; NEVERWINTER NIGHTS TILESET FILE
; DO NOT EDIT MANUALLY - UNLESS YOU KNOW WHAT YOU ARE DOING

[GENERAL]
Name=TMS01
Type=SET
Version=V1.0
Interior=0
HasHeightTransition=1
EnvMap=ttr01__ref01
Transition=5
DisplayName=2325
Border=Grass
Default=Grass
Floor=Grass

[GRASS]
Grass=1
Density=5.000
Height=1.000
AmbientRed=0.800
AmbientGreen=0.600
AmbientBlue=0.300
DiffuseRed=0.800
DiffuseGreen=0.600
DiffuseBlue=0.300

[TERRAIN TYPES]
Count=1

[TERRAIN0]
Name=Grass
StrRef=63635

[CROSSER TYPES]
Count=1

[CROSSER0]
Name=Wall
StrRef=63301

[PRIMARY RULES]
Count=0

[SECONDARY RULES]
Count=0

[TILES]
Count=16

[TILE0]
Model=tms01_a01_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=1
TopRight=Grass
TopRightHeight=1
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=MI_temp01

[TILE1]
Model=tms01_a02_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=1
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
ImageMap2D=MI_temp01

[TILE2]
Model=tms01_a03_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=1
BottomLeft=Grass
BottomLeftHeight=1
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=O
Orientation=0
ImageMap2D=MI_temp01

[TILE3]
Model=tms01_a04_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=1
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=270
ImageMap2D=MI_temp01

[TILE4]
Model=tms01_b02_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=Wall
Right=
Bottom=Wall
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
ImageMap2D=MI_temp01

[TILE5]
Model=tms01_b01_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=MI_temp01

[TILE6]
Model=tms01_b03_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=Wall
Right=
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
ImageMap2D=MI_temp01

[TILE7]
Model=tms01_b04_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=Wall
Right=Wall
Bottom=Wall
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=D
Orientation=0
ImageMap2D=MI_temp01

[TILE8]
Model=tms01_b05_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=Wall
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=MI_temp01

[TILE9]
Model=tms01_b07_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=1
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=1
Top=
Right=Wall
Bottom=
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=D
Orientation=0
ImageMap2D=MI_temp01

[TILE10]
Model=tms01_b08_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=1
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=1
Top=
Right=
Bottom=
Left=Wall
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
ImageMap2D=MI_temp01

[TILE11]
Model=tms01_b09_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=1
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=1
Top=
Right=Wall
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=180
ImageMap2D=MI_temp01

[TILE12]
Model=tms01_c01_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MI_temp01

[TILE13]
Model=tms01_c03_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MI_temp01

[TILE14]
Model=tms01_c05_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MI_temp01

[TILE15]
Model=tms01_c06_01
WalkMesh=msb01
TopLeft=Grass
TopLeftHeight=0
TopRight=Grass
TopRightHeight=0
BottomLeft=Grass
BottomLeftHeight=0
BottomRight=Grass
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MI_temp01

[GROUPS]
Count=2

[GROUP0]
Name=AntHill
StrRef=63636
Rows=1
Columns=1
Tile0=13

[GROUP1]
Name=DragonSkeleton_2x1
StrRef=63637
Rows=2
Columns=1
Tile0=15
Tile1=14
