<PropertyList>

<particlesystem>

<name>Fire</name>
<texture>Puff.rgb</texture>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<pitch-deg>0</pitch-deg>
<roll-deg>90</roll-deg>
</offsets>

<attach>world</attach>
	 
<placer>
<type>point</type>
</placer>
	 
<shooter>
<theta-min-deg>65</theta-min-deg>
<theta-max-deg>115</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>25</value>
<spread>15</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
	 
<counter>
<particles-per-sec>
<value>25</value>
<spread>15</spread>
</particles-per-sec>
</counter>
	 
<align>billboard</align>
	 
<particle>
<start>
<color>
<red>
<value>0.6</value>
</red>
<green>
<value>0.6</value>
</green>
<blue>
<value>0.6</value>
</blue>
<alpha>
<value>0.4</value>
</alpha>
</color>
<size>
<value>1.2</value>
</size>
</start>
<end>
<color>
<red>
<value>0</value>
</red>
<green>
<value>0</value>
</green>
<blue>
<value>0</value>
</blue>
<alpha>
<value>0</value>
</alpha>
</color>
<size>
<value>4.0</value>
</size>
</end>
<life-sec>
<value>2.0</value>
</life-sec>
<mass-kg>1.3</mass-kg>
<radius-m>0.03</radius-m>
</particle>
	 
<program>
<fluid>air</fluid>
<gravity type="bool">false</gravity>
<wind type="bool">true</wind>
</program>
	 
</particlesystem>

</PropertyList>

