<PropertyList>
 <name>Effects/citation_reflect</name>
 <inherits-from>Effects/reflect</inherits-from>
 <parameters>
   <texture n="5">
     <type>cubemap</type>
     <images>
        <positive-x>Aircraft/Generic/Effects/fgfs-sky2/1.png</positive-x>
        <negative-x>Aircraft/Generic/Effects/fgfs-sky2/4.png</negative-x>
        <positive-y>Aircraft/Generic/Effects/fgfs-sky2/2.png</positive-y>
        <negative-y>Aircraft/Generic/Effects/fgfs-sky2/3.png</negative-y>
        <positive-z>Aircraft/Generic/Effects/fgfs-sky2/6.png</positive-z>
        <negative-z>Aircraft/Generic/Effects/fgfs-sky2/5.png</negative-z>
     </images>
   </texture>
   <texture n="6">
     <image>Aircraft/Generic/Effects/Rainbow.png</image>
     <filter>linear-mipmap-linear</filter>
     <wrap-s>repeat</wrap-s>
     <wrap-t>repeat</wrap-t>
     <internal-format>normalized</internal-format>
   </texture>
   <texture n="7">
     <image>Aircraft/Generic/Effects/FresnelLookUp.png</image>
     <filter>linear-mipmap-linear</filter>
     <wrap-s>repeat</wrap-s>
     <wrap-t>repeat</wrap-t>
     <internal-format>normalized</internal-format>
   </texture>
     <texture n="8">
     <image>Aircraft/Citation/Models/Effects/greymap.png</image>
     <filter>linear-mipmap-linear</filter>
     <wrap-s>repeat</wrap-s>
     <wrap-t>repeat</wrap-t>
     <internal-format>normalized</internal-format>
   </texture>
   <rendering-hint>transparent</rendering-hint>
   <shade-model>smooth</shade-model>
   <rainbowiness type="float">0.01</rainbowiness>
   <fresneliness>0.05</fresneliness>
   <noisiness>0.0</noisiness>
   <!--refl_correction>0.25</refl_correction-->
   <refl_correction><use>/sim/model/rendering/refl_correction</use></refl_correction>
   <ambient_correction><use>/sim/model/rendering/amb_correction</use></ambient_correction>
   <reflect_map>1</reflect_map>
 </parameters>
</PropertyList>

<!--
Explanation:
(Taken from http://wiki.flightgear.org/index.php/Howto:_Aircraft_Reflection_Shader )

The tags at the bottom:

    * <rainbowiness> = adds a nice Rainbow-effect to the reflection. Perfect for the modern Airliner-windows or modern coatings.
    * <fresneliness> = adds some black stripes to the reflection.
    * <noisiness> = adds noise to the reflection. Usefull for dirt etc...
    * <ambient_correction> = correct the appearance of the reflection at shadowed parts.
    * <reflect_map> = enables the use of a greymap. If enabled the greymap will controll the strength of the reflection.
        Black = zero reflection, White = full reflection. For modern aircraft coatings a grey of 75-90% is usefull, for chromish parts
        about 10-25%.
    * <refl_correction> = another parameter for controlling the strength of the reflection. Reflect_map and refl_correction are 
        working together.
    * "texture= n5" is the path to the image wich will be later the reflection. You can choose between cubemaps with 6 single images 
        or a cubecross. You can take the one included in data/Aircraft/Generic/Effects or you can use your own.
    * "texture= n6" is the path to the rainbow-texture.
    * "texture= n7" path to the fresnel-texture.
    * "texture= n8"is the path to the greymap. 
-->
