<?xml version="1.0"?>
<PropertyList>
<path>light-cone.ac</path>

<animation>
    <type>blend</type>
	<object-name>Cone-texture</object-name>
	<value>0.3</value>
</animation>

<animation>
    <name>landinglight_ALL</name>
	<object-name>Cone</object-name>
	<object-name>Cone-texture</object-name>
	<type>rotate</type>
	<!-- <property>instrumentation/doors/landinglightpos/position-norm</property> -->
	<property>sim/multiplay/generic/float[15]</property>
    <factor> 0.100 </factor>
	<interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
	  <entry><ind> 1.0 </ind><dep>  -90 </dep></entry>
    </interpolation>
    <center>
      <x-m>  0.115 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.000 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
</animation>

<effect>
  <inherits-from>Aircraft/VMX22-Osprey/Models/Landinglights/light-cone-right</inherits-from>
  <object-name>Cone</object-name>
</effect>
<!--  -->
<animation>
    <type>select</type>
    <object-name>Cone</object-name>
	<object-name>Cone-texture</object-name>
		<condition>
		<and>
            <!-- <property>sim/model/lights/landing-lights/state</property> -->
			<property>sim/multiplay/generic/int[10]</property>
			<equals>
            <property>sim/model/lights/git-landing-lights/state</property>
			<value>1</value>
			</equals>
		</and>
        </condition>
		
</animation>

</PropertyList>