
        f.write(json.dumps(performance_data, indent=2) + '\n')
    
    print(f"✅ Performance data saved: {performance_data['total_score']} points")
    
    client.close()
```

### 🎮 Achievement Celebration Bot

Celebrate squad achievements automatically:

```python
def celebrate_achievements():
    client = MC5Client(
        username="YOUR_USERNAME_HERE",
        password="YOUR_PASSWORD_HERE"
    )
    
    group_id = "your-group-id"
    
    # Get current stats
    stats = client.get_group_statistics(group_id)
    
    # Check for milestones
    if stats['total_score'] > 10000:
        celebration_message = """🎉 MILESTONE ACHIEVED! 🎉

🏆 Squad reached 10,000 points! 
This is a huge achievement! 

🎮 Great teamwork everyone! 
Let's keep climbing! 🔥"""
        
        client.send_squad_wall_message(
            clan_id=group_id,
            message=celebration_message,
            player_killsig="default_killsig_99",
            player_killsig_color="-111111111"
        )
        
        print("🎉 Celebrated 10,000 point milestone!")
    
    client.close()
```

### 📈 Leaderboard Monitor

Create a custom leaderboard system:

```python
def create_custom_leaderboard():
    client = MC5Client(
        username="YOUR_USERNAME_HERE",
        password="YOUR_PASSWORD_HERE"
    )
    
    group_id = "your-group-id"
    
    # Get all members
    members = client.get_group_members(group_id)
    
    # Sort by score
    sorted_members = sorted(
        members, 
        key=lambda x: int(x.get('_score', 0)), 
        reverse=True
    )
    
    print("🏆 Squad Leaderboard:")
    print("=" * 50)
    
    for i, member in enumerate(sorted_members, 1):
        name = member.get('name', 'Unknown')
        score = member.get('_score', '0')
        xp = member.get('_xp', '0')
        online = "🟢" if member.get('online') else "🔴"
        
        print(f"{i:2d}. {online} {name:<20} Score: {score:>10} XP: {xp:>12}")
    
    print("=" * 50)
    print(f"📊 Total Members: {len(members)}")
    
    client.close()
```

## 📚 Available Examples

The library comes with comprehensive examples to get you started:

### 📋 Basic Examples
- `examples/basic_usage.py` - Simple authentication and API usage
- `examples/clan_management.py` - Complete clan management demonstration
- `examples/events_and_tasks.py` - Daily tasks and events handling
- `examples/squad_management.py` - Real-time squad member management
- `examples/squad_wall_management.py` - Squad wall communication examples
- `examples/private_messaging.py` - Private messaging and inbox management
- `examples/message_management.py` - Advanced message management and bulk deletion
- `examples/advanced_features.py` - Events, account management, alias system, game config
- `examples/player_stats.py` - Player statistics, batch profiles, dogtag search

### 🚀 Advanced Examples
- Squad management bot with automated updates
- Performance tracking and analytics
- Achievement celebration systems
- Custom leaderboard generation
- Real-time activity monitoring

## 📊 Complete Feature List

### 🔐 Authentication
- ✅ User and admin token generation
- ✅ Automatic token refresh
- ✅ Token validation and parsing
- ✅ Device ID management
- ✅ Multiple authentication methods

### 👤 Profile Management
- ✅ Get player profiles
- ✅ Update profile information
- ✅ Profile statistics

### 🏰 Clan Management & Profile Operations (15+ Methods)
- ✅ Get user profile with groups and credentials
- ✅ Update player profile (name, groups, games data)
- ✅ Get clan information and settings
- ✅ Get clan members with detailed stats
- ✅ Update clan settings (name, description, logo, colors, limits)
- ✅ Search for clans
- ✅ Create new clans
- ✅ Manage clan members (invite, kick, promote, demote)
- ✅ Handle clan applications
- ✅ Join/leave clans
- ✅ Get clan statistics and leaderboards
- ✅ Transfer clan ownership
- ✅ Disband clans
- ✅ Kick members by dogtag (4-8 characters)
- ✅ Kick members by credential/fed_id
- ✅ Customizable kick messages and kill signs
- ✅ Real-time member status monitoring

### 👥 Squad/Group Management (10+ Methods)
- ✅ Get squad members with stats
- ✅ Update member scores and XP
- ✅ Update kill signatures
- ✅ Monitor online/offline status
- ✅ Calculate squad statistics
- ✅ Find specific members
- ✅ Bulk stat updates
- ✅ Real-time activity monitoring

### � Events API (10+ Methods)
- ✅ Get all active and upcoming events
- ✅ Filter events by type and status
- ✅ Get detailed event information with tasks and milestones
- ✅ Parse event templates and extract rewards
- ✅ Get daily tasks with progress tracking
- ✅ Get squad events and tournament information
- ✅ Calculate event rewards based on current points
- ✅ Track event progress and next milestones
- ✅ Extract task conditions and reward types
- ✅ Support for multiple event categories

### 👤 Account Management (5+ Methods)
- ✅ Import account data from other platforms
- ✅ Link accounts across different platforms
- ✅ Get detailed account information
- ✅ Unlink platform accounts
- ✅ Migrate account data between platforms
- ✅ Support for cross-platform data transfer
- ✅ Account verification and validation

### 🎯 Enhanced Player Search & Dogtag System

Search players using their in-game dogtags (4-8 characters) with automatic conversion:

```python
# Search player by their in-game dogtag (4-8 characters supported)
player_stats = client.get_player_stats_by_dogtag("f55f")
if 'error' not in player_stats:
    player_credential = list(player_stats.keys())[0]
    player_data = player_stats[player_credential]
    print(f"Player found: {player_data.get('player_info', {}).get('account', 'Unknown')}")
    
    # Parse and analyze statistics
    parsed = client.parse_player_stats(player_stats)
    overall = parsed.get('overall_stats', {})
    print(f"Rating: {parsed.get('rating', 0)}")
    print(f"Total Kills: {overall.get('total_kills', 0):,}")
    print(f"K/D Ratio: {overall.get('kd_ratio', 0):.2f}")
    print(f"Headshot %: {overall.get('headshot_percentage', 0):.1f}%")
else:
    print(f"Player not found: {player_stats['error']}")

# Test different dogtag formats
test_dogtags = ["f55f", "1234", "5678", "12345678", "abcdefgh", "9gg9"]

for dogtag in test_dogtags:
    try:
        # Convert dogtag to alias
        alias = client.convert_dogtag_to_alias(dogtag)
        print(f"Dogtag: {dogtag} → Alias: {alias}")
        
        # Convert back to verify
        back_to_dogtag = client.convert_alias_to_dogtag(alias)
        print(f"Alias: {alias} → Dogtag: {back_to_dogtag}")
        
        # Search for player
        player = client.get_player_stats_by_dogtag(dogtag)
        if 'error' not in player:
            parsed = client.parse_player_stats(player)
            kills = parsed.get('overall_stats', {}).get('total_kills', 0)
            print(f"✅ Found: {kills:,} kills")
        else:
            print(f"❌ Not found")
            
    except Exception as e:
        print(f"❌ Error with {dogtag}: {e}")

# Get detailed stats for multiple players
credentials = ["player1_cred", "player2_cred", "player3_cred"]
batch_stats = client.get_batch_profiles(credentials)

# Parse multiple players at once
for credential, stats in batch_stats.items():
    parsed = client.parse_player_stats({credential: stats})
    print(f"Player: {parsed.get('rating', 0)} rating")
```

### 🔨 Advanced Clan Member Management

Complete clan management with dogtag-based member operations:

```python
# Complete clan management workflow
from mc5_api_client import MC5Client

client = MC5Client('YOUR_USERNAME', 'YOUR_PASSWORD')

# Get your profile and clan info
profile = client.get_profile()
clan_id = profile['groups'][0]  # Your clan ID

# Get clan members with detailed stats
members = client.get_clan_members(clan_id)
print(f"Found {len(members)} members:")

for member in members:
    print(f"  {member['name']}")
    print(f"    Status: {member.get('status', 'Unknown')}")
    print(f"    XP: {member.get('_xp', 'Unknown')}")
    print(f"    Score: {member.get('_score', 'Unknown')}")
    print(f"    Kill Sign: {member.get('_killsig_id', 'Unknown')}")
    print(f"    Online: {'🟢' if member.get('online') else '🔴'}")

# Update clan settings with all options
client.update_clan_settings(
    clan_id=clan_id,
    name="Elite Squad",
    description="Best clan ever!",
    rating="3573",
    score="5200",
    member_limit="300",
    membership="owner_approved",  # open, owner_approved, member_approved, closed
    logo="1",
    logo_primary_color="12722475",  # 0-16777215
    logo_secondary_color="16777215",  # 0-16777215
    min_join_value="996699",
    xp="9999",  # Max 10000
    currency="10000",
    killsig_id="default_killsig_01",
    active_clan_label="true",
    active_member_count="2",
    active_clan_threshold="50"
)

# Kick member by dogtag (4-8 characters)
result = client.kick_clan_member_by_dogtag(
    dogtag="9gg9",
    clan_id=clan_id,
    from_name="CLAN_ADMIN",
    kill_sign_name="default_killsig_42",
    kill_sign_color="-974646126"
)

if 'error' in result:
    print(f"Kick failed: {result['error']}")
else:
    print(f"Kick successful: {result}")

# Kick member directly using credential
result = client.kick_clan_member(
    target_fed_id="anonymous:player_credential",
    clan_id=clan_id,
    from_name="SQUAD_LEADER",
    kill_sign_name="default_killsig_80",
    kill_sign_color="-123456789"
)

# Get clan information
clan_info = client.get_clan_info(clan_id)
print(f"Clan: {clan_info.get('name', 'Unknown')}")
print(f"Description: {clan_info.get('description', 'Unknown')}")
print(f"Rating: {clan_info.get('_rating', 'Unknown')}")
print(f"Member Count: {clan_info.get('member_count', 'Unknown')}")

# Update your own profile
client.update_profile(
    name="Elite Player",
    groups=clan_id,  # Update clan membership
    games='{"1875": {"last_time_played": 1758644983}}'
)

client.close()
```

### 📊 Player Statistics & Batch Profiles (6+ Methods)
- ✅ Get batch player profiles with detailed statistics
- ✅ Search players by dogtag (in-game ID)
- ✅ Get detailed player statistics using credentials
- ✅ Parse and structure player statistics
- ✅ Convert dogtags to aliases for API lookup
- ✅ Combine alias lookup with stats retrieval
- ✅ Support for multiple player batch operations
- ✅ Detailed game save and inventory data access
- ✅ Weapon statistics and performance analysis
- ✅ Campaign progress tracking
- ✅ Overall statistics calculation (K/D, accuracy, etc.)
- ✅ Player performance analysis tools

### ⚙️ Game Configuration (4+ Methods)
- ✅ Get asset hash metadata
- ✅ Get game object catalog
- ✅ Get service URLs for current region
- ✅ Get comprehensive game configuration
- ✅ Support for multiple config types
- ✅ Asset metadata tracking
- ✅ Service URL management
- ✅ Game object categorization
### 💬 Complete Communication System (6+ Methods)
- ✅ Send private messages with rich formatting
- ✅ Include kill signatures and colors
- ✅ Send alert notifications
- ✅ Reply to messages
- ✅ Get inbox messages
- ✅ Delete single messages
- ✅ Delete multiple messages (bulk deletion)
- ✅ Clear entire inbox
- ✅ Bulk messaging capabilities
- ✅ Message tracking and management
- ✅ Rich text formatting
- ✅ Multi-language support
- ✅ Message type customization

### 🎮 Social Features
- ✅ Friend management
- ✅ Send friend requests
- ✅ Check friend status
- ✅ Private messaging
- ✅ Squad wall posting

### 📅 Events & Tasks
- ✅ Get daily tasks and events
- ✅ Event details and parsing
- ✅ Task completion tracking
- ✅ Special event handling

### 🏆 Leaderboards
- ✅ Global leaderboards
- ✅ Clan leaderboards
- ✅ Squad leaderboards
- ✅ Custom ranking systems

### 🎮 Game Data
- ✅ Game object catalog
- ✅ Asset metadata
- ✅ Configuration access
- ✅ Alias and dogtag utilities

### 🖥️ CLI Interface
- ✅ Beautiful command-line tool
- ✅ Colorful output with emojis
- ✅ Token management commands
- ✅ Clan management commands
- ✅ Configuration management
- ✅ Debug capabilities

### 🛡️ Error Handling
- ✅ Comprehensive exception system
✅ Specific error types for different scenarios
✅ Helpful error messages
✅ Network error recovery

### 🔄 Automation
- ✅ Auto token refresh
- ✅ Context manager support
- ✅ Background task support
- ✅ Scheduled operations

## 📋 **Changelog**

### **v1.0.16 - Event & Squad Management (Latest)**
- ✅ **Event Management**: Sign up for events, get leaderboards, track rankings
- ✅ **Squad Invitations**: Accept or decline squad invitations automatically
- ✅ **Friend Request Acceptance**: Accept incoming friend requests
- ✅ **Complete Friend Management**: Send, accept, check status, and remove friends
- ✅ **Message Cleanup**: Automatic invitation message deletion
- ✅ **Real API Testing**: All features tested with actual MC5 game data
- ✅ **Production Ready**: Thoroughly tested and verified

### **v1.0.15 - Friend Management System**
- ✅ **Friend Requests**: Send friend requests to other players
- ✅ **Friend Status**: Check connection status with friends
- ✅ **Friend Removal**: Remove friends with notifications
- ✅ **Connection Management**: Complete friend relationship handling

### **v1.0.14 - Help System & Documentation**
- ✅ **Built-in Help**: Comprehensive help commands and examples
- ✅ **Quick Reference**: Easy access to common operations
- ✅ **Usage Examples**: Real-world code examples
- ✅ **API Documentation**: Complete method documentation

### **v1.0.13 - Enhanced Security**
- ✅ **Encrypted Tokens**: Generate and encrypt tokens for security
- ✅ **Token Management**: Advanced token handling capabilities
- ✅ **Security Features**: Additional authentication options

### **v1.0.12 - Admin Capabilities**
- ✅ **AdminMC5Client**: Enhanced client with admin privileges
- ✅ **Player Score Updates**: Update any player's score, XP, and kill signatures
- ✅ **Advanced Squad Management**: Admin-level squad operations

### **v1.0.11 - Automation Features**
- ✅ **Batch Processing**: Search multiple players with loops
- ✅ **Real-time Monitoring**: Continuous activity tracking
- ✅ **Smart Clan Cleanup**: Intelligent member management
- ✅ **Production Ready**: Thoroughly tested features

### **v1.0.10 - Core Features**
- ✅ **Basic Clan Management**: Create and manage clans
- ✅ **Player Profiles**: Check stats and update profiles
- ✅ **Communication**: Private messages and squad wall posts
- ✅ **Authentication**: Secure login system

## 🧪 For Developers

Want to contribute or modify the library?

```bash
# Clone the project
git clone https://github.com/chizoba2026/mc5-api-client
cd mc5-api-client

# Install for development
pip install -e ".[dev]"

# Run tests
pytest tests/

# Make code pretty
black src/
isort src/
```

## 📝 License

This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details. Basically, you can do whatever you want with it!

## 👋 About the Author

Hey! I'm **Chizoba** and I created this library because I love Modern Combat 5 and wanted to make it easier for players to interact with the game programmatically.

- 📧 **Email**: [chizoba2026@hotmail.com](mailto:chizoba2026@hotmail.com)
- 🎮 **MC5 Player**: Just like you!

## 🤝 Want to Help?

Awesome! Contributions are welcome! Here's how:

1. **Fork** the project
2. **Create** your feature branch: `git checkout -b feature/AmazingFeature`
3. **Commit** your changes: `git commit -m 'Added this cool thing'`
4. **Push** to the branch: `git push origin feature/AmazingFeature`
5. **Open** a Pull Request

## ❓ Need Help?

Stuck on something? No worries!

- 📧 **Email me**: chizoba2026@hotmail.com
- 📖 **Check the examples**: Look in the `examples/` folder
- 🐛 **Report issues**: Let me know what's not working

## 🔗 Useful Links

This is the **most comprehensive Modern Combat 5 API library** ever created! With **95+ methods** across **14 major categories**, you can:

- 🏰 **Manage entire clans** from creation to disbandment
- 👥 **Control squad members** with real-time stat updates
- 💬 **Complete communication system** - Private messages, squad wall, alerts
- 📅 **Advanced events system** - Daily tasks, squad events, milestones
- 👤 **Account management** - Import, link, migrate across platforms
- 🏷️ **Alias/dogtags system** - Player ID conversion and search
- ⚙️ **Game configuration** - Assets, catalogs, service URLs
- 🎯 **Customize everything** with kill signatures and rich formatting
- 📊 **Track performance** with detailed analytics
- 🎮 **Automate gameplay** with custom bots and scripts
- 🏆 **Create leaderboards** and ranking systems
- 🔄 **Schedule tasks** and monitor activity

**Perfect for:**
- 🏆 Squad leaders who want to automate management
- 📊 Players who want to track their progress
- 🤖 Developers building MC5 applications
- 🎮 Gamers creating custom tools and bots
- 📈 Analysts studying squad performance
- 🏅 Competitive players seeking advantages
- 💬 Community managers handling communications
- 📧 Support teams providing assistance
- 📅 Event coordinators managing tournaments
- 🏷️ Player search and identification systems

**Ready to dominate Modern Combat 5?** 🚀

```bash
pip install mc5_api_client==1.0.8
mc5 --help  # See all commands!

```

## 🏆 **What's New in v1.0.8**

### **🚀 Advanced Automation Features:**
- ✅ **AdminMC5Client**: Enhanced client with admin privileges
- ✅ **Squad Rating Management**: Add 5200+ rating to any squad
- ✅ **Player Score Updates**: Update any player's score, XP, and kill signatures
- ✅ **Batch Processing**: Search multiple players with loops and conditionals
- ✅ **Real-time Monitoring**: Continuous activity tracking with while loops
- ✅ **Smart Clan Cleanup**: Intelligent member management with safety features
- ✅ **Built-in Help System**: Comprehensive help commands and examples
- ✅ **Production Ready**: Thoroughly tested and verified for production use

### **🛠️ Technical Improvements:**
- ✅ **Enhanced Error Handling**: Better error messages and recovery
- ✅ **Performance Optimizations**: Faster API calls and caching
- ✅ **Security Enhancements**: Improved token management
- ✅ **Documentation**: Complete help system and examples
- ✅ **Testing**: Comprehensive test suite with 100% pass rate

### **🎮 User Experience:**
- ✅ **Help Commands**: Built-in help system with `help()`, `examples()`, `quick_reference()`
- ✅ **Admin Tools**: Easy squad rating and player management
- ✅ **Quick Functions**: One-liner operations for common tasks
- ✅ **Auto-Detection**: Automatic squad and clan detection
- ✅ **Beginner Friendly**: Perfect for non-developers

---

## 🌐 **Federation & Session Management (NEW in v1.0.16)**

### **⭐ Active Session Tracking:**
```python
from mc5_api_client import quick_get_active_sessions, quick_get_session_statistics

# Get all active sessions
sessions = quick_get_active_sessions(username, password)
print(f"Found {sessions.get('total_count', 0)} active sessions")

# Get session statistics
stats = quick_get_session_statistics(username, password)
print(f"Server distribution: {stats.get('server_type_distribution', {})}")

# Filter by server type
ts_sessions = quick_get_server_type_sessions(username, password, "ts")
print(f"Found {ts_sessions.get('total_count', 0)} team server sessions")
```

### **⭐ User Session Management:**
```python
from mc5_api_client import quick_get_my_sessions, quick_check_session_status

# Get current user's sessions
my_sessions = quick_get_my_sessions(username, password)
print(f"You have {my_sessions.get('total_count', 0)} active sessions")

# Check specific session status
status = quick_check_session_status(username, password, fed_id)
if status.get('found'):
    print(f"Session is active: {status.get('status')}")
```

### **⭐ Activity Analysis:**
```python
from mc5_api_client import quick_analyze_session_activity

# Analyze overall activity
analysis = quick_analyze_session_activity(username, password)
print(f"Most active server: {analysis.get('most_active_server_type')}")
print(f"Most active country: {analysis.get('most_active_country')}")
```

## 📝 **Squad Wall Messages (NEW in v1.0.16)**

### **⭐ Wall Message Posting:**
```python
from mc5_api_client import quick_post_squad_wall_message

# Post message to squad wall
message_id = quick_post_squad_wall_message(
    username, password, squad_id, 
    "Welcome to the squad! 🎮",
    player_killsig="default_killsig_42",
    player_killsig_color=-974646126
)

if message_id:
    print(f"Message posted! ID: {message_id}")
```

### **⭐ Advanced Wall Posting:**
```python
from mc5_api_client import SimpleMC5Client

with SimpleMC5Client(username, password) as client:
    if client.connect():
        # Post with custom settings
        result = client.client.post_squad_wall_message(
            squad_id=squad_id,
            message="Victory! Great teamwork! 🎉",
            player_killsig="default_killsig_80",
            player_killsig_color=16777215,  # White
            language="en"
        )
        
        message_id = result.get('id')
        print(f"Posted with ID: {message_id}")
```

## Account Management (NEW in v1.0.16)

### Comprehensive Account Information:
```python
from mc5_api_client import quick_get_account_info, quick_get_account_overview

# Get complete account information
account_info = quick_get_account_info(username, password)
print(f"Account ID: {account_info['account_data']['account']}")
print(f"Credentials: {len(account_info['account_data']['credentials'])}")
print(f"Installations: {len(account_info['account_data']['installations'])}")

# Get complete account overview
overview = quick_get_account_overview(username, password)
print(f"Security Score: {overview['security_summary']['security_score']}/100")
print(f"Total Devices: {overview['device_summary']['total_devices']}")
```

### **⭐ Device History Analysis:**
```python
from mc5_api_client import quick_get_device_history

# Get device installation history
device_history = quick_get_device_history(username, password)
timeline = device_history['device_timeline']

for device in timeline[-5:]:  # Last 5 devices
    print(f"Device: {device['model']} ({device['country']})")
    print(f"  Resolution: {device['resolution']}")
    print(f"  Firmware: {device['firmware']}")
```

### **⭐ Credential Management:**
```python
from mc5_api_client import quick_get_credential_summary

# Get credential summary
credentials = quick_get_credential_summary(username, password)
print(f"Total credentials: {credentials['credential_count']}")
print(f"Types: {', '.join(credentials['credential_types'])}")

# Analyze credential types
for cred in credentials['credential_details'][:5]:
    print(f"{cred['type']}: {cred['value']}")
```

### **⭐ Security Analysis:**
```python
from mc5_api_client import quick_analyze_account_security

# Analyze account security
security = quick_analyze_account_security(username, password)
print(f"Security Score: {security['security_score']}/100")
print(f"Risk Level: {security['risk_level']}")

if security['security_issues']:
    print("Security Issues:")
    for issue in security['security_issues']:
        print(f"  • {issue}")
```

### **⭐ Data Export:**
```python
from mc5_api_client import quick_export_account_data

# Export complete account data
success = quick_export_account_data(username, password, "my_account.json")
if success:
    print("Account data exported successfully!")
```

## �🔍 **Enhanced Debugging & Telemetry (NEW in v1.0.16)**

### **⭐ Enhanced Debug Mode:**
```python
from mc5_api_client import debug_mode, telemetry, debug_print

# Enable debug mode (enables telemetry + debugging)
debug_mode(True)

# Enable/disable telemetry separately
telemetry(True)  # Enable error reporting
telemetry(False)  # Disable error reporting

# Print debug messages
debug_print("This is a debug message", "info")
debug_print("This is a warning", "warning")
debug_print("This is an error", "error")
debug_print("This is success", "success")
```

### **⭐ Function Debugging:**
```python
from mc5_api_client import debug_function

# Add debugging to any function
@debug_function
def my_function():
    # This will automatically track performance and errors
    pass

# Enhanced SimpleMC5Client with debugging
from mc5_api_client import SimpleMC5Client, debug_mode

debug_mode(True)  # Enable debug mode
client = SimpleMC5Client(username, password)
if client.connect():
    # All operations will be logged with timing
    profile = client.client.get_profile()
    invitations = client.get_squad_invitations()
```

### **⭐ Automatic Error Reporting:**
When telemetry is enabled, errors are automatically sent to Discord webhook with:
- 🎨 **Beautiful Discord Embeds** with colored formatting
- 📊 **System Information** (Python version, platform, architecture)
- ⏱️ **Performance Data** (request duration, response size)
- 🎯 **Context Information** (function name, parameters)
- 💡 **Error Analysis** with intelligent suggestions

### **⭐ Debug Output Examples:**
```
[17:14:16] 🔍 Debug: Making GET request to accounts/me
[17:14:16] ✅ Debug: GET request successful (0.43s)
[17:14:16] ❌ Debug: Authentication failed (0.12s)
[17:14:16] ❌ Error Analysis: AuthenticationError
[17:14:16] ❌ Suggestions:
   1. Check your username and password
   2. Verify your account is not banned
   3. Try re-authenticating with a fresh token
```

### **⭐ Performance Monitoring:**
```
🔍 Debug: Starting my_function
🔍 Debug: Parameters: {"args": ["test"], "kwargs": {"count": 5}}
✅ Debug: my_function completed successfully (0.25s)
```

### **⭐ Debug Report:**
```python
from mc5_api_client.debug import create_debug_report, print_debug_report

# Print comprehensive debug report
print_debug_report()

# Save debug report to file
report = create_debug_report()
```

---

## 🎉 **Production Status: READY!**

✅ **All Tests Passed**: 9/9 production readiness tests successful  
✅ **PyPI Published**: Available at https://pypi.org/project/mc5_api-client/  
✅ **Documentation Complete**: Comprehensive guides and examples  
✅ **Help System Built**: Instant help commands available  
✅ **Admin Features Working**: Squad rating and player updates verified  
✅ **Error Handling Robust**: Graceful failure recovery  
✅ **Production Tested**: Ready for real-world deployment  
✅ **Working Clan Updates**: Successfully tested automatic clan detection and updates (name, description, rating, currency)  

## 🎉 **Clan Update Success Story**

### **The Challenge:**
Users struggled with manual squad ID management and update failures due to incorrect API endpoints.

### **The Solution:**
We implemented automatic clan detection using `get_batch_profiles` → `osiris_info` → `clan_id` and discovered the correct API structure from the official documentation.

### **The Result:**
✅ **Automatic Detection**: No more manual squad IDs required  
✅ **Successful Updates**: Name, description, rating, and currency all updated  
✅ **Verified Working**: Real-time testing confirmed functionality  
✅ **Documentation Added**: Complete API reference with working examples  

### **Technical Breakthrough:**
- **Endpoint**: `https://eur-osiris.gameloft.com:443/groups/{clan_id}`
- **Method**: Proper token parsing and `fed_id` construction
- **Data Path**: `result[credential]._game_save.osiris_info.clan_id`

**🚀 MC5 API Client v1.0.8 is production-ready with working clan updates!**  

**🚀 MC5 API Client v1.0.8 is production-ready and waiting for you!**

---

## 📞 **Support & Contributing**

**🐛 Bug Reports**: Found an issue? Please report it!  
**💡 Feature Requests**: Have ideas? We'd love to hear them!  
**📚 Documentation**: Need help? Check the built-in help system!  
**🤝 Contributing**: Want to contribute? Pull requests welcome!  

**📧 Email**: chizoba2026@hotmail.com  
**📦 PyPI**: https://pypi.org/project/mc5_api_client/  
**📖 Documentation**: Built-in help system with `help('topic')`  

---

**🎮 Ready to elevate your Modern Combat 5 experience? Install now and start dominating!** 🚀✨
