# Mesa 6.4 / October 24, 2005

Mesa 6.4 is a stable, bug-fix release.

## MD5 checksums

    1cce0c1eb4fd15e9dfe837a1ce0c9812  MesaLib-6.4.tar.gz
    85a84e47a3f718f752f306b9e0954ef6  MesaLib-6.4.tar.bz2
    b976fea4f3ee06354c53f91b6e3f2ffc  MesaLib-6.4.zip
    d8734f2c69bcf7ef9f5ae454a85743ba  MesaDemos-6.4.tar.gz
    1a8c4d4fc699233f5fdb902b8753099e  MesaDemos-6.4.tar.bz2
    607ab7c7a7de0cc5febbdde2bfa03098  MesaDemos-6.4.zip
    3260156f66174322a092be0767962d34  MesaGLUT-6.4.tar.gz
    0465d053f83775f44a12dec4050dfd78  MesaGLUT-6.4.tar.bz2
    02abfcdcdf72ba938ae00f6e3b70fbe0  MesaGLUT-6.4.zip

## New

- Added a fast XOR line drawing function in Xlib driver

- Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware).

## Changes

- Mesa now packaged in three parts: Library, Demos and GLUT

## Bug fixes

- GLX_X_RENDERABLE token wasn’t accepted by glXChooseFBConfig

- Some files were present multiple times in the 6.3.2 tarballs

- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)

- glxgears_fbconfig demo didn’t work (bug 4237)

- fixed bug when bilinear sampling 2d textures with borders

- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)

- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)

- fixed a few problems with proxy color tables (bug 4270)

- fixed precision problem in Z clearing (bug 4395)

- glBitmap, glDraw/CopyPixels mistakenly generated selection hits

- fixed potential segfault caused by reading pixels outside of renderbuffer bounds

- glGetTexLevelParameter didn’t accept GL_TEXTURE_DEPTH_SIZE_ARB

- fixed memory corruption bug involving software alpha buffers

- glReadPixels clipped by window bounds was sometimes broken

- glDraw/CopyPixels of stencil data ignored the stencil write mask

- glReadPixels from a texture bound to a framebuffer object didn’t work

- glIsRender/FramebufferEXT weren’t totally correct

- fixed a number of point size attenuation/fade bugs

- fixed glFogCoord bug 4729

- GLX encoding for transpose matrix functions was broken

- fixed broken fragment program KIL and SWZ instructions

- fragment programs that wrote result.depth.z didn’t work

## Driver Status

    Driver         Status
    ----------------------  ----------------------
    DRI drivers     varies with the driver
    XMesa (Xlib)        implements OpenGL 1.5
    OSMesa (off-screen) implements OpenGL 1.5
    Windows/Win32       implements OpenGL 1.5
    Glide (3dfx Voodoo1/2)  requires updates
    SVGA            requires updates
    DJGPP           requires updates
    GGI         requires updates
    BeOS            requires updates
    Allegro         requires updates
    D3D         requires updates