1 #ifndef COIN_SOMATERIALBINDING_H 2 #define COIN_SOMATERIALBINDING_H 36 #include <Inventor/elements/SoMaterialBindingElement.h> 37 #include <Inventor/fields/SoSFEnum.h> 38 #include <Inventor/nodes/SoSubNode.h> 46 static void initClass(
void);
50 OVERALL = SoMaterialBindingElement::OVERALL,
51 PER_PART = SoMaterialBindingElement::PER_PART,
52 PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
53 PER_FACE = SoMaterialBindingElement::PER_FACE,
54 PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
55 PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
56 PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED,
76 #endif // !COIN_SOMATERIALBINDING_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:893
#define SO_NODE_HEADER(classname)
The SoMaterialBinding class is a node for setting up how materials are mapped to shapes....
Definition: SoMaterialBinding.h:40
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.This field is used where nodes,...
Definition: SoSFEnum.h:40
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1108
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:808
SoSFEnum value
Definition: SoMaterialBinding.h:64
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:953
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1025
Binding
Definition: SoMaterialBinding.h:49
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50