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Open CASCADE Technology
7.3.1.dev
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OpenGl resources for custom point sprites. More...
#include <OpenGl_AspectsSprite.hxx>
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| OpenGl_AspectsSprite () | |
| Empty constructor. More... | |
| Standard_ShortReal | MarkerSize () const |
| const Handle< OpenGl_TextureSet > & | Sprite (const Handle< OpenGl_Context > &theCtx, const Handle< Graphic3d_Aspects > &theAspecta) |
| Return RGB sprite. More... | |
| const Handle< OpenGl_TextureSet > & | SpriteA (const Handle< OpenGl_Context > &theCtx, const Handle< Graphic3d_Aspects > &theAspecta) |
| Return Alpha sprite. More... | |
| void | UpdateRediness (const Handle< Graphic3d_Aspects > &theAspect) |
| Update texture resource up-to-date state. More... | |
| void | Release (OpenGl_Context *theCtx) |
| Release texture resource. More... | |
OpenGl resources for custom point sprites.
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Empty constructor.
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| void OpenGl_AspectsSprite::Release | ( | OpenGl_Context * | theCtx | ) |
Release texture resource.
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Return RGB sprite.
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Return Alpha sprite.
| void OpenGl_AspectsSprite::UpdateRediness | ( | const Handle< Graphic3d_Aspects > & | theAspect | ) |
Update texture resource up-to-date state.
1.8.15