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OGRE
1.10.11
Object-Oriented Graphics Rendering Engine
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Helper template which is the base for our ConstParameters. More...
#include <OgreShaderParameter.h>
Public Member Functions | |
ConstParameter (valueType val, GpuConstantType type, const Semantic &semantic, const Content &content) | |
virtual | ~ConstParameter () |
void | _rename (const String &newName) |
internal function for aliasing to GLSL builtins e.g. gl_Position More... | |
Content | getContent () const |
Return the content of this parameter. More... | |
int | getIndex () const |
Get the index of this parameter. More... | |
const String & | getName () const |
Get the name of this parameter. More... | |
const Semantic & | getSemantic () const |
Get the semantic of this parameter. More... | |
size_t | getSize () const |
Returns the number of elements in the parameter (for arrays). More... | |
GpuConstantType | getType () const |
Get the type of this parameter. More... | |
const valueType & | getValue () const |
Returns the native value of this parameter. More... | |
bool | isArray () const |
Returns Whether this parameter is an array. More... | |
virtual bool | isConstParameter () const |
void | setSize (size_t size) |
Sets the number of elements in the parameter (for arrays). More... | |
virtual String | toString () const =0 |
Helper template which is the base for our ConstParameters.
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inherited |
Enumerator | |
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SPS_UNKNOWN |
Unknown semantic. |
SPS_POSITION |
Position. |
SPS_BLEND_WEIGHTS |
Blending weights. |
SPS_BLEND_INDICES |
Blending indices. |
SPS_NORMAL |
Normal, 3 reals per vertex. |
SPS_COLOR |
General floating point color. |
SPS_TEXTURE_COORDINATES |
Texture coordinates. |
SPS_BINORMAL |
Binormal (Y axis if normal is Z) |
SPS_TANGENT |
Tangent (X axis if normal is Z) |
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inherited |
Enumerator | |
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SPC_UNKNOWN |
Unknown content. |
SPC_POSITION_OBJECT_SPACE |
Position in object space. |
SPC_POSITION_WORLD_SPACE |
Position in world space. |
SPC_POSITION_VIEW_SPACE |
Position in view space. |
SPC_POSITION_PROJECTIVE_SPACE |
Position in projective space. |
SPC_POSITION_LIGHT_SPACE0 |
Position in light space index 0-7. |
SPC_POSITION_LIGHT_SPACE1 | |
SPC_POSITION_LIGHT_SPACE2 | |
SPC_POSITION_LIGHT_SPACE3 | |
SPC_POSITION_LIGHT_SPACE4 | |
SPC_POSITION_LIGHT_SPACE5 | |
SPC_POSITION_LIGHT_SPACE6 | |
SPC_POSITION_LIGHT_SPACE7 | |
SPC_NORMAL_OBJECT_SPACE |
Normal in object space. |
SPC_NORMAL_WORLD_SPACE |
Normal in world space. |
SPC_NORMAL_VIEW_SPACE |
Normal in view space. |
SPC_NORMAL_TANGENT_SPACE |
Normal in tangent space. |
SPC_POSTOCAMERA_OBJECT_SPACE |
View vector in object space. |
SPC_POSTOCAMERA_WORLD_SPACE |
View vector in world space. |
SPC_POSTOCAMERA_VIEW_SPACE |
View vector in view space. |
SPC_POSTOCAMERA_TANGENT_SPACE |
View vector in tangent space. |
SPC_POSTOLIGHT_OBJECT_SPACE0 |
Light vector in object space index 0-7. |
SPC_POSTOLIGHT_OBJECT_SPACE1 | |
SPC_POSTOLIGHT_OBJECT_SPACE2 | |
SPC_POSTOLIGHT_OBJECT_SPACE3 | |
SPC_POSTOLIGHT_OBJECT_SPACE4 | |
SPC_POSTOLIGHT_OBJECT_SPACE5 | |
SPC_POSTOLIGHT_OBJECT_SPACE6 | |
SPC_POSTOLIGHT_OBJECT_SPACE7 | |
SPC_POSTOLIGHT_WORLD_SPACE0 |
Light vector in world space index 0-7. |
SPC_POSTOLIGHT_WORLD_SPACE1 | |
SPC_POSTOLIGHT_WORLD_SPACE2 | |
SPC_POSTOLIGHT_WORLD_SPACE3 | |
SPC_POSTOLIGHT_WORLD_SPACE4 | |
SPC_POSTOLIGHT_WORLD_SPACE5 | |
SPC_POSTOLIGHT_WORLD_SPACE6 | |
SPC_POSTOLIGHT_WORLD_SPACE7 | |
SPC_POSTOLIGHT_VIEW_SPACE0 |
Light vector in view space index 0-7. |
SPC_POSTOLIGHT_VIEW_SPACE1 | |
SPC_POSTOLIGHT_VIEW_SPACE2 | |
SPC_POSTOLIGHT_VIEW_SPACE3 | |
SPC_POSTOLIGHT_VIEW_SPACE4 | |
SPC_POSTOLIGHT_VIEW_SPACE5 | |
SPC_POSTOLIGHT_VIEW_SPACE6 | |
SPC_POSTOLIGHT_VIEW_SPACE7 | |
SPC_POSTOLIGHT_TANGENT_SPACE0 |
Light vector in tangent space index 0-7. |
SPC_POSTOLIGHT_TANGENT_SPACE1 | |
SPC_POSTOLIGHT_TANGENT_SPACE2 | |
SPC_POSTOLIGHT_TANGENT_SPACE3 | |
SPC_POSTOLIGHT_TANGENT_SPACE4 | |
SPC_POSTOLIGHT_TANGENT_SPACE5 | |
SPC_POSTOLIGHT_TANGENT_SPACE6 | |
SPC_POSTOLIGHT_TANGENT_SPACE7 | |
SPC_LIGHTDIRECTION_OBJECT_SPACE0 |
Light direction in object space index 0-7. |
SPC_LIGHTDIRECTION_OBJECT_SPACE1 | |
SPC_LIGHTDIRECTION_OBJECT_SPACE2 | |
SPC_LIGHTDIRECTION_OBJECT_SPACE3 | |
SPC_LIGHTDIRECTION_OBJECT_SPACE4 | |
SPC_LIGHTDIRECTION_OBJECT_SPACE5 | |
SPC_LIGHTDIRECTION_OBJECT_SPACE6 | |
SPC_LIGHTDIRECTION_OBJECT_SPACE7 | |
SPC_LIGHTDIRECTION_WORLD_SPACE0 |
Light direction in world space index 0-7. |
SPC_LIGHTDIRECTION_WORLD_SPACE1 | |
SPC_LIGHTDIRECTION_WORLD_SPACE2 | |
SPC_LIGHTDIRECTION_WORLD_SPACE3 | |
SPC_LIGHTDIRECTION_WORLD_SPACE4 | |
SPC_LIGHTDIRECTION_WORLD_SPACE5 | |
SPC_LIGHTDIRECTION_WORLD_SPACE6 | |
SPC_LIGHTDIRECTION_WORLD_SPACE7 | |
SPC_LIGHTDIRECTION_VIEW_SPACE0 |
Light direction in view space index 0-7. |
SPC_LIGHTDIRECTION_VIEW_SPACE1 | |
SPC_LIGHTDIRECTION_VIEW_SPACE2 | |
SPC_LIGHTDIRECTION_VIEW_SPACE3 | |
SPC_LIGHTDIRECTION_VIEW_SPACE4 | |
SPC_LIGHTDIRECTION_VIEW_SPACE5 | |
SPC_LIGHTDIRECTION_VIEW_SPACE6 | |
SPC_LIGHTDIRECTION_VIEW_SPACE7 | |
SPC_LIGHTDIRECTION_TANGENT_SPACE0 |
Light direction in tangent space index 0-7. |
SPC_LIGHTDIRECTION_TANGENT_SPACE1 | |
SPC_LIGHTDIRECTION_TANGENT_SPACE2 | |
SPC_LIGHTDIRECTION_TANGENT_SPACE3 | |
SPC_LIGHTDIRECTION_TANGENT_SPACE4 | |
SPC_LIGHTDIRECTION_TANGENT_SPACE5 | |
SPC_LIGHTDIRECTION_TANGENT_SPACE6 | |
SPC_LIGHTDIRECTION_TANGENT_SPACE7 | |
SPC_LIGHTPOSITION_OBJECT_SPACE0 |
Light position in object space index 0-7. |
SPC_LIGHTPOSITION_OBJECT_SPACE1 | |
SPC_LIGHTPOSITION_OBJECT_SPACE2 | |
SPC_LIGHTPOSITION_OBJECT_SPACE3 | |
SPC_LIGHTPOSITION_OBJECT_SPACE4 | |
SPC_LIGHTPOSITION_OBJECT_SPACE5 | |
SPC_LIGHTPOSITION_OBJECT_SPACE6 | |
SPC_LIGHTPOSITION_OBJECT_SPACE7 | |
SPC_LIGHTPOSITION_WORLD_SPACE0 |
Light position in world space index 0-7. |
SPC_LIGHTPOSITION_WORLD_SPACE1 | |
SPC_LIGHTPOSITION_WORLD_SPACE2 | |
SPC_LIGHTPOSITION_WORLD_SPACE3 | |
SPC_LIGHTPOSITION_WORLD_SPACE4 | |
SPC_LIGHTPOSITION_WORLD_SPACE5 | |
SPC_LIGHTPOSITION_WORLD_SPACE6 | |
SPC_LIGHTPOSITION_WORLD_SPACE7 | |
SPC_LIGHTPOSITIONVIEW_SPACE0 |
Light position in view space index 0-7. |
SPC_LIGHTPOSITIONVIEW_SPACE1 | |
SPC_LIGHTPOSITIONVIEW_SPACE2 | |
SPC_LIGHTPOSITIONVIEW_SPACE3 | |
SPC_LIGHTPOSITIONVIEW_SPACE4 | |
SPC_LIGHTPOSITIONVIEW_SPACE5 | |
SPC_LIGHTPOSITIONVIEW_SPACE6 | |
SPC_LIGHTPOSITIONVIEW_SPACE7 | |
SPC_LIGHTPOSITION_TANGENT_SPACE |
Light position in tangent space index 0-7. |
SPC_BLEND_WEIGHTS |
Blending weights. |
SPC_BLEND_INDICES |
Blending indices. |
SPC_TANGENT_OBJECT_SPACE |
Tangent in object space. |
SPC_TANGENT_WORLD_SPACE |
Tangent in world space. |
SPC_TANGENT_VIEW_SPACE |
Tangent in view space. |
SPC_TANGENT_TANGENT_SPACE |
Tangent in tangent space. |
SPC_BINORMAL_OBJECT_SPACE |
Binormal in object space. |
SPC_BINORMAL_WORLD_SPACE |
Binormal in world space. |
SPC_BINORMAL_VIEW_SPACE |
Binormal in view space. |
SPC_BINORMAL_TANGENT_SPACE |
Binormal in tangent space. |
SPC_COLOR_DIFFUSE |
Diffuse color. |
SPC_COLOR_SPECULAR |
Specular color. |
SPC_DEPTH_OBJECT_SPACE |
Depth in object space. |
SPC_DEPTH_WORLD_SPACE |
Depth in world space. |
SPC_DEPTH_VIEW_SPACE |
Depth in view space. |
SPC_DEPTH_PROJECTIVE_SPACE |
Depth in projective space. |
SPC_TEXTURE_COORDINATE0 |
Texture coordinate set index 0-7. |
SPC_TEXTURE_COORDINATE1 | |
SPC_TEXTURE_COORDINATE2 | |
SPC_TEXTURE_COORDINATE3 | |
SPC_TEXTURE_COORDINATE4 | |
SPC_TEXTURE_COORDINATE5 | |
SPC_TEXTURE_COORDINATE6 | |
SPC_TEXTURE_COORDINATE7 | |
SPC_POINTSPRITE_COORDINATE |
point sprite coordinates |
SPC_POINTSPRITE_SIZE |
point sprite size |
SPC_CUSTOM_CONTENT_BEGIN |
Reserved custom content range to be used by user custom shader extensions. |
SPC_CUSTOM_CONTENT_END |
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inline |
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inlinevirtual |
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inline |
Returns the native value of this parameter.
(for example a Vector3)
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inlinevirtual |
Reimplemented from Ogre::RTShader::Parameter.
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pure virtual |
Reimplemented from Ogre::RTShader::Parameter.
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inlineinherited |
Get the name of this parameter.
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inlineinherited |
internal function for aliasing to GLSL builtins e.g. gl_Position
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inlineinherited |
Get the type of this parameter.
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inlineinherited |
Get the semantic of this parameter.
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inlineinherited |
Get the index of this parameter.
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inlineinherited |
Return the content of this parameter.
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inlineinherited |
Returns Whether this parameter is an array.
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inlineinherited |
Returns the number of elements in the parameter (for arrays).
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inlineinherited |
Sets the number of elements in the parameter (for arrays).