Offers interface bridge for embedded scripting engines through an abstract interface.
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#include <bayonne.h>
List of all members.
Detailed Description
Offers interface bridge for embedded scripting engines through an abstract interface.
This may be used to support calling of integrated virtual machines, etc.
- Author:
- David Sugar dyfet.nosp@m.@gnu.nosp@m.telep.nosp@m.hony.nosp@m..org vm scripting interface bridge.
Constructor & Destructor Documentation
| virtual ost::ScriptEngine::~ScriptEngine |
( |
| ) |
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protectedpure virtual |
If not detached thread we may delete it ourselves.
Member Function Documentation
| virtual void ost::ScriptEngine::disconnectEngine |
( |
void |
| ) |
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protectedpure virtual |
Disconnect bridge session for hangup/stopping of processing.
If detached thread, then should also NULL the vm pointer.
| virtual void ost::ScriptEngine::releaseEngine |
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void |
| ) |
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protectedpure virtual |
Release bridge session because we moved.
If detached thread then should also NULL the vm pointer.
Signal bridge about Bayonne signal event.
- Parameters:
-
- Returns:
- true if claimed by scripting engine
| virtual bool ost::ScriptEngine::stepEngine |
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void |
| ) |
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protectedpure virtual |
Step notification, often used to signal completion handler so bridge can change state of Bayonne engine and then wait for completion by notification at running state again.
Hence we often use a Common C++ "Event" object for completion notify.
- Parameters:
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| true | if to continue step counter also. |
Friends And Related Function Documentation
The documentation for this class was generated from the following file: