    <PropertyList>

    <path>Citation-II.ac</path>

        <nasal>
            <load>
                var livery_update = aircraft.livery_update.new("Aircraft/Citation/Models/Liveries", 10);
            </load>

            <unload>
                livery_update.stop();
            </unload>
        </nasal>

        <animation>
          <type>material</type>
          <object-name>LEngine</object-name>
          <object-name>REngine</object-name>
          <object-name>LHwing</object-name>
          <object-name>LHwing.guard.001</object-name>
          <object-name>RHU.spdbrake</object-name>
          <object-name>LHU.spdbrake</object-name>
          <object-name>LHaileron</object-name>
          <object-name>LHflap</object-name>
          <object-name>LHmain.door</object-name>
          <object-name>RHwing</object-name>
          <object-name>RHwing.guard.001</object-name>
          <object-name>RHaileron</object-name>
          <object-name>RHflap</object-name>
          <object-name>RHmain.door</object-name>
          <object-name>Cabin.door</object-name>
          <object-name>Fuselage</object-name>
          <object-name>Pylons</object-name>
          <object-name>Fin</object-name>
          <object-name>UprReverser</object-name>
          <object-name>Hstab</object-name>
          <object-name>RHelevator</object-name>
          <object-name>LHelevator</object-name>
          <object-name>Rudder</object-name>
          <object-name>FrDoor</object-name>
          <object-name>FrRHdoor</object-name>
          <object-name>FrLHdoor</object-name>
          <property-base>sim/model/livery</property-base>
          <texture-prop>texture</texture-prop>
          <texture>Lv1.png</texture>
        </animation>


       <!-- REFLECTION -->
       <effect>
           <inherits-from>Aircraft/Citation/Models/Effects/citation_reflect</inherits-from>
           <object-name>LEngine</object-name>
           <object-name>REngine</object-name>
           <object-name>LHwing</object-name>
           <object-name>LHwing.guard.001</object-name>
           <object-name>RHU.spdbrake</object-name>
           <object-name>LHU.spdbrake</object-name>
           <object-name>LHaileron</object-name>
           <object-name>LHflap</object-name>
           <object-name>LHmain.door</object-name>
           <object-name>RHwing</object-name>
           <object-name>RHwing.guard.001</object-name>
           <object-name>RHaileron</object-name>
           <object-name>RHflap</object-name>
           <object-name>RHmain.door</object-name>
           <object-name>Cabin.door</object-name>
           <object-name>Fuselage</object-name>
           <object-name>Pylons</object-name>
           <object-name>Fin</object-name>
           <object-name>UprReverser</object-name>
           <object-name>Hstab</object-name>
           <object-name>RHelevator</object-name>
           <object-name>LHelevator</object-name>
           <object-name>Rudder</object-name>
           <object-name>FrDoor</object-name>
           <object-name>FrRHdoor</object-name>
           <object-name>FrLHdoor</object-name>
       </effect>

<effect>
        <inherits-from>Aircraft/Citation/Models/Effects/glass</inherits-from>
           <object-name>Door.glass</object-name>
           <object-name>Glass.001</object-name>
           <object-name>Glass</object-name>
     </effect>

<effect>
        <inherits-from>Effects/model-transparent</inherits-from>
           <object-name>Door.glass</object-name>
           <object-name>Glass.001</object-name>
           <object-name>Glass</object-name>
            <object-name>rednav</object-name>
            <object-name>greennav</object-name>
            <object-name>whitenav</object-name>
            <object-name>Flash01</object-name>
            <object-name>Flash02</object-name>
            <object-name>beacon</object-name>
            <object-name>beacon.001</object-name>
            <object-name>beacon.002</object-name>
            <object-name>beacon.003</object-name>
            <object-name>Recog.flash1</object-name>
            <object-name>Recog.flash2</object-name>
            <object-name>LHland.light</object-name>
            <object-name>RHland.light</object-name>
    </effect>

    <!--text>
        <name>LHreg</name>
        <offsets>
            <x-m>13.107</x-m>
            <y-m>-0.06</y-m>
            <z-m>2.411</z-m>
            <roll-deg>0</roll-deg>
            <pitch-deg>0</pitch-deg>
            <heading-deg>0</heading-deg>
        </offsets>
        <alignment>center-center</alignment>
        <axis-alignment>xz-plane</axis-alignment>
        <type type="string">text-value</type>
        <property type="string">sim/multiplay/generic/string[0]</property>
        <format type="string">%.7s</format>
        <font>arial_black.txf</font>
        <character-size>0.8</character-size>
        <character-aspect-ratio type="double">2.0</character-aspect-ratio>
        <draw-alignment type="bool">false</draw-alignment>
        <font-resolution>
          <width type="int">128</width>
          <height type="int">128</height>
        </font-resolution>
      </text>

    <text>
        <name>RHreg</name>
        <offsets>
            <x-m>13.107</x-m>
            <y-m>0.06</y-m>
            <z-m>2.411</z-m>
            <roll-deg>0</roll-deg>
            <pitch-deg>0</pitch-deg>
            <heading-deg>0</heading-deg>
        </offsets>
        <alignment>center-center</alignment>
        <axis-alignment>reversed-xz-plane</axis-alignment>
        <type type="string">text-value</type>
        <property type="string">sim/multiplay/generic/string[0]</property>
        <format type="string">%.7s</format>
        <font>arial_black.txf</font>
        <character-size>0.8</character-size>
        <character-aspect-ratio type="double">2.0</character-aspect-ratio>
        <draw-alignment type="bool">false</draw-alignment>
        <font-resolution>
          <width type="int">128</width>
          <height type="int">128</height>
        </font-resolution>
      </text>

      <animation>
        <type>material</type>
        <object-name>LHreg</object-name>
        <object-name>RHreg</object-name>
        <emission>
          <red>0</red>
          <green>0</green>
          <blue>0</blue>
        </emission>
        <ambient>
          <red-prop>sim/multiplay/generic/float[1]</red-prop>
          <green-prop>sim/multiplay/generic/float[2]</green-prop>
          <blue-prop>sim/multiplay/generic/float[3]</blue-prop>
        </ambient>
        <diffuse>
          <red-prop>sim/multiplay/generic/float[1]</red-prop>
          <green-prop>sim/multiplay/generic/float[2]</green-prop>
          <blue-prop>sim/multiplay/generic/float[3]</blue-prop>
        </diffuse>
        <specular>
          <red-prop>sim/multiplay/generic/float[1]</red-prop>
          <green-prop>sim/multiplay/generic/float[2]</green-prop>
          <blue-prop>sim/multiplay/generic/float[3]</blue-prop>
        </specular>
      </animation-->

        <model>
        <name>cabin</name>
            <path>Aircraft/Citation/Models/cabin.xml</path>
            <offsets>
                <x-m>0</x-m>
                <y-m>0</y-m>
                <z-m>0</z-m>
                <pitch-deg>0</pitch-deg>
            </offsets>
        </model>

        <model>
        <name>flightdeck</name>
            <path>Aircraft/Citation/Models/flightdeck.xml</path>
            <offsets>
                <x-m>0</x-m>
                <y-m>0</y-m>
                <z-m>0</z-m>
                <pitch-deg>0</pitch-deg>
            </offsets>
        </model>

        <animation>
            <type>range</type>
            <object-name>cabin</object-name>
            <min-m>0</min-m>
            <max-m>100</max-m>
        </animation>

        <animation>
            <type>range</type>
            <object-name>flightdeck</object-name>
            <min-m>0</min-m>
            <max-m>100</max-m>
        </animation>

        <animation>
            <type>shader</type>
            <shader>chrome</shader>
            <texture>chrome.png</texture>
            <object-name>RHwing.heater</object-name>
            <object-name>LHwing.heater</object-name>
            <object-name>REngine.heater</object-name>
            <object-name>LEngine.heater</object-name>
            <object-name>Door.handle</object-name>
            <object-name>RH.Ureverser</object-name>
            <object-name>LH.Ureverser</object-name>
            <object-name>RH.Lreverser</object-name>
            <object-name>LH.Lreverser</object-name>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>Rudder</object-name>
            <object-name>beacon.003</object-name>
            <object-name>beacon</object-name>
            <object-name>beacon.001</object-name>
            <object-name>beacon.002</object-name>
            <property>controls/flight/rudder</property>
            <factor>-15</factor>
            <axis>
                <x1-m>13.901</x1-m>
                <y1-m>0</y1-m>
                <z1-m>3.115</z1-m>
                <x2-m>13.074</x2-m>
                <y2-m>0</y2-m>
                <z2-m>1.254</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>LHelevator</object-name>
            <property>surface-positions/elevator-pos-norm</property>
            <factor>20</factor>
            <axis>
                <x1-m>13.040</x1-m>
                <y1-m>-2.553</y1-m>
                <z1-m>1.783</z1-m>
                <x2-m>12.933</x2-m>
                <y2-m>-0.046</y2-m>
                <z2-m>1.345</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>RHelevator</object-name>
            <property>surface-positions/elevator-pos-norm</property>
            <factor>20</factor>
            <axis>
                <x1-m>12.933</x1-m>
                <y1-m>0.046</y1-m>
                <z1-m>1.345</z1-m>
                <x2-m>13.040</x2-m>
                <y2-m>2.553</y2-m>
                <z2-m>1.783</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>LHflap</object-name>
            <property>surface-positions/flap-pos-norm</property>
            <factor>35</factor>
            <axis>
                <x1-m>7.739</x1-m>
                <y1-m>-4.449</y1-m>
                <z1-m>0.061</z1-m>
                <x2-m>8.034</x2-m>
                <y2-m>-1.581</y2-m>
                <z2-m>-0.183</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>RHflap</object-name>
            <property>surface-positions/flap-pos-norm</property>
            <factor>35</factor>
            <axis>
                <x1-m>8.034</x1-m>
                <y1-m>1.581</y1-m>
                <z1-m>-0.183</z1-m>
                <x2-m>7.739</x2-m>
                <y2-m>4.449</y2-m>
                <z2-m>0.061</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>LHaileron</object-name>
            <property>surface-positions/left-aileron-pos-norm</property>
            <factor>15</factor>
            <axis>
                <x1-m>7.477</x1-m>
                <y1-m>-6.975</y1-m>
                <z1-m>0.295</z1-m>
                <x2-m>7.739</x2-m>
                <y2-m>-4.449</y2-m>
                <z2-m>0.061</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>RHaileron</object-name>
            <property>surface-positions/right-aileron-pos-norm</property>
            <factor>15</factor>
            <axis>
                <x1-m>7.739</x1-m>
                <y1-m>4.449</y1-m>
                <z1-m>0.061</z1-m>
                <x2-m>7.477</x2-m>
                <y2-m>6.975</y2-m>
                <z2-m>0.295</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>Cabin.door</object-name>
            <object-name>Door.handle</object-name>
            <object-name>Door.glass</object-name>
            <property>sim/multiplay/generic/float</property>
            <factor>120</factor>
            <axis>
                <x1-m>4.071</x1-m>
                <y1-m>-0.768</y1-m>
                <z1-m>0.617</z1-m>
                <x2-m>4.071</x2-m>
                <y2-m>-0.769</y2-m>
                <z2-m>0.397</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>RH.Ureverser</object-name>
            <object-name>LH.Ureverser</object-name>
            <property>surface-positions/reverser-norm</property>
            <factor>60</factor>
            <center>
                <x-m>10.251</x-m>
                <y-m>0.0</y-m>
                <z-m>0.753</z-m>
            </center>
            <axis>
                <x>0.0</x>
                <y>1.0</y>
                <z>0.0</z>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>RH.Lreverser</object-name>
            <object-name>LH.Lreverser</object-name>
            <property>surface-positions/reverser-norm</property>
            <factor>60</factor>
            <center>
                <x-m>10.251</x-m>
                <y-m>0.0</y-m>
                <z-m>0.793</z-m>
            </center>
            <axis>
                <x>0.0</x>
                <y>-1.0</y>
                <z>0.0</z>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>LHU.spdbrake</object-name>
            <property>surface-positions/speedbrake-pos-norm</property>
            <factor>-45</factor>
            <axis>
                <x1-m>7.605</x1-m>
                <y1-m>-3.907</y1-m>
                <z1-m>0.164</z1-m>
                <x2-m>7.652</x2-m>
                <y2-m>-3.306</y2-m>
                <z2-m>0.125</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>RHU.spdbrake</object-name>
            <property>surface-positions/speedbrake-pos-norm</property>
            <factor>-45</factor>
            <axis>
                <x1-m>7.651</x1-m>
                <y1-m>3.305</y1-m>
                <z1-m>0.124</z1-m>
                <x2-m>7.605</x2-m>
                <y2-m>3.906</y2-m>
                <z2-m>0.163</z2-m>
            </axis>
        </animation>

    <!--    Nose Gear  -->

        <animation>
            <type>rotate</type>
            <object-name>FrtStrut</object-name>
            <object-name>FrtWheel</object-name>
              <object-name>FLdamper</object-name>
              <object-name>FUdamper</object-name>
            <property>controls/flight/rudder</property>
            <factor>35</factor>
            <condition>
                <equals>
                    <property>gear/gear[0]/position-norm</property>
                    <value>1.000</value>
                </equals>
            </condition>
            <center>
                <x-m>1.759</x-m>
                <y-m>-0.0</y-m>
                <z-m>-0.123</z-m>
            </center>
            <axis>
                <x>0</x>
                <y>0</y>
                <z>-1</z>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>FrtStrut</object-name>
            <object-name>FrtWheel</object-name>
              <object-name>FLdamper</object-name>
              <object-name>FUdamper</object-name>
            <property>gear/gear[0]/position-norm</property>
            <interpolation>
                <entry><ind>0.0</ind><dep>110.0</dep></entry>
                <entry><ind>0.25</ind><dep>110.0</dep></entry>
                <entry><ind>0.75</ind><dep>0.0</dep></entry>
                <entry><ind>1.0</ind><dep>0.0</dep></entry>
            </interpolation>
            <center>
                <x-m>1.759</x-m>
                <y-m>-0.0</y-m>
                <z-m>-0.123</z-m>
            </center>
            <axis>
                <x>0</x>
                <y>1</y>
                <z>0</z>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>FrDoor</object-name>
            <property>gear/gear[0]/position-norm</property>
            <interpolation>
                <entry><ind>0.0</ind><dep>0</dep></entry>
                <entry><ind>0.25</ind><dep>0</dep></entry>
                <entry><ind>0.75</ind><dep>125.0</dep></entry>
                <entry><ind>1.0</ind><dep>125.0</dep></entry>
            </interpolation>
            <center>
                <x-m>1.983</x-m>
                <y-m>0.0</y-m>
                <z-m>-0.307</z-m>
            </center>
            <axis>
                <x>0</x>
                <y>-1</y>
                <z>0</z>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>FrRHdoor</object-name>
            <property>gear/gear[0]/position-norm</property>
            <interpolation>
                <entry><ind>0.0</ind><dep>0.0</dep></entry>
                <entry><ind>0.25</ind><dep>90.0</dep></entry>
                <entry><ind>0.75</ind><dep>90.0</dep></entry>
                <entry><ind>1.0</ind><dep>0.0</dep></entry>
            </interpolation>
            <axis>
                <x1-m>0.793</x1-m>
                <y1-m>0.146</y1-m>
                <z1-m>-0.197</z1-m>
                <x2-m>1.502</x2-m>
                <y2-m>0.187</y2-m>
                <z2-m>-0.271</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>FrLHdoor</object-name>
            <property>gear/gear[0]/position-norm</property>
            <interpolation>
                <entry><ind>0.0</ind><dep>0.0</dep></entry>
                <entry><ind>0.25</ind><dep>90.0</dep></entry>
                <entry><ind>0.75</ind><dep>90.0</dep></entry>
                <entry><ind>1.0</ind><dep>0.0</dep></entry>
            </interpolation>
            <axis>
                <x1-m>1.502</x1-m>
                <y1-m>-0.187</y1-m>
                <z1-m>-0.271</z1-m>
                <x2-m>0.793</x2-m>
                <y2-m>-0.146</y2-m>
                <z2-m>-0.197</z2-m>
            </axis>
        </animation>

        <animation>
            <type>translate</type>
            <object-name>FrtStrut</object-name>
            <object-name>FrtWheel</object-name>
            <property>gear/gear[0]/compression-m</property>
            <axis>
                <x>0</x>
                <y>0</y>
                <z>1</z>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>FLdamper</object-name>
            <property>gear/gear[0]/compression-norm</property>
            <factor>90</factor>
            <axis>
                <x>0</x>
                <y>1</y>
                <z>0</z>
            </axis>
            <center>
                <x-m>1.666</x-m>
                <y-m>0</y-m>
                <z-m>-0.424</z-m>
            </center>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>FUdamper</object-name>
            <property>gear/gear[0]/compression-norm</property>
            <factor>180</factor>
            <axis>
                <x>0</x>
                <y>-1</y>
                <z>0</z>
            </axis>
            <center>
                <x-m>1.798</x-m>
                <y-m>0</y-m>
                <z-m>-0.293</z-m>
            </center>
        </animation>

    <!-- Left Main-->

        <animation>
            <type>rotate</type>
            <object-name>LHgear</object-name>
            <object-name>LHstrut</object-name>
            <object-name>LHwheel</object-name>
            <object-name>LUdamper</object-name>
            <object-name>LLdamper</object-name>
            <object-name>LHram</object-name>
            <property>gear/gear[1]/position-norm</property>
            <interpolation>
                <entry><ind>0.0</ind><dep>87.0</dep></entry>
                <entry><ind>1.0</ind><dep>0.0</dep></entry>
            </interpolation>
            <center>
                <x-m>7.192</x-m>
                <y-m>-2.748</y-m>
                <z-m>0.056</z-m>
            </center>
            <axis>
                <x>1</x>
                <y>0</y>
                <z>0</z>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>LHmain.door</object-name>
            <property>gear/gear[1]/position-norm</property>
            <interpolation>
                <entry><ind>0.0</ind><dep>0.0</dep></entry>
                <entry><ind>1.0</ind><dep>-130.0</dep></entry>
            </interpolation>
            <axis>
                <x1-m>6.982</x1-m>
                <y1-m>-2.777</y1-m>
                <z1-m>-0.082</z1-m>
                <x2-m>7.566</x2-m>
                <y2-m>-2.777</y2-m>
                <z2-m>-0.084</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>LHram</object-name>
            <property>gear/gear[1]/position-norm</property>
            <interpolation>
                <entry><ind>0.0</ind><dep>130.0</dep></entry>
                <entry><ind>0.2</ind><dep>100.0</dep></entry>
                <entry><ind>1.0</ind><dep>0.0</dep></entry>
            </interpolation>
            <center>
                <x-m>7.109</x-m>
                <y-m>-2.708</y-m>
                <z-m>-0.335</z-m>
            </center>
            <axis>
                <x>-1</x>
                <y>0</y>
                <z>0</z>
            </axis>
        </animation>

        <animation>
            <type>translate</type>
            <object-name>LHstrut</object-name>
            <object-name>LHwheel</object-name>
            <property>gear/gear[1]/compression-m</property>
            <axis>
                <x>0</x>
                <y>0</y>
                <z>1</z>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>LUdamper</object-name>
            <property>gear/gear[1]/compression-norm</property>
            <factor>100</factor>
            <axis>
                <x>0</x>
                <y>-1</y>
                <z>0</z>
            </axis>
            <center>
                <x-m>7.064</x-m>
                <y-m>-2.721</y-m>
                <z-m>-0.493</z-m>
            </center>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>LLdamper</object-name>
            <property>gear/gear[1]/compression-norm</property>
            <factor>50</factor>
            <axis>
                <x>0</x>
                <y>1</y>
                <z>0</z>
            </axis>
            <center>
                <x-m>7.243</x-m>
                <y-m>-2.730</y-m>
                <z-m>-0.670</z-m>
            </center>
        </animation>

    <!-- Right Main -->
        <animation>
            <type>rotate</type>
            <object-name>RHgear</object-name>
            <object-name>RHstrut</object-name>
            <object-name>RHwheel</object-name>
            <object-name>RUdamper</object-name>
            <object-name>RLdamper</object-name>
            <object-name>RHram</object-name>
            <property>gear/gear[2]/position-norm</property>
            <interpolation>
                <entry><ind>0.0</ind><dep>-87.0</dep></entry>
                <entry><ind>1.0</ind><dep>0.0</dep></entry>
            </interpolation>
            <center>
                <x-m>7.192</x-m>
                <y-m>2.748</y-m>
                <z-m>0.056</z-m>
            </center>
            <axis>
                <x>1</x>
                <y>0</y>
                <z>0</z>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>RHmain.door</object-name>
            <property>gear/gear[2]/position-norm</property>
                    <interpolation>
                <entry><ind>0.0</ind><dep>0.0</dep></entry>
                <entry><ind>1.0</ind><dep>130.0</dep></entry>
            </interpolation>
            <axis>
                <x1-m>6.982</x1-m>
                <y1-m>2.777</y1-m>
                <z1-m>-0.082</z1-m>
                <x2-m>7.566</x2-m>
                <y2-m>2.777</y2-m>
                <z2-m>-0.084</z2-m>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>RHram</object-name>
            <property>gear/gear[2]/position-norm</property>
            <interpolation>
                <entry><ind>0.0</ind><dep>130.0</dep></entry>
                <entry><ind>0.2</ind><dep>100.0</dep></entry>
                <entry><ind>1.0</ind><dep>0.0</dep></entry>
            </interpolation>
            <center>
                <x-m>7.109</x-m>
                <y-m>2.708</y-m>
                <z-m>-0.335</z-m>
            </center>
            <axis>
                <x>1</x>
                <y>0</y>
                <z>0</z>
            </axis>
        </animation>

        <animation>
            <type>translate</type>
            <object-name>RHstrut</object-name>
              <object-name>RHwheel</object-name>
            <property>gear/gear[2]/compression-m</property>
            <axis>
                <x>0</x>
                <y>0</y>
                <z>1</z>
            </axis>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>RUdamper</object-name>
            <property>gear/gear[2]/compression-norm</property>
            <factor>100</factor>
            <axis>
                <x>0</x>
                <y>-1</y>
                <z>0</z>
            </axis>
            <center>
                <x-m>7.064</x-m>
                <y-m>2.721</y-m>
                <z-m>-0.493</z-m>
            </center>
        </animation>

        <animation>
            <type>rotate</type>
            <object-name>RLdamper</object-name>
            <property>gear/gear[2]/compression-norm</property>
            <factor>50</factor>
            <axis>
                <x>0</x>
                <y>1</y>
                <z>0</z>
            </axis>
            <center>
                <x-m>7.243</x-m>
                <y-m>2.730</y-m>
                <z-m>-0.670</z-m>
            </center>
        </animation>

    <!-- Lights -->

    <!--                        Lights                               -->

        <animation>
            <type>select</type>
            <object-name>rednav</object-name>
            <object-name>greennav</object-name>
            <object-name>whitenav</object-name>
            <condition>
                <greater-than>
                    <property>sim/multiplay/generic/int[2]</property>
                    <value>5</value>
                </greater-than>
            </condition>
        </animation>

        <animation>
            <type>select</type>
            <object-name>beacon</object-name>
            <object-name>beacon.001</object-name>
            <object-name>beacon.002</object-name>
            <object-name>beacon.003</object-name>
            <condition>
                <greater-than>
                    <property>sim/multiplay/generic/int[1]</property>
                    <value>5</value>
                </greater-than>
            </condition>
        </animation>

        <animation>
            <type>select</type>
            <object-name>Flash01</object-name>
            <condition>
                <property>sim/multiplay/generic/int</property>
            </condition>
        </animation>

        <animation>
            <type>translate</type>
            <object-name>Flash01</object-name>
            <offset-m>10.591</offset-m>
            <axis>
                <x>0.663</x>
                <y>-0.746</y>
                <z>0.047</z>
            </axis>
        </animation>

        <animation>
            <type>billboard</type>
            <object-name>Flash01</object-name>
        </animation>

        <animation>
            <type>dist-scale</type>
            <object-name>Flash01</object-name>
            <factor>0.01</factor>
            <offset>1.0</offset>
            <min>1.0</min>
            <max>500.0</max>
        </animation>

        <animation>
            <type>select</type>
            <object-name>Flash02</object-name>
            <condition>
                <property>sim/multiplay/generic/int</property>
            </condition>
        </animation>

        <animation>
            <type>translate</type>
            <object-name>Flash02</object-name>
            <offset-m>10.591</offset-m>
            <axis>
                <x>0.663</x>
                <y>0.746</y>
                <z>0.047</z>
            </axis>
        </animation>

        <animation>
            <type>billboard</type>
            <object-name>Flash02</object-name>
        </animation>

        <animation>
            <type>dist-scale</type>
            <object-name>Flash02</object-name>
            <factor>0.01</factor>
            <offset>1.0</offset>
            <min>1.0</min>
            <max>500.0</max>
        </animation>

        <animation>
            <type>select</type>
            <object-name>Recog.flash1</object-name>
            <object-name>Recog.flash2</object-name>
            <condition>
                <greater-than>
                <property>sim/multiplay/generic/int[5]</property>
                <value>5</value>
                </greater-than>
            </condition>
        </animation>

        <animation>
            <type>select</type>
            <object-name>RHland.light</object-name>
            <condition>
                <property>sim/multiplay/generic/int[4]</property>
            </condition>
        </animation>

        <animation>
            <type>select</type>
            <object-name>LHland.light</object-name>
            <condition>
                <property>sim/multiplay/generic/int[3]</property>
            </condition>
        </animation>

    </PropertyList>
