#include <OgreInstancedGeometry.h>
list of Geometry Buckets that contains the instanced object
Enumerator |
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TS_LOCAL |
Transform is relative to the local space.
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TS_PARENT |
Transform is relative to the space of the parent node.
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TS_WORLD |
Transform is relative to world space.
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Ogre::InstancedGeometry::InstancedObject::InstancedObject |
( |
unsigned short |
index | ) |
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Ogre::InstancedGeometry::InstancedObject::~InstancedObject |
( |
| ) |
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void Ogre::InstancedGeometry::InstancedObject::setPosition |
( |
const Vector3 & |
position | ) |
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const Vector3& Ogre::InstancedGeometry::InstancedObject::getPosition |
( |
void |
| ) |
const |
void Ogre::InstancedGeometry::InstancedObject::yaw |
( |
const Radian & |
angle | ) |
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void Ogre::InstancedGeometry::InstancedObject::pitch |
( |
const Radian & |
angle | ) |
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void Ogre::InstancedGeometry::InstancedObject::roll |
( |
const Radian & |
angle | ) |
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void Ogre::InstancedGeometry::InstancedObject::rotate |
( |
const Quaternion & |
q | ) |
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void Ogre::InstancedGeometry::InstancedObject::setScale |
( |
const Vector3 & |
scale | ) |
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const Vector3& Ogre::InstancedGeometry::InstancedObject::getScale |
( |
| ) |
const |
void Ogre::InstancedGeometry::InstancedObject::setOrientation |
( |
const Quaternion & |
q | ) |
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void Ogre::InstancedGeometry::InstancedObject::setPositionAndOrientation |
( |
const Vector3 & |
p, |
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const Quaternion & |
q |
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) |
| |
Quaternion& Ogre::InstancedGeometry::InstancedObject::getOrientation |
( |
void |
| ) |
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void Ogre::InstancedGeometry::InstancedObject::addBucketToList |
( |
GeometryBucket * |
bucket | ) |
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void Ogre::InstancedGeometry::InstancedObject::needUpdate |
( |
| ) |
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GeometryBucketList& Ogre::InstancedGeometry::InstancedObject::getGeometryBucketList |
( |
void |
| ) |
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inline |
void Ogre::InstancedGeometry::InstancedObject::translate |
( |
const Matrix3 & |
axes, |
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const Vector3 & |
move |
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) |
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void Ogre::InstancedGeometry::InstancedObject::translate |
( |
const Vector3 & |
d | ) |
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Matrix3 Ogre::InstancedGeometry::InstancedObject::getLocalAxes |
( |
void |
| ) |
const |
void Ogre::InstancedGeometry::InstancedObject::updateAnimation |
( |
void |
| ) |
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AnimationState* Ogre::InstancedGeometry::InstancedObject::getAnimationState |
( |
const String & |
name | ) |
const |
SkeletonInstance* Ogre::InstancedGeometry::InstancedObject::getSkeletonInstance |
( |
void |
| ) |
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inline |
The documentation for this class was generated from the following file: