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built drops 2 run 1 of 2: 2026-05-27_r110565
total gpu (s)
0.292
avg gpu / frame (s)
0.0584
total draws
7,957
avg draws / frame
1,591
areas
1
redacted
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this is run 1 of 2 (2026-05-27_r110565); the newest run is 2026-05-28_r110600
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trend table

GPU time per area in the current run. worst: District 01 0.292s

gpu (s) per areatop areas by GPU secondsDistrict ~District 01: 0.2920.292
per-area GPU + draw load (avg draws per captured frame)
areagpu (s)drawsavg draws / frame
District 010.2927,9571,591

instancing opportunities

Repeated meshes worth instancing or batching. top: prepass/p47/6v#7c97 x9

repeat per meshmost-repeated meshesprepass/p47/6v#7c97prepass/p47/6v#7c97: 99prepass/p31/132v#41~prepass/p31/132v#4193: 88prepass/p39/30v#d294prepass/p39/30v#d294: 88
most-repeated meshes
meshrepeatindices typ
prepass/p47/6v#7c9796
prepass/p31/132v#41938132
prepass/p39/30v#d294830

pass gpu

Heaviest GPU passes.

no data yet

shader hotlist

Costliest shaders (complexity x uses). top: frag-cplx-29 cost 0.0

cost proxy per shadercostliest shadersfrag-cplx-~frag-cplx-29: 0.00.0frag-cplx-~frag-cplx-39: 0.00.0frag-cplx-~frag-cplx-27: 0.00.0
costliest shaders by cost proxy
shadercomplexitycost proxy
frag-cplx-2929.670.0
frag-cplx-3939.820.0
frag-cplx-2727.980.0

overdraw

Sample rejection per render target. worst: rt_386 75.0% in District 01

rejection % per rtworst render targets by sample rejectionrt_3~rt_386: 75.0%75.0%
worst render targets by rejection
areartrejected %
District 01rt_38675.0%

draws by class

Draw mix by class.

no data yet