<?xml version="1.0" encoding="UTF-8"?>

<PropertyList>

  <path>shadow.ac</path>

  <animation>
    <!-- Objets opaques -->

    <!-- Objets transparents -->
    <object-name>shadow</object-name>
  </animation>

  <animation>
    <type>noshadow</type>
    <object-name>shadow</object-name>
  </animation>

  <!-- Une ombre pour OSG en attendant mieux ;) basé sur l'ombre du DC 3-->
  <!-- pitch -->
  <animation>
    <type>rotate</type>
    <object-name>shadow</object-name>
    <property>/orientation/pitch-deg</property>
    <factor> -1 </factor>
    <center>
      <x-m> 0 </x-m>
      <y-m> 0 </y-m>
      <z-m> 0 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

   <!-- roll -->
   <animation>
     <type>rotate</type>
     <object-name>shadow</object-name>
     <property>/orientation/roll-deg</property>
     <factor> 1 </factor>
     <center>
       <x-m> 0 </x-m>
       <y-m> 0 </y-m>
       <z-m> 0 </z-m>
     </center>
     <axis>
       <x> 1 </x>
       <y> 0 </y>
       <z> 0 </z>
     </axis>
   </animation>

   <!-- Translate to ground level -->
   <animation>
     <type>translate</type>
     <object-name>shadow</object-name>
     <property>/position/gear-agl-ft</property>
     <factor> -0.3 </factor>
     <center>
       <x-m> 0 </x-m>
       <y-m> 0 </y-m>
       <z-m> 0 </z-m>
     </center>
     <axis>
       <x> 0 </x>
       <y> 0 </y>
       <z> 1 </z>
     </axis>
  </animation>

</PropertyList>

