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| T | math::matrix_determinant (Matrix< T, 1, 1 > const &mat) |
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| T | math::matrix_determinant (Matrix< T, 2, 2 > const &mat) |
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| T | math::matrix_determinant (Matrix< T, 3, 3 > const &m) |
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| T | math::matrix_determinant (Matrix< T, 4, 4 > const &m) |
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| template<typename T , int N> |
| T | math::matrix_determinant (Matrix< T, N, N > const &mat) |
| | Calculates the determinant of the given matrix.
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| Matrix< T, N, N > | math::matrix_from_diagonal (math::Vector< T, N > const &v) |
| | Returns a diagonal matrix from the given vector.
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| template<typename T , int N> |
| Vector< T, N > | math::matrix_get_diagonal (Matrix< T, N, N > const &mat) |
| | Returns the diagonal elements of the matrix as a vector.
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| Matrix< T, 4, 4 > | math::matrix_gl_projection (T const &znear, T const &zfar, T const &top, T const &right) |
| | Creates a symmetric projection matrix as used in OpenGL.
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| template<typename T > |
| Matrix< T, 1, 1 > | math::matrix_inverse (Matrix< T, 1, 1 > const &, T const &det) |
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| template<typename T > |
| Matrix< T, 1, 1 > | math::matrix_inverse (Matrix< T, 1, 1 > const &mat) |
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| Matrix< T, 2, 2 > | math::matrix_inverse (Matrix< T, 2, 2 > const &mat) |
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| template<typename T > |
| Matrix< T, 2, 2 > | math::matrix_inverse (Matrix< T, 2, 2 > const &mat, T const &det) |
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| template<typename T > |
| Matrix< T, 3, 3 > | math::matrix_inverse (Matrix< T, 3, 3 > const &m) |
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| template<typename T > |
| Matrix< T, 3, 3 > | math::matrix_inverse (Matrix< T, 3, 3 > const &m, T const &det) |
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| template<typename T > |
| Matrix< T, 4, 4 > | math::matrix_inverse (Matrix< T, 4, 4 > const &m) |
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| template<typename T , int N> |
| Matrix< T, N, N > | math::matrix_inverse (Matrix< T, N, N > const &mat) |
| | Calculates the inverse of the given matrix.
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| template<typename T , int N> |
| Matrix< T, N, N > | math::matrix_inverse (Matrix< T, N, N > const &mat, T const &det) |
| | Calculates the inverse of the given matrix given its determinant.
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| template<typename T > |
| Matrix< T, 4, 4 > | math::matrix_inverse_gl_projection (T const &znear, T const &zfar, T const &top, T const &right) |
| | Creates a symmetric inverse projection matrix as used in OpenGL.
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| template<typename T > |
| Matrix< T, 4, 4 > | math::matrix_inverse_viewtrans (Vector< T, 3 > const &campos, Vector< T, 3 > const &viewdir, Vector< T, 3 > const &upvec) |
| | Creates an inverse view transformation matrix.
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| Matrix< T, 4, 4 > | math::matrix_invert_trans (Matrix< T, 4, 4 > const &mat) |
| | Inverts a transformation matrix.
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| template<typename T > |
| bool | math::matrix_is_diagonal (T *const mat, int rows, int cols, T const &epsilon=T(0)) |
| | Checks whether the input matrix is a diagonal matrix.
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| template<typename T , int N> |
| bool | math::matrix_is_identity (Matrix< T, N, N > const &mat, T const &epsilon=T(0)) |
| | Returns true if and only if the given matrix is the identity matrix.
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| template<typename T > |
| void | math::matrix_multiply (T const *mat_a, int rows_a, int cols_a, T const *mat_b, int cols_b, T *mat_res) |
| | Matrix multiplication of dynamically sized dense matrices.
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| template<typename T , int N> |
| Matrix< T, N, N > | math::matrix_rotate_180 (Matrix< T, N, N > const &mat_a) |
| | Rotates the entries of the given matrix by 180 degrees.
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| template<typename T , int N> |
| void | math::matrix_rotate_180_inplace (Matrix< T, N, N > *mat_a) |
| | Rotates the entries of the given matrix by 180 degrees in-place.
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| Matrix< T, 3, 3 > | math::matrix_rotation_from_axis_angle (Vector< T, 3 > const &axis, T const &angle) |
| | Computes the 3x3 rotation matrix from axis and angle notation.
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| Matrix< T, N, N > & | math::matrix_set_diagonal (Matrix< T, N, N > &mat, T const *diag) |
| | Sets the diagonal elements of the given matrix.
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| template<typename T , int N> |
| Matrix< T, N, N > & | math::matrix_set_identity (Matrix< T, N, N > *mat) |
| | Sets the given square matrix to the identity matrix.
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| template<typename T > |
| T * | math::matrix_set_identity (T *mat, int n) |
| | Sets the given square matrix of dimension 'n' to the identity matrix.
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| template<typename T > |
| void | math::matrix_swap_columns (T *const mat, int rows, int cols, int c1, int c2) |
| | Swaps the columns c1 and c2 of matrix mat with dimension rows, cols.
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| template<typename T > |
| void | math::matrix_swap_rows (T *mat, int rows, int cols, int r1, int r2) |
| | Swaps the rows r1 and r2 of matrix mat with dimension rows, cols.
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| template<typename T , int N> |
| T | math::matrix_trace (math::Matrix< T, N, N > const &mat) |
| | Calculates the trace of the given matrix.
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| template<typename T > |
| void | math::matrix_transpose (T *mat, int rows, int cols) |
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| template<typename T > |
| void | math::matrix_transpose (T const *mat, int rows, int cols) |
| | In-place transpose of a dynamically sized dense matrix.
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| template<typename T > |
| void | math::matrix_transpose_multiply (T const *mat_a, int rows, int cols, T *mat_res) |
| | Matrix multiplication of the transposed with itself.
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| template<typename T > |
| Matrix< T, 4, 4 > | math::matrix_viewtrans (Vector< T, 3 > const &campos, Vector< T, 3 > const &viewdir, Vector< T, 3 > const &upvec) |
| | Creates a view transformation matrix for camera parameters given as camera position, normalized viewing direction, and normalized up-vector.
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