<?xml version="1.0"?>

<PropertyList>

 <path>ai.ac</path>

 <animation>
  <type>material</type>
  <object-name>Face</object-name>
  <object-name>Pitch</object-name>
  <object-name>Bezel</object-name>
  <object-name>Ring</object-name>
  <object-name>Front</object-name>
  <emission>
   <red>1.0</red>
   <green>0.2</green>
   <blue>0.0</blue>
   <factor-prop>sim/model/material/instruments/factor</factor-prop>
  </emission>
 </animation>

 <animation>
  <name>PitchTranslation</name>
  <type>translate</type>
  <object-name>Pitch</object-name>
  <property>orientation/pitch-deg</property>
  <factor>-0.00035</factor>
  <min-m>-0.01575</min-m>
  <max-m>0.01575</max-m>
  <axis>
   <x>0.0</x>
   <y>0.0</y>
   <z>1.0</z>
  </axis>
 </animation>

 <animation>
  <type>rotate</type>
  <object-name>Face</object-name>
  <object-name>PitchTranslation</object-name>
  <property>orientation/roll-deg</property>
  <factor>-1</factor>
  <axis>
   <x>-1</x>
   <y>0</y>
   <z>0</z>
  </axis>
 </animation>

 <!-- 
    This cannot be part of the same rotation as the others, or else
    it screws up the alpha drawing order and hides the bezel.
 -->
 <animation>
  <type>rotate</type>
  <object-name>Ring</object-name>
  <property>orientation/roll-deg</property>
  <factor>-1</factor>
  <axis>
   <x>-1</x>
   <y>0</y>
   <z>0</z>
  </axis>
 </animation>

</PropertyList>


