<?xml version="1.0"?>
<!--
	thanks to the SAR simulation (GPL) for the helicopter sounds,
	and the Urban game (LGPL) for the weapon sounds

	+x = aft
	+y = left
	+z = up
-->

<PropertyList>
	<fx>
		<starter>
			<name>starter0_start</name>
			<mode>once</mode>
			<path>Aircraft/bo105/Sounds/starter_start.wav</path>
			<condition>
				<property>controls/engines/engine[0]/starter</property>
			</condition>
			<volume>
				<factor>0.3</factor>
			</volume>
			<position>
				<x>-0.88</x>
				<y>0.40</y>
				<z>0.5</z>
			</position>
			<reference-dist>5</reference-dist>
			<max-dist>10</max-dist>
		</starter>

		<starter>
			<name>starter0_loop</name>
			<mode>looped</mode>
			<path>Aircraft/bo105/Sounds/starter_loop.wav</path>
			<condition>
				<property>controls/engines/engine[0]/starter</property>
			</condition>
			<delay-sec>11.6</delay-sec>
			<volume>
				<factor>0.3</factor>
			</volume>
			<position>
				<x>-0.88</x>
				<y>0.40</y>
				<z>0.5</z>
			</position>
			<reference-dist>5</reference-dist>
			<max-dist>10</max-dist>
		</starter>

		<starter>
			<name>starter0_stop</name>
			<mode>once</mode>
			<path>Aircraft/bo105/Sounds/starter_stop.wav</path>
			<condition>
				<not>
					<property>controls/engines/engine[0]/starter</property>
				</not>
			</condition>
			<volume>
				<factor>0.3</factor>
			</volume>
			<position>
				<x>-0.88</x>
				<y>0.40</y>
				<z>0.5</z>
			</position>
			<reference-dist>5</reference-dist>
			<max-dist>10</max-dist>
		</starter>

		<starter>
			<name>starter1_start</name>
			<mode>once</mode>
			<path>Aircraft/bo105/Sounds/starter_start.wav</path>
			<condition>
				<property>controls/engines/engine[1]/starter</property>
			</condition>
			<volume>
				<factor>0.3</factor>
			</volume>
			<position>
				<x>-0.88</x>
				<y>-0.40</y>
				<z>0.5</z>
			</position>
			<reference-dist>5</reference-dist>
			<max-dist>10</max-dist>
		</starter>

		<starter>
			<name>starter1_loop</name>
			<mode>looped</mode>
			<path>Aircraft/bo105/Sounds/starter_loop.wav</path>
			<condition>
				<property>controls/engines/engine[1]/starter</property>
			</condition>
			<delay-sec>11.6</delay-sec>
			<volume>
				<factor>0.3</factor>
			</volume>
			<position>
				<x>-0.88</x>
				<y>-0.40</y>
				<z>0.5</z>
			</position>
			<reference-dist>5</reference-dist>
			<max-dist>10</max-dist>
		</starter>

		<starter>
			<name>starter1_stop</name>
			<mode>once</mode>
			<path>Aircraft/bo105/Sounds/starter_stop.wav</path>
			<condition>
				<not>
					<property>controls/engines/engine[1]/starter</property>
				</not>
			</condition>
			<volume>
				<factor>0.3</factor>
			</volume>
			<position>
				<x>-0.88</x>
				<y>-0.40</y>
				<z>0.5</z>
			</position>
			<reference-dist>5</reference-dist>
			<max-dist>10</max-dist>
		</starter>

		<engine>
			<name>turbine0-start</name>
			<mode>once</mode>
			<path>Sounds/turbine_start.wav</path>
			<condition>
				<property>engines/engine[0]/running</property>
			</condition>
			<volume>
				<factor>0.03</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>5</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<engine>
			<name>turbine0-loop</name>
			<mode>looped</mode>
			<path>Sounds/turbine_loop.wav</path>
			<condition>
				<property>engines/engine[0]/running</property>
			</condition>
			<delay-sec>7.5</delay-sec>
			<volume>
				<factor>0.03</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>5</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<engine>
			<name>turbine0-shutdown</name>
			<mode>once</mode>
			<path>Sounds/turbine_shutdown.wav</path>
			<condition>
				<not>
					<property>engines/engine[0]/running</property>
				</not>
			</condition>
			<volume>
				<factor>0.03</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>5</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<engine>
			<name>turbine1-start</name>
			<mode>once</mode>
			<path>Sounds/turbine_start.wav</path>
			<condition>
				<property>engines/engine[1]/running</property>
			</condition>
			<volume>
				<factor>0.03</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>5</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<engine>
			<name>turbine1-loop</name>
			<mode>looped</mode>
			<path>Sounds/turbine_loop.wav</path>
			<condition>
				<property>engines/engine[1]/running</property>
			</condition>
			<delay-sec>7.5</delay-sec>
			<volume>
				<factor>0.03</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>5</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<engine>
			<name>turbine1-shutdown</name>
			<mode>once</mode>
			<path>Sounds/turbine_shutdown.wav</path>
			<condition>
				<not>
					<property>engines/engine[1]/running</property>
				</not>
			</condition>
			<volume>
				<factor>0.03</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>5</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<engine>
			<name>exhaust0-start</name>
			<mode>once</mode>
			<path>Sounds/exhaust_start.wav</path>
			<condition>
				<property>engines/engine[0]/running</property>
			</condition>
			<volume>
				<factor>0.02</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>10</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<engine>
			<name>exhaust0-loop</name>
			<mode>looped</mode>
			<path>Sounds/exhaust_loop.wav</path>
			<condition>
				<property>engines/engine[0]/running</property>
			</condition>
			<delay-sec>11.5</delay-sec>
			<volume>
				<factor>0.02</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>10</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<engine>
			<name>exhaust0-shutdown</name>
			<mode>once</mode>
			<path>Sounds/exhaust_shutdown.wav</path>
			<condition>
				<not>
					<property>engines/engine[0]/running</property>
				</not>
			</condition>
			<volume>
				<factor>0.02</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>10</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<engine>
			<name>exhaust1-start</name>
			<mode>once</mode>
			<path>Sounds/exhaust_start.wav</path>
			<condition>
				<property>engines/engine[1]/running</property>
			</condition>
			<volume>
				<factor>0.02</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>10</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<engine>
			<name>exhaust1-loop</name>
			<mode>looped</mode>
			<path>Sounds/exhaust_loop.wav</path>
			<condition>
				<property>engines/engine[1]/running</property>
			</condition>
			<delay-sec>11.5</delay-sec>
			<volume>
				<factor>0.02</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>10</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<engine>
			<name>exhaust1-shutdown</name>
			<mode>once</mode>
			<path>Sounds/exhaust_shutdown.wav</path>
			<condition>
				<not>
					<property>engines/engine[1]/running</property>
				</not>
			</condition>
			<volume>
				<factor>0.02</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>10</factor>
			</volume>
			<reference-dist>50</reference-dist>
			<max-dist>200</max-dist>
		</engine>

		<rotor>
			<name>rotor-outside</name>
			<mode>looped</mode>
			<path>Aircraft/bo105/Sounds/rotor.wav</path>
			<condition>
				<and>
					<not>
						<property>sim/current-view/internal</property>
					</not>
					<greater-than>
						<property>rotors/main/rpm</property>
						<value>50</value>
					</greater-than>
					<not>
						<property>sim/crashed</property>
					</not>
				</and>
			</condition>
			<volume>
				<property>rotors/main/rpm</property>
				<factor>0.002</factor>
			</volume>
			<pitch>
				<property>rotors/main/rpm</property>
				<factor>0.002262</factor>
				<offset>0</offset>
				<min>0</min>
				<max>1.5</max>
			</pitch>
			<reference-dist>100</reference-dist>
			<max-dist>1000</max-dist>
		</rotor>

		<rotor>
			<name>rotor-inside</name>
			<mode>looped</mode>
			<path>Sounds/rotor.wav</path>
			<path>Aircraft/bo105/Sounds/rotor.wav</path>
			<condition>
				<and>
					<property>sim/current-view/internal</property>
					<greater-than>
						<property>rotors/main/rpm</property>
						<value>50</value>
					</greater-than>
					<not>
						<property>sim/crashed</property>
					</not>
				</and>
			</condition>
			<volume>
				<factor>0.2</factor>
			</volume>
			<volume>
				<property>rotors/main/rpm</property>
				<factor>0.002</factor>
			</volume>
			<pitch>
				<property>rotors/main/rpm</property>
				<factor>0.002262</factor>
				<offset>0</offset>
				<min>0</min>
				<max>1.5</max>
			</pitch>
			<reference-dist>100</reference-dist>
			<max-dist>1000</max-dist>
		</rotor>

		<rotor>
			<name>stall</name>
			<mode>looped</mode>
			<path>Aircraft/bo105/Sounds/rotor_stall.wav</path>
			<condition>
				<and>
					<greater-than>
						<property>rotors/main/rpm</property>
						<value>50</value>
					</greater-than>
					<not>
						<property>sim/crashed</property>
					</not>
				</and>
			</condition>
			<volume>
				<property>sim/model/bo105/sound/volume</property>
				<factor>0.8</factor>
			</volume>
			<volume>
				<property>rotors/main/stall-filtered</property>
				<factor>75</factor>
				<max>1.0</max>
			</volume>
			<pitch>
				<property>rotors/main/rpm</property>
				<factor>0.002262</factor>
				<offset>0</offset>
				<max>1.75</max>
			</pitch>
			<reference-dist>1000</reference-dist>
			<max-dist>3000</max-dist>
		</rotor>

		<rotor>
			<name>blade-vortex-interaction</name>
			<mode>looped</mode>
			<path>Aircraft/bo105/Sounds/blade_vortex.wav</path>
			<condition>
				<greater-than>
					<property>sim/sound/vibration</property>
					<value>0.01</value>
				</greater-than>
			</condition>
			<volume>
				<property>sim/sound/vibration</property>
			</volume>
			<pitch>
				<property>rotors/main/rpm</property>
				<factor>0.002262</factor>
				<offset>0</offset>
				<min>0</min>
				<max>1.5</max>
			</pitch>
			<reference-dist>1000</reference-dist>
			<max-dist>3000</max-dist>
		</rotor>

		<overspeed>
			<name>overspeed</name>
			<mode>looped</mode>
			<path>Sounds/overspeed.wav</path>
			<condition>
				<greater-than>
					<property>velocities/airspeed-kt</property>
					<value>146</value>
				</greater-than>
				<equals>
					<property>sim/current-view/view-number</property>
					<value>0</value>
				</equals>
			</condition>
			<volume>
				<factor>1.0</factor>
			</volume>
			<pitch>
				<factor>0.1</factor>
			</pitch>
			<reference-dist>1.0</reference-dist>
			<max-dist>2.0</max-dist>
		</overspeed>

		<warning>
			<name>650 Hz</name>
			<mode>looped</mode>
			<path>Aircraft/bo105/Sounds/warn650.wav</path>
			<condition>
				<property>sim/sound/warn650</property>
			</condition>
			<reference-dist>0.5</reference-dist>
			<max-dist>1.0</max-dist>
		</warning>

		<warning>
			<name>2600 Hz</name>
			<mode>looped</mode>
			<path>Aircraft/bo105/Sounds/warn2600.wav</path>
			<condition>
				<property>sim/sound/warn2600</property>
			</condition>
			<reference-dist>0.5</reference-dist>
			<max-dist>1.0</max-dist>
		</warning>

		<contact>
			<name>ground contact</name>
			<mode>once</mode>
			<path>Sounds/helicopter-skid.wav</path>
			<condition>
				<property>gear/gear[0]/wow</property>
			</condition>
			<volume>
				<factor>0.8</factor>
			</volume>
			<pitch>
				<factor>0.01</factor>
			</pitch>
			<reference-dist>5.0</reference-dist>
			<max-dist>10.0</max-dist>
		</contact>

		<contact>
			<name>ground contact</name>
			<mode>once</mode>
			<path>Sounds/helicopter-skid.wav</path>
			<condition>
				<property>gear/gear[1]/wow</property>
			</condition>
			<volume>
				<factor>0.8</factor>
			</volume>
			<pitch>
				<factor>0.01</factor>
			</pitch>
			<reference-dist>5.0</reference-dist>
			<max-dist>10.0</max-dist>
		</contact>

		<contact>
			<name>ground contact</name>
			<mode>once</mode>
			<path>Sounds/helicopter-skid.wav</path>
			<condition>
				<property>gear/gear[2]/wow</property>
			</condition>
			<volume>
				<factor>0.8</factor>
			</volume>
			<pitch>
				<factor>0.01</factor>
			</pitch>
			<reference-dist>5.0</reference-dist>
			<max-dist>10.0</max-dist>
		</contact>

		<contact>
			<name>ground contact</name>
			<mode>once</mode>
			<path>Sounds/helicopter-skid.wav</path>
			<condition>
				<property>gear/gear[3]/wow</property>
			</condition>
			<volume>
				<factor>0.8</factor>
			</volume>
			<pitch>
				<factor>0.01</factor>
			</pitch>
			<reference-dist>5.0</reference-dist>
			<max-dist>10.0</max-dist>
		</contact>

		<contact>
			<name>ground contact</name>
			<mode>once</mode>
			<path>Sounds/helicopter-skid.wav</path>
			<condition>
				<property>gear/gear[4]/wow</property>
			</condition>
			<volume>
				<factor>0.8</factor>
			</volume>
			<pitch>
				<factor>0.01</factor>
			</pitch>
			<reference-dist>5.0</reference-dist>
			<max-dist>10.0</max-dist>
		</contact>

		<slide>
			<name>skid sliding1</name>
			<mode>looped</mode>
			<path>Sounds/rumble.wav</path>
			<condition>
				<and>
					<property>gear/gear[0]/wow</property>
					<not>
						<property>sim/crashed</property>
					</not>
				</and>
			</condition>
			<volume>
				<factor>0.5</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/slide[0]/volume</property>
				<max>1</max>
			</volume>
			<pitch>
				<property>sim/model/bo105/sound/slide[0]/pitch</property>
			</pitch>
		</slide>

		<slide>
			<name>skid sliding2</name>
			<mode>looped</mode>
			<path>Sounds/rumble.wav</path>
			<condition>
				<and>
					<property>gear/gear[1]/wow</property>
					<not>
						<property>sim/crashed</property>
					</not>
				</and>
			</condition>
			<volume>
				<factor>0.5</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/slide[1]/volume</property>
				<max>1</max>
			</volume>
			<pitch>
				<property>sim/model/bo105/sound/slide[1]/pitch</property>
			</pitch>
		</slide>

		<slide>
			<name>skid sliding3</name>
			<mode>looped</mode>
			<path>Sounds/rumble.wav</path>
			<condition>
				<and>
					<property>gear/gear[2]/wow</property>
					<not>
						<property>sim/crashed</property>
					</not>
				</and>
			</condition>
			<volume>
				<factor>0.5</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/slide[2]/volume</property>
				<max>1</max>
			</volume>
			<pitch>
				<property>sim/model/bo105/sound/slide[2]/pitch</property>
			</pitch>
		</slide>

		<slide>
			<name>skid sliding4</name>
			<mode>looped</mode>
			<path>Sounds/rumble.wav</path>
			<condition>
				<and>
					<property>gear/gear[3]/wow</property>
					<not>
						<property>sim/crashed</property>
					</not>
				</and>
			</condition>
			<volume>
				<factor>0.5</factor>
			</volume>
			<volume>
				<property>sim/model/bo105/sound/slide[3]/volume</property>
				<max>1</max>
			</volume>
			<pitch>
				<property>sim/model/bo105/sound/slide[3]/pitch</property>
			</pitch>
		</slide>

		<wind>
			<name>wind</name>
			<mode>looped</mode>
			<path>Sounds/wind.wav</path>
			<condition>
				<and>
					<property>velocities/airspeed-kt</property>
					<not>
						<property>sim/crashed</property>
					</not>
				</and>
			</condition>
			<volume>
				<property>position/altitude-ft</property>
				<factor>-0.000015</factor>
				<offset>1.0</offset>
				<min>0.1</min>
				<max>1.0</max>
			</volume>
			<volume>
				<property>velocities/airspeed-kt</property>
				<factor>0.0015</factor>
				<min>0.03</min>
				<max>0.25</max>
			</volume>
			<pitch>
				<property>velocities/airspeed-kt</property>
				<factor>0.01</factor>
				<offset>1.25</offset>
			</pitch>
			<reference-dist>3</reference-dist>
			<max-dist>4</max-dist>
		</wind>

		<crash>
			<name>intense ground contact</name>
			<mode>once</mode>
			<path>Sounds/crash.wav</path>
			<property>sim/crashed</property>
			<volume>
				<factor>1</factor>
			</volume>
			<pitch>
				<factor>0.1</factor>
			</pitch>
			<reference-dist>100</reference-dist>
			<max-dist>500</max-dist>
		</crash>

		<gun>
			<name>GE M134 right</name>
			<mode>looped</mode>
			<path>Aircraft/bo105/Sounds/GE-M134.wav</path>
			<condition>
				<and>
					<property>sim/model/bo105/weapons/MG[0]/trigger</property>
					<property>ai/submodels/submodel[0]/count</property>
				</and>
			</condition>
			<position>
				<x>0.88</x>
				<y>-0.19</y>
				<z>-0.2</z>
			</position>
			<reference-dist>100</reference-dist>
			<max-dist>500</max-dist>
		</gun>

		<gun>
			<name>GE M134 left</name>
			<mode>looped</mode>
			<path>Aircraft/bo105/Sounds/GE-M134.wav</path>
			<condition>
				<and>
					<property>sim/model/bo105/weapons/MG[1]/trigger</property>
					<property>ai/submodels/submodel[1]/count</property>
				</and>
			</condition>
			<position>
				<x>-0.88</x>
				<y>-0.19</y>
				<z>-0.2</z>
			</position>
			<reference-dist>100</reference-dist>
			<max-dist>500</max-dist>
		</gun>

		<HOT>
			<name>HOT_OR</name>
			<mode>once</mode>
			<path>Aircraft/bo105/Sounds/HOT.wav</path>
			<property>sim/model/bo105/weapons/HOT[0]/trigger</property>
			<position>
				<x>1.58</x>
				<y>-0.25</y>
				<z>0.13</z>
			</position>
			<reference-dist>100</reference-dist>
			<max-dist>500</max-dist>
		</HOT>

		<HOT>
			<name>HOT_OL</name>
			<mode>once</mode>
			<path>Aircraft/bo105/Sounds/HOT.wav</path>
			<property>sim/model/bo105/weapons/HOT[1]/trigger</property>
			<position>
				<x>-1.58</x>
				<y>-0.25</y>
				<z>0.13</z>
			</position>
			<reference-dist>100</reference-dist>
			<max-dist>500</max-dist>
		</HOT>

		<HOT>
			<name>HOT_MR</name>
			<mode>once</mode>
			<path>Aircraft/bo105/Sounds/HOT.wav</path>
			<property>sim/model/bo105/weapons/HOT[2]/trigger</property>
			<position>
				<x>1.39</x>
				<y>-0.07</y>
				<z>0.13</z>
			</position>
			<reference-dist>100</reference-dist>
			<max-dist>500</max-dist>
		</HOT>

		<HOT>
			<name>HOT_ML</name>
			<mode>once</mode>
			<path>Aircraft/bo105/Sounds/HOT.wav</path>
			<property>sim/model/bo105/weapons/HOT[3]/trigger</property>
			<position>
				<x>-1.39</x>
				<y>-0.07</y>
				<z>0.13</z>
			</position>
			<reference-dist>100</reference-dist>
			<max-dist>500</max-dist>
		</HOT>

		<HOT>
			<name>HOT_IR</name>
			<mode>once</mode>
			<path>Aircraft/bo105/Sounds/HOT.wav</path>
			<property>sim/model/bo105/weapons/HOT[4]/trigger</property>
			<position>
				<x>1.21</x>
				<y>0.08</y>
				<z>0.13</z>
			</position>
			<reference-dist>100</reference-dist>
			<max-dist>500</max-dist>
		</HOT>

		<HOT>
			<name>HOT_IL</name>
			<mode>once</mode>
			<path>Aircraft/bo105/Sounds/HOT.wav</path>
			<property>sim/model/bo105/weapons/HOT[5]/trigger</property>
			<position>
				<x>-1.21</x>
				<y>0.08</y>
				<z>0.13</z>
			</position>
			<reference-dist>100</reference-dist>
			<max-dist>500</max-dist>
		</HOT>

		<door>
			<name>close right frontdoor</name>
			<mode>once</mode>
			<path>Sounds/door_close.wav</path>
			<condition>
				<equals>
					<property>sim/model/bo105/doors/door[0]/position-norm</property>
					<value>0</value>
				</equals>
			</condition>
			<position>
				<x>1.0</x>
				<y>1.5</y>
				<z>-1.5</z>
			</position>
			<volume>
				<factor>0.3</factor>
			</volume>
			<reference-dist>15</reference-dist>
			<max-dist>50</max-dist>
		</door>

		<door>
			<name>close left frontdoor</name>
			<mode>once</mode>
			<path>Sounds/door_close.wav</path>
			<condition>
				<equals>
					<property>sim/model/bo105/doors/door[1]/position-norm</property>
					<value>0</value>
				</equals>
			</condition>
			<position>
				<x>-1.0</x>
				<y>1.5</y>
				<z>-1.5</z>
			</position>
			<volume>
				<factor>0.3</factor>
			</volume>
			<reference-dist>15</reference-dist>
			<max-dist>50</max-dist>
		</door>

		<door>
			<name>close right backdoor</name>
			<mode>once</mode>
			<path>Sounds/door_close.wav</path>
			<condition>
				<equals>
					<property>sim/model/bo105/doors/door[2]/position-norm</property>
					<value>0</value>
				</equals>
			</condition>
			<position>
				<x>1.0</x>
				<y>1.0</y>
				<z>-1.5</z>
			</position>
			<volume>
				<factor>0.3</factor>
			</volume>
			<reference-dist>15</reference-dist>
			<max-dist>50</max-dist>
		</door>

		<door>
			<name>close left backdoor</name>
			<mode>once</mode>
			<path>Sounds/door_close.wav</path>
			<condition>
				<equals>
					<property>sim/model/bo105/doors/door[3]/position-norm</property>
					<value>0</value>
				</equals>
			</condition>
			<position>
				<x>-1.0</x>
				<y>1.0</y>
				<z>-1.5</z>
			</position>
			<volume>
				<factor>0.3</factor>
			</volume>
			<reference-dist>15</reference-dist>
			<max-dist>50</max-dist>
		</door>

		<door>
			<name>close right reardoor</name>
			<mode>once</mode>
			<path>Sounds/door_close.wav</path>
			<condition>
				<equals>
					<property>sim/model/bo105/doors/door[4]/position-norm</property>
					<value>0</value>
				</equals>
			</condition>
			<position>
				<x>0.0</x>
				<y>-1.5</y>
				<z>-1.0</z>
			</position>
			<volume>
				<factor>0.3</factor>
			</volume>
			<reference-dist>15</reference-dist>
			<max-dist>50</max-dist>
		</door>

		<door>
			<name>close left reardoor</name>
			<mode>once</mode>
			<path>Sounds/door_close.wav</path>
			<condition>
				<equals>
					<property>sim/model/bo105/doors/door[5]/position-norm</property>
					<value>0</value>
				</equals>
			</condition>
			<position>
				<x>0.0</x>
				<y>-1.5</y>
				<z>-1.0</z>
			</position>
			<volume>
				<factor>0.3</factor>
			</volume>
			<reference-dist>15</reference-dist>
			<max-dist>50</max-dist>
		</door>
	</fx>
</PropertyList>
