GPU time per area in the current run. worst: District 01 0.177s
| area | gpu (s) | draws | avg draws / frame |
|---|---|---|---|
| District 01 | 0.177 | 4,417 | 883 |
Repeated meshes worth instancing or batching. top: shadow/p4/108v#dee4 x5
| mesh | repeat | indices typ |
|---|---|---|
| shadow/p4/108v#dee4 | 5 | 108 |
| shadow/p1/9081v#182b | 2 | 9,081 |
| shadow/p3/4794v#60f3 | 2 | 4,794 |
Heaviest GPU passes. top: p8 0.001s in District 01
| area | marker | gpu (s) |
|---|---|---|
| District 01 | p8 | 0.001 |
| District 01 | p1 | 0.000 |
| District 01 | p3 | 0.000 |
Costliest shaders (complexity x uses). top: frag-cplx-29 cost 0.0
| shader | complexity | cost proxy |
|---|---|---|
| frag-cplx-29 | 29.67 | 0.0 |
| frag-cplx-39 | 39.82 | 0.0 |
| frag-cplx-27 | 27.98 | 0.0 |
Sample rejection per render target. worst: rt_386 75.0% in District 01
| area | rt | rejected % |
|---|---|---|
| District 01 | rt_386 | 75.0% |
Draw mix by class. dominant: prepass 76.7%
| area | draws | dominant |
|---|---|---|
| District 01 | 60 | prepass |