## Control Display Unit (CDU) for FlightGear Flight Simulator

# AUTHORS

  Gijs de Rooy	- Nasal and XML
  Syd Adams	- Boeing model and texture

# WIKI

The FlightGear wiki hosts additional information: http://wiki.flightgear.org/index.php/Control_Display_Unit

# IMPLEMENTATION

Add the following tags below the </sim> tag of your aircraft's -set.xml file. 

  <instrumentation>
    ...

    <cdu>
      <config>
        <texture>boeing_brown.png</texture>
      </config>
      <display>IDENT</display>
      <ident>
        <model>747-400</model>
        <engines>-80C2B1F</engines>
      </ident>
      <input type="string"/>
      <serviceable>true</serviceable>
    </cdu>

    ...
  </instrumentation>

Each single CDU unit must be set in your aircraft's model .xml file, like:

  <model>
    <path>Aircraft/Instruments-3d/cdu/boeing.xml</path>
    <offsets>
      <x-m> 0.858 </x-m>
      <y-m> 0.186 </y-m>
      <z-m> 0.489 </z-m>
      <pitch-deg>-75</pitch-deg>
    </offsets>
    <overlay>
      <texture>boeing_brown.png</texture>
    </overlay>
  </model>

Currently there are two textures to choose from:
- boeing_brown.png
- boeing_grey.png
