GPU time per area in the current run. worst: District 01 0.292s
| area | gpu (s) | draws | avg draws / frame |
|---|---|---|---|
| District 01 | 0.292 | 7,957 | 1,591 |
Repeated meshes worth instancing or batching. top: prepass/p47/6v#7c97 x9
| mesh | repeat | indices typ |
|---|---|---|
| prepass/p47/6v#7c97 | 9 | 6 |
| prepass/p31/132v#4193 | 8 | 132 |
| prepass/p39/30v#d294 | 8 | 30 |
Heaviest GPU passes.
Costliest shaders (complexity x uses). top: frag-cplx-29 cost 0.0
| shader | complexity | cost proxy |
|---|---|---|
| frag-cplx-29 | 29.67 | 0.0 |
| frag-cplx-39 | 39.82 | 0.0 |
| frag-cplx-27 | 27.98 | 0.0 |
Sample rejection per render target. worst: rt_386 75.0% in District 01
| area | rt | rejected % |
|---|---|---|
| District 01 | rt_386 | 75.0% |
Draw mix by class.