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Clock times per stage

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Preprocessing + motion correction (pass 1): raw → preprocessed (denoise, motion, tophat) → reconstruction from the compressed factors

Motion correction

Registration consistency (residual shift of each corrected block; should stay ~0 px)

Compression (pass 2): per-tile low-rank factors

Seeds

Initialisation → CNMF

Unit browser (click a unit)

click a footprint

Traces

Zooms (the 10 brightest units, 5 min windows, 3 per hour)