# Mesa 10.4.3 Release Notes / January 24, 2015

Mesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2 release.

Mesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.

## SHA256 checksums

    c53eaafc83d9c6315f63e0904d9954d929b841b0b2be7a328eeb6e14f1376129  MesaLib-10.4.3.tar.gz
    ef6ecc9c2f36c9f78d1662382a69ae961f38f03af3a0c3268e53f351aa1978ad  MesaLib-10.4.3.tar.bz2
    179325fc8ec66529d3b0d0c43ef61a33a44d91daa126c3bbdd1efdfd25a7db1d  MesaLib-10.4.3.zip

## New features

None

## Bug fixes

This list is likely incomplete.

- Bug 80568 - [gen4] GPU Crash During Google Chrome Operation

- Bug 85367 - [gen4] GPU hang in glmark-es2

- Bug 85696 - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff

- Bug 88219 - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock’

## Changes

Axel Davy (39):

- st/nine: Add new texture format strings

- st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS

- st/nine: NineBaseTexture9: fix setting of last_layer

- st/nine: CubeTexture: fix GetLevelDesc

- st/nine: Fix crash when deleting non-implicit swapchain

- st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format

- st/nine: NineBaseTexture9: update sampler view creation

- st/nine: Check if srgb format is supported before trying to use it.

- st/nine: Add ATI1 and ATI2 support

- st/nine: Rework of boolean constants

- st/nine: Convert integer constants to floats before storing them when cards don’t support integers

- st/nine: Remove some shader unused code

- st/nine: Saturate oFog and oPts vs outputs

- st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs

- st/nine: Fix typo for M4x4

- st/nine: Fix POW implementation

- st/nine: Handle RSQ special cases

- st/nine: Handle NRM with input of null norm

- st/nine: Correct LOG on negative values

- st/nine: Rewrite LOOP implementation, and a0 aL handling

- st/nine: Fix CND implementation

- st/nine: Clamp ps 1.X constants

- st/nine: Fix some fixed function pipeline operation

- st/nine: Implement TEXCOORD special behaviours

- st/nine: Fill missing dst and src number for some instructions.

- st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC

- st/nine: implement TEXM3x2DEPTH

- st/nine: Implement TEXM3x2TEX

- st/nine: Implement TEXM3x3SPEC

- st/nine: Implement TEXDEPTH

- st/nine: Implement TEXDP3

- st/nine: Implement TEXDP3TEX

- st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB

- st/nine: Correct rules for relative adressing and constants.

- st/nine: Remove unused code for ps

- st/nine: Fix sm3 relative addressing for non-debug build

- st/nine: Add variables containing the size of the constant buffers

- st/nine: Allocate the correct size for the user constant buffer

- st/nine: Allocate vs constbuf buffer for indirect addressing once.

Emil Velikov (2):

- docs: Add sha256 sums for the 10.4.2 release

- Update version to 10.4.3

Faith Ekstrand (1):

- mesa: Fix clamping to -1.0 in snorm_to_float

Jonathan Gray (1):

- glsl: Link glsl_test with pthreads library.

Jose Fonseca (1):

- nine: Drop use of TGSI_OPCODE_CND.

Kenneth Graunke (2):

- i965: Respect the no_8 flag on Gen6, not just Gen7+.

- i965: Work around mysterious Gen4 GPU hangs with minimal state changes.

Stanislaw Halik (1):

- st/nine: Hack to generate resource if it doesn’t exist when getting view

Xavier Bouchoux (3):

- st/nine: Additional defines to d3dtypes.h

- st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9

- st/nine: Fix D3DRS_POINTSPRITE support