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built drops 2 run 2 of 2: 2026-05-28_r110600
total gpu (s)
0.177
avg gpu / frame (s)
0.0355
total draws
4,417
avg draws / frame
883
areas
1
redacted
current: 2026-05-28_r110600 | baseline: 2026-05-27_r110565

trend table

GPU time per area in the current run. worst: District 01 0.177s

gpu (s) per areatop areas by GPU secondsDistrict ~District 01: 0.1770.177
per-area GPU + draw load (avg draws per captured frame)
areagpu (s)drawsavg draws / frame
District 010.1774,417883

instancing opportunities

Repeated meshes worth instancing or batching. top: shadow/p4/108v#dee4 x5

repeat per meshmost-repeated meshesshadow/p4/108v#dee4shadow/p4/108v#dee4: 55shadow/p1/9081v#182bshadow/p1/9081v#182b: 22shadow/p3/4794v#60f3shadow/p3/4794v#60f3: 22
most-repeated meshes
meshrepeatindices typ
shadow/p4/108v#dee45108
shadow/p1/9081v#182b29,081
shadow/p3/4794v#60f324,794

pass gpu

Heaviest GPU passes. top: p8 0.001s in District 01

gpu (s) per passheaviest passes by GPU secondsp8p8: 0.0010.001p1p1: 0.0000.000p3p3: 0.0000.000
heaviest passes by GPU time
areamarkergpu (s)
District 01p80.001
District 01p10.000
District 01p30.000

shader hotlist

Costliest shaders (complexity x uses). top: frag-cplx-29 cost 0.0

cost proxy per shadercostliest shadersfrag-cplx-~frag-cplx-29: 0.00.0frag-cplx-~frag-cplx-39: 0.00.0frag-cplx-~frag-cplx-27: 0.00.0
costliest shaders by cost proxy
shadercomplexitycost proxy
frag-cplx-2929.670.0
frag-cplx-3939.820.0
frag-cplx-2727.980.0

overdraw

Sample rejection per render target. worst: rt_386 75.0% in District 01

rejection % per rtworst render targets by sample rejectionrt_3~rt_386: 75.0%75.0%
worst render targets by rejection
areartrejected %
District 01rt_38675.0%

draws by class

Draw mix by class. dominant: prepass 76.7%

draw class shareshare of all draws by classprepass: 76.7%shadow: 21.7%ui: 1.7%60
top areas by draw count
areadrawsdominant
District 0160prepass