hslua-1.0.2: Bindings to Lua, an embeddable scripting language

Copyright© 2007–2012 Gracjan Polak
2012–2016 Ömer Sinan Ağacan
2017-2019 Albert Krewinkel
LicenseMIT
MaintainerAlbert Krewinkel <tarleb+hslua@zeitkraut.de>
Stabilitybeta
Portabilitynon-portable (depends on GHC)
Safe HaskellNone
LanguageHaskell2010

Foreign.Lua.Core.Types

Contents

Description

The core Lua types, including mappings of Lua types to Haskell.

Synopsis

Documentation

newtype Lua a #

A Lua computation. This is the base type used to run Lua programs of any kind. The Lua state is handled automatically, but can be retrieved via state.

Constructors

Lua 

Fields

Instances

Monad Lua # 

Methods

(>>=) :: Lua a -> (a -> Lua b) -> Lua b #

(>>) :: Lua a -> Lua b -> Lua b #

return :: a -> Lua a #

fail :: String -> Lua a #

Functor Lua # 

Methods

fmap :: (a -> b) -> Lua a -> Lua b #

(<$) :: a -> Lua b -> Lua a #

Applicative Lua # 

Methods

pure :: a -> Lua a #

(<*>) :: Lua (a -> b) -> Lua a -> Lua b #

(*>) :: Lua a -> Lua b -> Lua b #

(<*) :: Lua a -> Lua b -> Lua a #

MonadIO Lua # 

Methods

liftIO :: IO a -> Lua a #

MonadThrow Lua # 

Methods

throwM :: Exception e => e -> Lua a #

MonadCatch Lua # 

Methods

catch :: Exception e => Lua a -> (e -> Lua a) -> Lua a #

MonadMask Lua # 

Methods

mask :: ((forall a. Lua a -> Lua a) -> Lua b) -> Lua b #

uninterruptibleMask :: ((forall a. Lua a -> Lua a) -> Lua b) -> Lua b #

generalBracket :: Lua a -> (a -> ExitCase b -> Lua c) -> (a -> Lua b) -> Lua (b, c) #

ToHaskellFunction HaskellFunction # 
MonadReader State Lua # 

Methods

ask :: Lua State #

local :: (State -> State) -> Lua a -> Lua a #

reader :: (State -> a) -> Lua a #

Peekable a => LuaCallFunc (Lua a) # 

Methods

callFunc' :: String -> Lua () -> NumArgs -> Lua a #

Pushable a => ToHaskellFunction (Lua a) # 

Methods

toHsFun :: StackIndex -> Lua a -> Lua NumResults #

newtype State #

An opaque structure that points to a thread and indirectly (through the thread) to the whole state of a Lua interpreter. The Lua library is fully reentrant: it has no global variables. All information about a state is accessible through this structure.

Synonym for lua_State *. See lua_State.

Constructors

State (Ptr ()) 

Instances

Eq State # 

Methods

(==) :: State -> State -> Bool #

(/=) :: State -> State -> Bool #

Generic State # 

Associated Types

type Rep State :: * -> * #

Methods

from :: State -> Rep State x #

to :: Rep State x -> State #

Peekable CFunction # 
Peekable State # 

Methods

peek :: StackIndex -> Lua State #

Pushable CFunction # 

Methods

push :: CFunction -> Lua () #

MonadReader State Lua # 

Methods

ask :: Lua State #

local :: (State -> State) -> Lua a -> Lua a #

reader :: (State -> a) -> Lua a #

type Rep State # 
type Rep State = D1 (MetaData "State" "Foreign.Lua.Core.Types" "hslua-1.0.2-3A9rGnDEqF6H3LU0FC8oh4" True) (C1 (MetaCons "State" PrefixI False) (S1 (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedLazy) (Rec0 (Ptr ()))))

type Reader = FunPtr (State -> Ptr () -> Ptr CSize -> IO (Ptr CChar)) #

The reader function used by lua_load. Every time it needs another piece of the chunk, lua_load calls the reader, passing along its data parameter. The reader must return a pointer to a block of memory with a new piece of the chunk and set size to the block size. The block must exist until the reader function is called again. To signal the end of the chunk, the reader must return NULL or set size to zero. The reader function may return pieces of any size greater than zero.

See lua_Reader.

liftLua :: (State -> IO a) -> Lua a #

Turn a function of typ Lua.State -> IO a into a monadic lua operation.

liftLua1 :: (State -> a -> IO b) -> a -> Lua b #

Turn a function of typ Lua.State -> a -> IO b into a monadic lua operation.

state :: Lua State #

Get the lua state of this lua computation.

runWith :: State -> Lua a -> IO a #

Run lua computation with custom lua state. Errors are left unhandled, the caller of this function is responsible to catch lua errors.

data Type #

Enumeration used as type tag. See lua_type.

Constructors

TypeNone

non-valid stack index

TypeNil

type of lua's nil value

TypeBoolean

type of lua booleans

TypeLightUserdata

type of light userdata

TypeNumber

type of lua numbers. See Number

TypeString

type of lua string values

TypeTable

type of lua tables

TypeFunction

type of functions, either normal or CFunction

TypeUserdata

type of full user data

TypeThread

type of lua threads

Instances

Bounded Type # 
Enum Type # 

Methods

succ :: Type -> Type #

pred :: Type -> Type #

toEnum :: Int -> Type #

fromEnum :: Type -> Int #

enumFrom :: Type -> [Type] #

enumFromThen :: Type -> Type -> [Type] #

enumFromTo :: Type -> Type -> [Type] #

enumFromThenTo :: Type -> Type -> Type -> [Type] #

Eq Type # 

Methods

(==) :: Type -> Type -> Bool #

(/=) :: Type -> Type -> Bool #

Ord Type # 

Methods

compare :: Type -> Type -> Ordering #

(<) :: Type -> Type -> Bool #

(<=) :: Type -> Type -> Bool #

(>) :: Type -> Type -> Bool #

(>=) :: Type -> Type -> Bool #

max :: Type -> Type -> Type #

min :: Type -> Type -> Type #

Show Type # 

Methods

showsPrec :: Int -> Type -> ShowS #

show :: Type -> String #

showList :: [Type] -> ShowS #

newtype TypeCode #

Integer code used to encode the type of a lua value.

Constructors

TypeCode 

Fields

fromType :: Type -> TypeCode #

Convert a lua Type to a type code which can be passed to the C API.

toType :: TypeCode -> Type #

Convert numerical code to lua type.

liftIO :: MonadIO m => forall a. IO a -> m a #

Lift a computation from the IO monad.

type CFunction = FunPtr (State -> IO NumResults) #

Type for C functions.

In order to communicate properly with Lua, a C function must use the following protocol, which defines the way parameters and results are passed: a C function receives its arguments from Lua in its stack in direct order (the first argument is pushed first). So, when the function starts, gettop returns the number of arguments received by the function. The first argument (if any) is at index 1 and its last argument is at index gettop. To return values to Lua, a C function just pushes them onto the stack, in direct order (the first result is pushed first), and returns the number of results. Any other value in the stack below the results will be properly discarded by Lua. Like a Lua function, a C function called by Lua can also return many results.

See lua_CFunction.

newtype LuaBool #

Boolean value returned by a Lua C API function. This is a CInt and interpreted as False iff the value is 0, True otherwise.

Constructors

LuaBool CInt 

false :: LuaBool #

Lua representation of the value interpreted as false.

true :: LuaBool #

Generic Lua representation of a value interpreted as being true.

fromLuaBool :: LuaBool -> Bool #

Convert a LuaBool to a Haskell Bool.

toLuaBool :: Bool -> LuaBool #

Convert a Haskell Bool to a LuaBool.

newtype Integer #

The type of integers in Lua.

By default this type is Int64, but that can be changed to different values in lua. (See LUA_INT_TYPE in luaconf.h.)

See lua_Integer.

Constructors

Integer Int64 

Instances

Bounded Integer # 
Enum Integer # 
Eq Integer # 

Methods

(==) :: Integer -> Integer -> Bool #

(/=) :: Integer -> Integer -> Bool #

Integral Integer # 
Num Integer # 
Ord Integer # 
Real Integer # 
Show Integer # 
Peekable Integer # 

Methods

peek :: StackIndex -> Lua Integer #

Pushable Integer # 

Methods

push :: Integer -> Lua () #

newtype Number #

The type of floats in Lua.

By default this type is Double, but that can be changed in Lua to a single float or a long double. (See LUA_FLOAT_TYPE in luaconf.h.)

See lua_Number.

Constructors

Number Double 

Instances

Eq Number # 

Methods

(==) :: Number -> Number -> Bool #

(/=) :: Number -> Number -> Bool #

Floating Number # 
Fractional Number # 
Num Number # 
Ord Number # 
Real Number # 
RealFloat Number # 
RealFrac Number # 

Methods

properFraction :: Integral b => Number -> (b, Number) #

truncate :: Integral b => Number -> b #

round :: Integral b => Number -> b #

ceiling :: Integral b => Number -> b #

floor :: Integral b => Number -> b #

Show Number # 
Peekable Number # 

Methods

peek :: StackIndex -> Lua Number #

Pushable Number # 

Methods

push :: Number -> Lua () #

nthFromBottom :: CInt -> StackIndex #

Stack index of the nth element from the bottom of the stack.

nthFromTop :: CInt -> StackIndex #

Stack index of the nth element from the top of the stack.

stackTop :: StackIndex #

Top of the stack

stackBottom :: StackIndex #

Bottom of the stack

newtype NumArgs #

The number of arguments expected a function.

Constructors

NumArgs 

Fields

fromRelationalOperator :: RelationalOperator -> CInt #

Convert relation operator to its C representation.

data Status #

Lua status values.

Constructors

OK

success

Yield

yielding / suspended coroutine

ErrRun

a runtime rror

ErrSyntax

syntax error during precompilation

ErrMem

memory allocation (out-of-memory) error.

ErrErr

error while running the message handler.

ErrGcmm

error while running a __gc metamethod.

ErrFile

opening or reading a file failed.

Instances

Eq Status # 

Methods

(==) :: Status -> Status -> Bool #

(/=) :: Status -> Status -> Bool #

Show Status # 

newtype StatusCode #

Integer code used to signal the status of a thread or computation. See Status.

Constructors

StatusCode CInt 

toStatus :: StatusCode -> Status #

Convert C integer constant to LuaStatus.

References

data Reference #

Reference to a stored value.

Constructors

Reference CInt

Reference to a stored value

RefNil

Reference to a nil value

fromReference :: Reference -> CInt #

Convert a reference to its C representation.

toReference :: CInt -> Reference #

Create a reference from its C representation.