INTRODUCTION
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As KMameleon is only a XMame wrapper, then, for making it work, You'll definatly need shell-based program xmame, the X11 Multiple Arcade Machine Emulator.

INSTALLATION
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As KMameleon depends on the KDE installation, it requres to put the files in the KDE install dir, something like that:
./configure --prefix=/your/KDE/dir
make
su -c make\ install

More info? Read INSTALL file for doing this...

USAGE
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Te real documentation will be written shortly, with the income of kmameleon 0.4

 
TESTS
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For version 0.4, the recommended xmame version is 0.61
[but it's tested with the ones above 0.54]

AVALIABILITY:
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Simple DirectMedia Layer is avaliable at: http://www.libsdl.org
OpenGL is avaliable at: http://www.opengl.org
Mesa project is avaliable at http://mesa3d.sf.net
XMame project: is avaliable at http://x.mame.net

ISSUES:
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#1) There is a bug in the xmame <= 0.6x , which prevents the right usage of the 
-listmodes in the SDL version... The query refuses to be executed, and the list of 
modes is not saved. Solution: 1) you usually don't need anything else but "default"
FS option or 2) get the latest version of xmame

#2) -grabmouse option works ONLY under OpenGL option...

Enjoy!

~W.
