#include <OgreQuake3Shader.h>
unsigned int Ogre::Quake3Shader::Pass::flags |
String Ogre::Quake3Shader::Pass::textureName |
TexGen Ogre::Quake3Shader::Pass::texGen |
bool Ogre::Quake3Shader::Pass::customBlend |
GenFunc Ogre::Quake3Shader::Pass::rgbGenFunc |
WaveType Ogre::Quake3Shader::Pass::rgbGenWave |
Real Ogre::Quake3Shader::Pass::rgbGenParams[4] |
Real Ogre::Quake3Shader::Pass::tcModScale[2] |
Real Ogre::Quake3Shader::Pass::tcModRotate |
Real Ogre::Quake3Shader::Pass::tcModScroll[2] |
Real Ogre::Quake3Shader::Pass::tcModTransform[6] |
bool Ogre::Quake3Shader::Pass::tcModTurbOn |
Real Ogre::Quake3Shader::Pass::tcModTurb[4] |
WaveType Ogre::Quake3Shader::Pass::tcModStretchWave |
Real Ogre::Quake3Shader::Pass::tcModStretchParams[4] |
unsigned char Ogre::Quake3Shader::Pass::alphaVal |
Real Ogre::Quake3Shader::Pass::animFps |
unsigned int Ogre::Quake3Shader::Pass::animNumFrames |
String Ogre::Quake3Shader::Pass::frames[32] |
The documentation for this struct was generated from the following file: