/*************************************************************************
 * Copyright (c) 2015-2020, NVIDIA CORPORATION. All rights reserved.
 *
 * See LICENSE.txt for license information
 ************************************************************************/

#ifndef NCCL_CORE_H_
#define NCCL_CORE_H_

#include <pthread.h>
#include <unistd.h>
#include <stdlib.h>
#include <stdint.h>
#include <algorithm> // For std::min/std::max
#include "nccl.h"

#ifdef PROFAPI
#define NCCL_API(ret, func, args...)        \
    __attribute__ ((visibility("default"))) \
    __attribute__ ((alias(#func)))          \
    ret p##func (args);                     \
    extern "C"                              \
    __attribute__ ((visibility("default"))) \
    __attribute__ ((weak))                  \
    ret func(args)
#else
#define NCCL_API(ret, func, args...)        \
    extern "C"                              \
    __attribute__ ((visibility("default"))) \
    ret func(args)
#endif // end PROFAPI

static __inline__ int ncclTypeSize(ncclDataType_t type) {
  switch (type) {
    case ncclInt8:
    case ncclUint8:
      return 1;
    case ncclFloat16:
      return 2;
    case ncclInt32:
    case ncclUint32:
    case ncclFloat32:
      return 4;
    case ncclInt64:
    case ncclUint64:
    case ncclFloat64:
      return 8;
    default:
      return -1;
  }
}

#include "debug.h"
#include "checks.h"
#include "alloc.h"
#include "utils.h"
#include "param.h"

#endif // end include guard
