Factory object for creating Entity instances.
More...
#include <OgreEntity.h>
Factory object for creating Entity instances.
Ogre::EntityFactory::EntityFactory |
( |
| ) |
|
|
inline |
Ogre::EntityFactory::~EntityFactory |
( |
| ) |
|
|
inline |
const String& Ogre::EntityFactory::getType |
( |
void |
| ) |
const |
|
virtual |
Create a new instance of the object.
- Parameters
-
name | The name of the new object |
manager | The SceneManager instance that will be holding the instance once created. |
params | Name/value pair list of additional parameters required to construct the object (defined per subtype). Optional. |
virtual bool Ogre::MovableObjectFactory::requestTypeFlags |
( |
void |
| ) |
const |
|
inlinevirtualinherited |
void Ogre::MovableObjectFactory::_notifyTypeFlags |
( |
uint32 |
flag | ) |
|
|
inlineinherited |
Notify this factory of the type mask to apply.
uint32 Ogre::MovableObjectFactory::getTypeFlags |
( |
void |
| ) |
const |
|
inlineinherited |
Gets the type flag for this factory.
String Ogre::EntityFactory::FACTORY_TYPE_NAME |
|
static |
The documentation for this class was generated from the following file: