-- Hoogle documentation, generated by Haddock
-- See Hoogle, http://www.haskell.org/hoogle/


-- | Pattern language for improvised music
--   
--   Tidal is a domain specific language for live coding pattern.
@package tidal
@version 0.9.9

module Sound.Tidal.Bjorklund
bjorklund :: (Int, Int) -> [Bool]


module Sound.Tidal.Utils

-- | enumerate a list of things
--   
--   <pre>
--   &gt;&gt;&gt; enumerate ["foo","bar","baz"]
--   [(1,"foo"), (2,"bar"), (3,"baz")]
--   </pre>
enumerate :: [a] -> [(Int, a)]

-- | apply <tt>f</tt> to the first element of a tuple
mapFst :: (a -> b) -> (a, c) -> (b, c)

-- | apply function to the first value of each tuple in given list
mapFsts :: (a -> b) -> [(a, c)] -> [(b, c)]

-- | apply <tt>f</tt> to the second element of a tuple
mapSnd :: (a -> b) -> (c, a) -> (c, b)

-- | apply function to the second value of each tuple in given list
mapSnds :: (a -> b) -> [(c, a)] -> [(c, b)]

-- | split given list of <tt>a</tt> by given single a, e.g.
--   
--   <pre>
--   &gt;&gt;&gt; wordsBy (== ':') "bd:3"
--   ["bd", "3"]
--   </pre>
wordsBy :: (a -> Bool) -> [a] -> [[a]]
maybeRead :: String -> Maybe Double

-- | shorthand for first element of triple
fst' :: () => (a, b, c) -> a

-- | shorthand for second element of triple
snd' :: () => (a, b, c) -> b

-- | shorthand for third element of triple
thd' :: () => (a, b, c) -> c

-- | apply <tt>f</tt> to the first element of a triple
mapFst' :: (a -> x) -> (a, b, c) -> (x, b, c)

-- | apply <tt>f</tt> to the second element of a triple
mapSnd' :: (b -> x) -> (a, b, c) -> (a, x, c)

-- | apply <tt>f</tt> to the third element of a triple
mapThd' :: (c -> x) -> (a, b, c) -> (a, b, x)

-- | apply function to the second value of each triple in given list
mapFsts' :: (a -> x) -> [(a, b, c)] -> [(x, b, c)]

-- | apply function to the second value of each triple in given list
mapSnds' :: (b -> x) -> [(a, b, c)] -> [(a, x, c)]

-- | apply function to the third value of each triple in given list
mapThds' :: (c -> x) -> [(a, b, c)] -> [(a, b, x)]

-- | map <tt>f</tt> over a given list of arcs
mapArcs :: (a -> a) -> [(a, a, x)] -> [(a, a, x)]

-- | combines two lists by interleaving them
--   
--   <pre>
--   &gt;&gt;&gt; mergelists [1,2,3] [9,8,7]
--   [1,9,2,8,3,7]
--   </pre>
mergelists :: [a] -> [a] -> [a]

-- | like <a>!!</a> selects <tt>n</tt>th element from xs, but wraps over at
--   the end of <tt>xs</tt>
--   
--   <pre>
--   &gt;&gt;&gt; map ((!!!) [1,3,5]) [0,1,2,3,4,5]
--   [1,3,5,1,3,5]
--   </pre>
(!!!) :: [a] -> Int -> a
accumulate :: Num t => [t] -> [t]


module Sound.Tidal.Time

-- | Time is represented by a rational number. Each natural number
--   represents both the start of the next rhythmic cycle, and the end of
--   the previous one. Rational numbers are used so that subdivisions of
--   each cycle can be accurately represented.
type Time = Rational

-- | <tt>(s,e) :: Arc</tt> represents a time interval with a start and end
--   value. <tt> { t : s &lt;= t &amp;&amp; t &lt; e } </tt>
type Arc = (Time, Time)

-- | An Event is a value that occurs during the period given by the first
--   <tt>Arc</tt>. The second one indicates the event's "domain of
--   influence". These will often be the same, but many temporal
--   transformations, such as rotation and scaling time, may result in arcs
--   being split or truncated. In such cases, the first arc is preserved,
--   but the second arc reflects the portion of the event which is
--   relevant.
type Event a = (Arc, Arc, a)

-- | The starting point of the current cycle. A cycle occurs from each
--   natural number to the next, so this is equivalent to <tt>floor</tt>.
sam :: Time -> Time

-- | The end point of the current cycle (and starting point of the next
--   cycle)
nextSam :: Time -> Time

-- | The position of a time value relative to the start of its cycle.
cyclePos :: Time -> Time

-- | <tt>isIn a t</tt> is <tt>True</tt> if <tt>t</tt> is inside the arc
--   represented by <tt>a</tt>.
isIn :: Arc -> Time -> Bool

-- | Splits the given <tt>Arc</tt> into a list of <tt>Arc</tt>s, at cycle
--   boundaries.
arcCycles :: Arc -> [Arc]

-- | Splits the given <tt>Arc</tt> into a list of <tt>Arc</tt>s, at cycle
--   boundaries, but wrapping the arcs within the same cycle.
arcCycles' :: Arc -> [Arc]

-- | <tt>subArc i j</tt> is the arc that is the intersection of <tt>i</tt>
--   and <tt>j</tt>.
subArc :: Arc -> Arc -> Maybe Arc

-- | Map the given function over both the start and end <tt>Time</tt>
--   values of the given <tt>Arc</tt>.
mapArc :: (Time -> Time) -> Arc -> Arc

-- | Similar to <tt>mapArc</tt> but time is relative to the cycle (i.e. the
--   sam of the start of the arc)
mapCycle :: (Time -> Time) -> Arc -> Arc

-- | Returns the `mirror image' of an <tt>Arc</tt> around the given point
--   intime, used by <tt>Sound.Tidal.Pattern.rev</tt>.
mirrorArc :: Time -> Arc -> Arc

-- | The start time of the given <tt>Event</tt>
eventStart :: Event a -> Time

-- | The original onset of the given <tt>Event</tt>
eventOnset :: Event a -> Time

-- | The original offset of the given <tt>Event</tt>
eventOffset :: Event a -> Time

-- | The arc of the given <tt>Event</tt>
eventArc :: Event a -> Arc

-- | The midpoint of an <tt>Arc</tt>
midPoint :: Arc -> Time

-- | <a>True</a> if an <a>Event</a>'s first and second <a>Arc</a>'s start
--   times match
hasOnset :: Event a -> Bool

-- | <a>True</a> if an <a>Event</a>'s first and second <a>Arc</a>'s end
--   times match
hasOffset :: Event a -> Bool

-- | <a>True</a> if an <a>Event</a>'s starts is within given <a>Arc</a>
onsetIn :: Arc -> Event a -> Bool

-- | <a>True</a> if an <a>Event</a>'s ends is within given <a>Arc</a>
offsetIn :: Arc -> Event a -> Bool

module Sound.Tidal.Tempo
data Tempo
Tempo :: UTCTime -> Double -> Double -> Bool -> Double -> Tempo
[at] :: Tempo -> UTCTime
[beat] :: Tempo -> Double
[cps] :: Tempo -> Double
[paused] :: Tempo -> Bool
[clockLatency] :: Tempo -> Double
type ClientState = [TConnection]
data ServerMode
Master :: ServerMode
Slave :: UDP -> ServerMode
data TConnection
TConnection :: Unique -> Connection -> TConnection
wsConn :: TConnection -> Connection
getLatency :: IO Double
getClockIp :: IO String
getServerPort :: IO Int
getMasterPort :: IO Int
getSlavePort :: IO Int
readTempo :: String -> Tempo
logicalTime :: Tempo -> Double -> Double
tempoMVar :: IO (MVar (Tempo))
beatNow :: Tempo -> IO (Double)
clientApp :: MVar Tempo -> MVar Double -> MVar Double -> ClientApp ()
sendTempo :: [Connection] -> Tempo -> IO ()
sendCps :: Connection -> MVar Double -> IO ()
sendNudge :: Connection -> MVar Double -> IO ()
connectClient :: Bool -> String -> MVar Tempo -> MVar Double -> MVar Double -> IO ()
runClient :: IO ((MVar Tempo, MVar Double, MVar Double))
cpsUtils' :: IO ((Double -> IO (), (Double -> IO ()), IO Rational))
cpsUtils :: IO (Double -> IO (), IO Rational)
bpsUtils :: IO ((Double -> IO (), IO (Rational)))
cpsSetter :: IO (Double -> IO ())
clocked :: (Tempo -> Int -> IO ()) -> IO ()
clockedTick :: Int -> (Tempo -> Int -> IO ()) -> IO ()
updateTempo :: Tempo -> Double -> IO (Tempo)
nudgeTempo :: Tempo -> Double -> Tempo
removeClient :: TConnection -> ClientState -> ClientState
broadcast :: Text -> ClientState -> IO ()
startServer :: IO (ThreadId)
serverApp :: MVar Tempo -> MVar ServerMode -> MVar ClientState -> ServerApp
slave :: MVar ServerMode -> MVar ClientState -> IO ()
slaveAct :: String -> MVar ServerMode -> MVar ClientState -> Message -> IO ()
setSlave :: MVar ServerMode -> IO ()
serverLoop :: TConnection -> MVar Tempo -> MVar ServerMode -> MVar ClientState -> IO ()
serverAct :: String -> ServerMode -> MVar Tempo -> MVar ClientState -> IO ()
setCps :: Double -> ServerMode -> MVar Tempo -> MVar ClientState -> IO ()
setNudge :: Double -> ServerMode -> MVar Tempo -> MVar ClientState -> IO ()
instance GHC.Classes.Eq Sound.Tidal.Tempo.TConnection
instance GHC.Show.Show Sound.Tidal.Tempo.ServerMode
instance GHC.Show.Show Sound.Tidal.Tempo.Tempo

module Sound.Tidal.Pattern

-- | The pattern datatype, a function from a time <tt>Arc</tt> to
--   <tt>Event</tt> values. For discrete patterns, this returns the events
--   which are active during that time. For continuous patterns, events
--   with values for the midpoint of the given <tt>Arc</tt> is returned.
data Pattern a
Pattern :: (Arc -> [Event a]) -> Pattern a
[arc] :: Pattern a -> Arc -> [Event a]
noOv :: String -> a

-- | <tt>show (p :: Pattern)</tt> returns a text string representing the
--   event values active during the first cycle of the given pattern.

-- | converts a ratio into human readable string, e.g. <tt>1/3</tt>
showTime :: (Show a, Integral a) => Ratio a -> String

-- | converts a time arc into human readable string, e.g. <tt>1<i>3
--   3</i>4</tt>
showArc :: Arc -> String

-- | converts an event into human readable string, e.g. <tt>("bd" 1<i>4
--   2</i>3)</tt>
showEvent :: (Show a) => Event a -> String

-- | <tt>pure a</tt> returns a pattern with an event with value <tt>a</tt>,
--   which has a duration of one cycle, and repeats every cycle.
unwrap :: Pattern (Pattern a) -> Pattern a

-- | <tt>atom</tt> is a synonym for <tt>pure</tt>.
atom :: a -> Pattern a

-- | <tt>silence</tt> returns a pattern with no events.
silence :: Pattern a

-- | <tt>withQueryArc f p</tt> returns a new <tt>Pattern</tt> with function
--   <tt>f</tt> applied to the <tt>Arc</tt> values passed to the original
--   <tt>Pattern</tt> <tt>p</tt>.
withQueryArc :: (Arc -> Arc) -> Pattern a -> Pattern a

-- | <tt>withQueryTime f p</tt> returns a new <tt>Pattern</tt> with
--   function <tt>f</tt> applied to the both the start and end
--   <tt>Time</tt> of the <tt>Arc</tt> passed to <tt>Pattern</tt>
--   <tt>p</tt>.
withQueryTime :: (Time -> Time) -> Pattern a -> Pattern a

-- | <tt>withResultArc f p</tt> returns a new <tt>Pattern</tt> with
--   function <tt>f</tt> applied to the <tt>Arc</tt> values in the events
--   returned from the original <tt>Pattern</tt> <tt>p</tt>.
withResultArc :: (Arc -> Arc) -> Pattern a -> Pattern a

-- | <tt>withResultTime f p</tt> returns a new <tt>Pattern</tt> with
--   function <tt>f</tt> applied to the both the start and end
--   <tt>Time</tt> of the <tt>Arc</tt> values in the events returned from
--   the original <tt>Pattern</tt> <tt>p</tt>.
withResultTime :: (Time -> Time) -> Pattern a -> Pattern a

-- | <tt>withEvent f p</tt> returns a new <tt>Pattern</tt> with events
--   mapped over function <tt>f</tt>.
withEvent :: (Event a -> Event b) -> Pattern a -> Pattern b

-- | <tt>timedValues p</tt> returns a new <tt>Pattern</tt> where values are
--   turned into tuples of <tt>Arc</tt> and value.
timedValues :: Pattern a -> Pattern (Arc, a)

-- | <tt>overlay</tt> combines two <tt>Pattern</tt>s into a new pattern, so
--   that their events are combined over time. This is the same as the
--   infix operator <tt>&lt;&gt;</tt>.
overlay :: Pattern a -> Pattern a -> Pattern a

-- | <tt>stack</tt> combines a list of <tt>Pattern</tt>s into a new
--   pattern, so that their events are combined over time.
stack :: [Pattern a] -> Pattern a

-- | <tt>append</tt> combines two patterns <tt>Pattern</tt>s into a new
--   pattern, so that the events of the second pattern are appended to
--   those of the first pattern, within a single cycle
append :: Pattern a -> Pattern a -> Pattern a

-- | <tt>append'</tt> does the same as <tt>append</tt>, but over two
--   cycles, so that the cycles alternate between the two patterns.
append' :: Pattern a -> Pattern a -> Pattern a

-- | <tt>fastcat</tt> returns a new pattern which interlaces the cycles of
--   the given patterns, within a single cycle. It's the equivalent of
--   <tt>append</tt>, but with a list of patterns.
fastcat :: [Pattern a] -> Pattern a
splitAtSam :: Pattern a -> Pattern a

-- | <tt>slowcat</tt> does the same as <tt>fastcat</tt>, but maintaining
--   the duration of the original patterns. It is the equivalent of
--   <tt>append'</tt>, but with a list of patterns.
slowcat :: [Pattern a] -> Pattern a

-- | <tt>cat</tt> is an alias of <tt>slowcat</tt>
cat :: [Pattern a] -> Pattern a

-- | <tt>listToPat</tt> turns the given list of values to a Pattern, which
--   cycles through the list.
listToPat :: [a] -> Pattern a
patToList :: Pattern a -> [a]

-- | <tt>maybeListToPat</tt> is similar to <tt>listToPat</tt>, but allows
--   values to be optional using the <tt>Maybe</tt> type, so that
--   <tt>Nothing</tt> results in gaps in the pattern.
maybeListToPat :: [Maybe a] -> Pattern a

-- | <tt>run</tt> <tt>n</tt> returns a pattern representing a cycle of
--   numbers from <tt>0</tt> to <tt>n-1</tt>.
run :: (Enum a, Num a) => Pattern a -> Pattern a
_run :: (Enum a, Num a) => a -> Pattern a
scan :: (Enum a, Num a) => Pattern a -> Pattern a
_scan :: (Enum a, Num a) => a -> Pattern a
temporalParam :: (a -> Pattern b -> Pattern c) -> (Pattern a -> Pattern b -> Pattern c)
temporalParam2 :: (a -> b -> Pattern c -> Pattern d) -> (Pattern a -> Pattern b -> Pattern c -> Pattern d)
temporalParam3 :: (a -> b -> c -> Pattern d -> Pattern e) -> (Pattern a -> Pattern b -> Pattern c -> Pattern d -> Pattern e)
temporalParam' :: (a -> Pattern b -> Pattern c) -> (Pattern a -> Pattern b -> Pattern c)
temporalParam2' :: (a -> b -> Pattern c -> Pattern d) -> (Pattern a -> Pattern b -> Pattern c -> Pattern d)
temporalParam3' :: (a -> b -> c -> Pattern d -> Pattern e) -> (Pattern a -> Pattern b -> Pattern c -> Pattern d -> Pattern e)

-- | <tt>fast</tt> (also known as <tt>density</tt>) returns the given
--   pattern with speed (or density) increased by the given <tt>Time</tt>
--   factor. Therefore <tt>fast 2 p</tt> will return a pattern that is
--   twice as fast, and <tt>fast (1/3) p</tt> will return one three times
--   as slow.
fast :: Pattern Time -> Pattern a -> Pattern a
_fast :: Time -> Pattern a -> Pattern a
fast' :: Pattern Time -> Pattern a -> Pattern a

-- | <tt>density</tt> is an alias of <tt>fast</tt>. <tt>fast</tt> is
--   quicker to type, but <tt>density</tt> is its old name so is used in a
--   lot of examples.
density :: Pattern Time -> Pattern a -> Pattern a
_density :: Time -> Pattern a -> Pattern a

-- | <tt>fastGap</tt> (also known as <tt>densityGap</tt> is similar to
--   <tt>fast</tt> but maintains its cyclic alignment. For example,
--   <tt>fastGap 2 p</tt> would squash the events in pattern <tt>p</tt>
--   into the first half of each cycle (and the second halves would be
--   empty).
fastGap :: Time -> Pattern a -> Pattern a
densityGap :: Time -> Pattern a -> Pattern a

-- | <tt>slow</tt> does the opposite of <tt>fast</tt>, i.e. <tt>slow 2
--   p</tt> will return a pattern that is half the speed.
slow :: Pattern Time -> Pattern a -> Pattern a
sparsity :: Pattern Time -> Pattern a -> Pattern a
slow' :: Pattern Time -> Pattern a -> Pattern a
_slow :: Time -> Pattern a -> Pattern a

-- | The <tt>&lt;~</tt> operator shifts (or rotates) a pattern to the left
--   (or counter-clockwise) by the given <tt>Time</tt> value. For example
--   <tt>(1%16) &lt;~ p</tt> will return a pattern with all the events
--   moved one 16th of a cycle to the left.
rotL :: Time -> Pattern a -> Pattern a
(<~) :: Pattern Time -> Pattern a -> Pattern a

-- | The <tt>~&gt;</tt> operator does the same as <tt>&lt;~</tt> but shifts
--   events to the right (or clockwise) rather than to the left.
rotR :: Time -> Pattern a -> Pattern a
(~>) :: Pattern Time -> Pattern a -> Pattern a

-- | (The above means that <a>brak</a> is a function from patterns of any
--   type, to a pattern of the same type.)
--   
--   Make a pattern sound a bit like a breakbeat
--   
--   Example:
--   
--   <pre>
--   d1 $ sound (brak "bd sn kurt")
--   </pre>
brak :: Pattern a -> Pattern a

-- | Divides a pattern into a given number of subdivisions, plays the
--   subdivisions in order, but increments the starting subdivision each
--   cycle. The pattern wraps to the first subdivision after the last
--   subdivision is played.
--   
--   Example:
--   
--   <pre>
--   d1 $ iter 4 $ sound "bd hh sn cp"
--   </pre>
--   
--   This will produce the following over four cycles:
--   
--   <pre>
--   bd hh sn cp
--   hh sn cp bd
--   sn cp bd hh
--   cp bd hh sn
--   </pre>
--   
--   There is also <a>iter'</a>, which shifts the pattern in the opposite
--   direction.
iter :: Pattern Int -> Pattern c -> Pattern c
_iter :: Int -> Pattern a -> Pattern a

-- | <tt>iter'</tt> is the same as <tt>iter</tt>, but decrements the
--   starting subdivision instead of incrementing it.
iter' :: Pattern Int -> Pattern c -> Pattern c
_iter' :: Int -> Pattern a -> Pattern a

-- | <tt>rev p</tt> returns <tt>p</tt> with the event positions in each
--   cycle reversed (or mirrored).
rev :: Pattern a -> Pattern a

-- | <tt>palindrome p</tt> applies <tt>rev</tt> to <tt>p</tt> every other
--   cycle, so that the pattern alternates between forwards and backwards.
palindrome :: Pattern a -> Pattern a

-- | Only <a>when</a> the given test function returns <a>True</a> the given
--   pattern transformation is applied. The test function will be called
--   with the current cycle as a number.
--   
--   <pre>
--   d1 $ when ((elem '4').show)
--     (striate 4)
--     $ sound "hh hc"
--   </pre>
--   
--   The above will only apply `striate 4` to the pattern if the current
--   cycle number contains the number 4. So the fourth cycle will be
--   striated and the fourteenth and so on. Expect lots of striates after
--   cycle number 399.
when :: (Int -> Bool) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
whenT :: (Time -> Bool) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
playWhen :: (Time -> Bool) -> Pattern a -> Pattern a
playFor :: Time -> Time -> Pattern a -> Pattern a

-- | The function <tt>seqP</tt> allows you to define when a sound within a
--   list starts and ends. The code below contains three separate patterns
--   in a <a>stack</a>, but each has different start times (zero cycles,
--   eight cycles, and sixteen cycles, respectively). All patterns stop
--   after 128 cycles:
--   
--   <pre>
--   d1 $ seqP [
--     (0, 128, sound "bd bd*2"),
--     (8, 128, sound "hh*2 [sn cp] cp future*4"),
--     (16, 128, sound (samples "arpy*8" (run 16)))
--   ]
--   </pre>
seqP :: [(Time, Time, Pattern a)] -> Pattern a

-- | <tt>every n f p</tt> applies the function <tt>f</tt> to <tt>p</tt>,
--   but only affects every <tt>n</tt> cycles.
every :: Pattern Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
_every :: Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <tt>every n o f'</tt> is like <tt>every n f</tt> with an offset of
--   <tt>o</tt> cycles
every' :: Pattern Int -> Pattern Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
_every' :: Int -> Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <tt>foldEvery ns f p</tt> applies the function <tt>f</tt> to
--   <tt>p</tt>, and is applied for each cycle in <tt>ns</tt>.
foldEvery :: [Int] -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <tt>sig f</tt> takes a function from time to values, and turns it into
--   a <tt>Pattern</tt>.
sig :: (Time -> a) -> Pattern a

-- | <tt>sinewave</tt> returns a <tt>Pattern</tt> of continuous
--   <tt>Double</tt> values following a sinewave with frequency of one
--   cycle, and amplitude from 0 to 1.
sinewave :: Pattern Double

-- | <tt>sine</tt> is a synonym for <tt>sinewave</tt>.
sine :: Pattern Double

-- | <tt>sine</tt> is a synonym for <tt>0.25 ~&gt; sine</tt>.
cosine :: Pattern Double

-- | <tt>sinerat</tt> is equivalent to <tt>sinewave</tt> for
--   <tt>Rational</tt> values, suitable for use as <tt>Time</tt> offsets.
sinerat :: Pattern Rational

-- | <tt>ratsine</tt> is a synonym for <tt>sinerat</tt>.
ratsine :: Pattern Rational

-- | <tt>sineAmp d</tt> returns <tt>sinewave</tt> with its amplitude offset
--   by <tt>d</tt>. Deprecated, as these days you can simply do e.g. (sine
--   + 0.5)
sineAmp :: Double -> Pattern Double

-- | <tt>sawwave</tt> is the equivalent of <tt>sinewave</tt> for
--   (ascending) sawtooth waves.
sawwave :: Pattern Double

-- | <tt>saw</tt> is a synonym for <tt>sawwave</tt>.
saw :: Pattern Double

-- | <tt>sawrat</tt> is the same as <tt>sawwave</tt> but returns
--   <tt>Rational</tt> values suitable for use as <tt>Time</tt> offsets.
sawrat :: Pattern Rational

-- | <tt>triwave</tt> is the equivalent of <tt>sinewave</tt> for triangular
--   waves.
triwave :: Pattern Double

-- | <tt>tri</tt> is a synonym for <tt>triwave</tt>.
tri :: Pattern Double

-- | <tt>trirat</tt> is the same as <tt>triwave</tt> but returns
--   <tt>Rational</tt> values suitable for use as <tt>Time</tt> offsets.
trirat :: Pattern Rational

-- | <tt>squarewave1</tt> is the equivalent of <tt>sinewave</tt> for square
--   waves.
squarewave :: Pattern Double

-- | <tt>square</tt> is a synonym for <tt>squarewave</tt>.
square :: Pattern Double
sinewave1 :: Pattern Double
sine1 :: Pattern Double
sinerat1 :: Pattern Rational
sineAmp1 :: Double -> Pattern Double
sawwave1 :: Pattern Double
saw1 :: Pattern Double
sawrat1 :: Pattern Rational
triwave1 :: Pattern Double
tri1 :: Pattern Double
trirat1 :: Pattern Rational
squarewave1 :: Pattern Double
square1 :: Pattern Double

-- | <tt>envL</tt> is a <tt>Pattern</tt> of continuous <tt>Double</tt>
--   values, representing a linear interpolation between 0 and 1 during the
--   first cycle, then staying constant at 1 for all following cycles.
--   Possibly only useful if you're using something like the retrig
--   function defined in tidal.el.
envL :: Pattern Double
envLR :: Pattern Double
envEq :: Pattern Double
envEqR :: Pattern Double
fadeOut :: Time -> Pattern a -> Pattern a
fadeOut' :: Time -> Time -> Pattern a -> Pattern a
fadeIn' :: Time -> Time -> Pattern a -> Pattern a
fadeIn :: Time -> Pattern a -> Pattern a

-- | (The above is difficult to describe, if you don't understand Haskell,
--   just ignore it and read the below..)
--   
--   The <a>spread</a> function allows you to take a pattern transformation
--   which takes a parameter, such as <a>slow</a>, and provide several
--   parameters which are switched between. In other words it
--   <tt>spreads</tt> a function across several values.
--   
--   Taking a simple high hat loop as an example:
--   
--   <pre>
--   d1 $ sound "ho ho:2 ho:3 hc"
--   </pre>
--   
--   We can slow it down by different amounts, such as by a half:
--   
--   <pre>
--   d1 $ slow 2 $ sound "ho ho:2 ho:3 hc"
--   </pre>
--   
--   Or by four thirds (i.e. speeding it up by a third; `4%3` means four
--   over three):
--   
--   <pre>
--   d1 $ slow (4%3) $ sound "ho ho:2 ho:3 hc"
--   </pre>
--   
--   But if we use <a>spread</a>, we can make a pattern which alternates
--   between the two speeds:
--   
--   <pre>
--   d1 $ spread slow [2,4%3] $ sound "ho ho:2 ho:3 hc"
--   </pre>
--   
--   Note that if you pass ($) as the function to spread values over, you
--   can put functions as the list of values. For example:
--   
--   <pre>
--   d1 $ spread ($) [density 2, rev, slow 2, striate 3, (# speed "0.8")]
--       $ sound "[bd*2 [~ bd]] [sn future]*2 cp jvbass*4"
--   </pre>
--   
--   Above, the pattern will have these transforms applied to it, one at a
--   time, per cycle:
--   
--   <ul>
--   <li>cycle 1: `density 2` - pattern will increase in speed</li>
--   <li>cycle 2: <a>rev</a> - pattern will be reversed</li>
--   <li>cycle 3: `slow 2` - pattern will decrease in speed</li>
--   <li>cycle 4: `striate 3` - pattern will be granualized</li>
--   <li>cycle 5: `(# speed "0.8")` - pattern samples will be played back
--   more slowly</li>
--   </ul>
--   
--   After `(# speed "0.8")`, the transforms will repeat and start at
--   `density 2` again.
spread :: (a -> t -> Pattern b) -> [a] -> t -> Pattern b
slowspread :: (a -> t -> Pattern b) -> [a] -> t -> Pattern b

-- | <tt>fastspread</tt> works the same as <tt>spread</tt>, but the result
--   is squashed into a single cycle. If you gave four values to
--   <tt>spread</tt>, then the result would seem to speed up by a factor of
--   four. Compare these two:
--   
--   d1 $ spread chop [4,64,32,16] $ sound "ho ho:2 ho:3 hc"
--   
--   d1 $ fastspread chop [4,64,32,16] $ sound "ho ho:2 ho:3 hc"
--   
--   There is also <tt>slowspread</tt>, which is an alias of
--   <tt>spread</tt>.
fastspread :: (a -> t -> Pattern b) -> [a] -> t -> Pattern b

-- | There's a version of this function, <a>spread'</a> (pronounced "spread
--   prime"), which takes a *pattern* of parameters, instead of a list:
--   
--   <pre>
--   d1 $ spread' slow "2 4%3" $ sound "ho ho:2 ho:3 hc"
--   </pre>
--   
--   This is quite a messy area of Tidal - due to a slight difference of
--   implementation this sounds completely different! One advantage of
--   using <a>spread'</a> though is that you can provide polyphonic
--   parameters, e.g.:
--   
--   <pre>
--   d1 $ spread' slow "[2 4%3, 3]" $ sound "ho ho:2 ho:3 hc"
--   </pre>
spread' :: Monad m => (a -> b -> m c) -> m a -> b -> m c

-- | `spreadChoose f xs p` is similar to <a>slowspread</a> but picks values
--   from <tt>xs</tt> at random, rather than cycling through them in order.
--   It has a shorter alias <a>spreadr</a>.
spreadChoose :: (t -> t1 -> Pattern b) -> [t] -> t1 -> Pattern b
spreadr :: (t -> t1 -> Pattern b) -> [t] -> t1 -> Pattern b
filterValues :: (a -> Bool) -> Pattern a -> Pattern a
filterJust :: Pattern (Maybe a) -> Pattern a
filterOnsets :: Pattern a -> Pattern a
filterStartInRange :: Pattern a -> Pattern a
filterOnsetsInRange :: Pattern a -> Pattern a
seqToRelOnsetDeltas :: Arc -> Pattern a -> [(Double, Double, a)]
segment :: Pattern a -> Pattern [a]
segment' :: [Event a] -> [Event a]
split :: Time -> [Event a] -> [Event a]
points :: [Event a] -> [Time]
groupByTime :: [Event a] -> [Event [a]]

-- | Decide whether to apply one or another function depending on the
--   result of a test function that is passed the current cycle as a
--   number.
--   
--   <pre>
--   d1 $ ifp ((== 0).(flip mod 2))
--     (striate 4)
--     (# coarse "24 48") $
--     sound "hh hc"
--   </pre>
--   
--   This will apply `striate 4` for every _even_ cycle and aply `# coarse
--   "24 48"` for every _odd_.
--   
--   Detail: As you can see the test function is arbitrary and does not
--   rely on anything tidal specific. In fact it uses only plain haskell
--   functionality, that is: it calculates the modulo of 2 of the current
--   cycle which is either 0 (for even cycles) or 1. It then compares this
--   value against 0 and returns the result, which is either <a>True</a> or
--   <a>False</a>. This is what the <a>ifp</a> signature's first part
--   signifies `(Int -&gt; Bool)`, a function that takes a whole number and
--   returns either <a>True</a> or <a>False</a>.
ifp :: (Int -> Bool) -> (Pattern a -> Pattern a) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <a>rand</a> generates a continuous pattern of (pseudo-)random,
--   floating point numbers between `0` and `1`.
--   
--   <pre>
--   d1 $ sound "bd*8" # pan rand
--   </pre>
--   
--   pans bass drums randomly
--   
--   <pre>
--   d1 $ sound "sn sn ~ sn" # gain rand
--   </pre>
--   
--   makes the snares' randomly loud and quiet.
--   
--   Numbers coming from this pattern are random, but dependent on time. So
--   if you reset time via `cps (-1)` the random pattern will emit the
--   exact same _random_ numbers again.
--   
--   In cases where you need two different random patterns, you can shift
--   one of them around to change the time from which the _random_ pattern
--   is read, note the difference:
--   
--   <pre>
--   d1 $ jux (|+| gain rand) $ sound "sn sn ~ sn" # gain rand
--   </pre>
--   
--   and with the juxed version shifted backwards for 1024 cycles:
--   
--   <pre>
--   d1 $ jux (|+| ((1024 &lt;~) $ gain rand)) $ sound "sn sn ~ sn" # gain rand
--   </pre>
rand :: Pattern Double
timeToRand :: RealFrac r => r -> Double

-- | Just like <a>rand</a> but for whole numbers, `irand n` generates a
--   pattern of (pseudo-) random whole numbers between `0` to `n-1`
--   inclusive. Notably used to pick a random samples from a folder:
--   
--   <pre>
--   d1 $ n (irand 5) # sound "drum"
--   </pre>
irand :: Num a => Int -> Pattern a

-- | Randomly picks an element from the given list
--   
--   <pre>
--   d1 $ sound (samples "xx(3,8)" (tom $ choose ["a", "e", "g", "c"]))
--   </pre>
--   
--   plays a melody randomly choosing one of the four notes "a", "e", "g",
--   "c".
choose :: [a] -> Pattern a

-- | Similar to <a>degrade</a> <a>degradeBy</a> allows you to control the
--   percentage of events that are removed. For example, to remove events
--   90% of the time:
--   
--   <pre>
--   d1 $ slow 2 $ degradeBy 0.9 $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]"
--      # accelerate "-6"
--      # speed "2"
--   </pre>
degradeBy :: Pattern Double -> Pattern a -> Pattern a
_degradeBy :: Double -> Pattern a -> Pattern a
unDegradeBy :: Pattern Double -> Pattern a -> Pattern a
_unDegradeBy :: Double -> Pattern a -> Pattern a
degradeOverBy :: Int -> Pattern Double -> Pattern a -> Pattern a

-- | Use <tt>sometimesBy</tt> to apply a given function "sometimes". For
--   example, the following code results in `density 2` being applied about
--   25% of the time:
--   
--   <pre>
--   d1 $ sometimesBy 0.25 (density 2) $ sound "bd*8"
--   </pre>
--   
--   There are some aliases as well:
--   
--   <pre>
--   sometimes = sometimesBy 0.5
--   often = sometimesBy 0.75
--   rarely = sometimesBy 0.25
--   almostNever = sometimesBy 0.1
--   almostAlways = sometimesBy 0.9
--   </pre>
sometimesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <tt>sometimes</tt> is an alias for sometimesBy 0.5.
sometimes :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <tt>often</tt> is an alias for sometimesBy 0.75.
often :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <tt>rarely</tt> is an alias for sometimesBy 0.25.
rarely :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <tt>almostNever</tt> is an alias for sometimesBy 0.1
almostNever :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <tt>almostAlways</tt> is an alias for sometimesBy 0.9
almostAlways :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a
never :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a
always :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <tt>someCyclesBy</tt> is a cycle-by-cycle version of
--   <tt>sometimesBy</tt>. It has a `someCycles = someCyclesBy 0.5` alias
someCyclesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
somecyclesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
someCycles :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <a>degrade</a> randomly removes events from a pattern 50% of the time:
--   
--   <pre>
--   d1 $ slow 2 $ degrade $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]"
--      # accelerate "-6"
--      # speed "2"
--   </pre>
--   
--   The shorthand syntax for <a>degrade</a> is a question mark:
--   <tt>?</tt>. Using <tt>?</tt> will allow you to randomly remove events
--   from a portion of a pattern:
--   
--   <pre>
--   d1 $ slow 2 $ sound "bd ~ sn bd ~ bd? [sn bd?] ~"
--   </pre>
--   
--   You can also use <tt>?</tt> to randomly remove events from entire
--   sub-patterns:
--   
--   <pre>
--   d1 $ slow 2 $ sound "[[[feel:5*8,feel*3] feel:3*8]?, feel*4]"
--   </pre>
degrade :: Pattern a -> Pattern a

-- | <tt>wedge t p p'</tt> combines patterns <tt>p</tt> and <tt>p'</tt> by
--   squashing the <tt>p</tt> into the portion of each cycle given by
--   <tt>t</tt>, and <tt>p'</tt> into the remainer of each cycle.
wedge :: Time -> Pattern a -> Pattern a -> Pattern a
timeCat :: [(Time, Pattern a)] -> Pattern a

-- | <tt>whenmod</tt> has a similar form and behavior to <a>every</a>, but
--   requires an additional number. Applies the function to the pattern,
--   when the remainder of the current loop number divided by the first
--   parameter, is greater or equal than the second parameter.
--   
--   For example the following makes every other block of four loops twice
--   as dense:
--   
--   <pre>
--   d1 $ whenmod 8 4 (density 2) (sound "bd sn kurt")
--   </pre>
whenmod :: Int -> Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <pre>
--   superimpose f p = stack [p, f p]
--   </pre>
--   
--   <a>superimpose</a> plays a modified version of a pattern at the same
--   time as the original pattern, resulting in two patterns being played
--   at the same time.
--   
--   <pre>
--   d1 $ superimpose (density 2) $ sound "bd sn [cp ht] hh"
--   d1 $ superimpose ((# speed "2") . (0.125 &lt;~)) $ sound "bd sn cp hh"
--   </pre>
superimpose :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <tt>splitQueries p</tt> wraps <tt>p</tt> to ensure that it does not
--   get queries that span arcs. For example `arc p (0.5, 1.5)` would be
--   turned into two queries, `(0.5,1)` and `(1,1.5)`, and the results
--   combined. Being able to assume queries don't span cycles often makes
--   transformations easier to specify.
splitQueries :: Pattern a -> Pattern a

-- | <tt>trunc</tt> truncates a pattern so that only a fraction of the
--   pattern is played. The following example plays only the first quarter
--   of the pattern:
--   
--   <pre>
--   d1 $ trunc 0.25 $ sound "bd sn*2 cp hh*4 arpy bd*2 cp bd*2"
--   </pre>
trunc :: Pattern Time -> Pattern a -> Pattern a
_trunc :: Time -> Pattern a -> Pattern a

-- | <tt>linger</tt> is similar to <a>trunc</a> but the truncated part of
--   the pattern loops until the end of the cycle
--   
--   <pre>
--   d1 $ linger 0.25 $ sound "bd sn*2 cp hh*4 arpy bd*2 cp bd*2"
--   </pre>
linger :: Pattern Time -> Pattern a -> Pattern a
_linger :: Time -> Pattern a -> Pattern a

-- | Plays a portion of a pattern, specified by a beginning and end arc of
--   time. The new resulting pattern is played over the time period of the
--   original pattern:
--   
--   <pre>
--   d1 $ zoom (0.25, 0.75) $ sound "bd*2 hh*3 [sn bd]*2 drum"
--   </pre>
--   
--   In the pattern above, <a>zoom</a> is used with an arc from 25% to 75%.
--   It is equivalent to this pattern:
--   
--   <pre>
--   d1 $ sound "hh*3 [sn bd]*2"
--   </pre>
zoom :: Arc -> Pattern a -> Pattern a
compress :: Arc -> Pattern a -> Pattern a
sliceArc :: Arc -> Pattern a -> Pattern a

-- | Use <a>within</a> to apply a function to only a part of a pattern. For
--   example, to apply `density 2` to only the first half of a pattern:
--   
--   <pre>
--   d1 $ within (0, 0.5) (density 2) $ sound "bd*2 sn lt mt hh hh hh hh"
--   </pre>
--   
--   Or, to apply `(# speed "0.5") to only the last quarter of a pattern:
--   
--   <pre>
--   d1 $ within (0.75, 1) (# speed "0.5") $ sound "bd*2 sn lt mt hh hh hh hh"
--   </pre>
within :: Arc -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
revArc :: Arc -> Pattern a -> Pattern a

-- | You can use the <tt>e</tt> function to apply a Euclidean algorithm
--   over a complex pattern, although the structure of that pattern will be
--   lost:
--   
--   <pre>
--   d1 $ e 3 8 $ sound "bd*2 [sn cp]"
--   </pre>
--   
--   In the above, three sounds are picked from the pattern on the right
--   according to the structure given by the `e 3 8`. It ends up picking
--   two <tt>bd</tt> sounds, a <tt>cp</tt> and missing the <tt>sn</tt>
--   entirely.
--   
--   These types of sequences use "Bjorklund's algorithm", which wasn't
--   made for music but for an application in nuclear physics, which is
--   exciting. More exciting still is that it is very similar in structure
--   to the one of the first known algorithms written in Euclid's book of
--   elements in 300 BC. You can read more about this in the paper [The
--   Euclidean Algorithm Generates Traditional Musical
--   Rhythms](http:/<i>cgm.cs.mcgill.ca</i>~godfried<i>publications</i>banff.pdf)
--   by Toussaint. Some examples from this paper are included below,
--   including rotation in some cases.
--   
--   <pre>
--   - (2,5) : A thirteenth century Persian rhythm called Khafif-e-ramal.
--   - (3,4) : The archetypal pattern of the Cumbia from Colombia, as well as a Calypso rhythm from Trinidad.
--   - (3,5,2) : Another thirteenth century Persian rhythm by the name of Khafif-e-ramal, as well as a Rumanian folk-dance rhythm.
--   - (3,7) : A Ruchenitza rhythm used in a Bulgarian folk-dance.
--   - (3,8) : The Cuban tresillo pattern.
--   - (4,7) : Another Ruchenitza Bulgarian folk-dance rhythm.
--   - (4,9) : The Aksak rhythm of Turkey.
--   - (4,11) : The metric pattern used by Frank Zappa in his piece titled Outside Now.
--   - (5,6) : Yields the York-Samai pattern, a popular Arab rhythm.
--   - (5,7) : The Nawakhat pattern, another popular Arab rhythm.
--   - (5,8) : The Cuban cinquillo pattern.
--   - (5,9) : A popular Arab rhythm called Agsag-Samai.
--   - (5,11) : The metric pattern used by Moussorgsky in Pictures at an Exhibition.
--   - (5,12) : The Venda clapping pattern of a South African children’s song.
--   - (5,16) : The Bossa-Nova rhythm necklace of Brazil.
--   - (7,8) : A typical rhythm played on the Bendir (frame drum).
--   - (7,12) : A common West African bell pattern.
--   - (7,16,14) : A Samba rhythm necklace from Brazil.
--   - (9,16) : A rhythm necklace used in the Central African Republic.
--   - (11,24,14) : A rhythm necklace of the Aka Pygmies of Central Africa.
--   - (13,24,5) : Another rhythm necklace of the Aka Pygmies of the upper Sangha.
--   </pre>
e :: Int -> Int -> Pattern a -> Pattern a
e' :: Int -> Int -> Pattern a -> Pattern a
distrib :: [Int] -> Pattern a -> Pattern a

-- | <a>einv</a> fills in the blanks left by <a>e</a> - <tt>e 3 8 "x"</tt>
--   -&gt; <tt>"x ~ ~ x ~ ~ x ~"</tt>
--   
--   <tt>einv 3 8 "x"</tt> -&gt; <tt>"~ x x ~ x x ~ x"</tt>
einv :: Int -> Int -> Pattern a -> Pattern a

-- | `efull n k pa pb` stacks <tt>e n k pa</tt> with <tt>einv n k pb</tt>
efull :: Int -> Int -> Pattern a -> Pattern a -> Pattern a
index :: Real b => b -> Pattern b -> Pattern c -> Pattern c

-- | <tt>prrw f rot (blen, vlen) beatPattern valuePattern</tt>: pattern
--   rotate/replace.
prrw :: (a -> b -> c) -> Int -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c

-- | <tt>prr rot (blen, vlen) beatPattern valuePattern</tt>: pattern
--   rotate/replace.
prr :: Int -> (Time, Time) -> Pattern String -> Pattern b -> Pattern b

-- | <tt>preplace (blen, plen) beats values</tt> combines the timing of
--   <tt>beats</tt> with the values of <tt>values</tt>. Other ways of
--   saying this are: * sequential convolution * <tt>values</tt> quantized
--   to <tt>beats</tt>.
--   
--   Examples:
--   
--   <pre>
--   d1 $ sound $ preplace (1,1) "x [~ x] x x" "bd sn"
--   d1 $ sound $ preplace (1,1) "x(3,8)" "bd sn"
--   d1 $ sound $ "x(3,8)" <a>~</a> "bd sn"
--   d1 $ sound "[jvbass jvbass:5]*3" |+| (shape $ "1 1 1 1 1" <a>~</a> "0.2 0.9")
--   </pre>
--   
--   It is assumed the pattern fits into a single cycle. This works well
--   with pattern literals, but not always with patterns defined elsewhere.
--   In those cases use <tt>preplace</tt> and provide desired pattern
--   lengths: @ let p = slow 2 $ "x x x"
--   
--   d1 $ sound $ preplace (2,1) p "bd sn" @
preplace :: (Time, Time) -> Pattern String -> Pattern b -> Pattern b

-- | <tt>prep</tt> is an alias for preplace.
prep :: (Time, Time) -> Pattern String -> Pattern b -> Pattern b
preplace1 :: Pattern String -> Pattern b -> Pattern b
preplaceWith :: (a -> b -> c) -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c
prw :: (a -> b -> c) -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c
preplaceWith1 :: (a -> b -> c) -> Pattern a -> Pattern b -> Pattern c
prw1 :: (a -> b -> c) -> Pattern a -> Pattern b -> Pattern c
(<~>) :: Pattern String -> Pattern b -> Pattern b

-- | <tt>protate len rot p</tt> rotates pattern <tt>p</tt> by <tt>rot</tt>
--   beats to the left. <tt>len</tt>: length of the pattern, in cycles.
--   Example: <tt>d1 $ every 4 (protate 2 (-1)) $ slow 2 $ sound "bd hh hh
--   hh"</tt>
protate :: Time -> Int -> Pattern a -> Pattern a
prot :: Time -> Int -> Pattern a -> Pattern a
prot1 :: Int -> Pattern a -> Pattern a

-- | The <tt>&lt;&lt;~</tt> operator rotates a unit pattern to the left,
--   similar to <tt>&lt;~</tt>, but by events rather than linear time. The
--   timing of the pattern remains constant:
--   
--   <pre>
--   d1 $ (1 &lt;&lt;~) $ sound "bd ~ sn hh"
--   -- will become
--   d1 $ sound "sn ~ hh bd"
--   </pre>
(<<~) :: Int -> Pattern a -> Pattern a

-- | <tt>~&gt;&gt;</tt> is like <tt>&lt;&lt;~</tt> but for shifting to the
--   right.
(~>>) :: Int -> Pattern a -> Pattern a

-- | <tt>pequal cycles p1 p2</tt>: quickly test if <tt>p1</tt> and
--   <tt>p2</tt> are the same.
pequal :: Ord a => Time -> Pattern a -> Pattern a -> Bool

-- | <tt>discretise n p</tt>: <tt>samples</tt> the pattern <tt>p</tt> at a
--   rate of <tt>n</tt> events per cycle. Useful for turning a continuous
--   pattern into a discrete one.
discretise :: Time -> Pattern a -> Pattern a
discretise' :: Pattern Time -> Pattern a -> Pattern a
_discretise :: Time -> Pattern a -> Pattern a

-- | <tt>randcat ps</tt>: does a <tt>slowcat</tt> on the list of patterns
--   <tt>ps</tt> but randomises the order in which they are played.
randcat :: [Pattern a] -> Pattern a

-- | The <a>fit</a> function takes a pattern of integer numbers, which are
--   used to select values from the given list. What makes this a bit
--   strange is that only a given number of values are selected each cycle.
--   For example:
--   
--   <pre>
--   d1 $ sound (fit 3 ["bd", "sn", "arpy", "arpy:1", "casio"] "0 [~ 1] 2 1")
--   </pre>
--   
--   The above fits three samples into the pattern, i.e. for the first
--   cycle this will be `"bd"`, `"sn"` and `"arpy"`, giving the result `"bd
--   [~ sn] arpy sn"` (note that we start counting at zero, so that `0`
--   picks the first value). The following cycle the *next* three values in
--   the list will be picked, i.e. `"arpy:1"`, `"casio"` and `"bd"`, giving
--   the pattern `"arpy:1 [~ casio] bd casio"` (note that the list wraps
--   round here).
fit :: Int -> [a] -> Pattern Int -> Pattern a
permstep :: RealFrac b => Int -> [a] -> Pattern b -> Pattern a

-- | <tt>struct a b</tt>: structures pattern <tt>b</tt> in terms of
--   <tt>a</tt>.
struct :: Pattern String -> Pattern a -> Pattern a

-- | <tt>substruct a b</tt>: similar to <tt>struct</tt>, but each event in
--   pattern <tt>a</tt> gets replaced with pattern <tt>b</tt>, compressed
--   to fit the timespan of the event.
substruct :: Pattern String -> Pattern b -> Pattern b
compressTo :: Arc -> Pattern a -> Pattern a
randArcs :: Int -> Pattern [Arc]
randStruct :: Int -> Pattern Int
substruct' :: Pattern Int -> Pattern a -> Pattern a

-- | <tt>stripe n p</tt>: repeats pattern <tt>p</tt>, <tt>n</tt> times per
--   cycle. So similar to <tt>fast</tt>, but with random durations. The
--   repetitions will be continguous (touching, but not overlapping) and
--   the durations will add up to a single cycle. <tt>n</tt> can be
--   supplied as a pattern of integers.
stripe :: Pattern Int -> Pattern a -> Pattern a
_stripe :: Int -> Pattern a -> Pattern a

-- | <tt>slowstripe n p</tt>: The same as <tt>stripe</tt>, but the result
--   is also <tt>n</tt> times slower, so that the mean average duration of
--   the stripes is exactly one cycle, and every <tt>n</tt>th stripe starts
--   on a cycle boundary (in indian classical terms, the <tt>sam</tt>).
slowstripe :: Pattern Int -> Pattern a -> Pattern a
parseLMRule :: String -> [(String, String)]
parseLMRule' :: String -> [(Char, String)]

-- | returns the <tt>n</tt>th iteration of a <a>Lindenmayer System</a> with
--   given start sequence.
--   
--   for example:
--   
--   <pre>
--   lindenmayer 1 "a:b,b:ab" "ab" -&gt; "bab"
--   </pre>
lindenmayer :: Int -> String -> String -> String
unwrap' :: Pattern (Pattern a) -> Pattern a

-- | Removes events from second pattern that don't start during an event
--   from first.
--   
--   Consider this, kind of messy rhythm without any rests.
--   
--   <pre>
--   d1 $ sound (slowcat ["sn*8", "[cp*4 bd*4, hc*5]"]) # n (run 8)
--   </pre>
--   
--   If we apply a mask to it
--   
--   <pre>
--   d1 $ s (mask ("1 1 1 ~ 1 1 ~ 1" :: Pattern Bool)
--     (slowcat ["sn*8", "[cp*4 bd*4, bass*5]"] ))
--     # n (run 8)
--   </pre>
--   
--   Due to the use of <a>slowcat</a> here, the same mask is first applied
--   to `"sn*8"` and in the next cycle to `"[cp*4 bd*4, hc*5]".
--   
--   You could achieve the same effect by adding rests within the
--   <a>slowcat</a> patterns, but mask allows you to do this more easily.
--   It kind of keeps the rhythmic structure and you can change the used
--   samples independently, e.g.
--   
--   <pre>
--   d1 $ s (mask ("1 ~ 1 ~ 1 1 ~ 1" :: Pattern Bool)
--     (slowcat ["can*8", "[cp*4 sn*4, jvbass*16]"] ))
--     # n (run 8)
--   </pre>
--   
--   Detail: It is currently needed to explicitly _tell_ Tidal that the
--   mask itself is a `Pattern Bool` as it cannot infer this by itself,
--   otherwise it will complain as it does not know how to interpret your
--   input.
mask :: Pattern a -> Pattern b -> Pattern b
enclosingArc :: [Arc] -> Arc
stretch :: Pattern a -> Pattern a

-- | <a>fit'</a> is a generalization of <a>fit</a>, where the list is
--   instead constructed by using another integer pattern to slice up a
--   given pattern. The first argument is the number of cycles of that
--   latter pattern to use when slicing. It's easier to understand this
--   with a few examples:
--   
--   <pre>
--   d1 $ sound (fit' 1 2 "0 1" "1 0" "bd sn")
--   </pre>
--   
--   So what does this do? The first `1` just tells it to slice up a single
--   cycle of `"bd sn"`. The `2` tells it to select two values each cycle,
--   just like the first argument to <a>fit</a>. The next pattern `"0 1"`
--   is the "from" pattern which tells it how to slice, which in this case
--   means `"0"` maps to `"bd"`, and `"1"` maps to `"sn"`. The next pattern
--   `"1 0"` is the "to" pattern, which tells it how to rearrange those
--   slices. So the final result is the pattern `"sn bd"`.
--   
--   A more useful example might be something like
--   
--   <pre>
--   d1 $ fit' 1 4 (run 4) "[0 3*2 2 1 0 3*2 2 [1*8 ~]]/2" $ chop 4 $ (sound "breaks152" # unit "c")
--   </pre>
--   
--   which uses <tt>chop</tt> to break a single sample into individual
--   pieces, which <a>fit'</a> then puts into a list (using the `run 4`
--   pattern) and reassembles according to the complicated integer pattern.
fit' :: Pattern Time -> Int -> Pattern Int -> Pattern Int -> Pattern a -> Pattern a

-- | <tt>chunk n f p</tt> treats the given pattern <tt>p</tt> as having
--   <tt>n</tt> chunks, and applies the function <tt>f</tt> to one of those
--   sections per cycle, running from left to right.
--   
--   <pre>
--   d1 $ chunk 4 (density 4) $ sound "cp sn arpy [mt lt]"
--   </pre>
chunk :: Integer -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b
runWith :: Integer -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b

-- | <tt>chunk'</tt> works much the same as <a>chunk</a>, but runs from
--   right to left.
chunk' :: Integral a => a -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b
runWith' :: Integral a => a -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b
inside :: Pattern Time -> (Pattern a1 -> Pattern a) -> Pattern a1 -> Pattern a
outside :: Pattern Time -> (Pattern a1 -> Pattern a) -> Pattern a1 -> Pattern a
loopFirst :: Pattern a -> Pattern a
timeLoop :: Pattern Time -> Pattern a -> Pattern a
seqPLoop :: [(Time, Time, Pattern a)] -> Pattern a

-- | <tt>toScale</tt> lets you turn a pattern of notes within a scale
--   (expressed as a list) to note numbers. For example `toScale [0, 4, 7]
--   "0 1 2 3"` will turn into the pattern `"0 4 7 12"`. It assumes your
--   scale fits within an octave; to change this use <a>toScale</a> size`.
--   Example: <a>toScale</a> 24 [0,4,7,10,14,17] (run 8)` turns into `"0 4
--   7 10 14 17 24 28"`
toScale' :: Num a => Int -> [a] -> Pattern Int -> Pattern a
toScale :: Num a => [a] -> Pattern Int -> Pattern a

-- | `swingBy x n` divides a cycle into <tt>n</tt> slices and delays the
--   notes in the second half of each slice by <tt>x</tt> fraction of a
--   slice . <tt>swing</tt> is an alias for `swingBy (1%3)`
swingBy :: Pattern Time -> Pattern Time -> Pattern a -> Pattern a
swing :: Pattern Time -> Pattern a -> Pattern a

-- | <a>cycleChoose</a> is like <a>choose</a> but only picks a new item
--   from the list once each cycle
cycleChoose :: [a] -> Pattern a

-- | `shuffle n p` evenly divides one cycle of the pattern <tt>p</tt> into
--   <tt>n</tt> parts, and returns a random permutation of the parts each
--   cycle. For example, `shuffle 3 "a b c"` could return `"a b c"`, `"a c
--   b"`, `"b a c"`, `"b c a"`, `"c a b"`, or `"c b a"`. But it will
--   **never** return `"a a a"`, because that is not a permutation of the
--   parts.
shuffle :: Int -> Pattern a -> Pattern a

-- | `scramble n p` is like <a>shuffle</a> but randomly selects from the
--   parts of <tt>p</tt> instead of making permutations. For example,
--   `scramble 3 "a b c"` will randomly select 3 parts from `"a"` `"b"` and
--   `"c"`, possibly repeating a single part.
scramble :: Int -> Pattern a -> Pattern a
ur :: Time -> Pattern String -> [(String, Pattern a)] -> [(String, Pattern a -> Pattern a)] -> Pattern a
inhabit :: [(String, Pattern a)] -> Pattern String -> Pattern a
repeatCycles :: Int -> Pattern a -> Pattern a

-- | <tt>spaceOut xs p</tt> repeats a pattern <tt>p</tt> at different
--   durations given by the list of time values in <tt>xs</tt>
spaceOut :: [Time] -> Pattern a -> Pattern a

-- | <tt>flatpat</tt> takes a Pattern of lists and pulls the list elements
--   as separate Events
flatpat :: Pattern [a] -> Pattern a

-- | <tt>layer</tt> takes a Pattern of lists and pulls the list elements as
--   separate Events
layer :: [a -> Pattern b] -> a -> Pattern b

-- | <tt>breakUp</tt> finds events that share the same timespan, and
--   spreads them out during that timespan, so for example <tt>breakUp
--   "[bd,sn]"</tt> gets turned into <tt>"bd sn"</tt>
breakUp :: Pattern a -> Pattern a

-- | <tt>fill</tt> 'fills in' gaps in one pattern with events from another.
--   For example <tt>fill "bd" "cp ~ cp"</tt> would result in the
--   equivalent of `"~ bd ~"`. This only finds gaps in a resulting pattern,
--   in other words <tt>"[bd ~, sn]"</tt> doesn't contain any gaps (because
--   <tt>sn</tt> covers it all), and <tt>"bd ~ ~ sn"</tt> only contains a
--   single gap that bridges two steps.
fill :: Pattern a -> Pattern a -> Pattern a
instance GHC.Classes.Eq (Sound.Tidal.Pattern.Pattern a)
instance GHC.Classes.Ord a => GHC.Classes.Ord (Sound.Tidal.Pattern.Pattern a)
instance GHC.Num.Num a => GHC.Num.Num (Sound.Tidal.Pattern.Pattern a)
instance GHC.Enum.Enum a => GHC.Enum.Enum (Sound.Tidal.Pattern.Pattern a)
instance (GHC.Num.Num a, GHC.Classes.Ord a) => GHC.Real.Real (Sound.Tidal.Pattern.Pattern a)
instance GHC.Real.Integral a => GHC.Real.Integral (Sound.Tidal.Pattern.Pattern a)
instance GHC.Real.Fractional a => GHC.Real.Fractional (Sound.Tidal.Pattern.Pattern a)
instance GHC.Float.Floating a => GHC.Float.Floating (Sound.Tidal.Pattern.Pattern a)
instance GHC.Real.RealFrac a => GHC.Real.RealFrac (Sound.Tidal.Pattern.Pattern a)
instance GHC.Float.RealFloat a => GHC.Float.RealFloat (Sound.Tidal.Pattern.Pattern a)
instance GHC.Show.Show a => GHC.Show.Show (Sound.Tidal.Pattern.Pattern a)
instance GHC.Base.Functor Sound.Tidal.Pattern.Pattern
instance GHC.Base.Applicative Sound.Tidal.Pattern.Pattern
instance GHC.Base.Monad Sound.Tidal.Pattern.Pattern

module Sound.Tidal.Scales
minPent :: Num a => [a]
majPent :: Num a => [a]
ritusen :: Num a => [a]
egyptian :: Num a => [a]
kumai :: Num a => [a]
hirajoshi :: Num a => [a]
iwato :: Num a => [a]
chinese :: Num a => [a]
indian :: Num a => [a]
pelog :: Num a => [a]
prometheus :: Num a => [a]
scriabin :: Num a => [a]
gong :: Num a => [a]
shang :: Num a => [a]
jiao :: Num a => [a]
zhi :: Num a => [a]
yu :: Num a => [a]
whole :: Num a => [a]
augmented :: Num a => [a]
augmented2 :: Num a => [a]
hexMajor7 :: Num a => [a]
hexDorian :: Num a => [a]
hexPhrygian :: Num a => [a]
hexSus :: Num a => [a]
hexMajor6 :: Num a => [a]
hexAeolian :: Num a => [a]
major :: Num a => [a]
ionian :: Num a => [a]
dorian :: Num a => [a]
phrygian :: Num a => [a]
lydian :: Num a => [a]
mixolydian :: Num a => [a]
aeolian :: Num a => [a]
minor :: Num a => [a]
locrian :: Num a => [a]
harmonicMinor :: Num a => [a]
harmonicMajor :: Num a => [a]
melodicMinor :: Num a => [a]
melodicMinorDesc :: Num a => [a]
melodicMajor :: Num a => [a]
bartok :: Num a => [a]
hindu :: Num a => [a]
todi :: Num a => [a]
purvi :: Num a => [a]
marva :: Num a => [a]
bhairav :: Num a => [a]
ahirbhairav :: Num a => [a]
superLocrian :: Num a => [a]
romanianMinor :: Num a => [a]
hungarianMinor :: Num a => [a]
neapolitanMinor :: Num a => [a]
enigmatic :: Num a => [a]
spanish :: Num a => [a]
leadingWhole :: Num a => [a]
lydianMinor :: Num a => [a]
neapolitanMajor :: Num a => [a]
locrianMajor :: Num a => [a]
diminished :: Num a => [a]
diminished2 :: Num a => [a]
chromatic :: Num a => [a]
scaleP :: Num a => Pattern String -> Pattern Int -> Pattern a
scaleTable :: Num a => [(String, [a])]

module Sound.Tidal.Parse

-- | AST representation of patterns
data TPat a
TPat_Atom :: a -> TPat a
TPat_Density :: (TPat Time) -> (TPat a) -> TPat a
TPat_Slow :: (TPat Time) -> (TPat a) -> TPat a
TPat_Zoom :: Arc -> (TPat a) -> TPat a
TPat_DegradeBy :: Double -> (TPat a) -> TPat a
TPat_Silence :: TPat a
TPat_Foot :: TPat a
TPat_Elongate :: Int -> TPat a
TPat_EnumFromTo :: (TPat a) -> (TPat a) -> TPat a
TPat_Cat :: [TPat a] -> TPat a
TPat_TimeCat :: [TPat a] -> TPat a
TPat_Overlay :: (TPat a) -> (TPat a) -> TPat a
TPat_ShiftL :: Time -> (TPat a) -> TPat a
TPat_pE :: (TPat Int) -> (TPat Int) -> (TPat Integer) -> (TPat a) -> TPat a
toPat :: Enumerable a => TPat a -> Pattern a
durations :: [TPat a] -> [(Int, TPat a)]
p :: (Enumerable a, Parseable a) => String -> Pattern a
class Parseable a
parseTPat :: Parseable a => String -> TPat a
class Enumerable a
fromTo :: Enumerable a => a -> a -> Pattern a
fromThenTo :: Enumerable a => a -> a -> a -> Pattern a
enumFromTo' :: (Enum a, Ord a) => a -> a -> Pattern a
enumFromThenTo' :: (Num a, Enum a, Ord a) => a -> a -> a -> Pattern a
type ColourD = Colour Double
lexer :: () => GenTokenParser String u Identity
braces :: Parser a -> Parser a
brackets :: Parser a -> Parser a
parens :: Parser a -> Parser a
angles :: Parser a -> Parser a
symbol :: String -> Parser String
natural :: Parser Integer
integer :: Parser Integer
float :: Parser Double
naturalOrFloat :: Parser (Either Integer Double)
data Sign
Positive :: Sign
Negative :: Sign
applySign :: Num a => Sign -> a -> a
sign :: Parser Sign
intOrFloat :: Parser Double
r :: (Enumerable a, Parseable a) => String -> Pattern a -> IO (Pattern a)
parseRhythm :: Parseable a => Parser (TPat a) -> String -> TPat a
pSequenceN :: Parseable a => Parser (TPat a) -> GenParser Char () (Int, TPat a)
elongate :: () => [TPat a] -> TPat a
splitFeet :: [TPat t] -> [[TPat t]]
pSequence :: Parseable a => Parser (TPat a) -> GenParser Char () (TPat a)
pSingle :: Parseable a => Parser (TPat a) -> Parser (TPat a)
pPart :: Parseable a => Parser (TPat a) -> Parser [TPat a]
pPolyIn :: Parseable a => Parser (TPat a) -> Parser (TPat a)
pPolyOut :: Parseable a => Parser (TPat a) -> Parser (TPat a)
pString :: Parser (String)
pVocable :: Parser (TPat String)
pDouble :: Parser (TPat Double)
pBool :: Parser (TPat Bool)
parseIntNote :: Integral i => Parser i
parseInt :: Parser Int
pIntegral :: Parseable a => Integral a => Parser (TPat a)
parseNote :: Num a => Parser a
fromNote :: Num a => Pattern String -> Pattern a
pColour :: Parser (TPat ColourD)
pMult :: Parseable a => TPat a -> Parser (TPat a)
pRand :: Parseable a => TPat a -> Parser (TPat a)
pE :: Parseable a => TPat a -> Parser (TPat a)
eoff :: Int -> Int -> Integer -> Pattern a -> Pattern a
pReplicate :: Parseable a => TPat a -> Parser [TPat a]
pStretch :: Parseable a => TPat a -> Parser [TPat a]
pRatio :: Parser (Rational)
pRational :: Parser (TPat Rational)
instance GHC.Show.Show a => GHC.Show.Show (Sound.Tidal.Parse.TPat a)
instance Sound.Tidal.Parse.Parseable Sound.Tidal.Parse.ColourD
instance Sound.Tidal.Parse.Enumerable Sound.Tidal.Parse.ColourD
instance Sound.Tidal.Parse.Enumerable GHC.Types.Double
instance Sound.Tidal.Parse.Enumerable GHC.Base.String
instance Sound.Tidal.Parse.Enumerable GHC.Types.Bool
instance Sound.Tidal.Parse.Enumerable GHC.Types.Int
instance Sound.Tidal.Parse.Enumerable GHC.Integer.Type.Integer
instance Sound.Tidal.Parse.Enumerable GHC.Real.Rational
instance (Sound.Tidal.Parse.Enumerable a, Sound.Tidal.Parse.Parseable a) => Data.String.IsString (Sound.Tidal.Pattern.Pattern a)
instance Sound.Tidal.Parse.Parseable GHC.Types.Double
instance Sound.Tidal.Parse.Parseable GHC.Base.String
instance Sound.Tidal.Parse.Parseable GHC.Types.Bool
instance Sound.Tidal.Parse.Parseable GHC.Types.Int
instance Sound.Tidal.Parse.Parseable GHC.Integer.Type.Integer
instance Sound.Tidal.Parse.Parseable GHC.Real.Rational

module Sound.Tidal.Stream
type ToMessageFunc = Shape -> Tempo -> Int -> (Double, Double, ParamMap) -> Maybe (IO ())
data Backend a
Backend :: ToMessageFunc -> (Shape -> Tempo -> Int -> IO ()) -> Backend a
[toMessage] :: Backend a -> ToMessageFunc
[flush] :: Backend a -> Shape -> Tempo -> Int -> IO ()
data Param
S :: String -> Maybe String -> Param
[name] :: Param -> String
[sDefault] :: Param -> Maybe String
F :: String -> Maybe Double -> Param
[name] :: Param -> String
[fDefault] :: Param -> Maybe Double
I :: String -> Maybe Int -> Param
[name] :: Param -> String
[iDefault] :: Param -> Maybe Int
data Shape
Shape :: [Param] -> Double -> Bool -> Shape
[params] :: Shape -> [Param]
[latency] :: Shape -> Double
[cpsStamp] :: Shape -> Bool
data Value
VS :: String -> Value
[svalue] :: Value -> String
VF :: Double -> Value
[fvalue] :: Value -> Double
VI :: Int -> Value
[ivalue] :: Value -> Int
class ParamType a
fromV :: ParamType a => Value -> Maybe a
toV :: ParamType a => a -> Value
type ParamMap = Map Param Value
type ParamPattern = Pattern ParamMap
ticksPerCycle :: Num p => p
defaultValue :: Param -> Value
hasDefault :: Param -> Bool
defaulted :: Shape -> [Param]
defaultMap :: Shape -> ParamMap
required :: Shape -> [Param]
hasRequired :: Shape -> ParamMap -> Bool
isSubset :: (Eq a) => [a] -> [a] -> Bool
doAt :: RealFrac a => a -> IO () -> IO ()
logicalOnset' :: Integral p => Tempo -> p -> Double -> Double -> Double
applyShape' :: Shape -> ParamMap -> Maybe ParamMap
start :: Backend a -> Shape -> IO (MVar (ParamPattern))
state :: Backend a -> Shape -> IO (MVar (ParamPattern, [ParamPattern]))
stream :: Backend a -> Shape -> IO (ParamPattern -> IO ())
streamcallback :: (ParamPattern -> IO ()) -> Backend a -> Shape -> IO (ParamPattern -> IO ())
onTick :: Backend a -> Shape -> MVar (ParamPattern) -> Tempo -> Int -> IO ()
onTick' :: Backend a -> Shape -> MVar (ParamPattern, [ParamPattern]) -> Tempo -> Int -> IO ()
make :: (a -> Value) -> Shape -> String -> Pattern a -> ParamPattern
make' :: ParamType a => (a -> Value) -> Param -> Pattern a -> ParamPattern
makeP :: ParamType a => Param -> Pattern a -> ParamPattern
makeS :: Shape -> String -> Pattern String -> ParamPattern
makeF :: Shape -> String -> Pattern Double -> ParamPattern
makeI :: Shape -> String -> Pattern Int -> ParamPattern
param :: Shape -> String -> Param
merge :: ParamPattern -> ParamPattern -> ParamPattern
(|=|) :: ParamPattern -> ParamPattern -> ParamPattern
infixl 1 |=|
(#) :: ParamPattern -> ParamPattern -> ParamPattern
infixl 1 #
mergeWith :: (Ord k, Applicative f) => (k -> a -> a -> a) -> f (Map k a) -> f (Map k a) -> f (Map k a)
mergeNumWith :: Applicative f => (Int -> Int -> Int) -> (Double -> Double -> Double) -> f Map Param Value -> f Map Param Value -> f Map Param Value
mergePlus :: Applicative f => f Map Param Value -> f Map Param Value -> f Map Param Value
(|*|) :: ParamPattern -> ParamPattern -> ParamPattern
infixl 1 |*|
(|+|) :: ParamPattern -> ParamPattern -> ParamPattern
infixl 1 |+|
(|-|) :: ParamPattern -> ParamPattern -> ParamPattern
infixl 1 |-|
(|/|) :: ParamPattern -> ParamPattern -> ParamPattern
infixl 1 |/|

-- | These are shorthand for merging lists of patterns with <tt>#</tt>,
--   <tt>|*|</tt>, <tt>|+|</tt>, or <tt>|/|</tt>. Sometimes this saves a
--   little typing and can improve readability when passing things into
--   other functions. As an example, instead of writing <tt> d1 $ sometimes
--   ((|*| speed "2") . (|*| cutoff "2") . (|*| shape "1.5")) $ sound
--   "arpy*4" shape "0.3" </tt> you can write <tt> d1 $ sometimes (***
--   [speed "2", cutoff "2", shape "1.5"]) $ sound "arpy*4" ### [cutoff
--   "350", shape "0.3"] </tt>
(###) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern
(***) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern
(+++) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern
(///) :: Foldable t => ParamPattern -> t ParamPattern -> ParamPattern
setter :: MVar (a, [a]) -> a -> IO ()

-- | Copies values from one parameter to another. Used by <tt>nToOrbit</tt>
--   in <tt>Sound.Tidal.Dirt</tt>.
copyParam :: Param -> Param -> ParamPattern -> ParamPattern
get :: ParamType a => Param -> ParamPattern -> Pattern a
getI :: Param -> ParamPattern -> Pattern Int
getF :: Param -> ParamPattern -> Pattern Double
getS :: Param -> ParamPattern -> Pattern String
with :: (ParamType a) => Param -> (Pattern a -> Pattern a) -> ParamPattern -> ParamPattern
withI :: Param -> (Pattern Int -> Pattern Int) -> ParamPattern -> ParamPattern
withF :: Param -> (Pattern Double -> Pattern Double) -> ParamPattern -> ParamPattern
withS :: Param -> (Pattern String -> Pattern String) -> ParamPattern -> ParamPattern
follow :: (ParamType a, ParamType b) => Param -> Param -> (Pattern a -> Pattern b) -> ParamPattern -> ParamPattern
follow' :: ParamType a => Param -> Param -> (Pattern a -> Pattern a) -> ParamPattern -> ParamPattern
followI :: Param -> Param -> (Pattern Int -> Pattern Int) -> ParamPattern -> ParamPattern
followF :: Param -> Param -> (Pattern Double -> Pattern Double) -> ParamPattern -> ParamPattern
followS :: Param -> Param -> (Pattern String -> Pattern String) -> ParamPattern -> ParamPattern
coerce :: Param -> ParamPattern -> ParamPattern
instance GHC.Classes.Ord Sound.Tidal.Stream.Value
instance GHC.Classes.Eq Sound.Tidal.Stream.Value
instance Sound.Tidal.Stream.ParamType GHC.Base.String
instance Sound.Tidal.Stream.ParamType GHC.Types.Double
instance Sound.Tidal.Stream.ParamType GHC.Types.Int
instance GHC.Show.Show Sound.Tidal.Stream.Value
instance GHC.Classes.Eq Sound.Tidal.Stream.Param
instance GHC.Classes.Ord Sound.Tidal.Stream.Param
instance GHC.Show.Show Sound.Tidal.Stream.Param

module Sound.Tidal.Chords
major :: Num a => [a]
minor :: Num a => [a]
major7 :: Num a => [a]
dom7 :: Num a => [a]
minor7 :: Num a => [a]
aug :: Num a => [a]
dim :: Num a => [a]
dim7 :: Num a => [a]
one :: Num a => [a]
five :: Num a => [a]
plus :: Num a => [a]
sharp5 :: Num a => [a]
msharp5 :: Num a => [a]
sus2 :: Num a => [a]
sus4 :: Num a => [a]
six :: Num a => [a]
m6 :: Num a => [a]
sevenSus2 :: Num a => [a]
sevenSus4 :: Num a => [a]
sevenFlat5 :: Num a => [a]
m7flat5 :: Num a => [a]
sevenSharp5 :: Num a => [a]
m7sharp5 :: Num a => [a]
nine :: Num a => [a]
m9 :: Num a => [a]
m7sharp9 :: Num a => [a]
maj9 :: Num a => [a]
nineSus4 :: Num a => [a]
sixby9 :: Num a => [a]
m6by9 :: Num a => [a]
sevenFlat9 :: Num a => [a]
m7flat9 :: Num a => [a]
sevenFlat10 :: Num a => [a]
nineSharp5 :: Num a => [a]
m9sharp5 :: Num a => [a]
sevenSharp5flat9 :: Num a => [a]
m7sharp5flat9 :: Num a => [a]
eleven :: Num a => [a]
m11 :: Num a => [a]
maj11 :: Num a => [a]
evelenSharp :: Num a => [a]
m11sharp :: Num a => [a]
thirteen :: Num a => [a]
m13 :: Num a => [a]

-- | <tt>chordate cs m n</tt> selects the <tt>n</tt>th "chord" (a chord is
--   a list of Ints) from a list of chords <tt>cs</tt> and transposes it by
--   <tt>m</tt>
chordate :: Num b => [[b]] -> b -> Int -> [b]

-- | <tt>enchord chords pn pc</tt> turns every note in the note pattern
--   <tt>pn</tt> into a chord, selecting from the chord lists
--   <tt>chords</tt> using the index pattern <tt>pc</tt>. For example,
--   <tt>Chords.enchord [Chords.major Chords.minor] "c g" "0 1"</tt> will
--   create a pattern of a C-major chord followed by a G-minor chord.
enchord :: Num a => [[a]] -> Pattern a -> Pattern Int -> Pattern a
chordTable :: Num a => [(String, [a])]
chordL :: Num a => Pattern String -> Pattern [a]

-- | <tt>chord p</tt> turns a pattern of chord names into a pattern of
--   numbers, representing note value offsets for the chords
chord :: Num a => Pattern String -> Pattern a

module Sound.Tidal.Params

-- | group multiple params into one
grp :: [Param] -> Pattern String -> ParamPattern

-- | A pattern of strings representing sounds or synth notes.
--   
--   Internally, <a>sound</a> or its shorter alias <a>s</a> is a
--   combination of the samplebank name and number when used with samples,
--   or synth name and note number when used with a synthesiser. For
--   example `bd:2` specifies the third sample (not the second as you might
--   expect, because we start counting at zero) in the <tt>bd</tt> sample
--   folder.
--   
--   <ul>
--   <li>Internally, <a>sound</a>/<a>s</a> is a combination of two
--   parameters, the hidden parameter <a>s'</a> which specifies the
--   samplebank or synth, and the <a>n</a> parameter which specifies the
--   sample or note number. For example:</li>
--   </ul>
--   
--   <pre>
--   d1 $ sound "bd:2 sn:0"
--   </pre>
--   
--   is essentially the same as:
--   
--   <pre>
--   d1 $ s' "bd sn" # n "2 0"
--   </pre>
--   
--   <a>n</a> is therefore useful when you want to pattern the sample or
--   note number separately from the samplebank or synth. For example:
--   
--   <pre>
--   d1 $ n "0 5 ~ 2" # sound "drum"
--   </pre>
--   
--   is equivalent to:
--   
--   <pre>
--   d1 $ sound "drum:0 drum:5 ~ drum:2"
--   </pre>
sound :: Pattern String -> ParamPattern
s :: Pattern String -> ParamPattern
pF :: String -> Maybe Double -> (Pattern Double -> ParamPattern, Param)
pI :: String -> Maybe Int -> (Pattern Int -> ParamPattern, Param)
pS :: String -> Maybe String -> (Pattern String -> ParamPattern, Param)

-- | a pattern of numbers that speed up (or slow down) samples while they
--   play.
accelerate :: Pattern Double -> ParamPattern

-- | a pattern of numbers to specify the attack time (in seconds) of an
--   envelope applied to each sample. Only takes effect if <a>release</a>
--   is also specified.
attack :: Pattern Double -> ParamPattern

-- | a pattern of numbers from 0 to 1. Sets the center frequency of the
--   band-pass filter.
bandf :: Pattern Double -> ParamPattern

-- | a pattern of numbers from 0 to 1. Sets the q-factor of the band-pass
--   filter.y
bandq :: Pattern Double -> ParamPattern

-- | a pattern of numbers from 0 to 1. Skips the beginning of each sample,
--   e.g. `0.25` to cut off the first quarter from each sample.
--   
--   Using `begin "-1"` combined with `cut "-1"` means that when the sample
--   cuts itself it will begin playback from where the previous one left
--   off, so it will sound like one seamless sample. This allows you to
--   apply a synth param across a long sample in a way similar to
--   <tt>chop</tt>:
--   
--   <pre>
--   cps 0.5
--   
--   d1 $ sound "breaks125*8"  begin "-1"  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   This will play the <tt>breaks125</tt> sample and apply the changing
--   <a>coarse</a> parameter over the sample. Compare to:
--   
--   <pre>
--   d1 $ (chop 8 $ sounds "breaks125")  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   which performs a similar effect, but due to differences in
--   implementation sounds different.
begin_p :: Param

-- | a pattern of numbers from 0 to 1. Skips the beginning of each sample,
--   e.g. `0.25` to cut off the first quarter from each sample.
--   
--   Using `begin "-1"` combined with `cut "-1"` means that when the sample
--   cuts itself it will begin playback from where the previous one left
--   off, so it will sound like one seamless sample. This allows you to
--   apply a synth param across a long sample in a way similar to
--   <tt>chop</tt>:
--   
--   <pre>
--   cps 0.5
--   
--   d1 $ sound "breaks125*8"  begin "-1"  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   This will play the <tt>breaks125</tt> sample and apply the changing
--   <a>coarse</a> parameter over the sample. Compare to:
--   
--   <pre>
--   d1 $ (chop 8 $ sounds "breaks125")  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   which performs a similar effect, but due to differences in
--   implementation sounds different.
channel_p :: Param

-- | a pattern of numbers from 0 to 1. Skips the beginning of each sample,
--   e.g. `0.25` to cut off the first quarter from each sample.
--   
--   Using `begin "-1"` combined with `cut "-1"` means that when the sample
--   cuts itself it will begin playback from where the previous one left
--   off, so it will sound like one seamless sample. This allows you to
--   apply a synth param across a long sample in a way similar to
--   <tt>chop</tt>:
--   
--   <pre>
--   cps 0.5
--   
--   d1 $ sound "breaks125*8"  begin "-1"  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   This will play the <tt>breaks125</tt> sample and apply the changing
--   <a>coarse</a> parameter over the sample. Compare to:
--   
--   <pre>
--   d1 $ (chop 8 $ sounds "breaks125")  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   which performs a similar effect, but due to differences in
--   implementation sounds different.
legato_p :: Param

-- | a pattern of numbers from 0 to 1. Skips the beginning of each sample,
--   e.g. `0.25` to cut off the first quarter from each sample.
--   
--   Using `begin "-1"` combined with `cut "-1"` means that when the sample
--   cuts itself it will begin playback from where the previous one left
--   off, so it will sound like one seamless sample. This allows you to
--   apply a synth param across a long sample in a way similar to
--   <tt>chop</tt>:
--   
--   <pre>
--   cps 0.5
--   
--   d1 $ sound "breaks125*8"  begin "-1"  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   This will play the <tt>breaks125</tt> sample and apply the changing
--   <a>coarse</a> parameter over the sample. Compare to:
--   
--   <pre>
--   d1 $ (chop 8 $ sounds "breaks125")  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   which performs a similar effect, but due to differences in
--   implementation sounds different.
clhatdecay_p :: Param

-- | a pattern of numbers from 0 to 1. Skips the beginning of each sample,
--   e.g. `0.25` to cut off the first quarter from each sample.
--   
--   Using `begin "-1"` combined with `cut "-1"` means that when the sample
--   cuts itself it will begin playback from where the previous one left
--   off, so it will sound like one seamless sample. This allows you to
--   apply a synth param across a long sample in a way similar to
--   <tt>chop</tt>:
--   
--   <pre>
--   cps 0.5
--   
--   d1 $ sound "breaks125*8"  begin "-1"  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   This will play the <tt>breaks125</tt> sample and apply the changing
--   <a>coarse</a> parameter over the sample. Compare to:
--   
--   <pre>
--   d1 $ (chop 8 $ sounds "breaks125")  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   which performs a similar effect, but due to differences in
--   implementation sounds different.
coarse_p :: Param

-- | a pattern of numbers from 0 to 1. Skips the beginning of each sample,
--   e.g. `0.25` to cut off the first quarter from each sample.
--   
--   Using `begin "-1"` combined with `cut "-1"` means that when the sample
--   cuts itself it will begin playback from where the previous one left
--   off, so it will sound like one seamless sample. This allows you to
--   apply a synth param across a long sample in a way similar to
--   <tt>chop</tt>:
--   
--   <pre>
--   cps 0.5
--   
--   d1 $ sound "breaks125*8"  begin "-1"  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   This will play the <tt>breaks125</tt> sample and apply the changing
--   <a>coarse</a> parameter over the sample. Compare to:
--   
--   <pre>
--   d1 $ (chop 8 $ sounds "breaks125")  coarse "1 2 4 8 16 32 64 128"
--   </pre>
--   
--   which performs a similar effect, but due to differences in
--   implementation sounds different.
crush_p :: Param
begin :: Pattern Double -> ParamPattern
legato :: Pattern Double -> ParamPattern
clhatdecay :: Pattern Double -> ParamPattern

-- | bit crushing, a pattern of numbers from 1 (for drastic reduction in
--   bit-depth) to 16 (for barely no reduction).
crush :: Pattern Double -> ParamPattern

-- | choose the physical channel the pattern is sent to, this is super dirt
--   specific
channel :: Pattern Int -> ParamPattern

-- | fake-resampling, a pattern of numbers for lowering the sample rate,
--   i.e. 1 for original 2 for half, 3 for a third and so on.
coarse :: Pattern Int -> ParamPattern

-- | In the style of classic drum-machines, <a>cut</a> will stop a playing
--   sample as soon as another samples with in same cutgroup is to be
--   played.
--   
--   An example would be an open hi-hat followed by a closed one,
--   essentially muting the open.
--   
--   <pre>
--   d1 $ stack [
--     sound "bd",
--     sound "~ [~ [ho:2 hc/2]]" # cut "1"
--     ]
--   </pre>
--   
--   This will mute the open hi-hat every second cycle when the closed one
--   is played.
--   
--   Using <a>cut</a> with negative values will only cut the same sample.
--   This is useful to cut very long samples
--   
--   <pre>
--   d1 $ sound "<a>bev, [ho:3</a>]" # cut "-1"
--   </pre>
--   
--   Using `cut "0"` is effectively _no_ cutgroup.
cut :: Pattern Int -> ParamPattern

-- | a pattern of numbers from 0 to 1. Applies the cutoff frequency of the
--   low-pass filter.
cutoff :: Pattern Double -> ParamPattern
cutoffegint :: Pattern Double -> ParamPattern
decay :: Pattern Double -> ParamPattern

-- | a pattern of numbers from 0 to 1. Sets the level of the delay signal.
delay :: Pattern Double -> ParamPattern

-- | a pattern of numbers from 0 to 1. Sets the amount of delay feedback.
delayfeedback :: Pattern Double -> ParamPattern

-- | a pattern of numbers from 0 to 1. Sets the length of the delay.
delaytime :: Pattern Double -> ParamPattern
detune :: Pattern Double -> ParamPattern

-- | when set to `1` will disable all reverb for this pattern. See
--   <a>room</a> and <a>size</a> for more information about reverb.
dry :: Pattern Double -> ParamPattern
end :: Pattern Double -> ParamPattern

-- | a pattern of numbers that specify volume. Values less than 1 make the
--   sound quieter. Values greater than 1 make the sound louder.
gain :: Pattern Double -> ParamPattern
gate :: Pattern Double -> ParamPattern
hatgrain :: Pattern Double -> ParamPattern

-- | a pattern of numbers from 0 to 1. Applies the cutoff frequency of the
--   high-pass filter.
hcutoff :: Pattern Double -> ParamPattern

-- | a pattern of numbers to specify the hold time (in seconds) of an
--   envelope applied to each sample. Only takes effect if <a>attack</a>
--   and <a>release</a> are also specified.
hold :: Pattern Double -> ParamPattern

-- | a pattern of numbers from 0 to 1. Applies the resonance of the
--   high-pass filter.
hresonance :: Pattern Double -> ParamPattern
kriole :: Pattern Int -> ParamPattern
lagogo :: Pattern Double -> ParamPattern
lclap :: Pattern Double -> ParamPattern
lclaves :: Pattern Double -> ParamPattern
lclhat :: Pattern Double -> ParamPattern
lcrash :: Pattern Double -> ParamPattern
lfo :: Pattern Double -> ParamPattern
lfocutoffint :: Pattern Double -> ParamPattern
lfodelay :: Pattern Double -> ParamPattern
lfoint :: Pattern Double -> ParamPattern
lfopitchint :: Pattern Double -> ParamPattern
lfoshape :: Pattern Double -> ParamPattern
lfosync :: Pattern Double -> ParamPattern
lhitom :: Pattern Double -> ParamPattern
lkick :: Pattern Double -> ParamPattern
llotom :: Pattern Double -> ParamPattern

-- | A pattern of numbers. Specifies whether delaytime is calculated
--   relative to cps. When set to 1, delaytime is a direct multiple of a
--   cycle.
lock :: Pattern Double -> ParamPattern

-- | loops the sample (from <a>begin</a> to <a>end</a>) the specified
--   number of times.
loop :: Pattern Double -> ParamPattern
lophat :: Pattern Double -> ParamPattern
lsnare :: Pattern Double -> ParamPattern

-- | specifies the sample or note number to be used
n :: Pattern Double -> ParamPattern
note :: Pattern Double -> ParamPattern

-- | Pushes things forward (or backwards within built-in latency) in time.
--   Allows for nice things like _swing_ feeling:
--   
--   <pre>
--   d1 $ stack [
--     sound "bd bd/4",
--     sound "hh(5,8)"
--     ] # nudge "[0 0.04]*4"
--   </pre>
--   
--   <ul>
--   <li>-pitch model</li>
--   </ul>
degree :: Pattern Double -> ParamPattern

-- | Pushes things forward (or backwards within built-in latency) in time.
--   Allows for nice things like _swing_ feeling:
--   
--   <pre>
--   d1 $ stack [
--     sound "bd bd/4",
--     sound "hh(5,8)"
--     ] # nudge "[0 0.04]*4"
--   </pre>
--   
--   <ul>
--   <li>-pitch model</li>
--   </ul>
mtranspose :: Pattern Double -> ParamPattern

-- | Pushes things forward (or backwards within built-in latency) in time.
--   Allows for nice things like _swing_ feeling:
--   
--   <pre>
--   d1 $ stack [
--     sound "bd bd/4",
--     sound "hh(5,8)"
--     ] # nudge "[0 0.04]*4"
--   </pre>
--   
--   <ul>
--   <li>-pitch model</li>
--   </ul>
ctranspose :: Pattern Double -> ParamPattern

-- | Pushes things forward (or backwards within built-in latency) in time.
--   Allows for nice things like _swing_ feeling:
--   
--   <pre>
--   d1 $ stack [
--     sound "bd bd/4",
--     sound "hh(5,8)"
--     ] # nudge "[0 0.04]*4"
--   </pre>
--   
--   <ul>
--   <li>-pitch model</li>
--   </ul>
harmonic :: Pattern Double -> ParamPattern

-- | Pushes things forward (or backwards within built-in latency) in time.
--   Allows for nice things like _swing_ feeling:
--   
--   <pre>
--   d1 $ stack [
--     sound "bd bd/4",
--     sound "hh(5,8)"
--     ] # nudge "[0 0.04]*4"
--   </pre>
--   
--   <ul>
--   <li>-pitch model</li>
--   </ul>
stepsPerOctave :: Pattern Double -> ParamPattern

-- | Pushes things forward (or backwards within built-in latency) in time.
--   Allows for nice things like _swing_ feeling:
--   
--   <pre>
--   d1 $ stack [
--     sound "bd bd/4",
--     sound "hh(5,8)"
--     ] # nudge "[0 0.04]*4"
--   </pre>
--   
--   <ul>
--   <li>-pitch model</li>
--   </ul>
octaveRatio :: Pattern Double -> ParamPattern
degree_p :: Param
mtranspose_p :: Param
ctranspose_p :: Param
harmonic_p :: Param
stepsPerOctave_p :: Param
octaveRatio_p :: Param
nudge :: Pattern Double -> ParamPattern
octave :: Pattern Int -> ParamPattern
offset :: Pattern Double -> ParamPattern
ophatdecay :: Pattern Double -> ParamPattern

-- | a pattern of numbers. An <a>orbit</a> is a global parameter context
--   for patterns. Patterns with the same orbit will share hardware output
--   bus offset and global effects, e.g. reverb and delay. The maximum
--   number of orbits is specified in the superdirt startup, numbers higher
--   than maximum will wrap around.
orbit :: Pattern Int -> ParamPattern

-- | a pattern of numbers between 0 and 1, from left to right (assuming
--   stereo), once round a circle (assuming multichannel)
pan :: Pattern Double -> ParamPattern

-- | a pattern of numbers between -inf and inf, which controls how much
--   multichannel output is fanned out (negative is backwards ordering)
panspan :: Pattern Double -> ParamPattern

-- | a pattern of numbers between 0.0 and 1.0, which controls the
--   multichannel spread range (multichannel only)
pansplay :: Pattern Double -> ParamPattern

-- | a pattern of numbers between 0.0 and inf, which controls how much each
--   channel is distributed over neighbours (multichannel only)
panwidth :: Pattern Double -> ParamPattern

-- | a pattern of numbers between -1.0 and 1.0, which controls the relative
--   position of the centre pan in a pair of adjacent speakers
--   (multichannel only)
panorient :: Pattern Double -> ParamPattern
pitch1 :: Pattern Double -> ParamPattern
pitch2 :: Pattern Double -> ParamPattern
pitch3 :: Pattern Double -> ParamPattern
portamento :: Pattern Double -> ParamPattern

-- | a pattern of numbers to specify the release time (in seconds) of an
--   envelope applied to each sample. Only takes effect if <a>attack</a> is
--   also specified.
release :: Pattern Double -> ParamPattern

-- | a pattern of numbers from 0 to 1. Specifies the resonance of the
--   low-pass filter.
resonance :: Pattern Double -> ParamPattern

-- | a pattern of numbers from 0 to 1. Sets the level of reverb.
room :: Pattern Double -> ParamPattern
sagogo :: Pattern Double -> ParamPattern
sclap :: Pattern Double -> ParamPattern
sclaves :: Pattern Double -> ParamPattern
scrash :: Pattern Double -> ParamPattern
semitone :: Pattern Double -> ParamPattern

-- | wave shaping distortion, a pattern of numbers from 0 for no distortion
--   up to 1 for loads of distortion.
shape :: Pattern Double -> ParamPattern

-- | a pattern of numbers from 0 to 1. Sets the perceptual size (reverb
--   time) of the <a>room</a> to be used in reverb.
size :: Pattern Double -> ParamPattern
slide :: Pattern Double -> ParamPattern

-- | a pattern of numbers which changes the speed of sample playback, i.e.
--   a cheap way of changing pitch. Negative values will play the sample
--   backwards!
speed :: Pattern Double -> ParamPattern

-- | a pattern of strings. Selects the sample to be played.
s' :: Pattern String -> ParamPattern
stutterdepth :: Pattern Double -> ParamPattern
stuttertime :: Pattern Double -> ParamPattern
sustain :: Pattern Double -> ParamPattern
tomdecay :: Pattern Double -> ParamPattern

-- | used in conjunction with <a>speed</a>, accepts values of "r" (rate,
--   default behavior), "c" (cycles), or "s" (seconds). Using `unit "c"`
--   means <a>speed</a> will be interpreted in units of cycles, e.g. `speed
--   "1"` means samples will be stretched to fill a cycle. Using `unit "s"`
--   means the playback speed will be adjusted so that the duration is the
--   number of seconds specified by <a>speed</a>.
unit :: Pattern String -> ParamPattern
velocity :: Pattern Double -> ParamPattern
vcfegint :: Pattern Double -> ParamPattern
vcoegint :: Pattern Double -> ParamPattern
voice :: Pattern Double -> ParamPattern

-- | formant filter to make things sound like vowels, a pattern of either
--   <tt>a</tt>, <a>e</a>, <tt>i</tt>, <tt>o</tt> or <tt>u</tt>. Use a rest
--   (`~`) for no effect.
vowel :: Pattern String -> ParamPattern
dur :: Pattern Double -> ParamPattern
modwheel :: Pattern Double -> ParamPattern
expression :: Pattern Double -> ParamPattern
sustainpedal :: Pattern Double -> ParamPattern
tremolorate :: Pattern Double -> ParamPattern
tremolodepth :: Pattern Double -> ParamPattern
tremolorate_p :: Param
tremolodepth_p :: Param
phaserrate :: Pattern Double -> ParamPattern
phaserdepth :: Pattern Double -> ParamPattern
phaserrate_p :: Param
phaserdepth_p :: Param
att :: Pattern Double -> ParamPattern
chdecay :: Pattern Double -> ParamPattern
ctf :: Pattern Double -> ParamPattern
ctfg :: Pattern Double -> ParamPattern
delayfb :: Pattern Double -> ParamPattern
delayt :: Pattern Double -> ParamPattern
lbd :: Pattern Double -> ParamPattern
lch :: Pattern Double -> ParamPattern
lcl :: Pattern Double -> ParamPattern
lcp :: Pattern Double -> ParamPattern
lcr :: Pattern Double -> ParamPattern
lfoc :: Pattern Double -> ParamPattern
lfoi :: Pattern Double -> ParamPattern
lfop :: Pattern Double -> ParamPattern
lht :: Pattern Double -> ParamPattern
llt :: Pattern Double -> ParamPattern
loh :: Pattern Double -> ParamPattern
lsn :: Pattern Double -> ParamPattern
ohdecay :: Pattern Double -> ParamPattern
phasdp :: Pattern Double -> ParamPattern
phasr :: Pattern Double -> ParamPattern
pit1 :: Pattern Double -> ParamPattern
pit2 :: Pattern Double -> ParamPattern
pit3 :: Pattern Double -> ParamPattern
por :: Pattern Double -> ParamPattern
sag :: Pattern Double -> ParamPattern
scl :: Pattern Double -> ParamPattern
scp :: Pattern Double -> ParamPattern
scr :: Pattern Double -> ParamPattern
sld :: Pattern Double -> ParamPattern
std :: Pattern Double -> ParamPattern
stt :: Pattern Double -> ParamPattern
sus :: Pattern Double -> ParamPattern
tdecay :: Pattern Double -> ParamPattern
tremdp :: Pattern Double -> ParamPattern
tremr :: Pattern Double -> ParamPattern
vcf :: Pattern Double -> ParamPattern
vco :: Pattern Double -> ParamPattern
voi :: Pattern Double -> ParamPattern
bpf :: Pattern Double -> ParamPattern
bpf_p :: Param
bpq :: Pattern Double -> ParamPattern
bpq_p :: Param
det :: Pattern Double -> ParamPattern
gat :: Pattern Double -> ParamPattern
hg :: Pattern Double -> ParamPattern
hpf :: Pattern Double -> ParamPattern
hpf_p :: Param
hpq :: Pattern Double -> ParamPattern
hpq_p :: Param
lag :: Pattern Double -> ParamPattern
lpf :: Pattern Double -> ParamPattern
lpf_p :: Param
lpq :: Pattern Double -> ParamPattern
lpq_p :: Param
rel :: Pattern Double -> ParamPattern
sz :: Pattern Double -> ParamPattern
midinote :: Pattern Double -> ParamPattern
drum :: Pattern String -> ParamPattern
drumN :: Num a => String -> a
array :: Pattern Double -> ParamPattern
midichan :: Pattern Double -> ParamPattern
control :: Pattern Double -> ParamPattern
ccn :: Pattern Double -> ParamPattern
ccv :: Pattern Double -> ParamPattern
cc :: Pattern String -> ParamPattern
ctlNum :: Pattern Double -> ParamPattern
frameRate :: Pattern Double -> ParamPattern
frames :: Pattern Double -> ParamPattern
hours :: Pattern Double -> ParamPattern
midicmd :: Pattern String -> ParamPattern
command :: Pattern String -> ParamPattern
minutes :: Pattern Double -> ParamPattern
progNum :: Pattern Double -> ParamPattern
seconds :: Pattern Double -> ParamPattern
songPtr :: Pattern Double -> ParamPattern
uid :: Pattern Double -> ParamPattern
val :: Pattern Double -> ParamPattern

module Sound.Tidal.Transition
transition :: (IO Time) -> MVar (ParamPattern, [ParamPattern]) -> (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ()

-- | Pans the last n versions of the pattern across the field
histpan :: Int -> Time -> [ParamPattern] -> ParamPattern

-- | A generalization of <a>wash</a>. Washes away the current pattern after
--   a certain delay by applying a function to it over time, then switching
--   over to the next pattern to which another function is applied.
superwash :: (Pattern a -> Pattern a) -> (Pattern a -> Pattern a) -> Time -> Time -> Time -> Time -> [Pattern a] -> Pattern a

-- | Wash away the current pattern by applying a function to it over time,
--   then switching over to the next.
--   
--   <pre>
--   d1 $ sound "feel ! feel:1 feel:2"
--   
--   t1 (wash (chop 8) 4) $ sound "feel*4 [feel:2 sn:2]"
--   </pre>
--   
--   Note that `chop 8` is applied to `sound "feel ! feel:1 feel:2"` for 4
--   cycles and then the whole pattern is replaced by `sound "feel*4
--   [feel:2 sn:2]`
wash :: (Pattern a -> Pattern a) -> Time -> Time -> [Pattern a] -> Pattern a

-- | Just stop for a bit before playing new pattern
wait :: Time -> Time -> [ParamPattern] -> ParamPattern

-- | Just as <a>wait</a>, <a>wait'</a> stops for a bit and then applies the
--   given transition to the playing pattern
--   
--   <pre>
--   d1 $ sound "bd"
--   
--   t1 (wait' (xfadeIn 8) 4) $ sound "hh*8"
--   </pre>
wait' :: (Time -> [ParamPattern] -> ParamPattern) -> Time -> Time -> [ParamPattern] -> ParamPattern

-- | Jumps directly into the given pattern, this is essentially the _no
--   transition_-transition.
--   
--   Variants of <a>jump</a> provide more useful capabilities, see
--   <a>jumpIn</a> and <a>jumpMod</a>
jump :: Time -> [ParamPattern] -> ParamPattern

-- | Sharp <a>jump</a> transition after the specified number of cycles have
--   passed.
--   
--   <pre>
--   t1 (jumpIn 2) $ sound "kick(3,8)"
--   </pre>
jumpIn :: Int -> Time -> [ParamPattern] -> ParamPattern

-- | Unlike <a>jumpIn</a> the variant <a>jumpIn'</a> will only transition
--   at cycle boundary (e.g. when the cycle count is an integer).
jumpIn' :: Int -> Time -> [ParamPattern] -> ParamPattern

-- | Sharp <a>jump</a> transition at next cycle boundary where cycle mod n
--   == 0
jumpMod :: Int -> Time -> [ParamPattern] -> ParamPattern

-- | Degrade the new pattern over time until it ends in silence
mortal :: Time -> Time -> Time -> [ParamPattern] -> ParamPattern
combineV :: (Value -> Value -> Value) -> ParamMap -> ParamMap -> ParamMap
mixNums :: Double -> Value -> Value -> Value
interpolateIn :: Time -> Time -> [ParamPattern] -> ParamPattern

module Sound.Tidal.OscStream
data TimeStamp
BundleStamp :: TimeStamp
MessageStamp :: TimeStamp
NoStamp :: TimeStamp
data OscSlang
OscSlang :: String -> TimeStamp -> Bool -> [Datum] -> OscSlang
[path] :: OscSlang -> String
[timestamp] :: OscSlang -> TimeStamp
[namedParams] :: OscSlang -> Bool
[preamble] :: OscSlang -> [Datum]
type OscMap = Map Param Datum
toOscDatum :: Value -> Datum
toOscMap :: ParamMap -> OscMap
send :: (Integral a) => UDP -> OscSlang -> Shape -> Tempo -> a -> (Double, Double, OscMap) -> IO ()
makeConnection :: String -> Int -> OscSlang -> IO (ToMessageFunc)
instance GHC.Classes.Eq Sound.Tidal.OscStream.TimeStamp

module Sound.Tidal.SuperCollider
supercollider :: [Param] -> Double -> Shape
scSlang :: String -> OscSlang
scBackend :: String -> IO (Backend a)
scStream :: String -> [Param] -> Double -> IO (ParamPattern -> IO (), Shape)

module Sound.Tidal.Dirt
dirt :: Shape
dirtSlang :: OscSlang
superDirtSlang :: OscSlang
superDirtBackend :: () => Int -> IO Backend a
superDirtState :: Int -> IO MVar (ParamPattern, [ParamPattern])
dirtBackend :: () => IO Backend a
dirtStream :: IO (ParamPattern -> IO ())
dirtState :: IO MVar (ParamPattern, [ParamPattern])
dirtSetters :: IO Time -> IO (ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ())
superDirtSetters :: IO Time -> IO (ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ())
superDirts :: [Int] -> IO [(ParamPattern -> IO (), (Time -> [ParamPattern] -> ParamPattern) -> ParamPattern -> IO ())]
dirtstream :: () => p -> IO (ParamPattern -> IO ())
dirtToColour :: ParamPattern -> Pattern ColourD
showToColour :: Show a => a -> ColourD
datumToColour :: Value -> ColourD
stringToColour :: String -> ColourD
pick :: String -> Int -> String

-- | Striate is a kind of granulator, for example:
--   
--   <pre>
--   d1 $ striate 3 $ sound "ho ho:2 ho:3 hc"
--   </pre>
--   
--   This plays the loop the given number of times, but triggering
--   progressive portions of each sample. So in this case it plays the loop
--   three times, the first time playing the first third of each sample,
--   then the second time playing the second third of each sample, etc..
--   With the highhat samples in the above example it sounds a bit like
--   reverb, but it isn't really.
--   
--   You can also use striate with very long samples, to cut it into short
--   chunks and pattern those chunks. This is where things get towards
--   granular synthesis. The following cuts a sample into 128 parts, plays
--   it over 8 cycles and manipulates those parts by reversing and rotating
--   the loops.
--   
--   <pre>
--   d1 $  slow 8 $ striate 128 $ sound "bev"
--   </pre>
striate :: Pattern Int -> ParamPattern -> ParamPattern
_striate :: Int -> ParamPattern -> ParamPattern

-- | The <a>striate'</a> function is a variant of <a>striate</a> with an
--   extra parameter, which specifies the length of each part. The
--   <a>striate'</a> function still scans across the sample over a single
--   cycle, but if each bit is longer, it creates a sort of stuttering
--   effect. For example the following will cut the bev sample into 32
--   parts, but each will be 1/16th of a sample long:
--   
--   <pre>
--   d1 $ slow 32 $ striate' 32 (1/16) $ sound "bev"
--   </pre>
--   
--   Note that <a>striate</a> uses the <a>begin</a> and <a>end</a>
--   parameters internally. This means that if you're using <a>striate</a>
--   (or <a>striate'</a>) you probably shouldn't also specify <a>begin</a>
--   or <a>end</a>.
striate' :: Pattern Int -> Pattern Double -> ParamPattern -> ParamPattern
_striate' :: Int -> Double -> ParamPattern -> ParamPattern

-- | like <a>striate</a>, but with an offset to the begin and end values
striateO :: Pattern Int -> Pattern Double -> ParamPattern -> ParamPattern
_striateO :: Int -> Double -> ParamPattern -> ParamPattern

-- | Just like <a>striate</a>, but also loops each sample chunk a number of
--   times specified in the second argument. The primed version is just
--   like <a>striate'</a>, where the loop count is the third argument. For
--   example:
--   
--   <pre>
--   d1 $ striateL' 3 0.125 4 $ sound "feel sn:2"
--   </pre>
--   
--   Like <a>striate</a>, these use the <a>begin</a> and <a>end</a>
--   parameters internally, as well as the <a>loop</a> parameter for these
--   versions.
striateL :: Pattern Int -> Pattern Int -> ParamPattern -> ParamPattern
striateL' :: Pattern Int -> Pattern Double -> Pattern Int -> ParamPattern -> ParamPattern
_striateL :: Int -> Int -> ParamPattern -> ParamPattern
_striateL' :: Integral a => Int -> Double -> a -> ParamPattern -> ParamPattern
metronome :: Pattern ParamMap

-- | Also degrades the current pattern and undegrades the next. To change
--   the number of cycles the transition takes, you can use
--   <tt>clutchIn</tt> like so:
--   
--   <pre>
--   d1 $ sound "bd(5,8)"
--   
--   t1 (clutchIn 8) $ sound "[hh*4, odx(3,8)]"
--   </pre>
--   
--   will take 8 cycles for the transition.
clutchIn :: Time -> Time -> [Pattern a] -> Pattern a

-- | Degrades the current pattern while undegrading the next.
--   
--   This is like <tt>xfade</tt> but not by gain of samples but by randomly
--   removing events from the current pattern and slowly adding back in
--   missing events from the next one.
--   
--   <pre>
--   d1 $ sound "bd(3,8)"
--   
--   t1 clutch $ sound "[hh*4, odx(3,8)]"
--   </pre>
--   
--   <tt>clutch</tt> takes two cycles for the transition, essentially this
--   is <tt>clutchIn 2</tt>.
clutch :: Time -> [Pattern a] -> Pattern a

-- | crossfades between old and new pattern over given number of cycles,
--   e.g.:
--   
--   <pre>
--   d1 $ sound "bd sn"
--   
--   t1 (xfadeIn 16) $ sound "jvbass*3"
--   </pre>
--   
--   Will fade over 16 cycles from "bd sn" to "jvbass*3"
xfadeIn :: Time -> Time -> [ParamPattern] -> ParamPattern

-- | Crossfade between old and new pattern over the next two cycles.
--   
--   <pre>
--   d1 $ sound "bd sn"
--   
--   t1 xfade $ sound "can*3"
--   </pre>
--   
--   <a>xfade</a> is built with <a>xfadeIn</a> in this case taking two
--   cycles for the fade.
xfade :: Time -> [ParamPattern] -> ParamPattern

-- | Stut applies a type of delay to a pattern. It has three parameters,
--   which could be called depth, feedback and time. Depth is an integer
--   and the others floating point. This adds a bit of echo:
--   
--   <pre>
--   d1 $ stut 4 0.5 0.2 $ sound "bd sn"
--   </pre>
--   
--   The above results in 4 echos, each one 50% quieter than the last, with
--   1/5th of a cycle between them. It is possible to reverse the echo:
--   
--   <pre>
--   d1 $ stut 4 0.5 (-0.2) $ sound "bd sn"
--   </pre>
stut :: Pattern Integer -> Pattern Double -> Pattern Rational -> ParamPattern -> ParamPattern
_stut :: Integer -> Double -> Rational -> ParamPattern -> ParamPattern

-- | Instead of just decreasing volume to produce echoes, <tt>stut'</tt>
--   allows to apply a function for each step and overlays the result
--   delayed by the given time.
--   
--   <pre>
--   d1 $ stut' 2 (1%3) (# vowel "{a e i o u}%2") $ sound "bd sn"
--   </pre>
--   
--   In this case there are two _overlays_ delayed by 1/3 of a cycle, where
--   each has the <tt>vowel</tt> filter applied.
stut' :: Pattern Int -> Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
_stut' :: (Num n, Ord n) => n -> Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | <tt>durPattern</tt> takes a pattern and returns the length of events
--   in that pattern as a new pattern. For example the result of
--   `durPattern "[a ~] b"` would be `"[0.25 ~] 0.5"`.
durPattern :: Pattern a -> Pattern Time

-- | <tt>durPattern'</tt> is similar to <tt>durPattern</tt>, but does some
--   lookahead to try to find the length of time to the *next* event. For
--   example, the result of <a>durPattern</a> "[a ~] b"` would be `"[0.5 ~]
--   0.5"`.
durPattern' :: Pattern a -> Pattern Time

-- | <tt>stutx</tt> is like <tt>stut'</tt> but will limit the number of
--   repeats using the duration of the original sound. This usually
--   prevents overlapping "stutters" from subsequent sounds.
stutx :: Pattern Int -> Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a

-- | same as <a>anticipate</a> though it allows you to specify the number
--   of cycles until dropping to the new pattern, e.g.:
--   
--   <pre>
--   d1 $ sound "jvbass(3,8)"
--   
--   t1 (anticipateIn 4) $ sound "jvbass(5,8)"
--   </pre>
anticipateIn :: Time -> Time -> [ParamPattern] -> ParamPattern

-- | <a>anticipate</a> is an increasing comb filter.
--   
--   Build up some tension, culminating in a _drop_ to the new pattern
--   after 8 cycles.
anticipate :: Time -> [ParamPattern] -> ParamPattern

-- | Copies the <tt>n</tt> parameter to the <tt>orbit</tt> parameter, so
--   different sound variants or notes go to different orbits in SuperDirt.
nToOrbit :: ParamPattern -> ParamPattern

-- | Maps the sample or synth names to different <tt>orbit</tt>s, using
--   indexes from the given list. E.g. <tt>soundToOrbit ["bd", "sn", "cp"]
--   $ sound "bd [cp sn]"</tt> would cause the bd, sn and cp smamples to be
--   sent to orbit 0, 1, 2 respectively.
soundToOrbit :: [String] -> ParamPattern -> ParamPattern

module Sound.Tidal.Strategies
stutter :: Integral i => i -> Time -> Pattern a -> Pattern a
echo :: Time -> Pattern a -> Pattern a
triple :: Time -> Pattern a -> Pattern a
quad :: Time -> Pattern a -> Pattern a
double :: Time -> Pattern a -> Pattern a

-- | The <a>jux</a> function creates strange stereo effects, by applying a
--   function to a pattern, but only in the right-hand channel. For
--   example, the following reverses the pattern on the righthand side:
--   
--   <pre>
--   d1 $ slow 32 $ jux (rev) $ striate' 32 (1/16) $ sound "bev"
--   </pre>
--   
--   When passing pattern transforms to functions like <a>jux</a> and
--   <a>every</a>, it's possible to chain multiple transforms together with
--   <a>.</a>, for example this both reverses and halves the playback speed
--   of the pattern in the righthand channel:
--   
--   <pre>
--   d1 $ slow 32 $ jux ((# speed "0.5") . rev) $ striate' 32 (1/16) $ sound "bev"
--   </pre>
jux :: (ParamPattern -> Pattern ParamMap) -> ParamPattern -> Pattern ParamMap
juxcut :: (ParamPattern -> Pattern ParamMap) -> ParamPattern -> Pattern ParamMap
juxcut' :: () => [t -> ParamPattern] -> t -> Pattern ParamMap

-- | In addition to <a>jux</a>, <a>jux'</a> allows using a list of pattern
--   transform. resulting patterns from each transformation will be spread
--   via pan from left to right.
--   
--   For example:
--   
--   <pre>
--   d1 $ jux' [iter 4, chop 16, id, rev, palindrome] $ sound "bd sn"
--   </pre>
--   
--   will put `iter 4` of the pattern to the far left and <a>palindrome</a>
--   to the far right. In the center the original pattern will play and mid
--   left mid right the chopped and the reversed version will appear.
--   
--   One could also write:
--   
--   <pre>
--   d1 $ stack [  
--       iter 4 $ sound "bd sn" # pan "0",  
--       chop 16 $ sound "bd sn" # pan "0.25",  
--       sound "bd sn" # pan "0.5",  
--       rev $ sound "bd sn" # pan "0.75",  
--       palindrome $ sound "bd sn" # pan "1",  
--       ]  
--   </pre>
jux' :: () => [t -> ParamPattern] -> t -> Pattern ParamMap

-- | Multichannel variant of <a>jux</a>, _not sure what it does_
jux4 :: (ParamPattern -> Pattern ParamMap) -> ParamPattern -> Pattern ParamMap

-- | With <a>jux</a>, the original and effected versions of the pattern are
--   panned hard left and right (i.e., panned at 0 and 1). This can be a
--   bit much, especially when listening on headphones. The variant
--   <a>juxBy</a> has an additional parameter, which brings the channel
--   closer to the centre. For example:
--   
--   <pre>
--   d1 $ juxBy 0.5 (density 2) $ sound "bd sn:1"
--   </pre>
--   
--   In the above, the two versions of the pattern would be panned at 0.25
--   and 0.75, rather than 0 and 1.
juxBy :: Double -> (ParamPattern -> Pattern ParamMap) -> ParamPattern -> Pattern ParamMap

-- | Smash is a combination of <a>spread</a> and <a>striate</a> - it cuts
--   the samples into the given number of bits, and then cuts between
--   playing the loop at different speeds according to the values in the
--   list.
--   
--   So this:
--   
--   <pre>
--   d1 $ smash 3 [2,3,4] $ sound "ho ho:2 ho:3 hc"
--   </pre>
--   
--   Is a bit like this:
--   
--   <pre>
--   d1 $ spread (slow) [2,3,4] $ striate 3 $ sound "ho ho:2 ho:3 hc"
--   </pre>
--   
--   This is quite dancehall:
--   
--   <pre>
--   d1 $ (spread' slow "1%4 2 1 3" $ spread (striate) [2,3,4,1] $ sound
--   "sn:2 sid:3 cp sid:4")
--     # speed "[1 2 1 1]/2"
--   </pre>
smash :: Pattern Int -> [Pattern Time] -> ParamPattern -> Pattern ParamMap

-- | an altenative form to <a>smash</a> is <a>smash'</a> which will use
--   <a>chop</a> instead of <a>striate</a>.
smash' :: Int -> [Pattern Time] -> ParamPattern -> Pattern ParamMap
samples :: Applicative f => f String -> f Int -> f String
samples' :: Applicative f => f String -> f Int -> f String
spreadf :: () => p1 -> p2 -> [a -> Pattern b] -> a -> Pattern b

-- | <a>spin</a> will "spin" a layer up a pattern the given number of
--   times, with each successive layer offset in time by an additional
--   `1/n` of a cycle, and panned by an additional `1/n`. The result is a
--   pattern that seems to spin around. This function works best on
--   multichannel systems.
--   
--   <pre>
--   d1 $ slow 3 $ spin 4 $ sound "drum*3 tabla:4 [arpy:2 ~ arpy] [can:2 can:3]"
--   </pre>
spin :: Pattern Int -> ParamPattern -> ParamPattern
_spin :: Int -> ParamPattern -> ParamPattern
sawwave4 :: Pattern Double
sinewave4 :: Pattern Double
rand4 :: Pattern Double
stackwith :: Pattern ParamMap -> [ParamPattern] -> Pattern ParamMap

-- | <a>scale</a> will take a pattern which goes from 0 to 1 (like
--   <a>sine1</a>), and scale it to a different range - between the first
--   and second arguments. In the below example, `scale 1 1.5` shifts the
--   range of <a>sine1</a> from 0 - 1 to 1 - 1.5.
--   
--   <pre>
--   d1 $ jux (iter 4) $ sound "arpy arpy:2*2"
--     |+| speed (slow 4 $ scale 1 1.5 sine1)
--   </pre>
scale :: (Functor f, Num b) => b -> b -> f b -> f b

-- | <a>scalex</a> is an exponential version of <a>scale</a>, good for
--   using with frequencies. Do *not* use negative numbers or zero as
--   arguments!
scalex :: (Functor f, Floating b) => b -> b -> f b -> f b

-- | <a>chop</a> granualizes every sample in place as it is played, turning
--   a pattern of samples into a pattern of sample parts. Use an integer
--   value to specify how many granules each sample is chopped into:
--   
--   <pre>
--   d1 $ chop 16 $ sound "arpy arp feel*4 arpy*4"
--   </pre>
--   
--   Different values of <a>chop</a> can yield very different results,
--   depending on the samples used:
--   
--   <pre>
--   d1 $ chop 16 $ sound (samples "arpy*8" (run 16))
--   d1 $ chop 32 $ sound (samples "arpy*8" (run 16))
--   d1 $ chop 256 $ sound "bd*4 [sn cp] [hh future]*2 [cp feel]"
--   </pre>
chop :: Pattern Int -> ParamPattern -> ParamPattern
_chop :: Int -> ParamPattern -> ParamPattern

-- | <a>gap</a> is similar to <a>chop</a> in that it granualizes every
--   sample in place as it is played, but every other grain is silent. Use
--   an integer value to specify how many granules each sample is chopped
--   into:
--   
--   <pre>
--   d1 $ gap 8 $ sound "jvbass"
--   d1 $ gap 16 $ sound "[jvbass drum:4]"
--   </pre>
gap :: Pattern Int -> ParamPattern -> ParamPattern
_gap :: Int -> ParamPattern -> ParamPattern
chopArc :: Arc -> Int -> [Arc]
en :: [(Int, Int)] -> Pattern String -> Pattern String

-- | <a>weave</a> applies a function smoothly over an array of different
--   patterns. It uses an <tt>OscPattern</tt> to apply the function at
--   different levels to each pattern, creating a weaving effect.
--   
--   <pre>
--   d1 $ weave 3 (shape $ sine1) [sound "bd [sn drum:2*2] bd*2 [sn drum:1]", sound "arpy*8 ~"]
--   </pre>
weave :: Rational -> ParamPattern -> [ParamPattern] -> ParamPattern

-- | <a>weave'</a> is similar in that it blends functions at the same time
--   at different amounts over a pattern:
--   
--   <pre>
--   d1 $ weave' 3 (sound "bd [sn drum:2*2] bd*2 [sn drum:1]") [density 2, (# speed "0.5"), chop 16]
--   </pre>
weave' :: Rational -> Pattern a -> [Pattern a -> Pattern a] -> Pattern a

-- | (A function that takes two OscPatterns, and blends them together into
--   a new OscPattern. An OscPattern is basically a pattern of messages to
--   a synthesiser.)
--   
--   Shifts between the two given patterns, using distortion.
--   
--   Example:
--   
--   <pre>
--   d1 $ interlace (sound  "bd sn kurt") (every 3 rev $ sound  "bd sn:2")
--   </pre>
interlace :: ParamPattern -> ParamPattern -> ParamPattern

-- | Step sequencing
step :: String -> String -> Pattern String
steps :: [(String, String)] -> Pattern String

-- | like <a>step</a>, but allows you to specify an array of strings to use
--   for 0,1,2...
step' :: [String] -> String -> Pattern String
off :: Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
_off :: Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
offadd :: Num a => Pattern Time -> Pattern a -> Pattern a -> Pattern a

-- | <a>up</a> does a poor man's pitchshift by semitones via <a>speed</a>.
--   
--   You can easily produce melodies from a single sample with up:
--   
--   <pre>
--   d1  sound "arpy"
--   </pre>
--   
--   This will play the _arpy_ sample four times a cycle in the original
--   pitch, pitched by 5 semitones, by 4 and then by an octave.
up :: Pattern Double -> ParamPattern
ghost'' :: () => Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
ghost' :: () => p -> Pattern ParamMap -> Pattern ParamMap
ghost :: Pattern ParamMap -> Pattern ParamMap
slice :: Int -> Int -> ParamPattern -> ParamPattern
randslice :: Int -> ParamPattern -> ParamPattern

-- | <a>loopAt</a> makes a sample fit the given number of cycles.
--   Internally, it works by setting the <a>unit</a> parameter to "c",
--   changing the playback speed of the sample with the <a>speed</a>
--   parameter, and setting setting the <a>density</a> of the pattern to
--   match.
--   
--   <pre>
--   d1 $ loopAt 4 $ sound "breaks125"
--   d1 $ juxBy 0.6 (|*| speed "2") $ slowspread (loopAt) [4,6,2,3] $ chop 12 $ sound "fm:14"
--   </pre>
loopAt :: Pattern Time -> ParamPattern -> ParamPattern

-- | tabby - A more literal weaving than the <a>weave</a> function, give
--   number of <tt>threads</tt> per cycle and two patterns, and this
--   function will weave them together using a plain (aka <a>tabby</a>)
--   weave, with a simple over/under structure
tabby :: () => Integer -> Pattern a -> Pattern a -> Pattern a
hurry :: Pattern Rational -> ParamPattern -> ParamPattern

module Sound.Tidal.Sieve
data Sieve a
Sieve :: (Int -> a) -> Sieve a
[sieveAt] :: Sieve a -> Int -> a

-- | The basic notation for and constructor of a boolean <a>Sieve</a> is
--   <tt>m@@n</tt>, which represents all integers whose modulo with
--   <tt>m</tt> is equal to <tt>n</tt>
(@@) :: Int -> Int -> Sieve Bool
infixl 9 @@

-- | <tt>not'</tt> gives the complement of a sieve
not' :: Applicative f => f Bool -> f Bool

-- | <tt></tt> gives the union (logical OR) of two sieves
(#||#) :: Applicative f => f Bool -> f Bool -> f Bool
infixl 2 #||#

-- | <tt></tt> gives the intersection (logical AND) of two sieves
(#&&#) :: Applicative f => f Bool -> f Bool -> f Bool
infixl 3 #&&#

-- | <a>#^^#</a> gives the exclusive disjunction (logical XOR) of two
--   sieves
(#^^#) :: Applicative f => f Bool -> f Bool -> f Bool
infixl 2 #^^#

-- | <tt>sieveToList n</tt> returns a list of the values of the sieve for
--   each nonnegative integer less than <tt>n</tt> For example:
--   <tt>sieveToList 10 $ 3@@1</tt> returns `[False, True, False, False,
--   True, False, False, True, False, False]`
sieveToList :: Int -> Sieve a -> [a]

-- | <tt>sieveToString n</tt> represents the sieve as a character string,
--   where <tt>-</tt> represents False and <tt>x</tt> represents True
sieveToString :: Int -> Sieve Bool -> [Char]

-- | <tt>sieveToInts n</tt> returns a list of nonnegative integers less
--   than <tt>n</tt> where the sieve is True
sieveToInts :: Int -> Sieve Bool -> [Int]

-- | <tt>sieveToPat n</tt> returns a pattern where the cycle is divided
--   into <tt>n</tt> beats, and there is an event whenever the matching
--   beat number is in the sieve For example: <tt>sieveToPat 8 $ 3@@1</tt>
--   returns <tt>"~ x ~ ~ x ~ ~ x"</tt>
sieveToPat :: Int -> Sieve Bool -> Pattern String

-- | <tt>stepSieve n str</tt> works like <a>sieveToPat</a> but uses
--   <tt>str</tt> in the pattern instead of <tt>x</tt>
stepSieve :: Int -> String -> Sieve Bool -> Pattern String

-- | <tt>slowstepSieve t</tt> is shorthand for applying <tt>slow t</tt> to
--   the result of <a>stepSieve</a>
slowstepSieve :: Pattern Time -> Int -> String -> Sieve Bool -> Pattern String

-- | <tt>scaleSieve n</tt> uses <a>sieveToInts</a> to turn a sieve into a
--   list of integers, and then uses that with the <tt>toScale</tt>
--   function to turn a pattern of numbers into a pattern of notes in the
--   scale. For example: <tt>scaleSieve 8 (3@@1) "0 1 2 1"</tt> first
--   converts the sieve to the scale <tt>[1, 4, 7]</tt> and then uses that
--   with <tt>toScale</tt> to return the pattern <tt>"1 4 7 4"</tt>
scaleSieve :: Int -> Sieve Bool -> Pattern Int -> Pattern Int
instance GHC.Base.Functor Sound.Tidal.Sieve.Sieve
instance GHC.Base.Applicative Sound.Tidal.Sieve.Sieve
instance GHC.Show.Show (Sound.Tidal.Sieve.Sieve GHC.Types.Bool)

module Sound.Tidal.Version
tidal_version :: [Char]

module Sound.Tidal.Context
